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È importante sottolineare che le voci nno possono essere sentite normalmente dagli umani perciò una
discussione fra un cavaliere e una delle voci sembrerà il ragionamento di un pazzo che parla da solo….
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Il master deve resistere alla tentazione di usarli come deus ex machina per guidare i personaggi. Le voci sono
a tutti gli effetti dei personaggi, ognuno con un proprio scopo. Le voci non interagiranno mai fra di loro. Solo
uno di loro potrà infatti manifestarsi in una scena
The Voices are three supernatural entities in the jungle that are known to take an interest in minotaurs. They
can speak ambiently and you can know their presence by effects in the environment. They are known to
inhabit men and other creatures. They each have their own specific token and they’re all insane.
The Red Voice’s token depicts a throbbing red sunrise over the jungle. It looks like this:
The Red Voice is known by either an uncommon amount of red in the environment, as red flowers, red birds,
or red insects, or by red where you wouldn’t expect it, perhaps as someone with glowing red eyes. The Red
Voice is arrogant. It gives unsolicited advice. It tells you you’re not good enough. It tells you how to live
your life. It sometimes orchestrates encounters it wants you to have. But the Red Voice also sometimes gives
aid when you need it, and then it almost feels like it cares. In running The Clay That Woke myself I have
seen it as a herd of naked, red-eyed vermin, lick and heal the wounds of a grievously injured minotaur, and
as a woman with wild red hair in the jungle, an escapee from an abusive marriage wanting revenge on her
father for arranging it. The Bright Voice’s token depicts the glare of an unforgiving sun through the trees. It
looks like this: The Bright Voice is known by brightness in the environment; commonly by glaring, radiant
beams of light punching through the jungle canopy and reflecting from metallic surfaces, light colored
objects, and from the surface of the river. Some say it is a megalomaniac, but myself I’ve only seen
occasional flights of grandiosity. In running The Clay That Woke I’ve seen it as a man always lost within
radiant light that an unscrupulous herbalist planned to sedate as a light source for growing immortality herbs,
and as a
possessor spirit who won the love of a lonely widow while inhabiting
a man who had betrayed his best friend into prison for money.
The Still Voice’s token depicts a miasma of stillness in the jungle.
It looks like this: The Still Voice is known by utter stillness and silence; the breeze
and water are still, and there is no sound of birds or insects. It is fond
of inhabiting jungle raptors, which then fly completely silently. It is
very soft spoken when it uses its voice. And it is suicidal. It will inhabit
a human or minotaur as a way of associating with player minotaurs,
influence them to take specific actions, dangerous actions, and then
in the heat of things it becomes clear that it’s committed to dying or
killing itself in an exotic or dramatic way. In play as a possessor spirit
I’ve seen it provoke an attack by externals and grin and then announce
to its minotaur companions, “We shall die gloriously!” And along the
banks of an utterly still river, as a thin mist crawled and twisted over
the smooth mud and the surface of the river, as a boy plastered in
mud I’ve seen it challenge a minotaur, “What is the most important
thing you’ve ever done?”
All of the Voices are manipulative and might claim to know great
secrets, like the nature of the watchers, or the politics of the Everwar.
They might claim to know how the original four minotaurs came to
be in the river mud, or to have personally known the Progenitaur. The
Voices are difficult godlings, indeed often infuriating, but they’re also
givers of great gifts. When a Voice’s token is in the Krater for an
inflection it may play out that a minotaur receives a gift. And without
the Voices and their strange enterprises and without the externals and
their fervour the jungle would be just a disconnected series of natural
and unnatural dangers and deadly beasts.
So as gamemaster you should use them early and often. Seriously
consider using the Everwar or externals at some point for an encounter
during the very first player minotaur excursion into the jungle,
and absolutely use a Voice for the second or third encounter in that
first excursion.