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Scheda Avventura
INDICE 1
TITOLO
Un’avventura per personaggi di livello XX – XX
DI Mario Rossi
INDICE
Cosa vuoi fare – sommario – sommario personalizzato – opzioni – mettere 1 vicino a “titolo 1 ruhn” e 2 vicino a
“titolo 2”. Togliere tutti gli altri numeri. Impostare su 3 colonne.
CAPITOLO E TITOLO 3
PREFAZIONE
4 CAPITOLO E TITOLO
INTRODUZIONE
Qui puoi inserire un’introduzione alla tua
avventura.
CAPITOLO E TITOLO 5
e
CAPITOLO E TITOLO
pigraph. Lorem ipsum dolor sit amet, will allow them to bring their evil deity, an Elder
consectetur adipisicing elit, sed do Evil, back into the world.
eiusmod tempor incididunt ut et dolore
magna aliqua. Luoghi
Elenca i luoghi principali in cui I PG potrebbero finire
durante l’avventura e fornisci una breve descrizione.
Creature
Sunken Temple. An ancient temple built by
Lista delle Creature, mostri compresi, che dwarves centuries ago under the Blade Mountains
compariranno nell’Avventura. Per comodità, north of Mangorian. The main entrance is a tunnel
includere il manuale e la pagina da cui viene, Il Grado in the side of the Blue Cliffs. There is another
Sfida e il valore in Punti Esperienza. unknown entrance in the Blade Mountains. That
entrance leads into the abandoned tunnels in the
Tabella delle Creature
dungeon.
Nome Sfida PE Manuale
Text Text Text Text
Text Text Text Text NPC
Text Text Text Text
Text Text Text Text Elenca i principali NPC, inclusi i cattivi, in cui I PG
potrebbero imbattersi durante l’avventura e fornisci
una breve descrizione.
Note del DM
Note base sull’Avventura. Di seguito 3 cose di cui Drazovin Water Priests. Wear turquoise-colored
conviene sempre tenere traccia. robes. A stole depicts the symbol of Drazovin.
6 CAPITOLO E TITOLO
Spinta all’Azione Ground Floor – House of Discretion
Lighting. Oil sconces are set into the walls of all
Descrivi cosa spinge i PG a partire all’avventura.
rooms, but they only lit in rooms that are currently
occupied.
Looking for Work in Mangorian
Ceilings. 10 feet high
As the characters enter Mangorian, the guards at
Windows. Most of the rooms have windows. Heavy
the city gates tell them to seek out Dzarrakon “The
shutters are pulled closed during the evening.
Younger” at Castle Mangorian if they are looking for
Doors, External. External doors are made of wood
work.
reinforced with bands of steel.
As they travel through the city or frequent taverns,
Doors, Internal. Most internal doors are made of
the heroes will hear about a recent assassination
wood.
attempt on the leader of New Malome Bard College
Secret Doors. Concealed doors are located all
and how the Watch as been unable to track down
about the House of Discretion. Most are
the person responsible.
constructed to look like an ordinary wall. A DC 20
People in the city are able to point the heroes to
Wisdom (Perception) check reveals the presence of
Dzarrakon “The Younger” who can usually be found
a secret door. A DC 15 Intelligence (Investigation)
in Castle Mangorian.
check reveals how the door is operated, by turning
Meeting with Dzarrakon a sconce set on the wall.
When the characters meet with Dzarrakon he tells
1 - Feast Hall
them the following:
This tavern and feast hall is used by members of the
A criminal named Ashton Sanguine guild at a reduced price. Petrick’s crew dine for free.
attempted to supplant the leadership of
New Malome Bard College by Occupants. At all hours, day and night, about a
discrediting Grand Harper Pharlonae dozen of Petrick’s crew are feasting here. Members
Song-joy. of the guild (commoners) fill the feast hall in the
evening hours; they would flee any battle.
When that didn’t work, he hired
assassins to kill her, but they failed. Battle Notes.
Dzarrakon wants the heroes to track If a fight breaks out here, the thieves in
down Ashton and bring him to justice the game room (7) are not alerted since
(alive if possible, dead if necessary). noise and rowdiness are common here.
Ashton fled to the north and is believed
to be in or near Rassadinatar. The
Tabella Combattimento
heroes should start their search there.
Livello N
Dzarrakon is prepared to reward them Difficoltà Text Text Text Text
with 500 gold if they bring back Ashton PE Text Text Text Text
alive, or 300 gold if dead. The city Modificati
PE Text Text Text Text
wants him alive for questioning, and Ottenuti
they want to do the questioning Nemico Text Text Text Text
themselves, without having to resort to Nemico Text Text Text Text
Nemico Text Text Text Text
speak with dead spells or the like. Nemico Text Text Text Text
Nemico Text Text Text Text
Dettagli Avventura LOOT:
Pianifica i dettagli della tua avventura. Includi
descrizioni di Dungeon e fortificazioni nemiche;
descrizioni di stanze; incontri che I giocatori faranno;
tesori che potrebbero trovare; trappole e cose che Usare per descrizioni da leggere ad alta
potrebbero trovare. voce.
CAPITOLO E TITOLO 7
Cabinets. These contain records of the guild, FOR DES COS INT SAG CAR
similar to the ledgers in the offices. Again, no
incriminating evidence about the Velvet Fists is 00 (+0) 00 (+0) 00 (+0) 00 (+0) 00 (+0) 00 (+0)
contained within.
Herbs and Flowers. The guild members hang Abilità es. Intuizione +4, Percezione +6
these here believing them to repel insects that Immunità ai Danni es. contundente
might damage their records. Sensi es. Scurovisione 00m, Percezione passiva 00
Lingue es. Comune, Nanico
Risoluzione Sfida 0 (000 PE)
Nome Creatura
Tipo e taglia, allineamento
Classe Armatura 00 (tipo armature)
Punti Ferita 000 (0d0)
Velocità 00m (velocità speciali)
8 CAPITOLO E TITOLO
FRASE A EFFETTO!
Inserire descrizione o
citazione prese
dall’avventura.
CAPITOLO E TITOLO 9