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Riepilogo

NOME
Class Livello Bab T R V
Duskblade 13 13 8 4 8 Arcane Attunement Armored Mage
Combattente Var 1 1 0 2 0
Esperto Var 1 0 0 2 2

15 14 8 8 10

TALENTI
Classe Incantare in Combattimento

Elfo del Fuoco Necropolitano Evoluto (LN Giudica vivi e morti per il loro operato)

DV 12
Scurovisione 18mt
Immune mentali, veleno, sonno, paralisi, stordimento, malattia, effetti mortali,
Immune critici, non letali, risucchio caratteristica o di energia
Immune danni caratteristiche, fatica, sfinimento
Immune TS Tempra

+4 Dex +2 Int, -4 Cos, -2 Car


Visione Crepuscolare
+2 Ascoltare, Osservare, Cercare
+1 TxC vs Acqua
-2 TS vs Acqua
Res Fuoco 5

Res Controllo +2
Res Scacciare +2
Resilienza Nat

+1 Ca Nat
Capacità Magica: Velocità
Guarigione Rapida 3/rnd

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Riepilogo

+2 For, -2 Car

200,000 MO

Pagina 2
Riepilogo

Arcane Channeling Incantesimi Rapidi Spell Power +3

Armatura Pesante Mithril

Catena Chiodata con Sweeping

Discepolo Arcano
Attacco Poderoso
Risucchiare i caduti
Poison Spell
Maestria in Combattimento
Sbilanciare Migliorato
Insightful Reflex
Keen Intellect
Iniziativa Migliorata
Sostituzione Energetica

vivi e morti per il loro operato)

o, malattia, effetti mortali,

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Riepilogo

ARMATURE ARMI
armatura+l +1 .000 m o +1 2.000 mo
armatura+2 +4 .000 mo +2 8.000 mo
armatura-i-3 +9 .000 mo +3 18.000 mo
armatura+4 +16.000 m o +4 32 .000 m o
armatura+5 +25 .000 m o +5 50.000 m o
scudo/armatura+6' +36.000 m o +6 72 .000 m o
scudo/armatura+7 ' +49 .000 m o +7' 98.000 m o
scudo/armatura+8' +64 .000 m o +8' 128.000 m o
scudo/armatura+9' +81 .000 m o +9' 162.000 m o
scudo/armatura+10' +100.000 m o +10' 200.000 m o

Pagina 4
Avanzam

Incantesimi/giorno Capacità
Classe Livello Bab T R V L.0 L.1 L.2 L.3 L.4 L.5
Duskblade 1 1 2 0 2 3 2 - - - - Arcane Attunement, Armored Mage (light)
Duskblade 2 2 3 0 3 4 3 - - - - Incantare in Combattimento ●
Duskblade 3 3 4 1 4 5 4 - - - - Arcane Channeling
Duskblade 4 4 4 1 4 6 5 - - - - Armored Mage (Medium)
Duskblade 5 5 5 1 5 6 5 2 - - - Incantesimi Rapidi 1/giorno
Duskblade 6 6 5 2 5 6 6 3 - - - Spell Power +2
Duskblade 7 7 6 2 6 6 6 5 - - - Armored Mage (Scudi Pesanti)
Duskblade 8 8 6 2 6 6 7 6 - - -
Duskblade 9 9 7 3 7 6 7 6 2 - -
Duskblade 10 10 7 3 7 6 8 7 3 - - Incantesimi Rapidi 2/giorno
Duskblade 11 11 8 3 8 6 8 7 5 - - Spell Power +3
Duskblade 12 12 8 4 8 6 8 8 6 - -
Duskblade 13 13 9 4 9 6 9 8 6 2 - Arcane Channeling (Attacco Completo)
Combattente Var 1 14 9 6 9 6 9 8 6 2 -
Esperto Var 1 14 9 8 11 6 9 8 6 2 -

Allineamento (LN) Fede: Kossuth

Base Elfo del Fuoco Elfo Evoluto Liv


For 18 6 1 25
Dex 12 2 2 16
Cos 0 -2 -2 -4
Int 18 2 2 22
Sag 14 14
Car 10 -2 6 14

B Car
Tem 9= 9
Rif 11 = 8 3
Vol 17 = 11 6

Iniziativa 9

B Car Dominio
BaB 22 14 7 1
17 14 3

Elfo del Fuoco Necropolitano Evoluto (LN Giudica vivi e morti per il loro operato)

DV 12
Scurovisione 18mt
Immune mentali, veleno, sonno, paralisi, stordimento, malattia, effetti mortali,
Immune critici, non letali, risucchio caratteristica o di energia
Immune danni caratteristiche, fatica, sfinimento
Immune TS Tempra

Pagina 5
Avanzam

+4 Dex +2 Int, -4 Cos, -2 Car


Visione Crepuscolare
+2 Ascoltare, Osservare, Cercare
+1 TxC vs Acqua
-2 TS vs Acqua
Res Fuoco 5

Res Controllo +2
Res Scacciare +2
Resilienza Nat

+3 Ca Nat
Capacità Magica: Velocità
Capacità Magica: Vedere Invisibilità
Capacità Magica: Invisibilità Superiore
Guarigione Rapida 9/rnd
+6 For, +6 Car

Pagina 6
Avanzam

Talenti Caratt
Armatura Completa +5 Mithril
● Attacco Poderoso Arma +5 Bloodstone (1)
Medaglione Res +5
● Discepolo Arcano (Kossuth – Guerra) Cloak of Turn Resist.
● Int Belt of Battle
Boots of Speed
● Risucchiare i Caduti Scudo Pesante Potenz (+3)
Armbands of Might
● Int Fermaglio dello Scudo
● Colpo Arcano Crystal mask of mindarmor
Guanti del potere orchesco +2
Anello di Protezione +1
● Poison Spell ● For
Permanenza Resistenza
● Battlecaster Offence
●● Keen Intellect; Iniziativa Migliorata Veleno Verme Purpureo
Veleno Loto Nero
Veleno Bile di Drago

Scalare 16+7 4 12 Triboli


Concentrazione - Equip “Base” Arma secondaria ecc
Artigianato 12+6 12
Decifrare Scritture 12+6 12 680 Mo avanzo
Saltare 16+7 4 12
Cavalcare 16+7 4 12
Percepire Intenzioni 18+6 4 12 1 1
Sapienza Magica 18+2 4 12 1 1
Nuotare 16+7 4 12
Conoscenze (Religioni) 4+6 4
Conoscenze (Dungeon) 4+6 4
Raggirare 18+2 6 12

32 96 8 14

Pagina 7
Avanzam

Tocco Fantasma (+3) Potenz. (+2)


Ghost Touch (1) Potenz. (+3)

Pagina 8
Incantesimi

Duskblade Spells
0-Level Duskblade Spells
Conj
Div

Evoc

Illu
Necr

1st-Level Duskblade Spells


Abjur

Conj

Div
Ench
Evoc

Illu
Necr

Tran

2nd-Level Duskblade Spells


Abjur
Conj

Div

Ench
Evoc

Illu

Necr
Tran

3rd-Level Duskblade Spells


Abjur

Conj

Necr

Pagina 9
Incantesimi
Tran

4th-Level Duskblade Spells


Abjur
Conj

Evoc

Illu
Necr
5th-Level Duskblade Spells
Abjur
Ench
Evoc

Necr
Tran

Dominio della Guerra


Granted Powers: 

War Domain Spells


1 Magic Weapon: 
2 Spiritual Weapon: 
3 Magic Vestment: 
4 Divine Power: 

Pagina 10
Incantesimi

ade Spells
Duskblade Spells
Acid Splash: Orb deals 1d3 acid damage.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (-1 on attack rolls).
Ray of Frost: Ray deals 1d3 cold damage.
Ghost Sound: Figment sounds.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
el Duskblade Spells
Lesser Deflect: Gain a deflection bonus of +1/3 levels (max +5) against one attack.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Kelgore's Fire Bolt: 1d6 fire damage/level (max 5d6), partially ignore SR.
Obscuring Mist: Fog surrounds you.
Stand: Subject stands up from prone.
True Strike: +20 on your next attack roll.
Rouse: Awakens creatures in area.
Bigby's Tripping Hand: Hand trips subject.
Burning Hands: 1d4/level fire damage (max 5d4).
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Blade of Blood: Weapon deals +1d6, or +3d6 if you take 5 points of damage.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str penalty.
Expeditious Retreat: Your speed* increases by 30 ft.
Jump: Subject gets bonus on Jump checks.
Magic Weapon: Weapon gains +1 bonus.
Swift Expeditious Retreat: Your speed increases by 30 ft. for 1 round (swift).
el Duskblade Spells
Deflect: Gain bonus to AC for one attack.
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Dimension Hop: Teleport subject short distance.
See Invisibility: Reveals invisible creatures or objects.
Sure Strike: Gain +1 bonus/3 levels on next attack.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Bigby's Striking Fist: Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Seeking Ray: Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Swift Invisibility: Invisibility lasts 1 round (swift).
Ghoul Touch: Paralyzes one subject, which exudes stench.
Animalistic Power: Subject gains +2 bonus to Str, Dex, and Con.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Darkvision: See 60 ft. in total darkness.
Fly: Subject gains a fly speed of 60 ft.
Spider Climb: Grants ability to walk on walls and ceilings.
Stretch Weapon: Melee weapon gains 5 ft. of reach for one attack.
Swift Fly: This spell functions like fly except for 1 round (swift).
el Duskblade Spells
Dispelling Touch: Dispel one magical effect on touched subject.
Energy Aegis: Subject gains resistance 20 against one energy type for one attack.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Doom Scarabs: Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
Regroup: Teleports nearby allies to your side.
Ray of Exhaustion: Ray makes subject exhausted.
Vampiric Touch: Touch* deals 1d6/two levels damage; caster gains damage as HP.

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Incantesimi
Crown Of Might: Gain +2 Strength, discharge to gain +8 bonus for 1 round.
Crown of Protection: +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.
Energy Surge: As lesser energy surge, but 2d6 damage.
Greater Magic Weapon: +1 bonus/four levels (max +5).
Halt: Subject's feet become stuck to the ground.
Keen Edge: Doubles normal weapons threat range.
el Duskblade Spells
Dispel Magic: Cancels magical spells and effects.
Dimension Door: Teleports you short distance.
Toxic Weapon: Coats weapon with poison.
Channeled Pyroburst: Deal fire damage, amount and radius based on casting time.
Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
Interposing Hand: Hand provides cover against one opponent.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Enervation: Subject gains 1d4 negative levels.
el Duskblade Spells
Slashing Dispel: As dispel magic, but creatures take damage for spells dispelled.
Hold Monster: As hold person, but any creature.
Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
Polar Ray: Ranged touch attack deals 1d6/level cold damage.
Sonic Shield: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Waves of Fatigue: Several targets become fatigued.
Disintegrate: Makes one creature or object vanish.

Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

Weapon gains +1 bonus.


Magical weapon attacks on its own.
Armor or shield gains +1 enhancement per four levels.
You gain attack bonus, +6 to Str, and 1 hp/level.

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