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INSPIRATION
STRENGTH
17 +5 25 ft. You are always calm, no
10 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
matter what the situation.
+0 PERSONALITY TRAITS
20
●
+8
+2
Dexterity
Constitution
59 pursue his or her own livelihood.
CURRENT HIT POINTS IDEALS
● +5
Intelligence
+5 +1
Wisdom
-1
Charisma
You are loyal to your friends, not
CONSTITUTION
to any ideals.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 8d8
●
+8
Acrobatics (Dex) Total SUCCESSES When you see something valuable, you
+2 can’t think of anything but how to steal it.
+1
Animal Handling (Wis) 8d8 FAILURES
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)
14 ●
+2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) Halfling Nimbleness. You can move through the space
S.sword +8 1d6+5 of any creature that is of a size larger than yours.
+2 +1
Insight (Wis)
Lucky. When you roll a 1 on an attack roll, ability
-1
Intimidation (Cha) Dagger +8 1d4+5 check, or saving throw, you can reroll the die and must
use the new roll.
WISDOM ●
+8
Investigation (Int)
Shortbow +8 1d6+5
+1
Medicine (Wis) Brave. You have advantage on saving throws against
12 +2
Nature (Int) Two-Weapon Fighting. When you
being frightened.
SKILLS ATTACKS & SPELLCASTING Evasion. When you are subjected to an effect that
allows you to make a Dexterity saving throw to take
only half damage, you instead take no damage if you
succeed on the saving throw, and only half damage if
PASSIVE WISDOM (PERCEPTION) you fail.
CP Shortsword, shortbow,
quiver with 20 arrows, Second-Story Work. Climbing does not cost you extra
movement. In addition, when you make a running
SP
daggers (2), studded jump, the distance you cover increases by a number
leather, burglar’s pack of feet equal to your Dexterity modifier.
(silk rope), thieves’ tools, Sneak Attack. Once per turn, you can deal an extra
EP
caltrops, dice set, chalk 4d6 damage to one creature you hit with an attack if
you have advantage on the attack roll. The attack
(5), soap (2), steel must use a finesse or a ranged weapon. You don’t
GP need advantage on the attack roll if another enemy of
mirror, dark common the target is within 5 feet of it, that enemy isn’t
clothes with a hood, incapacitated, and you don’t have disadvantage on the
attack roll.
PP antitoxin, slippers of
spider climbing, potion of Uncanny Dodge. When an attacker that you can see
hits you with an attack, you can use your reaction to
healing (3), belt pouch. halve the attack’s damage against you.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.