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Warlock custom Victor Loxen

CLASS & LEVEL BACKGROUND PLAYER NAME


Al'Ars
Half-Elf Neutral Good nul
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

2 INSPIRATION
STRENGTH Gesprächig, freundlich,
14 +2 30 ft
-1 ARMOR
höflich. Dunkelheit ist ihm
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED angenehm.
8 PERSONALITY TRAITS

Hit Point Maximum 9


-1 Strength
DEXTERITY +2 Dexterity
Einigkeit und Recht und
+1 Constitution Freiheit
+2
CURRENT HIT POINTS IDEALS
+0 Intelligence

15 ● +4 Wisdom

● +5 Charisma not much


CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
+2 Acrobatics (Dex) Total SUCCESSES
Panik bei sehr hellem Licht,
12 +2 Animal Handling (Wis)
1d8 FAILURES
schlechte
● +2 Arcana (Int) HIT DICE DEATH SAVES Helligkeitsadaption,
FLAWS
INTELLIGENCE -1 Athletics (Str)
photischer Niesreflex
0 ● +5 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0 History (Int)
Devil's Sight
+2 Insight (Wis)
Scimitar +4 1d6+2 sls
10
+3 Intimidation (Cha) 2 daggers +4 1d4+2 sls Fey Ancestry: You have
WISDOM +0 Investigation (Int)
advantage on saving throws
+2 Medicine (Wis)
+2 against being Charmed, and
+0 Nature (Int)
Otherworldly Patron magic can’t put you to sleep.
14 ● +4 Perception (Wis)

● +5 Performance (Cha)

CHARISMA ● +5 Persuasion (Cha)


+0 Religion (Int)
+3 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
17 ● +4 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

14 PASSIVE WISDOM (PERCEPTION)


CP • a Backpack
• a book of lore
SP • a bottle of ink
Armor: Light Armor
• an Ink pen
EP • 10 sheets of
Weapons: Simple Weapons
Parchment
GP 4 • a little bag of sand
Tools: none
• a small knife
PP
• arcane focus
Common, Elvish, Celestial
• Leather Armor

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 1,89m 72 kg
AGE HEIGHT WEIGHT
Al'Ars
Green Bleich Cobalt
CHARACTER NAME EYES SKIN HAIR

The Great Old One: NAME

The Darkness Itself

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Awakened Mind: You can communicate telepathically with any


creature you can see within 30 feet of you. You don’t need to
share a language with the creature for it to understand your
telepathic utterances, but the creature must be able to
understand at least one language.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
+3 13 +5
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast - Agonizing Blast
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 7
EPAR
SPELL NAME
ED
PR

Cause Fear
Dissonant Whispers (The Great Old
4 One)
Tasha's Hideous Laughter
SPELLS KNOWN

2
Detect Thoughts
Phatasmal Force
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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