Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Course Pre-reading
Contents
Section Section name Page
number number
1 Introduction 3
2 Classification Information 4
6 Rules of Boccia 14
7 Boccia Information 20
8 Learning Activities 23
9 Games 27
10 Teaching Points 31
11 Focus Areas 31
12 Throwers Checklist 32
13 Rampers Checklist 33
14 Reminders 34
2|Page
Page |3
Introduction
The philosophy of this entry level ‘Coaching Boccia’ accreditation is definitely learner
centred. It breaks away from the idea of traditional coach education where
participants attend a two day course and are then “accredited” with a level one
coaching accreditation. It recognises different learning styles and offers many
different ways in which participants can learn. It is also self paced so that
participants decide themselves when they undertake each component and when they
are assessed. Hence this course pre-reading is the first step in the journey of being an
accredited boccia coach.
The Australian Paralympic Committee (APC) would like to acknowledge the following
people in the development of this course and course material:
Accredited coaches will need to update every 4 years by demonstrating (log book
with verification) that they have completed 20 hours of practical coaching or
coaching related professional development.
Assessment and competencies are the focus of this framework, hence potential
candidates can be assessed at any time that they choose. This philosophy will benefit
any candidate seeking RCC as they can simply choose to be assessed. All candidates
will pay a fee for being assessed. This will enable assessors’ fees to be paid.
Pre-requisites:
Each Paralympic sport has a unique classification system to complement each sport’s
specific athletic skills and requirements. This means that athletes who compete in
more than one sport will receive a different classification for each sport.
Medical testing
Demonstration of sport skills
Review of the athlete during competition
Boccia has a minimal disability criteria that athletes must meet in order to be eligible
for the sport.
Boccia is a sport open to athletes who have movement difficulties in all four limbs.
This may be as a result of a number of conditions such as: Cerebral Palsy, Acquired
Brain Injury or Stroke, Spinal cord damage, Spina Bifida, Muscular Dystrophy,
Multiple Sclerosis, and Motor Neurone disease.
Athletes must compete in a wheelchair. Most Boccia athletes uses a wheelchair for
daily mobility, however some may walk, with some assistance.
4|Page
Page |5
BC1
Generally use a power wheelchair for daily use. They often require assistance to
adjust their sitting position or to grasp a Boccia ball. Players may use their hands or
feet to propel the ball during play. BC 1 players may utilise an assistant on the court
to help with their grasp of the ball before their shot.
BC2
These athletes have better trunk control than a BC1 player. They may be able to
grasp and throw a Boccia ball, but will have difficulty with throwing a ball overhead,
or generating lots of power or fast movements with their throws. Players are able to
spread their fingers and thumb but not quickly. The player might be able to walk or
stand with some assistance, however as they have much more functional ability than
BC1 players they are not permitted to use an assistive device or an assistant.
BC3
Players in this class have the most significant movement difficulties of their limbs.
These players are unable to grasp, throw or kick the ball into the playing area
consistently and purposely beyond the V-line on the boccia court. They are allowed
to use ramps and assistive devices to drive the ball into the playing zone. They may
utilise an assistant to support the placement of the ball on the ramp.
BC4
Players in this class have significant movement difficulties in all four limbs that is a
degenerative or other (non cerebral) neurological disorder. Players have poor
muscle strength and co-ordination difficulties combined with poor trunk control.
They may be able to push a manual chair. Athletes often use their arms or a head
thrust to bring themselves to an upright sitting position after a throw. BC4 players
can grasp and throw a ball into the playing area. These players are not permitted to
use an assistant or throwing chair.
Disclaimer
This approach shifts the focus from how we coach to how the players learn. The
emphasis is on the player rather than on the coach. Players have the opportunity to
analyse what they are doing through a number of mechanisms such as internal
feedback, observation, trial and error, and the attitude that they can change their
performance on their own, rather than relying on external feedback supplied by the
coach.
This is different from a skill-centred approach where techniques are often taught in
isolation, not requiring players to think about its relevance to game situations, and
bearing little resemblance to the skill required in an actual game. Traditional
methods focus on specific motor responses (techniques), and fail to take into account
the contextual nature of game. This concentrates too much on technique and not
enough on decision making.
Rod Thorpe from Loughborough University is the U.K. advocate of the Game-Sense
approach. He draws a distinction between technique and skill using the following
relation:
For example, many players are required to undertake lengthy training sessions where
they practice techniques associated with a particular skill like shooting at the goal.
However, practising this in isolation does not include a large number of the variables
associated with implementing this skill in a constantly changing game situation.
When shooting at the goal, variables like the number and proximity of defenders,
position of the player's teammates, distance from the goal, amount of time and space
available, time left in the half or the match and the score may all affect the final
decision which has to be made in a split second.
Similarly, skills practice doesn't include decisions related to when and why this
shooting technique should be used in preference to other options which may include
eliminating the goalkeeper or using a push instead of a shot.
6|Page
Page |7
It is for these reasons that Thorpe suggested that the games component be placed at
the beginning of the session rather than at the end. Aspects of coaching related to
decision making, risk taking, spatial awareness, counteracting an opponent and
recognizing scoring opportunities should then predominate the training session.
http://www.ausport.gov.au/sportscoachmag/coaching_processes/teaching_games_fo
r_understanding
www.ausport.gov.au/participating/coaches/.../game_sense_-_part_2
Communication Skills and the Coach
Communication is the art of successfully sharing meaningful information with people
by means of an interchange of experience. Coaches wish to motivate the athletes they
work with and to provide them with information that will allow them to train
effectively and improve performance. Communication from the coach to athlete will
initiate appropriate actions. This however, requires the athlete to receive the
information from the coach but also to understand and accept it.
Non-verbal messages
At first, it may appear that face-to-face communication consists of taking it in turns to
speak. While the coach is speaking, the athlete is expected to listen and wait patiently
until the coach finishes. On closer examination, it can be seen that people resort to a
variety of verbal and non-verbal behaviour in order to maintain a smooth flow of
communication. Such behaviour includes head-nods, smiles, frowns, bodily contact,
eye movements, laughter, body posture, language and many other actions. The facial
expressions of athletes provide feedback to the coach. Glazed or down turned eyes
indicate boredom or disinterest, as does fidgeting. Fully raised eyebrows signal
disbelief and half raised indicate puzzlement. Posture of the group provides a means
by which their attitude to the coach may be judged and act as pointer to their mood.
Control of a group demands that a coach should be sensitive to the signals being
transmitted by the athletes. Their faces usually give a good indication of how they
feel, and a good working knowledge of the meaning of non-verbal signals will prove
invaluable to the coach.
8|Page
Page |9
Communication Blocks
Difficulties in communicating with an athlete may be due a number of issues
including the following:
These blocks to communication work both ways and coaches need to consider the
process of communication carefully.
Effective Communication
Before communicating with an athlete, coaches should consider:
Conclusion
Coaches should:
Improved communication skills will enable both the athlete and coach to gain much
more from their coaching relationship.
***This article was adapted from material from the Australian Sports
Commission.
10 | P a g e
P a g e | 11
The underlying philosophy behind this course and the Australian Paralympic
Committee’s approach to inclusion follows the social model of disability. The social
model identifies systemic barriers, negative attitudes and exclusion by society
(purposely or inadvertently) that mean society is the main contributory factor in
disabling people. While physical, sensory, intellectual, or psychological variations,
may cause individual functional limitation or impairments, these do not have to lead
to disability unless society fails to take account of and include people regardless of
their individual differences. The origins of the approach can be traced to the 1960s;
the specific term emerged from the United Kingdom in the 1980s.
Language reflects and shapes the way we view the world. The words we use can
influence community attitudes - both positively and negatively - and can impact on
the lives of others.
How we write and speak about people with disabilities can have a profound effect on
the way they are viewed by the community. Some words, by their very nature,
degrade and diminish people with disabilities. Others perpetuate inaccurate
stereotypes, removing entirely a person’s individuality and humanity.
Over the years, people with disabilities have had to endure a variety of labels that
serve to set them apart from the rest of the community. Even today, people with
disabilities are still identified by their disabling condition – all too often, we hear ‘a
paraplegic’ for a person who has paraplegia; ‘a cerebral palsy sufferer’ for a person
with cerebral palsy or a ‘Down syndrome baby’ for a baby with Down syndrome.
This labeling influences our perceptions by focusing only on one aspect of a person –
their disability – and ignores their other roles and attributes, for example they may be
also a parent, a lawyer, a musician or a sportsperson.
This guide aims to promote a fair, accurate and positive portrayal of people with
disabilities. “Putting People First” is a simple rule of thumb – acknowledge the
person before their disability.
General guidelines
Avoid defining a person by their disability. We are all individuals with abilities,
desires, interests and problems – some of us happen to have a disability.
Avoid focusing unnecessarily on a person’s disability. If it is not necessary to
acknowledge that a person has a disability, then don’t mention it.
Portray people with disabilities positively by recognising what a person can do
rather than focusing on their limitations, for example, the person walks with
an aid, not that he or she has limited mobility.
Recognise that many of the difficulties facing people with a disability are
barriers created by community attitudes and the physical environment. We
can all help to break down these barriers by using appropriate language – to
be labeled in a derogatory way serves only to perpetuate these barriers.
Be specific about a person’s circumstances and avoid stereotypes,
generalisations and assumptions based on limited information.
Avoid any word or phrase that has a negative connotation – for example,
‘confined to a wheelchair’ instead of ‘uses a wheelchair’ – or that implies
people with a disability are suffering.
Avoid labels; say person with a disability; put the person first and be specific.
Abnormal; cripple or crippled; mentally Put the person first and specify the
retarded, moron need or disability, for example, a person
who uses a wheelchair, person with a
cerebral palsy/a disability
Defect (as in birth defect, congenital Say the ‘person with a disability since
defect) birth’, ‘person with a congenital
disability’
Unfortunate; victim; suffer or suffering Put the person first and be specific, for
from; afflicted with; disease; illness; example, a person with Down
patient; in a vegetative state, invalid syndrome
Note: Patient is appropriate when
referring to a doctor/patient relationship
12 | P a g e
P a g e | 13
Equipment
Boccia Balls
A boccia ball set consists of six red, six blue and one white jack ball and must be in
good condition.
Scoreboard
Similar to a table tennis paddle that allows the players to clearly see which side
should play.
The Court
The surface should be flat, smooth and clean - such as a gymnasium floor. The
dimensions will be 12.5m x 6m (see Appendix 1).
Grades of play
Classification
All players must be seated while playing and compete in either of the 2 grades: a
thrower/kicker or a ramp player. Each division is played by competitors of either
sex.
Individual Divisions
A match consists of 4 ends except in the case of a tie-break. Each Player receives 6
coloured balls. The side throwing red balls occupy throwing box 3 and the side
throwing blue balls occupy throwing box 4.
Pairs Division
A match consists of 4 ends except in the case of a tie-break. The pair playing as red
will occupy throwing boxes 2 and 4. The pair playing as blue will occupy boxes 3 and
5. Each player will receive 3 balls.
14 | P a g e
P a g e | 15
Team Division
A match has 3 red players and 3 blue players. A match consists of 6 ends except in the
case of a tie-break. Each player starts one end by throwing the jack ball passing in
numerical order from throwing boxes 1-6. The team playing as red will occupy
throwing boxes 1, 3 and 5 and the side playing as blue will occupy boxes 2, 4 and 6.
Each Player will receive 2 balls.
Play
Coin Toss
The referee flips a coin and the winning side chooses whether to play red or blue.
Warm Up
At the start of each match the players will have 2 minutes or 6 coloured balls to
throw.
The side throwing red always starts the first end. The player must throw the jack ball
passed the V line into the valid area of the court.
Fouled Jack
If the jack is fouled it is given the player who is due to throw the jack next. The jack
will be fouled if:
The player who throws the jack ball also throws the first coloured ball. If the ball is
thrown out of court, the same player throws again until one ball stays in the court.
The side to throw next will be the side which does not have the closest ball to the jack.
This will continue until both sides have thrown all of their balls.
Balls out of court
A ball, including the jack ball, will be considered out of court if it touches or has
crossed the boundary lines.
During a match it will be repositioned on the ‘Jack Cross’. When the jack has been
replaced the side to throw next is determined according to ‘throwing the remaining
balls’.
NOTE:
If there are no coloured balls on the court after the jack has been replaced, the side
which knocked the jack out will play again.
Equidistant balls
If two or more balls of different colours are equidistant from the jack and there are no
other balls closer, it is the side that threw last that must throw again. The side to
throw will then alternate until either the equidistant balls are disturbed or one side
has thrown all of its balls.
If more than one ball is thrown at the same time when it is that side’s turn to throw
both balls are deemed to be played and remain on court.
NOTE:
If in the referee’s opinion the balls were thrown on purpose to gain an advantage, eg,
time is running out, then both balls are retracted.
Dropped ball
If a player accidently drops the ball the referee can allow that player to replay that
ball.
Scoring
The side with the ball closest to the jack will score one point for each ball closest to
the jack than the opponent’s closest ball to the jack.
16 | P a g e
P a g e | 17
NOTE:
If two or more balls of different colours are equidistant from the jack each side will
receive one point per jack.
Completion of end
After all balls have been thrown, the referee will score the end. The referee will
verbally announce the final scores before removing any of the balls.
At the completion of the match, the points scored on each end are added together and
the side with higher total score is declared the winner. If the scores are equal a ‘tie
break’ end is played.
Tie Break
In a tie break end the winner of a coin toss will choose which side plays first. The jack
ball of the side that plays first will be used. The jack ball is placed on the ‘jack cross’
and the end is played as normal with which ever colours jack on the cross playing
first.
Penalties
You throw a ball before the referee has indicated which side to go next.
You throw a ball when it is the opposing sides turn to throw.
The BC3 assistant stops the ball in the ramp or if the player is not the person
who releases the ball.
2 extra balls are awarded plus the ball played will be removed for the end if:
Any part of the player, chair, equipment or assistant is touching the floor
outside of the throwing box at the point of releasing the ball.
The ramp is not moved after each shot.
The ramp is overhanging the front of the throwing line at the point of releasing
the ball.
The player is not sitting down at the point of releasing the ball.
Disrupted End
If an end is disrupted the referee will return the disturbed balls to their previous
position. If in the opinion of the Referee this is not possible then the end will be
restarted.
Time
A side’s time shall start when the referee indicates to the timekeeper. A side’s time
will stop when the ball stops rolling or goes out of court.
Time limits
18 | P a g e
P a g e | 19
Summary Sheet
Referee Cheat Sheet Retraction Penalty
Inappropriate
communication
Ramp assistant/equipment
out of box
The aim of boccia is to propel (by throwing, kicking or using a ramp device with use
of an assistant) your coloured Boccia balls closer to the jack than your opponents. If a
red ball is closer, then blue will throw and so on until all balls are thrown, where the
end finishes.
A game consists of one white ‘jack’, six red, and six blue weighted leather Boccia balls
and lasts for four ends for individuals and pairs, or six ends for teams.
Scoring
At the completion of an end, points are determined by who is closest to the jack and
every additional ball that is closer than the oppositions. A maximum of six points can
be scored from one end disregarding penalty shots. In the case of the points being
equal at the end of a game, a tiebreaker will commence where the jack is placed in the
middle of the court on the cross.
20 | P a g e
P a g e | 21
Boccia Court
The playing court is made up of 6 player’s boxes and a scoring area. Players must
remain inside their designated box for the entirety of the match with penalties
awarded to if a player moves outside during play. Only on the referee’s approval, may
a player be allowed to exit their box to move onto the scoring area to view the
positions of the balls. For play to commence, the jack ball must first pass the V-line for
a throw to be considered in court. (See Appendix 1 for a detailed illustration of a
boccia court layout and its markings).
Centre Cross
V-Line
Playing Boxes
Boccia Terms:
Drawing shot
This is when you try and ‘draw’ the boccia ball as close as possible to the jack.
Driving shot
This is when you try and ‘drive’ another boccia ball away from OR ‘drive’ your own
ball closer to the jack.
Blocking shot
This is when you purposely place boccia balls in front of the jack or another player to
limit their chances of scoring.
Running shot
This is a combination of a drawing and driving shot where you hit another ball out
but keep your ball there.
Jack
22 | P a g e
P a g e | 23
Learning Activities
Warm-Up Challenges
Players take at least 10 minutes trying to propel 6 balls out onto court like
shown:
Players try and propel all 6 balls into a clump at one particular point on the
court, for example:
Extra Challenges
Remember – the following learning activities should be incorporated into a game-sense or game-
centred approach. This means utilising games or match play situations where the players are
empowered to think of tactics, quick decision making and problem solving in a highly motivational
environment. CHALLENGE YOUR TEAM-MATE, PARENT OR COACH!
Drive the white Drive the red back DRAW onto the white,
back Making ONE BLUE Then DRIVE the red
Making ONE RED back
Making TWO BLUE
24 | P a g e
P a g e | 25
Driving Practice
Place 6 boccia balls in a line at various lengths on the court and players are to
hit all 6 back before moving the line backwards and repeating:
Drawing Practice
Place 6 boccia balls of one colour in a line at various lengths on the court.
Players are to partner up all 6 before moving the line backwards and
repeating.
26 | P a g e
P a g e | 27
Games
Pairs (for 4 players)
Players are in pairs in the middle-most 4 boxes (2-5). Each player has a turn at
propelling the jack into the court. Rules and scoring as per normal.
Additional challenges:
Move targets.
Make smaller targets.
Beat own score from previous times.
28 | P a g e
P a g e | 29
Cross Knockout
Players have 2-3 Boccia balls each and are to propel them as close as possible
to the cross. After everyone has thrown one ball each, the furthest 1 or 2 shots
are eliminated until there is only one person left.
Driving Supreme
Players sit at opposite ends of the court with a ball positioned half way
between. Players then take turns at trying to ‘drive’ the ball towards their
opponent. The winner is the one who hits it the furthest from their line after
all balls are played or when the ball in the middle crosses the opposition’s line.
Zones
The court is divided into areas that are designated into different points
depending on size and difficulty to land in that area. Players then take turns at
trying to score as many points as possible. The winner is the one who scores
the most points after all balls have been played.
Hit Down
Place skittles or cones out around the court and have players try and knock
them over like in bowling. Points awarded for who can hit the most over in 6
attempts.
30 | P a g e
P a g e | 31
Teaching Points
Physical (Doing) Cognitive (Thinking)
Drawing Shots Rules
Driving Shots Time limit
Blocking Shots Court boundaries
Running Shots Taking turns (who is in the best position?)
Box boundaries
Line faults
Jack Placement Player roles in teams or pairs
Focus Areas
Scoring points on own throw Scoring points on opponents throw
Number of drawing shots Number of driving shots
Number of blocking shots Ramp movements
Jack placement Time taken to throw balls
Ball and shot selection Penalties received
Teamwork Points against
Technique of throw Shot routine
Ability to handle pressure Game tactics
Errors made Balls placed directly on jack
Throwers Checklist
Preparation Cues
The preparation phase begins with the chair being lined up ‘Line-Up’
with the throw. This may include the lining up of the arms,
feet or any landmark on the ground to the jack. For a right-
handed thrower, the chair will be positioned more to the
left to accommodate for their arm movement and vice ‘Eyes on the Prize’
versa. The body is positioned upright, with their eyes on the
prize and they are visualising their ball stopping or kissing
the jack. The thrower relaxes by taking deep breaths, wiping
their hands or any other rituals before throwing. The ‘See it Happen’
thrower can also use their non-throwing hand to hold the
wheelchair for extra stability.
Execution Cues
The execution phase begins with the thrower extending and ‘Swing for the
Gold’
swinging their throwing arm out towards the jack and
looking down their arm at the target. It is important to keep
your head still and your eyes fixed on the jack throughout ‘Stay Straight’
the throw. The cue ‘swing for the gold’ is good in this case.
It is important that the line that the throwing arm travels
remain in-line with the jack until the ball is released.
Execution Cues
The follow-through phase results with the throwing arm ‘Point at your
Trophy’
and fingers pointing towards the jack and the eyes still fixed
on the target. A good cue in this case is ‘point at your
trophy’.
32 | P a g e
P a g e | 33
Rampers Checklist
Preparation Cues
The preparation phase begins with the chair and ramp ‘Line-Up’
Execution Cues
The execution phase begins with the ramp player holding ‘Swing for the
Gold’
the ball in place on the ramp and looking down at the
target. It is important to keep your head still and your eyes
fixed on the jack throughout the movement so that the ball ‘Stay Straight’
is released smoothly and carefully. The cue ‘look after the
gold’ is good in this case.
Execution Cues
The follow-through phase results with the eyes still fixed on ‘Look at your
Result’
the target. A good cue in this case is ‘look at your result’.
Reminders
Throwers
Line your chair up to the jack
Keep wheelchair inside the box
Both brakes are on
Double check chair position
Sitting straight and back in the seat
Choose the right ball for the type of shot
Hold Boccia ball comfortably in hand
Grip chair with other hand (if needed) for extra stability
Relax body and focus on smooth swing and release
Take your time and concentrate on what you are doing!
Follow through towards jack or target
Rampers
Line the ramp up to the jack
Keep all equipment inside the box
Both brakes are on
Move the ramp up or down then sideways
Look down ramp line to Boccia ball
Double check ramp line
Choose the right ball for the type of shot
Add extensions if needed
Relax body and focus on smooth ball release
Take your time and concentrate on what you are doing!
Check again down ramp line after shot
34 | P a g e
P a g e | 35
Can’t…
Block – to reduce the score
If holding the shot…
Draw – to score more points
Drive – to move opposition balls out of the way
Too late…
Drive – if you have more balls remaining than your opponent
Can’t…
Would you need to score more than two per end to win after this end?
YES – Examine your options to attack, save some balls for safety
Playing out…
Look for options to score more points
Draw - to hold the scoring shot
Too late…
Drive – if you have more balls remaining than your opponent
End 4
Can’t…
Block – how many points can you concede and win?
Remember points difference
Playing out…
Look for options to score more points
Appendix 1 – Boccia Court Layout
36 | P a g e
P a g e | 37