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1
Disrupting Geographies
in the Design World
Proceedings of the 8th International
Forum of Design as a Process
Alma Mater Studiorum — Università di Bologna
Editors
(Eds.)
Erik Ciravegna
Elena Formia
Valentina Gianfrate
Andreas Sicklinger
Michele Zannoni
Colophon
Scientific Board
Endorsers
In collaboration with
Reviewers
16
8th Forum Main Partners
18
Disrupting Geographies
in the Design World
20
People
26
Impact
Track 1
40 80
Beyond Collaboration: A Network Analysis The More-Than-Human Trend
of Local Stances and Global Frameworks in Design Research: A Literature Review
in the Collective Design of the City Annapaola Vacanti, Francesco Burlando,
Francesca Sabatini, Martina Massari, Isabella Nevoso, Massimo Menichinelli
Saveria Olga Murielle Boulanger
90
50 Being and Nature.
Alter_Azioni: Designing The Aesthetic Ecocentrism
between Biological and Artifactual. Adriano Pinho, Francisco Providência
Scenarios for a Short-Term Future
Pietro Costa, Raffaella Fagnoni 102
Forward to the Primitive.
62 New Sustainable Design Processes
(Systemic) Design for Sustainable Characterized by Primitive Aesthetic
Territorial Transition: A Literature Jurji Filieri, Elisabetta Benelli
Review of State of the Art
Asja Aulisio, Silvia Barbero, Amina Pereno
110 170
How Long Does It Take For a Paradigm Material Resources
Shift. A Design-based Critical Essay as a Contextual Complex System
on Materials and Fabrication Processes Michele De Chirico
Guilherme Giantini, Lígia Lopes
180
118 Diffuse Micro-Factory: Circular Distributed
Sustainability Needs Service Efficacity Production System for Microbial
Chiara Olivastri, Giovanna Tagliasco Nanocellulose
Lorena Trebbi
126
Systemic Design Applied to Medtech. 190
Guidelines for Corporate Training From Sea to Fashion. Seaweeds
on Sustainable Healthcare as Material for a Sustainable Transition
Enrica Ferrero, Giulia Ferrero Paolo Franzo, Clizia Moradei
138 198
Reducing Waste in Healthcare: The Sound of Sustainability.
A Systemic Design Approach for Biomaterials and New Sensory Frontiers
Sustainable Disposables Manufacturers Giovanni Inglese, Sabrina Lucibello,
Gabriele Maria Cito, Angela Giambattista Carmen Rotondi
150 208
A Framework to Design Appliances Unpacking Ceramic History
for the Circular Economy Scenario in Asia and Europe: Contribution
Chiara Battistoni to New Reusable Packaging Design
Raquel Gomes, Cláudia Albino
162
Digital Fashion Technologies & Practices:
Design Driven Sustainable Transition
in Fashion Industry
Ludovica Rosato, Alberto Calleo
Track 2
226 248
Viva! Colinas. Service Design for Tourism Intercultural Design Approach. Narrative
and Reconciliation in Communities Design for a Multicultural Society
of Former Colombian Guerrilla Irene Caputo, Marco Bozzola,
Beatriz Bonilla Berrocal Claudia De Giorgi
258 322
From Wayfinding to Placefinding. Creating Methodological
Orientation and Alterity in Urban Spaces Design Processes for Empowering
Daniela D’Avanzo, Salvatore Zingale Artisans of Cali, Colombia
Edgar Andrés Martínez Muñoz,
268 Diana Marcela Giraldo Pinedo
A Meta-Analysis for an Interactive,
Intersectional and Inclusive 332
Exhibition Based on the SDGs Empowering Through Design:
Sergio Degiacomi, Francesca Zoccarato, Regional Development Strategy
Simone De Pascalis, Pietro Crovari, of Los Lagos as an Intersectional Case
Fabio Catania Daniel Moreno, Katherine Mollenhauer,
Arturo Orellana
278
From Empathy to Inclusive Design: 344
Multisensory Solutions for (Not Only) Inclusive Merchandising.
Socially Sustainable Projects A Storyteller for an Accessible University
Federica Delprino Monica Oddone, Marco Bozzola,
Claudia De Giorgi
288
Etnography in Sever Do Vouga: 354
Reality<>Change First Step to Engage Geopolitics of Fashion. Glocal Power
a Creative and Rural Community Evidence and Design Activism for Leading
Pedro Fragoso Lopes, Gonçalo Gomes Disrupting Textile Debris in Chile
Bárbara Pino Ahumada
298
The Implementation of U.D. in a Metal 366
Processing Plant of the Metropolitan Intersectional Design in Practice: A Critical
Zone of Guadalajara (MZG) Perspective on Sustainability for All
Luis Erik Hernández Sánchez, Enrique Alessandro Pollini, Pilar Orero,
Herrera Lugo, Jaime Francisco Gómez Alessandro Caforio
Gómez, Francisco Javier González Madariaga
374
312 Empower to Care or Care to Empower?
Towards Better Public Sector Innovation. The Theory Behind the Practice
Co-designing Solutions to Improve That Transforms
Inclusion and Integration Marcia Santos da Silva, Gustavo Severo de
Ilaria Mariani, Francesca Rizzo, Grazia Borba
Concilio
384
Perspectives of Sound: Promoting
Social Inclusion Under the Principle
of “Access for All” in Museums
Yi Zhang, Raffaella Trocchianesi
Track 3
406 490
Counterpoint. Are We Sure Mixed Reality as Activator of Collaborative
That All These Data Are Good for Us? Processes for Transcultural Future
Antonella Valeria Penati, Alessandra Miano
Carlo Emilio Standoli
500
418 Exhibitions as Hybrid Environments.
Sustainable Data-Driven Strategies Exploring Situated & Embodied
and Active Well-Being: A Case Study Interaction in Cultural Heritage
Giuseppe Mincolelli, Gian Andrea Letizia Bollini, Marco Borsotti
Giacobone, Michele Marchi
512
426 Ethnographic Study: Finger Food
Are You Me? Re-Embodiment Systems, Contribution to a Project
Process for Telepresence Robots Program in Food Design
Lorenza Abbate, Claudio Germak Lígia Afreixo, Francisco Providência
440 522
From Applications to Implications: PASSO Project: Design of a Smart System
Design as a Process for Humanising Using Biofeedback to Train People with
Future Robotics Parkinson’s Disease
Christiam Mendoza, Roberto Íñiguez Flores, Silvia Imbesi, Giuseppe Mincolelli
Ruth León Morán
532
450 Pathos: A digital service to improve
Data Driven Design: women’s hospital experience
From Environment to the Human Body Elisa L’Angiocola, Angela Giambattista
Elena Cavallin
544
458 Brain Training, Mindfulness, and
IF THIS THAN THAT Broken Wearables: Empowering Employee
Linear Logic. Rethinking and Wellbeing Through Neurotechnologies
Representing the Design Process Francesca Bonetti, Giorgio Casoni
Margherita Ascari, Andrea Cattabriga,
Simona Colitti, Ami Liçaj 554
The Augmented Body:
468 Technological Contamination
Responsible Tech Innovation in the Fashion-Tech Paradigm
Through Design: A Participative, Elisabetta Cianfanelli, Margherita Tufarelli,
Reflective, and Systemic Approach Elena Pucci
Jane Vita, Tiina Mäkelä, Teemu Leinonen
564
Health Communication as Apo-Mediation.
The Impact of Communication Design
on Health Prevention and Perception
Daniela Anna Calabi, Alice Maturo
Track 4
630
Culture and creativity as assets
for inclusive growth in small
and remote places: a design-led process
Annalinda De Rosa, Davide Fassi
Track 5
884
Good for Good. Designing
Packaging in the Era of Deliveries
Loredana Di Lucchio, Ivo Caruso
896
Onboarding Future Systemic
Innovation Designers Through
Informal and Collaborative Activities
Leonardo Moiso, Sofia Cretaio,
Cristina Marino, Chiara L. Remondino,
Paolo Tamborrini
908
Material Practices in Transition:
From Analogue to Digital in Teaching
Textile and Fashion Design
Delia Dumitrescu, Martina Motta
918
Designing for the Future of
Education Through Cultural Heritage
Nour Zreika, Daniele Fanzini
928
We Need to Talk About Learning Design.
A Proposal for Critical Conversation
Suzanne E. Martin
938
Collaborative Learning of Ph.D.
Candidates in Design on Emerging
Scenarios in Scientific Publication
Eleonora Lupo, Sara Radice
948
Scenarios, Networks and Systems:
An Alternative to Dichotomous Patterns
Liana Chiapinotto, Fernando Guimarães
Horlle, Tássia Ruiz, Celso Carnos Scaletsky
The Latin Network
for the Development
of Design Processes
14
So far, the members organised eight Forums, covering the following
thematic axes:
Diversity: Design/Humanities
4th Edition
Universidade do Estado de Minas Gerais
– UEMG, Belo Horizonte, Brazil
September 19-22, 2012
15
8th Forum Main Partners
https://site.unibo.it/advanceddesignunit/it
https://tec.mx/es
16
Pontificia Universidad
Católica de Chile
School of Design
The UC School of Design equips professionals to navigate intricate
scenarios, addressing challenges stemming from the ever-evolving
landscape of scientific and technological advancements and the
socioeconomic and cultural intricacies of the contemporary world.
Rooted in the ethical principles of the University, this educational
endeavour places particular emphasis on fostering creative intelli-
gence, nurturing critical thinking, and cultivating social sensitivity.
www.diseno.uc.cl
diid
disegno industriale
industrial design
diid is an open-access, peer-reviewed scientific design journal
published three times a year. It was founded in 2002 to fill a gap
concerning scientific journals in Italy related to industrial design
and design studies. Over the last two decades, diid has investigated
design disciplines and practices, recording their development thanks
to the significant contribution of Italian and international scientific
communities. The one inaugurated in 2021, with issue no. 73, is a
new phase. The journal, while exploring advanced design cultures,
delves into specific aspects such as anticipation, narratives of com-
plex systems belonging to the evolving landscape of capitalism and
relational dynamics, the front-end of innovation, the avant-garde of
theoretical and applied design debates. The pivotal theme under the
lens of analysis is transformation, aiming to comprehend its various
impacts and meanings within the realms of innovation domains. With
this approach, it aims at overpassing spatial, cultural, economic, and
technological boundaries giving voice to design research coming
from different areas.
https://www.diid.it/diid/index.php/diid
17
8th International Forum of Design as a Process
Disrupting Geographies
in the Design World
Alma Mater Studiorum — Università di Bologna
Bologna, June 20-22, 2022
Responsible Innovation
Social Justice
Ecocentrism
Changing Education
www.forumdesignprocess.org/dgdw22
How design is evolving to respond to the urgent needs facing our
environment and society at large? How to understand and design
the dynamic relations between artefacts, human beings and the
ecosphere? How might design principles and practices adapt their
approaches to attend to the diversity that characterised the world?
In an increasingly globalized world, new geographies in and
of design offer the stage for negotiating ecosystem’s complexity.
Design is positioned as a key driver for improving the living standards
of many, where human and environmental capitals are pivotal in local
economies, and also for the connection to the rest of the world.
The 8th International Forum of Design as a Process (Bolo-
gna, June 20-22, 2022) featured speakers from the Global Design
community, expanding the original vocation of the Latin Network
for the Development of Design as a Process to include researchers
and designers of the Mediterranean Area, Middle East, IOR (Indian
Ocean Region), and Global South regions. The aim was sharing new
perspectives on design futures with responsibility and justice, at the
forefront of change, establishing strategic partnerships, and creating
accessible knowledge.
The Forum, spanning three-days of meetings, reflection
opportunities and networking activities, involved designers, schol-
ars, young researchers, design entrepreneurs, opinion leaders, in
an experimental format. Grounded in three pillars – seminars, work-
shops, and exhibitions –, the event aimed to attract audiences to
Bologna, consolidating the potentials of the design world as hub for
thought and creative production for present and future generations.
Speakers’ contributions inspired the designers’ community
of practices, and resonated with students and the wide community,
to connect design to all aspects of culture and life. This interdiscipli-
nary approach explored the intersections of materiality and culture,
post-coloniality, decoloniality, gender studies, and other areas of
human thought and action which seek to analyze, question and chal-
lenge the disruptive geographies in the world, today.
Five tracks were proposed to address the different dimen-
sions of design futures centered on responsibility and justice.
The submitted papers were reviewed, and a selection is pub-
lished in this Digital Special Issue of diid. disegno industriale – indus-
trial design. Each track begins with a red page containing the original
text used in 2022 for the call for papers, also indicating the names of
Chairs, Co-Chairs, and Track Editors. Following this, an introductory
paper outlines the contents published in the form of research articles
for each track.
19
People
CONVENORS AND INTERNATIONAL SCIENTIFIC COMMITTEE
ORGANIZING COMMITTEE
Mariana Amatullo
Flaviano Celaschi, Elena Formia, Parsons School of Design – The New School
Valentina Gianfrate, Andreas Sicklinger,
Elena Vai, Michele Zannoni Laura Badalucco
Alma Mater Studiorum Università Iuav di Venezia
— Università di Bologna
Alberto Bassi
Roberto Iñiguez-Flores, Università Iuav di Venezia
Ruth Maribel León Morán,
Alfredo Hidalgo-Rasmussen Anna Bernagozzi
Tecnológico de Monterrey, École Nationale Supérieure
Escuela de Arquitectura, Arte y Diseño des Arts Décoratifs
Manuela Celi
Politecnico di Milano
Mirko Daneluzzo
Dubai Institute of Design and Innovation
Claudia De Giorgi
Politecnico di Torino
Alessandro Deserti
Politecnico di Milano
Dijon De Moraes
Universidade do Estado de Minas Gerais
Franco Fassio
Università di Scienze Gastronomiche di Pollenzo
Daniele Fanzini
Politecnico di Milano
Luigi Ferrara
George Brown College
20
Carlo Franzato HOSTING UNIVERSITY ORGANIZING
Pontifícia Universidade Católica AND TECHNICAL COMMITTEE
do Rio de Janeiro
Margherita Ascari, Luca Barbieri, Alberto
Giuseppe Furlanis Calleo, Andrea Cattabriga, Simona Colitti,
ISIA Design Firenze Giorgio Dall’Osso, Valentina De Matteo,
Matteo Gambini, Silvia Gasparotto,
Claudio Germak Clara Giardina, Davide Giorgetta,
Politecnico di Torino Lorela Mehmeti, Giulio Federico
Palmitessa, Davide Pletto, Ludovica
Christian Guellerin Rosato, Laura Succini, Andrea Torreggiani
École de Design Nantes Atlantique Alma Mater Studiorum
— Università di Bologna
Çiğdem Kaya
Istanbul Technical University
GRAPHIC DESIGN, WEB DESIGN
Giuseppe Lotti AND SOCIAL MEDIA MANAGEMENT
Università degli Studi di Firenze
Francesca Cianci, Lorenza Di Battista,
Mario Losasso Ami Licaj, Virginia Vignali
Università degli Studi di Napoli Federico II Alma Mater Studiorum
— Università di Bologna
Roberto Montanari
Università degli Studi Suor Orsola Benincasa
di Napoli
Spartaco Paris
Sapienza Università di Roma
Daniela Petrelli
Sheffield Hallam University
Francesca Tosi
Università degli Studi di Firenze
Riccardo Varini
Massimo Brignoni
21
Keynote Speakers & Guests
KEYNOTE SPEAKERS
22
GUESTS
Vanessa De Luca
Istituto Design SUPSI
23
Keynote Speakers & Guests
PROGRAM CHAIRS
24
Lígia Lopes Qassim Saad
Universidade do Porto Curtin University
25
Impact
3 International Universities
Involved in the
Organization
26
24 Countries
150 Participants
27
Track 1
There’s No Plan(et) B:
Sustainable Transitions
to Systemic Planet-
Centric Design
Along with the effects of climate change and the social unrest that has spread around
the world in the past years, the recent health emergency for COVID-19 pandemic has
exacerbated inequalities and injustices at different scales, and has severely tested the
resilience of individuals, communities, institutions, and businesses. Current crises, in
their multiple manifestations, have exposed the profound instability affecting the planet
and brought to the surface many complex situations that require urgent intervention.
In this scenario, design is once again called to reconsider, as a discipline and as
a practice, its traditional role towards society and the environment, and to redefine its
methods, tools, and processes to offer better solutions for products and services that
not only do not harm our surroundings, but also contribute to healing the conflicts that
affect both humans and all other beings that inhabit the planet and interrelate as a single
living system. The challenge is therefore to encourage and facilitate transitions towards
more sustainable and circular patterns of production and consumption, adopting a sys-
temic and planet-centric approach, reinforcing the ethical responsibilities of design, and
reaffirming its mediating role in the resolution of the wicked problems that characterise
the contemporaneity.
This track invited researchers, educators, practitioners, and students, to share
their reflections and experiences concerning design-led processes that bring to the
disruption with traditional practices and the transition to alternative forms of thinking
and acting, aiming to address current crises and lay the foundations for more sustaina-
ble future.
CHAIR Sustainability
Erik Ciravegna Transitions
Pontificia Universidad Católica de Chile Systemics
Planet-centricity
CO-CHAIR Ethics
Clara Giardina
Alma Mater Studiorum
— Università di Bologna
TRACK EDITOR
Davide Pletto
Alma Mater Studiorum
— Università di Bologna
30–217
30 118
There’s No Plan(et) B. Sustainability Needs Service Efficacity
Sustainable Transitions to Chiara Olivastri, Giovanna Tagliasco
Systemic Planet-Centric Design
Erik Ciravegna, Clara Giardina, Davide Pletto 126
Systemic Design Applied to Medtech.
40 Guidelines for Corporate Training
Beyond Collaboration: A Network Analysis on Sustainable Healthcare
of Local Stances and Global Frameworks Enrica Ferrero, Giulia Ferrero
in the Collective Design of the City
Francesca Sabatini, Martina Massari, 138
Saveria Olga Murielle Boulanger Reducing Waste in Healthcare:
A Systemic Design Approach for
50 Sustainable Disposables Manufacturers
Alter_Azioni: Designing Gabriele Maria Cito, Angela Giambattista
between Biological and Artifactual.
Scenarios for a Short-Term Future 150
Pietro Costa, Raffaella Fagnoni A Framework to Design Appliances
for the Circular Economy Scenario
62 Chiara Battistoni
(Systemic) Design for Sustainable
Territorial Transition: A Literature 162
Review of State of the Art Digital Fashion Technologies & Practices:
Asja Aulisio, Silvia Barbero, Amina Pereno Design Driven Sustainable Transition
in Fashion Industry
72 Ludovica Rosato, Alberto Calleo
Dasein ist Design:
An Ontological Discussion of Design 170
in the Ecological Crisis Time Material Resources
Sabrina Lucibello, Carmen Rotondi as a Contextual Complex System
Michele De Chirico
80
The More-Than-Human Trend 180
in Design Research: A Literature Review Diffuse Micro-Factory: Circular Distributed
Annapaola Vacanti, Francesco Burlando, Production System for Microbial
Isabella Nevoso, Massimo Menichinelli Nanocellulose
Lorena Trebbi
90
Being and Nature. 190
The Aesthetic Ecocentrism From Sea to Fashion. Seaweeds
Adriano Pinho, Francisco Providência as Material for a Sustainable Transition
Paolo Franzo, Clizia Moradei
102
Forward to the Primitive. 198
New Sustainable Design Processes The Sound of Sustainability.
Characterized by Primitive Aesthetic Biomaterials and New Sensory Frontiers
Jurji Filieri, Elisabetta Benelli Giovanni Inglese, Sabrina Lucibello,
Carmen Rotondi
110
How Long Does It Take For a Paradigm 208
Shift. A Design-based Critical Essay Unpacking Ceramic History
on Materials and Fabrication Processes in Asia and Europe: Contribution
Guilherme Giantini, Lígia Lopes to New Reusable Packaging Design
Raquel Gomes, Cláudia Albino
Track 1 Editorial
There’s No Plan(et) B.
Sustainable Transitions
to Systemic Planet-Centric
Design
Davide Pletto
Alma Mater Studiorum
— Università di Bologna
davide.pletto2@unibo.it
ORCID 0009-0003-1913-157X
Abstract Keywords
The current environmental, social, and economic crises Sustainability
have laid bare the profound instability plaguing the planet Ethics
and brought to light many complex situations that require Transitions
urgent action. Design is called once again to reconsider, as a Systemic Approach
discipline and as a practice, its role towards society and the Planet-Centricity
environment, and to redefine methods, tools, and processes
to offer solutions that not only do not harm the surround-
ing environment, but also help heal the conflicts that affect
human beings and all other beings inhabiting the planet
as one living system. The goal is to promote transitions to
more sustainable and circular production and consumption
patterns by taking a systemic, planet-centered approach,
strengthening the ethical responsibilities of design, and
reaffirming its mediating role in solving the wicked problems
that characterize the contemporary world. Within this frame-
work, reflections, and experiences from the field of design
research were gathered to highlight disruptions with tradi-
tional practices and possible paths of transition to alternative
forms of thought and action, with the aim of addressing
current crises and laying the groundwork for a more sustain-
able future.
Copyright © 2023
diid disegno industriale
industrial design
30 Erik Ciravegna, Clara Giardina, Davide Pletto CC BY-NC-SA
A Mutable and Unstable Scenario:
The Emergence of Polycrisis
Materials Experiences
The papers of this fourth area take a specific look at the topic of
materials and current experiments on both the creation of new mate-
rials and possible new applications of existing materials in a more
sustainable way.
Michele De Chirico, with his contribution “Material
Resources as a Contextual Complex System”, shows how the multidi-
mensional interpretation of resources can lead to sustainable design
actions; the article presents a mapping of the presence and use of
material resources in local supply chains, to rethink their sustainable
use through design interventions.
The paper “Diffuse Micro-Factory: Circular Distributed
Production System for Microbial Nanocellulose” by Lorena Trebbi,
delves into the details of an operational model, based on bottom-up
and co-design approaches, for micro-distributed production of
biofabricated materials, with the aim of suggesting possible circular
alternatives to current linear production-consumption systems based
on the take-make-discard paradigm.
“From Sea to Fashion. Seaweeds as Material for a Sustain-
able Transition” is the title of Paolo Franzo and Clizia Moradei’s
essay, which addresses the reasons why fashion design is showing a
growing interest in the marine environment as a context in which to
identify new sustainable materials for fashion, focusing on the case
of algae.
The contribution of Giovanni Inglese, Sabrina Lucibello, and
Carmen Rotondi, titled “The Sound of Sustainability. Biomaterials
and New Sensory Frontiers”, investigates the possibilities that design
Clara Giardina
Ph.D. candidate in Design
from the University of
Bologna. Her main research
fields are sustainability and
open innovation, especially
in the packaging sector.
She is coordinator of the
Packaging Innovation
Observatory (Unibo), an
organization acting on the
complexity of packaging to
trigger transitional innova-
tion. She looks at Responsi-
ble Advanced Design as a
tool for creating sustainable
behaviors.
Davide Pletto
Ph.D. student in Design
from the University of
Bologna. His doctoral
research is centered on
circular design in the
packaging industry, aiming
at finding more recyclable
solutions without reducing
the barrier properties that
ensure product freshness
and accessibility. In the
area of circularity, he is
particularly interested in
issues related to materials
and their sensory interac-
tion, especially from a point
of view of experimentation
and prototyping.
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Calls for a Radical Transfor- Design, Fiction, and Social tional Forum of Design as a Owen, R., Macnaghten,
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innovation. Design United. can-use-to-unlock-the-po- Design and Culture, 7(2), Pratesi, I., Galaveri, M., &
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Health: Empowering the 051829 effect of ecosystem
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Beyond Collaboration:
A Network Analysis of
Local Stances and Global
Frameworks in the Collective
Design of the City
Abstract Keywords
The research observes practices of collective city-making Grassroot activities
beyond the participatory framework of institutional urban gov- Collaborative governance
ernance. In particular, it looks at how grassroots organizations Networks
in Bologna are able to produce a dual movement between the Urban economy
local and the global, mutually informing global movements Urban design
and local practices oriented toward the sustainable growth
of cities. The first section introduces the theoretical frame-
work, based on participatory governance, urban commons
and grassroots networks; it presents the methodology in the
second section, introducing the criteria for the dataset and
the network analysis consisting of local and global nodes
within the city of Bologna; it then presents the results of the
analysis, discusses them and draws the conclusions in the
final section.
Copyright © 2023
diid disegno industriale
industrial design
40 Francesca Sabatini, Martina Massari, Saveria Olga Murielle Boulanger CC BY-NC-SA
The Shadows of Collaborative Governance:
A New Framework for Looking at Collective City-Making
Beyond Collaboration: A Network Analysis of Local Stances diid DSI No.1 — 2023
41 and Global Frameworks in the Collective Design of the City Doi: 10.30682/diiddsi23t1p
agency; as hybrid governance configurations they often combine a
societal vocation, cultural programming and political initiatives for
the sustainable transition of cities (Sabatini, 2022), while contrib-
uting by both their actions and the imageries that they produce to
enacting an “alternative city”, which opposes the current status quo
(Morea & Sabatini, 2023). On the other hand, they are networked at
both the local/national level and to broader national and international
environments (Boulanger & Massari, 2022), producing a local-global
feedback loop (Tsutsui, 2017). This loop has a twofold effect: it
informs practices and more grounded actions at the local level, and
it produces agency and reconceptualizes political frameworks at the
global level (Maskovsky, 2020).
Eventually, this constantly updated, collectively produced
body of knowledge seems to have the potential to adjust to the
constant surge of urban crises in a more responsive way than institu-
tional urban design tools, contributing to a sustainable model consid-
ering the interconnectedness to its nodes, its global outreach and its
local-sensitive actions.
The present paper aims to observe how these collective
phenomena, localized in the city, yet reaching out towards a broader
framework, create a network of actors who shape concentric envi-
ronments in the city (the cultural milieu, local decision-making
committees, and activism) and contribute to the design of the city as
a political, spatial, cultural and economic entity. Bologna is the focus
of the analysis, and specifically the local and global networks of its
grassroots activities.
Method
Beyond Collaboration: A Network Analysis of Local Stances diid DSI No.1 — 2023
43 and Global Frameworks in the Collective Design of the City Doi: 10.30682/diiddsi23t1p
The research constitutes an unprecedented mapping of city initi-
atives at the grassroots level and their transnational interactions.
Yet, it presents some limitations: first the sampling needs refining
– for instance, there are many organizations that engage in multiple
collaborations with one another over the year but the weight of such
relationships is not accounted for; many of the mapped organizations
did engage in collaborative activities with formal institutional actors;
while the object of the research was the identification of grassroots
network, institutional cooperation might indeed play a role in the
ability of an organizations to be central to the network, and further
research is needed to identify these power dynamics. Another possi-
bility for future development is the analysis of the spatial distribution
of the organizations in the city, looking at the type and nature of
organizations through the lens of their position in the urban space
and at the activities they enact. A semantic and thematic analysis
of the organizations’ actions, together with some fieldwork, would
produce insights into the process of mutual information of local and
global levels.
Findings
Fig. 2
The network analysis of
the grassroots organiza-
tions and their interaction
with the local, regional,
national and european
environment. The red
nodes represent the
Bologna organizations,
whereas the orange ones
are the organizations
active in the Emilia-Ro-
magna Region; green
marks the Italian organi-
zations, scaling up to the
blue ones (Europe) and
purple (world).
Beyond Collaboration: A Network Analysis of Local Stances diid DSI No.1 — 2023
45 and Global Frameworks in the Collective Design of the City Doi: 10.30682/diiddsi23t1p
Informal organizations, political collectives and associations of social
promotions are, in their turn, tightly correlated: a dense network
exists between collectives promoting grassroots political actions
and protests (as is the case of Centri sociali such as Làbas, TPO,
Vag61); organizations proposing new systems of food production
and/or distribution to fragile groups (Campi Aperti, Cucine Popolari,
respectively “Open Fields” and “Popular Kitchens”); associations
organizing health services for those who do not have access to basic
healthcare. The local network, operating in a diffuse way within the
urban fabric, is corroborated by interactions with organizations hav-
ing mostly a European reach and which aim at similar goals, such as
Noname Kitchen, supporting people on the move with food supplies,
and Mediterranea - Saving Humans. Similarly, women rights collec-
tives and organizations show particularly intense cooperation with
actors at the National and European level, activating initiatives which
are embedded in international rights’ networks (Global Network
Shelter Forum, Women Against Violence, respectively at the Global
and European levels). A robust network of organizations operating
in the domain of sustainable mobility exists mostly at the local level,
often sharing spaces and goals with political collectives.
Besides the existence of some isolated network of cultural
organizations or minor neighborhood associations, which appear at
the margins of the network analysis, what is evident is the intercon-
nectedness of levels which, though clustered into denser networks,
contribute to overcoming the view of grassroots activities as sparse,
and identifies a distinct grassroots level of urban governance and
collective city-making which, according to the typologies indicated
in Fig. 1, act in common to produce behavioral changes for more
sustainable production and consumption modes, for low-carbon
mobility concepts, and for social cohesion, with a robust contribution
from the arts and cultural sector.
Saveria Olga
Murielle Boulanger
Architect. Climate KIC and
University of Bologna PhD
in Technology for Architec-
ture. Post-doc researcher in
the Department of Architec-
ture at the University of
Bologna. CasaClima Junior
expert. Climate KIC Cer-
tified Professional in Low
Carbon Transition. Adjunct
Professor of Environmental
Design at the Department
of Architecture of the
University of Bologna.
Beyond Collaboration: A Network Analysis of Local Stances diid DSI No.1 — 2023
47 and Global Frameworks in the Collective Design of the City Doi: 10.30682/diiddsi23t1p
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Beyond Collaboration: A Network Analysis of Local Stances diid DSI No.1 — 2023
49 and Global Frameworks in the Collective Design of the City Doi: 10.30682/diiddsi23t1p
Track 1
Alter_Azioni: Designing
between Biological
and Artifactual. Scenarios
for a Short-Term Future
Abstract Keywords
The contribution describes the activities of a teaching and Design for social impact
research experience, named Alter_Azioni. It consists of three Design for fragile
main parts. Firstly, it introduces the lagoon context as the environments
reference framework used to experiment with a design local Product-service system
based to address the problems of the local territory and the Service design
environment. The paper moves on to discuss the design Proximity relationships
approach proposed to the students, contextualizing research
and experiences based on the needs of the region and its
inhabitants, through the exploration of a possible balance
between the biological approach and the artifactual one.
Furthermore, it summarizes some references about these
issues, in order to gain a deeper insight into the chances or
the pitfalls of this project. The second part provides an over-
view of the possible design range of concerns scenarios for
a short-term future, focusing on the design projects devel-
oped and mapping them following three paths. Finally, in the
third part, a look back points out what has been experienced
as possible alternative scenarios.
Copyright © 2023
diid disegno industriale
industrial design
50 Pietro Costa, Raffaella Fagnoni CC BY-NC-SA
Scenario - the Venetian Lagoon
The reference scenario for this paper is the Venetian lagoon, a vast
territory with a surface area of approximately 550 km2, of which
approximately 130 km2 is made up of islands and terrestrial land, and
the remaining 420 km2 is made up of bodies of water (Matticchio et
al., 2017). This is an area that is, by its very nature, mutable and in
constant transition between land and water, in which it is possible
to experiment and explore new possibilities for research and design
projects. In this context our interest has shifted towards systems of
things in which aesthetics and poetics are brought into play to load
‘nature-based’ solutions with expressive potential, suitable for the
survival of very fragile situations, going beyond approaches and strat-
egies of the design project based on functionality directed principally
at the industrial system. The experimental aspect consisted in driving
the students to analyse different circumstances of a local context, a
very particular territory such as the Venice lagoon.
Fig. 1
Lagoon of Venice: a fragile
environment. Ph: Giorgio
Bombieri.
Alter_azioni: Designing between Biological and Artifactual. diid DSI No.1 — 2023
51 Scenarios for a Short-Term Future Doi: 10.30682/diiddsi23t1e
Beyond the constrained and traditional paths of industrial design,
these urgencies impose the need for a strong and rapid push exploit-
ing the design capabilities to imagine and build possible futures. In
fact, this project started with the idea of facing the complexity of the
lagoon ecosystem by inviting students to research specific local sit-
uations - social, cultural, environmental - through collaboration with
local stakeholders to imagine scenarios of daily life for a short-term
future. The primary objective was to highlight possible chances for
the sensitive nature of this environment, testing with the students a
different way of conceiving and managing the design skills, tools, and
processes. Young designers were asked to contribute to the collec-
tive process of social innovation (Manzini, 2015) for the quality of life
in vulnerable areas such as the Venetian lagoon.
Back-Casting
Alter_azioni: Designing between Biological and Artifactual. diid DSI No.1 — 2023
53 Scenarios for a Short-Term Future Doi: 10.30682/diiddsi23t1e
(Verganti, 2018). The primacy of servitization (Siagri, 2021) indicates
that the raw material of the economic and social system may now
become sharing and collective intelligence (Mulgan, 2018) in the
context of a different function of territories, no longer considered
as matters of mere extraction of materials and energy or support
for industrial settlements, but as evolving intangible assets (Siagri,
2021).
Alter_azioni: Designing between Biological and Artifactual. diid DSI No.1 — 2023
55 Scenarios for a Short-Term Future Doi: 10.30682/diiddsi23t1e
Fig. 2
Tressa, a project for algae.
Collection, information,
witnessing through
products-services. @Iuav
Alter_Azioni Lab Design 3.
Fig. 3
Pitàro, a proximity sharing
service for a community
and collaborative action
aimed at the environ-
mental recovery of salt
marshes (barene). @Iuav
Alter_Azioni Lab Design 3.
Alter_azioni: Designing between Biological and Artifactual. diid DSI No.1 — 2023
57 Scenarios for a Short-Term Future Doi: 10.30682/diiddsi23t1e
Fig. 5
‘Ndemo, a boat pool-
ing service to facilitate
movement in the Lagoon
in an economically and
ecologically sustainable
way. @Iuav Alter_Azioni
Lab Design 3.
Fig. 6
Medice, a product-ser-
vice system for health to
improve the pharmaceu-
tical system, with hubs
scattered around the
lagoon and drugs trans-
ported by drones. @Iuav
Alter_Azioni Lab Design 3.
Alter_azioni: Designing between Biological and Artifactual. diid DSI No.1 — 2023
59 Scenarios for a Short-Term Future Doi: 10.30682/diiddsi23t1e
Some steps underpin this paradigm shift: the first one is based on Pietro Costa
the importance of using local materials, rethinking production as an Pietro Costa, designer and
PhD, is a researcher at the
environmentally friendly system, and introducing an experimental IUAV University of Venice.
approach through the re-circulation of natural waste. The second He carries out research
gives importance to the enhancement of territorial heritage through mainly in the field of
interaction design applied
the recovery of rituals, gestures and actions related to objects, artis- to projects concerning
tic and craft products, foods, memories, and places. The third pro- social and environmental
cess focuses on the primacy of servitization, considering sharing and sustainability.
collective intelligence as the raw material of the economic and social Raffaella Fagnoni
system for a different balance of territories resources. Raffaella Fagnoni, architect,
The challenge is thus to promote and support the shifts is a full professor in Design
at the University IUAV of
towards sustainable habits and practises. This is possible by adopt- Venice and coordinator
ing a systemic and planet-centric approach, strengthening the of the PhD programme
ethical approach of design, by reactivating and re-enabling its role in Design Sciences. Her
research activity focuses
in tackling the wicked problems that distinguish our time through on design for social impact,
focusing on the hyperlocal context. territory and circular econ-
omy, social innovation, recy-
cling and reuse of waste
in production processes,
service design.
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Quintz, E. (2020). Contro
l’oggetto. Conversazioni sul Zanetti, M., Marcolin, C.,
design. Quodlibet Bonometto, M., & Nicco-
lucci, V. (2007). La laguna di
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Alter_azioni: Designing between Biological and Artifactual. diid DSI No.1 — 2023
61 Scenarios for a Short-Term Future Doi: 10.30682/diiddsi23t1e
Track 1
Amina Pereno
Politecnico di Torino
amina.pereno@polito.it
ORCID 0000-0003-4230-0186
Abstract Keywords
Sustainable territorial development is one of the crucial Systemic design
elements of most governmental strategies and action plans Literature review
at the international level, which have to adapt to the local Sustainability transition
context in which they are implemented. In its different scales Territorial development
of application, the discipline of Design is increasingly called
upon, permeating skills and tools within policy and govern-
mental contexts that contribute to the definition of strategies
to address complex problems. This paper presents a system-
atic literature review to map the specific declinations of the
design field, with a closer look at the disciplinary areas close
to Systemic Design methodologies, which are most involved
in this field of research. The emerging tools and methods aim
to support decision-makers or stakeholders in a necessary
social, economic, and environmental transition process.
Copyright © 2023
diid disegno industriale
industrial design
62 Asja Aulisio, Silvia Barbero, Amina Pereno CC BY-NC-SA
Introduction
Design as a Contribution
to the Global Sustainability Transition
(Systemic) Design for Sustainable Territorial Transition: diid DSI No.1 — 2023
63 A Literature Review of State of the Art Doi: 10.30682/diiddsi23t1b
(Minder & Heidemann, 2018), and this led design to interact with
different stakeholders and diversify its fields of action. Meanwhile, as
a tangible example of the process mentioned above, during COP26
in Glasgow, it took place Design For Planet. The first edition gave
the stage to visionaries across the Design field, who are leading in
sustainability and climate action, and who aimed to support deci-
sion-makers to prioritise the well-being of our planet in their work.
Over the past decade, Design has been committed to offering support
as a technical, creative, and participatory practice with various prob-
lem-solving tools to be used and shared. These tools are helpful and
strategically adopted in tackling challenges involving the stakeholders
through a bottom-up and participative approach. One of the aspects
already mentioned in a The Guardian article in 2013, which referred
to the Design Council’s work: “By doing research and running work-
shops with local people, the designers were able to tackle some of the
causes of major frustration and confusion for residents and the coun-
cil” (Design Council, 2021). If we add to the technical and creative
elements of design the ability to interpret, visualise and understand
complexity, we are dealing with Systemic Design. This is recognised
for its ability to address and understand complex and uncertain prob-
lems. This aptitude could significantly contribute to strengthening the
criticality of the multi-level sustainable development process.
Furthermore, Systemic Design practices have developed
co-creation approaches that integrate social systems principles to
guide stakeholder design for complex systems (Jones, 2018). This
paper presents a systematic literature review that aims to understand
in which niches Systemic Design and other Systems-Oriented dis-
ciplines have become embedded to support the definition of new
strategies at the personal and public levels. The research is part of
the first year of the doctorate path and concerns the role of Design
(with a focus on Systemic Design) for a sustainable territorial transi-
tion. An additional guide is made on what could be the initiatives and
action plans related to Circular Economy practices as a driver for local,
sustainable development. The latter is an area of interest throughout
Europe and internationally. It is essential to underline that nowadays,
also thanks to the funds of the 2021-2027 financial framework and
the recovery plans from the Covid-19 pandemic (Fig. 2), there are many
projects and research which are addressing sustainable territorial
development, and many of them relate with Design methods and
decision-making processes, especially regarding sustainability and
sustainable transition.
Fig. 2
European funds allocated
for the financial frame-
work 2021-2027.
© Authors.
(Systemic) Design for Sustainable Territorial Transition: diid DSI No.1 — 2023
65 A Literature Review of State of the Art Doi: 10.30682/diiddsi23t1b
The research context has been set by defining a time frame based on
facts, publications and projects that intertwine sustainable devel-
opment trends and the Circular Economy. As shown in the scheme
depicted in Fig. 3, several keywords used within the search queries
were considered, revised according to trend analysis, and associated
with the outlined national, European and international action plans
and strategies.
Two thousand fifteen marks a year to start talking about concrete Fig. 3
actions to be taken and goals to be achieved. On September 25, Timeframe about Sustain-
able Development and
2015, the 193 states of the UN General Assembly adopted the 2030 Circular Economy Trends.
Agenda entitled Transforming our World, setting ambitious goals that © Authors.
promote cross-sectoral and multidisciplinary cooperation to change
the world together.
The systematic literature review was carried out through two pri-
mary databases (Scopus and Web of Science) to define the impact
of Design disciplines on the sustainable territorial transition. Table I
highlights the results obtained through a query that was purposely
(Systemic) Design for Sustainable Territorial Transition: diid DSI No.1 — 2023
67 A Literature Review of State of the Art Doi: 10.30682/diiddsi23t1b
wide-ranging to include all the topics and fields that have dealt, to a
different extent, with design for sustainable development and tran-
sition of territorial socio-technical systems. Ultimately, the records
obtained from the other databases have been cross-referenced to
eliminate duplicates. Among these, the references that did not con-
form to the search by geographical area or topic were eliminated.
The figure (Fig. 5) shows the keywords identified by the authors in Fig. 5
a hierarchical order: some topics of the research are more general Literature Review
keywords. © Authors.
(Rural Development, Local Government, Land and Resource Man-
agement, Policy Making), and others are related to specific interests
(Urban and Reginal Planning, Tourism, Cultural Heritage, Local
Community). After analysing the keywords, an in-depth reading of
the most relevant publications was done based on relevance and
the number of citations. For example, we excluded the publications
that are out of topic regarding projects developed and the research
output. Table II. shows a paper selection related to the main issues
highlighted and listed in this preliminary literature review phase.
(Systemic) Design for Sustainable Territorial Transition: diid DSI No.1 — 2023
69 A Literature Review of State of the Art Doi: 10.30682/diiddsi23t1b
area are exceptionally flexible and highly cited, especially within Asja Aulisio
the chosen time frame. The terminology is indeed loose, and it is She is a PhD Student in
Management Production
possible to apply it beyond the areas of design. Equally important is and Design at Politecnico
that on the international scene, the methodological frameworks of di Torino. She graduated
strategy are considered in decision-making processes and co-design in Systemic Design with
a study period in Japan,
spaces with policymakers (Mortati et al., 2016). The paper lays the working with the Kyoto
groundwork to address the research gaps previously mentioned, Institute of Technology and
with its contribution based on the desk research conducted and Nagoya City University.
Her research focuses on
within projects developed that will be worked in a co-disciplinary and promoting the systemic
cross-sectoral arena with the Sys – Systemic Design Lab (https:// approach as a driver for
www.systemicdesignlab.it/) from Politecnico di Torino. One of the territorial development in
sustainable tourism.
first significant gaps to be addressed in the short-medium term
is the definition of practical tools and methods to actively engage Silvia Barbero
stakeholders. This is to enable decision-makers to understand how PhD, is an Associate Profes-
sor in Design at Politecnico
they can be incisive in the activities they outline if supported by di Torino and vice-coordina-
external actors such as designers, who are able to connect people tor of the Design Collegium.
with their know-hows an expertise, resources on a specific context In 2022, she co-founded
the Sys - Systemic Design
and thoughts that come from the designing process, with a systemic Lab. Since 2018 she has
perspective. After defining these tools, it is essential to develop a been the president of the
framework carefully and universally, as the Design Value Framework International Systemic
Design Association. She is
of the Design Council, to measure the impacts that Systemic Design the scientific coordinator
has on society through the projects and research conducted. Really of numerous European
understanding the dynamics generated when designers are called projects concerning sus-
tainable development and
upon to activate participatory design processes, with an impact on the Circular Economy.
places and people for their sustainability, is crucial, to understanding
their real value. The next steps of this work are to address the gaps Amina Pereno
PhD, is an assistant profes-
highlighted by the literature review and to study multiple design sor at Politecnico di Torino.
methods to support transition processes in transdisciplinary con- She has been a Lagrange
texts. This is because implementing design-led procedures fosters Project fellow at ISI Global
Science Foundation and
co-creation and strengthens socio-economic systems; in a long-term a visiting researcher at
perspective, crucial for policymaking, especially concerning the the Nordic Center for
recovery of Covid-19 implications. Transitions have been framed as Sustainable Healthcare. In
2022, she co-founded the
design challenges with technological, creative, and political dimen- Sys - Systemic Design Lab.
sions. Her research focuses on
Systemic Design applied
to socio-technical systems
and their sustainable
transition.
Arbogast, D., Butler, P., Faul- Fouché, E., & Brent, A. Heitmann F, Halbe J, Mortati, M., Villari, B., Maf-
kes, E., Eades, D., Deng, J., (2020). Explore, Design & Pahl-Wostl C. (2019) fei, S., Arquilla, V. (2016). Le
Maumbe, K. and Smaldone, and Act for Sustainability: Integrated and Participa- politiche per il design e il
D. (2020), “Using social A Participatory Planning tory Design of Sustainable design per le politiche: dal
design to visualise out- Approach for Local Energy Development Strategies focus sulla soluzione alla
comes of sustainable tour- Sustainability. Sustainability on Multiple Governance centralità della valutazione,
ism planning: a multiphase, (Switzerland) https://doi. Levels. Sustainability. Maggioli, Santarcangelo di
transdisciplinary approach”, org/10.3390/su12030862 11(21):5931. https://doi. Romagna.
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(Systemic) Design for Sustainable Territorial Transition: diid DSI No.1 — 2023
71 A Literature Review of State of the Art Doi: 10.30682/diiddsi23t1b
Track 1
Abstract Keywords
The paper introduces preventive innovation as a possible Preventive innovation
way for design to address global challenges within the Bio revolution
broader context of the Bio Revolution, understood as a dual Post-anthropocentrism
convergence – technological and cultural – between biology Multidisciplinary roundtable
and artifice. The interrelated condition, amplified by environ- Ethics
mental crises and technologies that go so far as to recreate
nature, requires a broader reflection on innovation and a pro-
active and preventive attitude that allows us to develop a new
awareness of the reality surrounding us. To focus on the onto-
logical dimension of design in this context, we will describe
part of the results of “Biovision of the Future”, a research and
critical reflection path promoted by the authors with the con-
tribution of Stefano Marzano. The results under discussion
are five “attitudes” deriving from the critical reconsideration
of some paths that design takes in the Bio Revolution. These
may be valuable references for design approaches aimed at
preventive and post-anthropocentric innovation.
Copyright © 2023
diid disegno industriale
industrial design
72 Sabrina Lucibello, Carmen Rotondi CC BY-NC-SA
Introduction: Bio Revolution and Preventive Innovation. 1
The sentence trans-
lates as “being (there)
If the whole fabric of our earthly existence has to be redesigned in is to design”, where the
excruciating details; if for each detail the question of good and bad Heideggerian proposi-
has to be raised; if every aspect has become a disputed “matter of tion of ‘Dasein’ (to be
there, to be-in-the-world)
concern” and can no longer be stabilised as an indisputable “matter represents the existence
of fact”; then we are obviously entering into a completely new politi- of humans in connection
cal territory. (Latour, 2009, p.8) with the world, the others
and themselves. The
In this way, Bruno Latour introduces Political Ecology as catchphrase is in the origi-
a new field of action, encouraging designers to expand their role nal language (German).
in “drawing together” not only the details of daily objects, but also
cities, landscapes, nations, cultures, bodies, genes and nature itself,
allowing modernism to break the deadlock of progress.
As Oosterling (2009) summarizes in the philosophical catch-
phrase “Dasein ist Design”1, we live in an age in which the world is
increasingly permeated by design, both understood as the design
process and as the effect of such process. Every aspect of our exist-
ence (from the technologies we use to consumption patterns and
social or political structures) results from human design. At the same
time, we are also shaped and influenced by design, as the systems
and structures we live in influence how we think and act.”Dasein
ist Design” therefore implies that humans are responsible for their
design choices and that these choices significantly impact how we
live and interact with the world. It invites us to reflect on our ethical
responsibility as designers of our Being and our environment and the
need to consider the long-term effects of our actions.
In today’s context, in which sophisticated technologies make
everything “technically possible” and in which our actions are also
capable of affecting the balances that keep the Planet alive, it is nec-
essary to introduce into the creative process a new type of “preven-
tive” reasoning that stimulates greater ethical awareness in all those
involved in innovation, taking into account negative scenarios as well
as the positive ones of any scientific development. The ultimate aim
is to develop a culture of prevention shared by the various human
spheres of research, ethics, spirituality, politics and justice. It is, first
and foremost, a cultural operation that implies taking responsibil-
ity for future scenarios and a commitment to build remedial tools
beyond those of progress to prevent the undesirable.
In this context, designers can act as catalysts within a more
complex network of actors and interlocutors thanks to their abilities
to read and interpret reality, integrate multidisciplinary knowledge,
and represent concepts through metaphors and images. The latter
can facilitate the exchange and collective creativity of multifunctional
groups in decision-making processes or offer projections of future
scenarios and possible solutions. In this regard, Paola Antonelli
(2019) asserts that design, while not being able to solve our existen-
tial problems, is nowadays configured as a well-considered “repair
strategy”, capable of supporting through the production of artefacts
of various kinds a reconciliation between human beings and the
complex systems that surround them, towards a more equitable and
guaranteed future for all. Designers should field an acute critical
sense to analyse the multiple links that connect humans to their
environments (economic, social, cultural, ecological and political)
and design reparations in the form of artefacts and concepts that can
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Universal-Publishers.
The More-Than-Human
Trend in Design Research:
A Literature Review
Abstract Keywords
The implications of contemporary technological and environ- More-than-human
mental changes are driving a transition in human practices centered design
toward approaches that widen and shift the focus beyond Posthumanism
human needs. These approaches leverage new ideas and Ecosystemic design
concepts coming from the posthumanist perspective, which Community-centered design
has been gaining momentum across several disciplines, Multispecies design
including the design field. As several researchers have
started to take interest in those themes, experimental meth-
ods and practices have been growing along with different
definitions, which may accentuate the complexity of pro-
ducing consistent advances in the discipline. The objective
of the article is to review the existing literature on design
practices and approaches that, during the last decade,
have evolved beyond the focus of a single user and are thus
defined with terms such as More-Than-Human Centered
Design, Ecosystemic Design, Posthuman Design, etc. The
outputs of the integrative literature review offer a clearer
picture of the phenomenon.
Copyright © 2023
diid disegno industriale
Annapaola Vacanti, Francesco Burlando, industrial design
80 Isabella Nevoso, Massimo Menichinelli CC BY-NC-SA
Introduction
Human Centered Design (HCD) scope has grown in the past dec-
ades, until becoming the most established and popular approach
for both practitioners and researchers in the design field. How-
ever, the implications of recent technological and environmental
changes are driving a transition in all human practices toward
approaches that widen and shift the focus beyond human needs.
These approaches leverage new ideas and concepts coming from
the posthumanist perspective, which has been gaining momentum
across several disciplines (Forlano, 2017) design has been domi-
nated by a human-centered and user-centered paradigm. Currently,
the implications of technological and environmental transformations
are challenging designers to focus on complex socio-technical
systems. This article traces emergent discussions around posthu-
manism from across a range of disciplines and perspectives, and
considers examples from emerging design practices that emphasize
the interrelations between human and nonhuman actors. Specifi-
cally, this article reviews literature from actor-network theory (ANT,
with the contribution of the growing political and social attention
regarding the environmental impact of production and development
of humankind on Earth. Such reflections are based on the awareness
that the challenges which we face as a species require a systemic
approach and a redefinition of the very boundaries that define what
it means to be human. Driven by the acknowledgement that all living
and non-living beings – far beyond the influence, benefit and direct
impact of humans – may be active agents within the global produc-
tion systems, Davidová and Zavoleas advocate the need to define
a nature-driven model for design practices, inherently flexible and
in a constant state of openness and readiness for change, which is
mandatory to lay the groundwork toward a better future for the planet
and the biosphere (Davidová & Zavoleas, 2020). In short, approaches
that extend the focus from an individual human actor to several other
types of actors. The challenge to rethink HCD requires users to take
a step back – or rather to the side – and leave room for considera-
tions on several matters, such as:
• who or what are the actors (more than just individual human
users);
• who or what are we designing for;
• who or what has agency in the design process;
• what design should be desirable and for whom.
More-than-human practices include several themes and
perspectives (Levy, 2015). Primarily, the focus has been set on the
ecological impact of design and the needs of non-human species, by
– for example – taking animal personas into consideration (Frawley &
Dyson, 2014). The socio-technical perspective focuses, instead, on
the influence of robotics, wearables, ubiquitous computing and other
disruptive innovations on social systems, ultimately challenging the
Western idea of human (Giaccardi & Redström, 2020). Also, authors
are widening the focus from the needs of a single user to those of
complex social groups and networks (Tomlinson et al., 2021), with
a special attention to issues related to city making initiatives, partic-
ipatory practices and policies towards cohabitation in smart cities
(Clarke et al., 2018). It is worth mentioning that even Donald Norman,
CRITERION 03. Finally, the search has taken place by using three
search engines: Scopus, Academia.edu, Google Scholar. Google
Scholar is a freely accessible web search engine released in 2004 by
Google and that indexes full texts or metadata of scholarly literature
across an array of publishing formats and disciplines. While most
academic databases and search engines allow to select one factor to
rank results, Google Scholar uses a combined ranking algorithm that
weighs the full text, the author, the product in which the item appears
and how often it has been cited by others; research has shown that
the last parameter appears to be the most relevant (Rovira et al.,
2018)by relevance, in Google Scholar and the subsequent evalua-
tion of the importance of received citations in this ordering process.
The methodology of reverse engineering was applied, in which a
comparison was made between the Google Scholar ranking and
another ranking consisting of only the number of citations received
by documents. This investigation was conducted employing four
types of searches without the use of keywords: by publication, year,
author, and “cited by”. The results were matched in the four samples
with correlation coefficients between the two highest rankings,
which exceeded 0.9. The present study demonstrates more clearly
than in previous research how citations are the most relevant off-
page feature in the ranking of search results on Google Scholar. The
other features have minimal influence. This information provides a
solid basis for the academic search engine optimization (ASEO. Aca-
demia.edu is a for-profit social network and repository of academic
articles free to read by visitors, while uploading and downloading is
restricted to users. The site was launched in 2006 and has grown to
the point that the number of registered users reached 180 million in
early 2022 (Academia.edu | About, 2022). Due to the introduction of
premium paid features, Academia.edu only allows searching for que-
ries within titles, rather than in full texts. Scopus is a scientific data-
base launched in 2004, which covers three types of sources, mostly
peer-reviewed: book series, journals, and trade journals. It allows
users to select the preferred factors to rank results, by searching for
the selected query in titles, authors’ names, abstracts, keywords and
more (Burnham, 2006). Scopus’ depth of coverage only goes back to
1966, but that does not represent an issue for the particular objective
of our research. In general, Scopus is one of the most authoritative
sources, but not necessarily the most comprehensive.
Fig. 3
Annapaola Vacanti, 2022.
Line chart showing the
overall trend of academic
production regarding
posthumanist approaches,
from 2010 to April 2022.
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tion. https://www.interac-
tion-design.org/literature/
article/human-centered-de-
sign-how-to-focus-on-peo-
ple-when-you-solve-com-
plex-global-challenges
Abstract Keywords
This article aims to understand how design aesthetics can Ecocentrism
actively contribute to a more sustainable and resilient society. Design aesthetics
The methodology uses a tripartite analysis: literature Design theory
review, case studies, and analysis of historical context. Circular economy
The literature review was supported by an analysis of Sustainability
the philosophy of aesthetics and sustainability, case studies
through examples of the ideals of ecocentric aesthetics and
historical research as an ethnographic observation of the
emergence of activism and its socio-artistic repercussions.
Ecocentric aesthetics is based on constructing an
aesthetic language through sustainability, using “ugliness”
to overcome social alienation by identifying beauty as the
aesthetics of reception (mercantile pressure).
Propose through formal innovation, an activist role
escaping the social functionalization of hyper-industrially,
promoting a more conscious and accessible society, and a
new language and knowledge that promotes resilience and
preservation of life.
Copyright © 2023
diid disegno industriale
industrial design
90 Adriano Pinho, Francisco Providência CC BY-NC-SA
Introduction
Methodology
Ecocentrism
Historical Context
Case Studies
Campana Brothers
Aesthetic Opportunity
The Ugliness, the aesthetics of the Ugly, may offer the resistance
capable of escaping the alienation of the pseudo “beauty” (aesthet-
ics of market reception (Adorno, 2020) in the emergence of modes of
subsistence.
The ugly is consolidated from Modernity onwards as a mode
of protest and opposition to the conventions and traditions in force
(Altaf, 2014)
“As a poetic work, the design will find its vocation to unsettle
the world, questioning it as truth (Providência, 2012, p. 124), and in
this sense, the ugly will not exactly be the opposition to the beauty
“because its negativity is not symmetrically opposed to positiv-
ity”, but the urgency of an aesthetic of “immeasurable, all excess,
everything that is not regulated, disciplined and contained” (Fianco,
2020, p. 11) characterising the experience of the new as truth until it
is socially integrated consequently, neutralised as beauty.
The Ugly as works of art will allow capturing the meaning
of life in the depth of human nature, offering the perception of the
foundation of the disorder of the real, the natural and world vision in
its beautiful and ugly qualities (Suassuna, 1972), being, therefore, its
mission “to introduce chaos into order” (Adorno, 1951, p. 215).
The ugly is “inseparable from the concept of beauty”, becom-
ing eminently mimetic and critical of the existing world (Ferrer,
2017, p. 232), restoring to culture the representation of the world,
not camouflaging it with the sublimation of beauty but exposing it
cathartically, highlighting all the ugliness of society (Adorno, 2020;
Fianco, 2020).
Beauty will always refer to a sublimated society submissive
to material consumption called “progress” (Nolasco, 2010, p. 59),
contributing to unsustainability and environmental disaster.
However, forms communicate, and their aesthetics play a
creative and activist role, enabling the conception of a new moral
idea (Fianco, 2020).
Aesthetic values are thus released through the socially ugly
(Adorno, 2020) since the “question of the aesthetics of form, is thus
not limited to a mere problem of taste, but constitute an ideolog-
ical and above all moral problem (...).” (Providência, 2011, p. 281),
“[Design] is the free position of the essence of a world. However,
historically, they are creations. Objects, in time, are facts of decision
and condition of deciding morally on beauty. A theme: beauty; a
Discussion
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Abstract Keywords
What will Design become if the object disappears, sublimat- Design process
ing itself into the most sustain-able expression of form, that Primitive aesthetics
is its absence? Action design
As part of a wider theoretical research on new mod- New craftmanship
els of effective product design, we want to emphasize how Sustainability
the growing integration of ethical and environmental sensi-
bilities leads to an often-primitive approach to design that is
capable of catalyzing concrete actions and triggering a new
accessible aesthetic for the public.
What emerges is a process of progressive disap-
pearance of the object in user practices, replaced by more
intangible qualities and value components (ethical, cul-
tural, ideological dimensions of the project), which are also
investigated and enjoyed through new unexpected media
supports such as videos, films, ambient happenings. This
process sees the center of content production shift toward
the market or the public and its “peripheries,” where a more
natural instinctive and direct approach is often expressed in
an essential, primitive language.
Copyright © 2023
diid disegno industriale
industrial design
100 Jurji Filieri, Elisabetta Benelli CC BY-NC-SA
Introduction
Evolutionary Framework
Forward to the Primitive. New Sustainable Design Processes diid DSI No.1 — 2023
101 Characterized by Primitive Aesthetic Doi: 10.30682/diiddsi23t1h
which place and sustain the product within a complex and articu-
lated con-text, solicited from many sides, in delicate balance.
Using a lateral philosophical approach, Tony Fry, in his recent
book Defuturing, a new design philosophy (Fry, 2020), describes
the topic of sustainability in relative terms as the sustain-ability of
a system or a community, with reference to a product, a process or
a development model. This version translates sustainability into a
non-intrinsic quality of the object and rather refers it to an articulated
contextual framework, in which social, cultural, ethical factors are as
important as the metarial, technological and economic ones, which
are more traditionally traced back to design. “While we are more
then even aware of both the promise and the threat of technological
progress, we still lack the intellectual means and political tools for
managing progress” (Feenberg, 2002).
The trajectory of morpho-linguistic evolution from Indus-
trial Design to Design, reflects at least the most recent part of this
change, which originates in the transition from Modern to Post-mod-
ern and continues even further to the present, leaving space for a
possible redemption of design. If we assume the late birth of Indus-
trial Design as coinciding with the appearance and subsequent
affirmation of Modernism in Europe, accepting its already evolved
complex definition of “reason of the whole” formulated by Tomàs
Maldonado in 1961, we realize that its qualifying adjective (indus-
trial) at some point slowly began to change, until it disappeared in
the determination of “total-Design” (Dorfles, 1972) or in the more
generic one of design. This process drew an inclusive parabola that
progressively integrated soft qualities (ethics, communication, expe-
rience, etc.) and definitively dematerialized the object into a myriad
of micro-projects, as Andrea Branzi states: “from product-design to
buzz-design” (Branzi, 2007).
The reasons for design have remained largely unchanged
over time, but its manifestations have changed as a result of tech-
nological (infrastructural) innovation and increasingly sophisticated
marketing activities, which can shift the axis of the functional per-
ception of a product and building scenarios at least as strongly as
design. Andrew Targowski, a Polish American computer scientist
and pioneer of applied information systems, in outlining his tripolar
model (Mitrovic, Auger, Hanna, Helgason, 2021, p. 14), once again
emphasizes the difference between culture and infrastructure, where
culture is based on relatively stable values, whereas infrastructure
changes over time in a largely additive manner, thanks to local graft
and contributions, which thus cause its development to evolve in an
almost unidirectional sense.
Forward to the Primitive. New Sustainable Design Processes diid DSI No.1 — 2023
103 Characterized by Primitive Aesthetic Doi: 10.30682/diiddsi23t1h
grows-up directly in the market and so it is increasingly involved in the
direct and democratic self-definition of the local fringes in the audi-
ence. In this new horizontal production pattern, the ethical, political
and idealistic dimension prevails above anything else, to the point of
blocking out or rather metabolizing the form without conditioning.
At the same time, another transformation has taken place:
after the digital revolution, which slowly redefined the paradigms of
production, distribution, consumption and perception of goods, there
is now a mature interpenetration between the physical, digital and
biological world, summarized in the concept of the fourth industrial
revolution. The advent of Digital Manufacturing has shortened the dis-
tance that once separated the figure of the designer from the produc-
tion environment. The designer now gets his hands dirty and becomes
a direct-maker, creating an ever-closer link between the conceptual
and the real, thanks to increasingly accessible and efficient tools. The
design process itself (such as Design Thinking) changes in the face of
the opportunities offered by Digital Manufacturing.
This transition, far from being a mere qualifying factor only
for what precedes the appearance of the object on the market, finds
definitive expression in the phygital model, in which the advanced
level of development of digital technologies and the pervasive dis-
tribution of access points or protocols defines areas of proximity
between the physical and digital worlds practically everywhere. In this
sense, one can go so far as to define phygital virtually any experience,
including those through which empathic involvement with the product
is generated, on which choice and satisfaction, for example, depend.
Just as, according to the Nobel Prize winner Josif Brodskij, the
eminently weak connotation of communism at the end of the twen-
tieth century sanctioned the collapse of the Soviet countries, today
the collapse of formal/materialistic hedonism in production and the
simultaneous pervasive appearance of bottom-up design actions put
the process (rather than the product) as a focus for Design.
The lack of interest in the product and, on the other hand, the
growing interest in the act of realization (testified by the huge number
of video-tutorials available on YouTube and the other social-networks)
pushes the center of production towards the boundaries of the pro-
duction system. In some way this often determines a more instinctive
and direct design approach, at least when it is not mediated by the
conscious action of a design-expert who draws on his own experi-
ence. Consumers today could not be seen as merely users but “they
must become active imaginers. This is something people usually do
when they visit museums to view historical articrafts on display, [...]
more and more interested in using props to transport viewers’ imagi-
nation into a thought experiment” (Dunne, Raby, 2013, p. 93).
This aspect of change partly derives from extra-ordinary
extra-social changes (or to put it in the words of the sociologist Bruno
Latour “from uncontrolled and uncontrollable events and actions”
- Latour, 2005, p. 59), like those that more than ten years ago Ezio
Manzini identified in cultures and social groups crossed by contam-
ination, which distort the meaning of Design and from which spring
other knowledge, other needs, other project applications (Manzini,
2015, p. 48).
Forward to the Primitive. New Sustainable Design Processes diid DSI No.1 — 2023
105 Characterized by Primitive Aesthetic Doi: 10.30682/diiddsi23t1h
Fig. 3
Max Lamb, one of the
6x8 Chairs (left) next
to a Douglas Fir Chair
originally designed for
Acne Studios’ Stockholm
headquarters. The 6x8
Chair explored the tension
between individual quirk
and mass-produced form,
the way that a singular
maker can mimic indus-
trial methods yet push
against them.
Conclusions
After having freed the field of the project from formalisms and style
exercises that are ineffective for the user or the modern public, another
vocation for design remains, capable of creating value beyond form and
function. As in a primordial landscape in which man (designer or user)
is alone, the process and a necessary behavioral reflection become
central, free from aesthetic and its materiality. This is the starting point
Forward to the Primitive. New Sustainable Design Processes diid DSI No.1 — 2023
107 Characterized by Primitive Aesthetic Doi: 10.30682/diiddsi23t1h
from which a new sustainable (or sustain-able) aesthetic arises, in Jurji Filieri
which the physical manifestation of the product is systematized most PhD, assistant professor
of Design (SSD ICAR/13)
of the time only in a second moment, while what immediately appears at the University of Tuscia,
is the programmatic action (rigorously filmed) with which the designer adjunct lecturer in Product
(alone or in a group) fills the time and space of the present. Design II at the University
of Florence and holder of
In an empirical way, the present research aims to highlight, the Atelier d’Ergonomie at
in the work of some designers and in the in-Covid design experience, the Universitè Euro-Médi-
carried out within the course of Product Design of the University terranéenne de Fès in
Morocco. His research
of Florence and University of Tuscia, constant traces and common focuses on relational
denominators of a new methodological essentialism, experimented design and the contaminal
effectively in the production of new types of products. Within an almost relationship between art
and design.
neo-primitivist condition, we intended to isolate levers of design, per-
formative, experiential action, capable of indicating new design topics Elisabetta Benelli
and disciplinary scenarios beyond the Anthropocene. Associate Professor of
Design (SSD ICAR 13) at
Thus teachers, designers and researchers have chosen to oper- the University of Florence,
ate consistently with the critical review just outlined, to isolate a mini- where she is also vice
mum methodological apparatus through which to provide design tools president of the master’s
degree program in Fashion
adherent to a less formalist demand. In this sense, an experimental sci- System Design. He writes
entific approach was adopted, through which, starting from contextual books, essays and articles
conditions of limitation, a few but stringent instrumental constraints on design culture. He has
participated in numerous
were added (Covid-1, comparable to those found in the case studies. national and international
The self-productive prerogative or the idea of limiting the number of researches in the field
materials or means at the designer’s disposal has thus standardised of Product and Fashion
design.
the design process, facilitating access even for non-experts.
In this phase, the programmatic reduction of the designer’s
“traditional” operating field was compensated (but it would be better to
say accompanied) by the parallel integration of new multimedia tools,
which contributed to the preliminary and contextual planning of the
design processes themselves and to the construction of a sensible
component of the perceived value of the product.
From the video documentary, to the design of a digital prod-
uct/service integration platform, to the planning of mass-custmization
actions in the production processes: what emerges from the case stud-
ies and from the experimentation conducted are “dried” outputs in the
formal component, which are however deeply updated in the meaning
perceived by the public: a consumer, ethical and experiential value,
increasingly expressed by rapidly evolving markets.
Fig. 5
Gabriele Matteoli, Elisa
Giliberto, Leonardo Cai,
Scrub, series of bollards
and street furniture made
of precast concrete, a
project developed as part
of Prof. Jurji Filieri’s Prod-
uct Design 2 Laboratory
course at the University of
Florence Industrial Design
degree program. The
Project, developed during
social distancing phase
due to the first Covid-19
pandemic emergency,
originates from a specu-
lative conditioning of the
brief, which traces the
design act back to prim-
itive actions of composi-
tion and transformation
of matter. Courtesy the
authors, the University of
Florence.
Both authors participated in the writing of the entire paper with per-
sonal disciplinary and research contributions. Paragraphs 1, 2 and 3
are mainly to be attributed to Jurji Filieri (corresponding author). Para-
graphs 4 and 5 are mainly to be attributed to Elisabetta Benelli.
References
Forward to the Primitive. New Sustainable Design Processes diid DSI No.1 — 2023
109 Characterized by Primitive Aesthetic Doi: 10.30682/diiddsi23t1h
Track 1
Abstract Keywords
Industrial development has shifted production economies Design
towards the manufacturing of automated, cost and time Sustainability
effective, standardised and custom goods. However, such Education
advancements seldom considered the degree of sustaina- Fabrication
bility in transformation processes as the greater attention to Biomaterials
environmental concerns only emerged in the last decades.
In this regard, the objective of this paper is to provide a brief
critical analysis on the transformation processes of matter
and energy regarding the production of human artefacts
within the domains of design and architecture. Theoretical
frameworks derived since the XIX century are chronologi-
cally exposed and studied to display the cultural evolution
of nature-oriented thought, outlining the current state of
an environmental paradigm shift, instantiated by remark-
able case studies. The presented concepts are expected
to shape a historical overview of industrial sustainable
approaches, promote discussion topics around consistently
sustainable advances and instigate further developments
towards potentially innovative emerging scientific and edu-
cational fields, such as biomaterials and biomanufacturing.
Copyright © 2023
diid disegno industriale
industrial design
110 Guilherme Giantini, Lígia Lopes CC BY-NC-SA
Introduction
How Long Does It Take for a Paradigm Shift. diid DSI No.1 — 2023
111 A Design-Based Critical Essay on Materials and Fabrication Processes Doi: 10.30682/diiddsi23t1i
the attention to the stardom of ‘starchitects’ or the restricted teach-
ing of formalisms. One of the contemporary theories that has mostly
supported the development of scientific investigations in architec-
ture is the New Structuralism: the procedural sequence, within the
traditional design logic, of form-structure-material is criticised and
reversed to material-structure-form (R. Oxman & Oxman, 2010). In
the field of object design, the detailed attention to materials in terms
of social and environmental impacts seems to be a more discussed
and instilled topic in the essence of the discipline. It is traditionally
understood as an operator that serves the structuring of a complex
system through the management of its intrinsic properties by the
designer, whose objective is to drive towards the functional per-
formance optimization of a product (Manzini, 1986 apud Alarcón,
Celaschi, & Celi, 2020).
Towards Biomanufacturing
How Long Does It Take for a Paradigm Shift. diid DSI No.1 — 2023
113 A Design-Based Critical Essay on Materials and Fabrication Processes Doi: 10.30682/diiddsi23t1i
Fig. 1
Another case study that proposes an innovative and biodegradable Nataša Perković and
material is the BioBomber Jacket (2014) by BioCouture’s founder and KYOTO Design Lab.
researcher at the School of Fashion & Textiles at Central Saint Mar- Reclaimed Assets, chair
fabricated by additive
tins College of Art and Design, Suzanne Lee. In this project, bacterial manufacturing. Photo
cellulose is produced by combining yeast and bacteria through a Credits: Tomomi Takano.
fermentation process, which generates an elastic tissue with proper-
Fig. 2
ties similar to leather, but compostable and with low environmental Nataša Perković and
impact (Fairs, 2014). Both in BioBomber Jacket and in Reclaimed KYOTO Design Lab.
Assets, it is possible to verify that the related production processes Reclaimed Assets, tradi-
tional paper technique
are much less aggressive to the natural environment than those chandelier production.
currently practised in the industry. Photo Credits: Tomomi
Lastly, Bioconcrete (2015), a project developed by microbiol- Takano.
ogist Hendrik Jonkers, incorporates bacteria and calcium lactate into
the concrete mix. While the BioBomber Jacket makes use of materi-
als obtained from bio-chemical processes, Bioconcrete incorporates
bacteria and calcium lactate into the concrete mix. The interaction
of bacteria, moisture and calcium lactate produce calcite to fill the
cavities of cracked concrete, recovering lost material and mechan-
ical resistance (De Belie, 2016). Despite expanding concrete’s life,
this project does not bring any changes into the production process
and, therefore, does not contribute to the reduction of the current 8%
emission of carbon dioxide in the atmosphere by the cement industry
(Nature, 2021).
Nevertheless, the potential that biomaterials have on con-
tributing to a structural shift of current environmental conditions
will in fact be effective if there are two associated dimensions of
applications. The first dimension refers to the development of char-
acteristics and capabilities of the material itself, mainly functional
exploration, considering the reinsertion and the reuse of disposable
material. The second dimension refers to the choice of available
manufacturing processes that consume lower energy levels and
Conclusion
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115 A Design-Based Critical Essay on Materials and Fabrication Processes Doi: 10.30682/diiddsi23t1i
industrial, political and economic activities, thus remodelling mar- Guilherme Giantini
ket interests towards environment oriented governmental policies He is an Architect and Prod-
uct Designer with a Master
and international agreements more efficiently, or we will have to of Science in Biomimetic
overcome the current economic and political system that builds Computational Design from
on over exploitation of natural and human resources for financial the University of Campinas,
Brazil. He’s also a Master
performance rather than providing any room for the advancement student in Industrial and
of consistent sustainable development applications. In both cases, Product Design at the
education towards ecology and, perhaps more urgently, political and University of Porto, Portu-
gal. His professional and
human rights as a society is the greatest tool to be used in such a research interests are the
global sphere problem. fields of Biodesign, Sustain-
ability and Queer Theory.
Lígia Lopes
She is an Industrial
Designer with a PhD in
Design from the Faculty
of Architecture of Lisbon
and Assistant Professor
at the Faculty of Fine Arts
of the University of Porto.
She is also a researcher in
the HEAD (Health + Design
Lab) group at the Research
Institute for Design,
Media and Culture [ID +]
and Ambassador of the
Advanced Research Unit
at Alma Mater Studiorum –
University of Bologna.
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Quest for New Paradigms Energy Statistics, 2013. http://www.achimmenges.
- Proceedings of the 23rd https://www.iea.org/publi- net/?p=5083 WCED, S. W. S. (1987).
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tistics_2015.pdf. sign: Nature, Science, ment. Our common future,
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tion of Bacteria in Concrete: and Hudson.
A critical review. RILEM
Technical Letters, 1, 56–61.
How Long Does It Take for a Paradigm Shift. diid DSI No.1 — 2023
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Track 1
Sustainability Needs
Service Efficacity
Abstract Keywords
Today it is increasingly necessary to talk in terms of a circular Reuse
economy. Design contributes through different disciplines by Service design
intervening in materials, production processes and prod- Circular economy
uct life cycles, but also through the design of services that Ecological and digital transition
develop models of exchange and reuse. The paper illustrates Behavioural changes
the contribution of service design in the implementation
process of the Efficacity project. The first objective of Effi-
cacity is to optimise the collection of bulky waste, through
the development of a platform that catalogues and recog-
nises the type of waste through its image. The second goal
is to build an infrastructure to intercept the goods before
they reach the landfill. Efficacity project is connected to the
Surpluse reuse and repair centres, because Efficacity needs
Surpluse spaces/social communities, otherwise Surpluse
needs Efficacity digital process/social network to improve
the network and service offer.
Copyright © 2023
diid disegno industriale
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118 Chiara Olivastri, Giovanna Tagliasco CC BY-NC-SA
Context: The Circular Economy
For many people, the circular economy has been identified with
waste recycling. But recycling is the least sustainable of all the circu-
lar economy activities, in terms of profitability and resource efficiency
(Thackara, 2006). If we define a circular economy as all economic
activities to extend the service life of goods, components and mate-
rials, through reuse and re-marketing, repair, re-manufacturing and
technological updating of goods, it has always existed. The reuse
activities have been perfected by operators in the performance
economy, how to say Stahel: “In addition to design and reuse, the
performance economy focuses on solutions instead of products, and
makes its profits from sufficiency, such as waste prevention” (2016,
p. 436). The second-hand market is constantly increasing even if
there are no incentives and it isn’t fully regulated, thus representing
an underground market involving 23 million Italians in buying, selling
and exchanging goods for a value of 23 billion equal to 1.4% of GDP
(Bva Doxa, 2021). This trend is in line with the 2030 Agenda for Sus-
tainable Development of the United Nations, in fact the 12th SDG,
target 12.5 is described with these guidelines: “ensures sustainable
consumption and production patterns, plans to reduce waste gen-
eration through prevention, reduction, recycling and reuse” (United
Nation, n.d.). Europe is on track to become the first climate-neutral
continent by 2050. Among Next Generation EU’s goals there is Make
it Green where it’s possible to find different kinds of behavioural rec-
ommendations like “everyone can do their part […] by buying second
hand, recycling and reusing” (Next Generation EU, n.d.).
Within this context, the paper is focused on the Efficacity
project, where the Architecture and Design Department of the Uni-
versity of Genoa is involved as a subcontractor to design a possible
strategy for the application of re-use practices through the promo-
tion of services that can foster the ecological and digital transition.
The project is financed by the Regional Operational Program (POR)
2014-2020, co-financed by the European Regional Development
Fund (FESR), that identifies the Liguria Region strategic priorities
and objectives, for a multi-service, cloud-based ICT platform for
the recycling and reuse of bulky solid waste in the urban area of
the Genoa metropolitan area. Efficacity within Axis 1 - Action 1.2.4
- Poles of Research and Innovation has obtained funding in March
2021, presenting a proposal involving 7 subjects in partnership led
by Amiu SpA, with different roles such as GIS mapping, waste collec-
tion, software design and data management (Amiu, n.d.). Amiu SpA
is the company responsible for waste collection and management
services and urban hygiene in the city of Genoa. The other partners
are Algowatt S.P.A., Camelot Biomedical Systems Srl, Gter Srl, Circle
Spa, Colouree Srl and Flairbit Srl. The primary aim was to create
an IT platform that uses innovative technologies to catalogue data
and make the system more functional and effective. A citizen who
wants to dispose of a piece of furniture must take a picture using
his smartphone which is read to derive a set of data and give some
information. Then the software can manage and obtain details based
on materials, size and weight, to organise and improve the collection.
Finally, the data, using GIS, take on new value thanks to geographi-
cal positioning, which allows a better strategy to be defined for the
Methodology of Efficacity
The name Surpluse is derived from the union of the words Sur- Fig. 2, 3
plus+use and was born together with the brand and corporate image Inauguration of the
Surpluse centre in the
during a workshop at the Architecture and Design Department, Coronata district, Genoa.
University of Genoa (Fagnoni et al., 2022). These centres have differ- Credits by Chiara Olivastri.
ent sizes and are identifiable by different colours: small (light blue),
medium (purple) and large (magenta). The visual identity, which
identifies the different possibilities, aims to create a sort of franchise
to spread a culture of reuse and reuse of objects throughout the
city’s neighbourhoods. The aim is to make citizens the main actors
in this process, giving them the tools to direct their actions towards
the circular economy. The first centre launched was in Coronata, a
district of Genoa, in October 2020. The centre is managed with the
shared administration tool called “Patto di collaborazione - Cove-
nant of Collaboration” signed for the first time by: AMIU, Municipio
Medio Ponente, Amici di Coronata, ARCI ragazzi APS, Associazione
Pro Loco Cornigliano. The furniture for this centre was made by
the Labour Education Centre Lab 85 from recycled wood, which
was made available by AMIU, based on a project by the Depart-
ment of Architecture and Design, University of Genoa. In summary:
Efficacity research needs Surpluse spaces/social communities,
Surpluse needs Efficacity digital process/social network to improve
the network and service offer. The digital part of the Efficacity pro-
ject becomes a fundamental support for Surpluse centres. On the
Service Design’s mission is to frame the initial problem from the right
perspective, to avoid the development of apparent solutions based
solely on digitization, but rather new patterns of behaviour are found,
that use technology to be more widely deployed. The role of design-
ers is to infrastructure value co-creation, which means suggesting
tools for activating customers’ own cognitive and creative resources,
intercepting users who are sensitive to the issue and to enable them
to act in a more sustainable way. In this context, design can play
a role in generating elements of change that have the potential to
trigger larger systemic changes, for instance, by scaling-up local
initiatives, thus working from a lower scale — a community or a
small institution — to larger contexts, such as a city administration
or national policies (Morelli, 2020). The tools and the different strat-
egies, the survey and the visualisation of the journey map/scenarios
allowed the sense and the meaning of the project. For example,
the effort was to understand how the project and the platform are
References
Amiu (2021). “Efficacity” Diefenthaler, A. (2008). Fagnoni, R., Ferrari Tumay, NextGenerationEU (n.d.).
nuovo progetto sempre Problem Setting. In M. X., Olivastri, C. (2022). Make it green. https://
nell’ottica dell’economia Erlhoff, T. Marshall (Eds). Surpluse. Centri del riuso next-generation-eu.europa.
circolare. https://www. Design Dictionary. Board of e del riparo. In C. Ferrara, eu/index_en
amiu.genova.it/efficaci- International Research in C. Germak, L. Imbesi, V.
ty-nuovo-progetto-sem- Design. (p. 306). Birkhäuser Trapani (Eds.) Design per Penin, L. (2017). An intro-
pre-nellottica-dellecono- Basel. https://doi. Connettere. Atti Assemblea duction to service design.
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Amiu (n.d.). “Efficacity” Risdon, C. & Quattlebaum,
https://www.amiu.genova. Economia Circolare (2021). Manzini, E., & Jégou, P. (2018). Orchestrating
it/azienda/ricerca-e-inno- Quanta CO2 vale un’auto F. (2004). Design degli experiences: Collaborative
vazione/progetti-europei/ usata? E una felpa? Il gioco, scenari. In P. Bertola, E. design for products and
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rative consumption. Harper- la prossimità. Idee per la org/10.1038/531435a
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ond-Hand Economy: 23 Mil- to a circular economy. (2011). Design for Services. prese con sistemi comp-
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Used Items in 2020. https:// dation.org/topics/circu-
www.bva-doxa.com/en/ lar-design/tools Morelli, N. (2002). Design- Thackara, J. (2006). In the
second-hand-economy-23- ing Product/Service Bubble: Designing in a
million-italians-bought-or- Systems: A Methodological Complex World. MIT Press.
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18, 3, 3-17 United Nation. (n.d.). Goal
12. https://sdgs.un.org/
Morelli, N., De Götzen, goals/goal12
A. & Simeone, L. (2020).
Service design Capabilities.
Springer.
diid DSI No.1 — 2023
125 Sustainability Needs Service Efficacity Doi: 10.30682/diiddsi23t1q
Track 1
Abstract Keywords
The purpose of this paper is using the potential of Systemic Sustainability
Methodology to define the contents of a sustainable training Healthcare
course for companies in the healthcare system. Sustainable transition
In-depth research of the current state in the art of Corporate training
the healthcare sector revealed the main critical points, on Systemic design
which to focus in order to develop project opportunities.
The involvement of a cluster of companies as a
reference case study, the bioPmed cluster, was crucial to
properly implement the desk research. Comparing the state
of the art with a tangible experience closer to the needs of
MedTech companies, the training audience, was the goal of
this important analysis phase.
The paper is a starting point for a wider European
project (Systema), which is involving international clusters
and aims to realise the outputs of this research by designing
a multi-stakeholder platform.
Copyright © 2023
diid disegno industriale
industrial design
126 Enrica Ferrero, Giulia Ferrero CC BY-NC-SA
Background
Methodology
Roadmap Definition
Future Developments
Barbero, S., & Pallaro, A. European Commission. healthcare: From 2030 Pereno, A. (2020). Design
(2017). Systemic Design (2014). Comunicazione onwards. Futures,122. strategies for boosting
for Sustainable Health- della commissione relativa Elsevier. sustainable Healthcare.
care. The Design Journal, a sistemi sanitari efficaci, SID100 Anni dal Bauhaus.
20(sup1), S2473-S2485. accessibili e resilienti. Fischer M. Fit for the Le prospettive della ricerca
Bruxelles. future? A new approach di design, 416-421.
Braithwaite J., Zurynski Y., in the debate about
Ludlow K., Holt J., Augusts- European Commission. what makes healthcare rem ecologia. (2021) Le
son H., Campbell M. (2016). Joint Report on systems really sustaina- mascherine gettate per
Towards sustainable health- Health Care and Long-Term ble. Sustainability (Switzer- terra sono una bomba
care system performance in Care Systems & Fiscal land) 2015;7(1):294–312. ecologica [Masks thrown
the 21st century in high-in- Sustainability. Volume 1. on the ground are an
come countries: A protocol Publications Office of the Pereno, A. & Eriksson, D. ecological bomb] https://
for a systematic review of European Union: Luxem- (2020). A multi-stakeholder www.remecologia.it/news/
the grey literature. BMJ bourg perspective on sustainable. mascherine-inquinamento
Open. 2019;9(1):e025892.
Abstract Keywords
Efficient waste management is crucial in the healthcare Healthcare LCA
system due to the complex composition and associated risks Disposables
to workers, patients, and the environment. While there is Neonatology
growing awareness of the need to change the system, there Circular product design
is still an urgent need for a sustainable healthcare system. Circular economy
Sustainability concepts can guide designers in taking action,
from considering waste reduction in the choice of materials
to optimizing management systems through information
and staff training. Systemic design methods can help involve
business teams in the development of sustainable practices
and strategies for production, use, and disposal. Research
aimed to identify the types of disposables produced accord-
ing to their polymers and weight, and to detect associated
problems. The quantification of results led to the develop-
ment of strategies aimed at reducing the number of polymer
types used in product manufacturing with A case study on
the Neonatal Nasal Mask, a consumable device was con-
ducted to apply sustainable design strategies.
Copyright © 2023
diid disegno industriale
industrial design
138 Gabriele Maria Cito, Angela Gianbattista CC BY-NC-SA
Introduction
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face shields being discarded daily. (Benson, 2021). By placing atten-
tion on the types of polymeric medical products, the European Com-
mission recognized plastics as a key priority for a paradigm shift, in
which consumers should be “aware of the need to avoid waste and
make the right choices” (Foschi & Bonoli, 2019, p.18). Numerous
challenges are currently being pursued by hospitals and nongovern-
mental organizations aimed at making the healthcare sector sustain-
able, but these fail to counterbalance the incompatibility generated
in the massive daily use of medical disposables and packaging with
the strict environmental need to reduce and minimize the impact
these products have on the environment from their production to
their disposal.
Literature Review
One of the terms that the research pathway focuses on, closely
related to the principles of sustainable design, is the concept of
circular economy, one of the most recognized definitions of which is
offered by the Ellen MacArthur Foundation, which a circular econ-
omy is one that is reparative and regenerative by design and aims
to maintain products, components, and materials at their maximum
utility and value at all times, distinguishing between technical and
biological cycles (Ellen MacArthur Foundation, 2015). Another signif-
icant definition that meets the research aims refers to the EU Action
Plan for the Circular Economy: “In a circular economy, the value of
products and materials is maintained as long as possible; waste
and resource use are minimized and resources are kept within the
economy when a product has reached the end of its life, to be used
again and again to create further value” (European Commission,
2015). Over the past two decades, many communities around the
world begun to recognize the need of a transformation in healthcare,
but despite the growing attention to the urgent need for a sustain-
able health care system, there still appears to be little sustainable
research and actions that can be implemented in Neonatology areas,
an area where the use of single-use products has a major impact on
costs and the environment (Newman, 2011; Nichols 2014). The rea-
sons behind the problem can be found in the pilot study by Verma et
al., in which they state that “neonatal care is an acute case specialty,
and causally due to the high rate of admissions with neonatal sepsis
and other forms of infections, to maintain sterility the current prac-
tice, it is standard to discard or in sterilizing all unused items present
at the bedside of infants who have tested positive or suspected of
having an infection”, generating an additional cost to patient care. In
addition, excess supplies are assumed to be infected if infant tests
positive for infection, and all unused supplies are discarded, when
infant is discharged or dies (Verma et al., 2019). Studies conducted
by the Royal College Nursing (2011) provided some clues about the
high cost and differences between the costs of “clinical” or “infec-
tious” waste and household waste, seeing that per ton, the manage-
ment of “infectious” clinical waste costs about three times that of
household waste (RCN, 2011). A proper waste separation, as stated
by Nichols (2014), lead to the compromise of neonatal wards and can
reduce the ability of staff to effectively separate waste at the point
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use disposable items daily for care, considering important evidence
demonstrated by international research, which show a high use of dis-
posable devices to minimize the risk of infection on patients (Settimo
& Viviano, 2013). This ultra-specialization of pediatrics deals with the
medical treatment of newborns, and in Italy, the care is provided in
three levels based on the number of annual deliveries and neonatol-
ogy ward characteristics. The choice of investigating this department
is due to its high use of disposable devices to minimize the risk of
infection on patients and collaboration with GINEVRI, a company
engaged in producing medical equipment and disposable products
for neonatology wards.
The reasons related to the choice of investigating this type of
ward are summarized in two main reasons.
• The collaboration in the research path with the company
GINEVRI, which has been engaged in the design and produc-
tion of medical equipment and disposable medical products
for neonatology wards, with which it is possible to have a field
screening of the types of disposable items produced in order
to map their product life cycle from their CAD design, to pack-
aging and labeling for consecutive sale to public hospitals as
well as private facilities.
• Evidence obtained from the scientific literature, which affirms
a lack of focus on the quantities of waste produced in this
department on procurement costs and the high cost of man-
agement of waste produced in the Neonatology area.
Desk Research
• Acquisition of paper and digital material of technical data and
user manuals of consumable goods produced by the company
GINEVRI, for a preliminary enquiry of the production pro-
cesses and raw materials adopted for each product.
Field research
• Acquisition of data from administrative staff, through the com-
pany’s management program, of the quantities and types of
periodic purchases made by the regional operators regarding
the purchase of consumable goods for Neonatology
• Observation of medical dispositive assembly practices and
their packaging in single or kit mode
• Production of photographic documentation and numerical
quantification of data related to the company’s consumable
goods and the types of primary and secondary packaging
adopted for transportation.
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cesses as well as recycling activities.
• The packaging for disposable items is mostly composed of
LDPE, which is among the least polluting materials for both
production and recycling.
This pathway enabled an expansion and sharing of knowl-
edge about the disposables produced in the company, generating
the following results:
• analytical assessment of primary and secondary packaging
processes and a tracking of the types and quantities of mate-
rials produced by the company
• identification of critical issues related to packaging weight
for certain items
• general assessment of the major types of products pur-
chased by sanitary facilities regarding neonatal care.
The following are the strategies that the company has begun to
implement following the conducted analysis, with which it can rede-
sign the life cycle of consumables and their environmental impact in
the production process. In sustainable design, the choice of materi-
als is crucial to reduce the environmental impact of products. In this
context, we have analyzed the differences between two materials
commonly used in neonatal nasal masks: TPU and PVC.
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In the following table, we summarize the characteristics of these
two materials, including the origin of raw materials, biodegradability,
recyclability, and the environmental costs of production, recycling,
and disposal. Tab. II
SYSTEMIC IMPACT ASSESSMENT Tab. II
POSITIVE VALUE
Main differences between
TPU and PVC materials
NEGATIVE VALUE used in the lifecycle
process of neonatal nasal
CharacteristicsT PU PVC masks. (Gabriele Maria
Cito, 2022).
Flexibility8 5S hore A7 0S hore A
Compatibility with humanb odyA pproved form edical useA pproved form edical use
The project resulting from the life cycle analysis carried out in the
company in correlation with the company’s operational needs was
the design and prototyping of a nasal mask for the Oxygen Therapy
procedure performed with equipment for neonatal ventilation. The
following are the strategies and applications in the company’s area
for the specific case study:
Adoption of monomaterials
and less environmentally impacting materials
The mask design includes the adoption of a modular joint that allows
the mask to be adapted to various configurations of support for
neonatal breathing. This circular design approach creates a versatile
product that can be used for different needs and in different con-
texts, reducing the need to produce and dispose of specific devices
for each individual use. Additionally, the circular design of the mask
reduces the number of components necessary for adaptability,
simplifying the disposal process and reducing the use of multiple
materials for the components.
Considering disposal impacts, both PVC and Silicone TPU are mate-
rials that can be recycled, but with different difficulties and costs.
PVC is known to be difficult to recycle and often requires the use
of special disposal processes. Silicone TPU, on the other hand, is a
relatively new material and is still developing efficient recycling tech-
niques. However, Silicone TPU offers greater chemical resistance
than PVC, which means it can be disposed of more safely without
releasing toxic substances into the environment.
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the production and disposal of disposable medical devices. Proper Gabriele Maria Cito
labeling can also help ensure that the mask’s materials are correctly Industrial PhD student,
Department of Planning,
separated for recycling or appropriate disposal. Design, and Technology
of Architecture, Sapienza
While sustainable production can be challenging due to increased University of Rome.
costs and difficulty sourcing sustainable materials, companies can Angela Giambattista
benefit from increased efficiency, better resource management, and Research Fellow, Depart-
improved customer loyalty. GINEVRI has implemented strategies ment of Planning, Design,
and Technology of Archi-
such as using less impactful materials, designing disassemblable tecture, Sapienza University
devices, and adopting circular design to reduce the environmen- of Rome.
tal impact of its products and promote a circular economy. These
practices could lead to increased efficiency and cost reduction while
improving the company’s reputation in sustainability.
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A Framework to Design
Appliances for the Circular
Economy Scenario
Chiara Battistoni
Università IUAV di Venezia
cbattistoni@iuav.it
ORCID 0000-0002-6001-5592
Abstract Keywords
Should the appliances change to adapt to new conditions Appliance
in the current scenario of a compromised environmental Circular economy
situation? The human needs to cook food, wash dishes and Systemic design
do laundry are the same, but society and our relationship Ecodesign
with mother nature have changed radically. Although many Framework
contributions to the design for sustainability, the changes in
the design sector and the market are not always visible.
This paper is part of a research project on the design
of appliances for the circular economy scenario and intends
to understand Is there the need to re-design the current one,
design new ones, or invent something else? How to decide?
Are we considering all the aspects? The problem was tack-
led using a systemic design approach.
The result is a framework that contains the data col-
lected by the research steps, maps all the implications that
the design of appliances in the circular economy scenario
should consider in the process, and visualises the complex-
ity of the topic.
Copyright © 2023
diid disegno industriale
industrial design
150 Chiara Battistoni CC BY-NC-SA
Introduction
As experts are claiming, we need to invert the road of the current way
of producing and consuming soon, otherwise 2050 will be the year of
non-return with +1,5° (IPCC, 2018) due to the compromised environ-
mental situation. In this scenario, can the appliances be similar to
the one in the 1950s when they came up in the market? The human
needs to cook food, wash dishes and do laundry are the same,
but society and our relationship with mother nature have changed
radically. Sustainability has become one of the primary goals of our
actions (UN, n.d.) and the design discipline was not blind concerning
this situation, embracing its ethical responsibilities as demonstrated
by various movements as the Design for sustainability in the review
by Ceschin and Gaziulusoy (2016), taking for example the publica-
tion by Vezzoli and Manzini (2007) and Bistagnino (2008; 2011) in
the Italian context. Berwald et al. (2021) in their research delineated
guidelines to design circularity for the Electrical and Electronic
Equipment (EEE) sector and cited other strategies in the Design
for the environment as Design for Multiple Life Cycles, Design for
Disassembly and Reassembly, Design for Remanufacturing, Design
for Recycling, Design for End-of-Life, etc. They referred to the review
by Sassanelli et al. (2020) about the Design for X strategies. Consid-
ering these works, the indication of guidelines seems to be the most
common method to indicate the road to follow in the design process.
Although these many publications, the changes in the market are
not yet always visible. However, it should be no more a personal
inclination by just a few scholars, but it is becoming a requirement.
The European Union has clearly stated the mission for the year 2050
with the European Green Deal (EC, 2021): being climate-neutral with
an economy with net-zero greenhouse gas emissions. One of its
building blocks is that the economy needs to shift from a linear to a
Circular Economy (CE) (EC, 2020). In 2022 for example the European
Commission reviewed and published in March the Working Plan
2022–2024 about Ecodesign and Energy Labelling (EC, 2022), think-
ing of including also some professional appliances. Moreover many
scholars focused on the definition of circular business models as the
review by Lüdeke‐Freun (2019).
This research is focuses on the sector of the big appliances
(dishwasher, washing machine, dryer, oven, hob, hood, fridge,
freezer) both for domestic and commercial use. In this research the
author will refer to them with the term appliance even if in the com-
mercial sector the word equipment is more used. If taking for exam-
ple the domestic segment which is the closest to everyone life and
experience, the market seems blocked considering the functionality
of these appliances: boxes of sixty cm to be filled perfectly in the
space of our kitchen or laundry rooms which use a large quantity of
resources as water, energy, detergents and at the end of the cycle
throw out them with a lower quality as grey water or the heat dissi-
pated. For an example see the image of a comparison of a washing
machine in year ’50s and in ‘2000s in Electrolux website (n.d. a). The
main changes can be seen considering the energy (and water and
noise) efficiency, thanks mainly to the energy label (EC, n.d.); the shift
from electric to electronic equipment; the materials of the boxes,
from metals to plastics. Considering the aesthetics, it is focused
Methodology
The traditional role of designers has changed over the years accord-
ing to Sanders and Stappers (2014), from exploring how to design
to what to design and to “work to help ensure that what is designed
makes sense in the future lives of people”(p.25). As today the role
should also be to ensure to not harm the natural environment. For
this reason, this research wants to understand how to design appli-
ances in the CE scenario with the following research questions: If the
task is to design an appliance, is there the need to re-design the cur-
rent one, design new ones, or invent something else?; How to decide
what to design in the context of appliances for a CE scenario?; Are
we considering all the aspects of the question? An inductive and
deductive research approach was used to find the answers. The
problem was tackled using a SD approach and the tools of the Holis-
tic Diagnosis (Battistoni et al., 2019). The first step of the research
was to consider the topic as a complex system where multiple
aspects need to be considered to add more content for the design
process. The personal research experience was helpful in creating
the background. A literature review was conducted to understand
recent contributions from the design for the CE to the design of
appliances and the EEE sector, to other aspects related. It was also
chosen to include more inclusive databases, such as Google scholar
and Research gate, to intercept contributions outside academia. This
review was integrated with research on design projects/products to
understand better the state-of-the-art.
Product:
• project (washing machine) BioLogic by Whirpool (Behance,
2012) by designer Patrizio Cionfoli, which uses plants to
filter the water;
• project (dishwasher) kitchen sink dishwasher by Electrolux
(Fiore, 2018) a sink that can become a small dishwasher with
a lid;
• project (fridge) Oltu by Fabio Molinas (Molinas, n.d.; Fiore,
2018) that uses heat dissipated by the fridge to cool the
vegetable container;
• project (fridge) by Dominique Perrault for Fagor (Domus,
2001) which uses the heat produced by the fridge to create a
greenhouse for aromatic plants.
System Kitchen:
• project (kitchen) Flow 2 by studio Gorm (Studio Gorm, n.d.;
Fiore, 2018) which considers the entire kitchen and uses
some innovative solutions as the evaporative cooling fridge
box;
• project (kitchen) Green kitchen by Whirpool Design (2013)
that through the connections among the elements permits
saving up to 70% on energy bills;
• project (kitchen) Larder part of the microbial home system by
J.&W. Arndt for Philips where there is an evaporative cooler
and a vegetable storage on the dining table (Domus, 2011;
Fiore, 2018).
Product as a service:
• Wash Bar (Tripadvisor, n.d.), is a self-laundry bar where
people can wait during the washing cycles. In this case the
clients buy the service of washing clothes and not the wash-
ing machine.
In the creation, the first step was to put at the centre the
focus point (big appliances) and then adding around connections
with all the main phases of their life cycle (Design, production/man-
ufacturing, sell/distribution, use/consumption, post-use/end of life).
Another first connection was created with the activities strictly con-
nected to their use, and the context where they are used: domestic
or professional. A box below is dedicated to inserting the information
about the case studies Fig. 1.
Fig. 4
The logic used to insert
the elements and their
hierarchy. Image created
by the author with Miro.
References
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K. and M. Mäkelä (Eds.). ductive-environmental-eb- Electrolux (n.d. a). 100 publication/4d42d597-
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Bocken, N. M., De Pauw, ing/#702708 European Commission
Bansal, P., Vineyard, E., I., Bakker, C., & Van Der (2019). The new ecode-
& Abdelaziz, O. (2011). Grinten, B. (2016). Prod- Electrolux (n.d. b). 100 sign measures explained.
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https://doi.org/10.3390/ European Commission
su11164458 Chabaud-Rychter, D. Ellen MacArthur Foun- (2021). European Green
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Behance (2012). Patrizio of domestic practices in economy systems eu/info/strategy/priori-
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the inside. Milano: CEA. sign/about_it
Abstract Keywords
Contemporary clothing manufacturing, purchasing and con- Fast fashion
sumption models have made the fashion industry the sec- Digital fashion
ond most polluting industrial sector. This contribution aims Sustainable transition
at analysing promising technologies, methodologies and Design driven innovation
practices that are tackling environmental sustainability issues Enabling technologies
related to the fast-fashion industry. The contribution analyses
how, leveraging on technology innovation, the combination
of tangible processes, such as the selection of production
means and materials, and intangible practices, such as digital
fashion, designers can contribute to the sustainable transi-
tion of the fast-fashion sector mediating between customer
expectations, production economy constrains and environ-
mental sustainability.
Copyright © 2023
diid disegno industriale
industrial design
162 Ludovica Rosato, Alberto Calleo CC BY-NC-SA
Fast Fashion Environmental Impacts
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0023 tures. Umberto Allemandi. 2022.2027122
Material Resources as a
Contextual Complex System
Michele De Chirico
Università Iuav di Venezia
mdechirico@iuav.it
ORCID 0000-0001-8942-4886
Abstract Keywords
To respond to the ongoing cultural, environmental and Material driven design
economic changes, the contribution investigates how sus- Context
tainable development always refers to the context. It demon- Local resources
strates how the multidimensional interpretation of resources Sustainability
might lead to sustainable design actions. Know-how
The article presents a research project aimed at
an original mapping of the presence and use of material
resources in local supply chains, in order to rethink their
sustainable use through design interventions. According
to the definition of “contextual attributes” as a filter of
knowledge related to the technical, expressive and cultural
aspects that a material brings with it as a resource of a spe-
cific context, the research objective is to develop a tool for
designers that can help to outline criteria for the knowledge,
valorisation and sustainable use of materials by recognising
their attributes.
Copyright © 2023
diid disegno industriale
industrial design
170 Michele De Chirico CC BY-NC-SA
Design, Materials, Sustainability
In a second stage, all the data was collected in cards – which support
the cataloguing of the collected samples – as well as in a dataset
useful for the realisation of a visual digital localisation that intercepts
information on the provenance and origin of the materials (Fig. 3).
Fig. 3
Michele De Chirico and
Riccardo Berrone. Univer-
sità Iuav di Venezia, Work-
shop, 2022. Research data
are documented in cards
for each material sample.
Students: Francesca
Affatati, Emilio Dalpane,
Loredana Tomat.
Tool Prototype
Fig. 5
Michele De Chirico.
Università Iuav di Venezia,
2021-2022. Prototype of a
visual cataloguing system
through expressive-sen-
sorial qualification:
materials as enablers of
experiences mediated by
senses and as vehicle of
cultural meanings. Data
visualisation support:
Jacopo Poletto.
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Verlag. Fagnoni, R. (2018). Da ex
Bak-Andersen, M. (2018). a next. MD Journal, 3(5), Pellizzari, A., & Genovesi,
When matter leads to form: Bruno, G. (2015). Atlante 16-27. E. (2021). Neomateriali 2.0
material driven design for delle emozioni. Johan & nell’economia circolare.
sustainability. Temes De Levi. Karana, E. (2010). Mean- Edizioni Ambiente.
Disseny: Nueva Etapa, 34, ings of materials. Lambert
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DIID disegno industriale Lefteri, C. (2014). Materials sostenibile. MD Journal,
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one. Modalità e strumenti Woodward, S. (2019). Mate-
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& Rechberger, H. (2002). R. Riccini (Ed.), Frid: Forum you want, Brick? In T.A. and Thinking with Things.
Thermal waste treatment: nazionale dei dottorati Brunner (Ed.), Aesthetics SAGE Publications.
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sustainable waste manage- 50-56). Il Poligrafo. Experiments in Product Zucchi, C., & Collina, L.
ment. Vienna University of Design (pp. 7-9). Triest (Eds.). (2016). Sempering.
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Design. The Future Material materialisti! Einaudi.
Design Cultures. Umberto
Allemandi.
Diffuse Micro-Factory:
Circular Distributed
Production System for
Microbial Nanocellulose
Lorena Trebbi
Sapienza University of Rome
Lorena.trebbi@uniroma1.it
ORCID 0000-0003-0210-1115
Abstract Keywords
The global climate crisis and its social ramifications are Biofabrication
pushing us to rethink the current industrial system grounded Circularity
on the paradigm take-make-discard. Designers started look- Systemic change
ing at nature not only as a model but as a collaborator in the Collaboration
design process, envisioning possible circular alternatives for Living materials
our production-consumption systems. The research illus-
trates a diffuse micro-factory operating model for microbial
nanocellulose fabrication and retail, grounded on bottom-up
and co-design approaches. The aim is to bypass the long
lead times which usually characterise the industrial devel-
opment of new materials, making biomaterials available
through everyday products favouring a familiarisation and
demystification process. In order to bring structural changes
rather than symptomatic solutions, we need indeed to match
the techno-scientific biofabrication revolution to a cultural
revolution, integrating the scopes of design and science.
Copyright © 2023
diid disegno industriale
industrial design
180 Lorena Trebbi CC BY-NC-SA
From Progress to Evolution
Consumptive Systems
We Are Nature
Fig. 1
Evolving Matter, Fer-
mentation experiments,
credits L. Trebbi 2021.
Making Is Thinking
Fig. 5
Fig. 4
Evolving Matter, Fermen-
tation experiments-coffee
grounds, credits L. Trebbi
2021.
Fig. 5
Evolving Matter, Applica-
tion scenario-wine bottle
multi-sensory packaging
from production waste,
credits L. Trebbi 2021.
Fig. 6
Evolving Matter, Mapping
nutrient/waste flows,
credits L. Trebbi 2021.
Fig. 6
A Cultural Revolution
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Abstract Keywords
The essay addresses the reasons why fashion design is man- Seaweeds
ifesting an increasing interest in the marine environment as a Biomaterials
context where to identify new sustainable materials for fash- New materialism
ion, focusing on the particular case of seaweeds. Through Posthuman fashion
the analysis of some significant international case studies, Making kin
the recent applications of a variety of biomaterials derived
from algae are observed. This phenomenon is interpreted
not only as a response to the emergencies of innovation
and sustainability in fashion design, but also confirms the
framework of a new materialism according to a posthuman
perspective. Water shifts from being perceived as a natural
element exploited and polluted by fashion into a place of
making kin between human and non-human through the use
of seaweeds. This is possible thanks to the collaboration of
design, chemistry, biology and technology, that are orches-
trated to redefine the expressive codes of contemporary
fashion within a multispecies landscape.
Copyright © 2023
diid disegno industriale
industrial design
190 Paolo Franzo, Clizia Moradei CC BY-NC-SA
Fashion Origins in Water1 1
The contribution is part
of the work conducted
According to a 2017 report by the Ellen MacArthur Foundation, fashion at Università Iuav di
textile industry uses approximately 93 billion cubic meters of water Venezia by the Fashion
each year, equal to approximately 4% of the global freshwater with- Futuring research group,
coordinated by professor
drawal (Ellen MacArthur Foundation, 2017, p. 38). This data highlights Alessandra Vaccari.
how fashion generates an impact on the environment, which can be
limited through the transition from linear models of production and 2
Further information on:
consumption to circular and more sustainable models. An example of https://siwi.org/sustain-
these attempts is the Sustainable Textile Water Initiative (STWI), a mul- able-textile-water-initia-
tistakeholder platform for Swedish fashion brands focused on resource tive/.
efficiency.2 3
Water has been a resource for textile manufacturing for fash- An example is Follina, a
ion since its origins. First, artisan workshops3 then, in the nineteenth town in the province of
Treviso (Italy), where in
century, modern industrial production systems were in fact established 1795 was established
in places rich in running water, necessary in the various stages of Lanificio Paoletti, a
processing4 and to obtain the energy needed for machinery opera- leading textile industry:
the toponym derives from
tions (A’Hearn, 1998; Fenoaltea, 2011; Basile & Ciccarelli, 2018). Since the fulling of the wool that
the second half of the twentieth century, the relationship between spread there in the twelfth
the textile industry and water has been marked by a growing aware- century thanks to the
abundance of waterways.
ness of the no longer sustainable impact on this resource. Concerns
are due to its consistent need both for irrigation in the cultivation of 4
fibres, and for its conversion into fabrics, as well as for the spillage of The use of water in textile
production takes place
chemical substances used during the manufacturing processes and from the desizing and
released into the aquifers (Porter et al., 1972; Ricchetti, 2017). If on the scouring phases, to dye-
one hand the textile industry is now looking for solutions to reduce its ing and bleaching, unto
the washing to remove
water footprint (Hoekstra, 2008), favouring organic crops and circular chemicals, mercerization,
production systems of traditional fibres (Aivazidou & Tsolakis, 2019), on printing or other finishings
the other hand it is showing a growing interest in experimenting with (Wang et al., 2013).
the production and use of new yarns and materials. As Badalucco and 5
Cristofoli Ghirardello (2020, p. 30) underline, in fact, the growing sen- Stanford reports that the
sitivity towards the theme of fashion’s imprint on the environment has first patent for the use of
algae in the production
resulted in a renewed interest in the exploration of innovative fibres. of fabrics was filed in
This contribution investigates how in recent years water is not only 1855 by Charles Maybury
considered a resource to be protected but is increasingly observed by Archer (Stanford & Scott,
1862, p. 188).
fashion design as a natural environment capable of supplying bioma-
terials (Biofabricate & Fashion for Good, 2020); whereby seaweeds in
particular have been and are being transformed into yarns and fabrics
(Franzo & Moradei, 2022).
“It is indeed remarkable that a raw material, presented to us
in such vast quantities, should, up to the present date, have been
allowed to remain without use or application, while the ‘utilisation of
waste products’ forms so prominent a feature”: this is Wentworth L.
Scott’s answer to the studies conducted by Edward C. C. Stanford on
the properties and potential of seaweeds in manufacturing, textiles
included. It is 1862 (Stanford & Scott, 1862, p. 198) and the author’s
statement demonstrates how the interest in seaweeds did not originate
at the beginning of the twenty-first century,5 but in the Victorian age.
As items for collectors’ classification purposes, seaweeds became a
symbol of the intellectual and physical reconjunction through and with
natural history. Commenting on the words of Margaret Gatty, author
of British Sea-Weeds (1863), ecocritical researcher Stephen E. Hunt
notes that this fusion of sea and nature creates a simultaneous sense
of familiarity and estrangement amidst other creatures (Hunt, 2005,
pp. 20-21). Hunt’s reflection helps to understand the reasons for the
current spread of seaweed-based materials in fashion and other design
Fig. 2
Algaeing, natural pigment
Algadye 3.0
Fig. 3
Tabinotabi, dress in
seaweed fibre. Photo by
Camilla Glorioso
Vibrant Textiles
Fig. 5
Biogarmentry, living
clothes
Fig. 6
Daniel Elkayam x Nat-2,
algae sneakers
Clizia Moradei
Wearing Seaweeds PhD student in sustainable
fashion at Università Iuav
The cited case studies illustrate fashion experimentations applying di Venezia. Her research
themes include sustainable
seaweeds that are nurturing research practices intertwining design fashion practices with a
and science. Unlike traditional vegetal fibres, such as cotton and linen, focus on biomaterials at the
seaweeds are characterised not only for evoking an exotic and yet intersection with botany
and biology, the relation-
unfamiliar imaginary, but also a low-impact production system: they ship between design,
are abundant in nature; they do not require irrigation; only their regen- craftivism and industrial
erative part is being used; they do not consume arable land neither production.
require pesticides or fertilisers; they biodegrade quickly; they are
7
naturally fire resistant reducing the need to add toxic flame retardants These reasons are the
to clothing; they are processed in plants already oriented towards basis of the initial success
energy optimization (Bak et al., 2019). However, the possible criticali- of this product for textile
application in the medical
ties of seaweed application should not be overlooked. For example the field (Janarthanan & Sen-
emissions and costs related to transport, since most of the produc- thil Kumar, 2017).
tion is located in Iceland. As well as the loss of centrality of territories
historically used for the cultivation of traditional fibres. Nonetheless
the risks of a colonisation of new marine areas for the development of
intensive cultivation of seaweeds with possible future imbalances for
the ecosystem. This essay does not consider algae-based materials
exclusively as environmental alternatives for sustainable practices, but
rather addresses these plants as a means for establishing possible
connections between human and non-human. They are “vibrant”, alive
materials that evolve over time and which require care. They redefine
the concepts and temporalities of fabric and fashion. This is encour-
aged by the intrinsic properties of the fibre that generates an effect
of physical well-being, keeping its characteristics unaltered along the
transformation process. Even after several washing cycles, the sea-
weed fibre is able to activate cell regeneration and reduce skin inflam-
mation thanks to the active ingredients of the sea like amino acids,
iodine and mineral salts7.
By applying a plant metaphor to fashion (Moradei, 2022 in
press), seaweeds transformed into fabric and placed next to the human
body seem to reconfigure a new natural environment. Thus, they
symbolically resume life in a multispecies landscape, representing a
possibility of progressive change in the relationship between humans
and the planet.
The authors shared the formulation of the text. The paragraphs Fashion
Origins in Water and Wearing Seaweeds were written by Paolo Franzo,
Vibrant Textiles and From Seaweeds to Biomaterials by Clizia Moradei.
A’Hearn, B. (1998). Institu- Bittau, L. (17 February Hoekstra, A. Y. (2008). Schiros, T. N., Mosher, C.
tions, externalities, and eco- 2021). Lidl Italia lancia una Water neutral: Reducing Z., Zhu, Y., Bina, T., Gomez,
nomic growth in southern capsule di underwear sos- and offsetting the impacts V., Lee, C. L., Lu, H. H., &
Italy: Evidence from the tenibile [Lidl Italy releases of water footprints. Delft: Obermeyer, A. C. (2021).
cotton textile industry, a sustainable underwear UNESCO-IHE Institute for Bioengineering textiles
1861-1914. Economic capsule]. MF Fashion. Water Education. across scales for a sus-
History Review, 51(4), 734- https://www.mffashion. tainable circular economy.
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stable/2599570 lidl-italia-lancia-una-cap- bold, joyous’: The love of https://doi.org/10.1016/j.
sule-di-underwear-sosteni- seaweed in Margaret Gatty chempr.2021.10.012.
Aivazidou, E., & Tsolakis, bile-202102171600267365 and other mid-Victorian
N. (2019). Water footprint writers. Environment and Smelik, A. (2018). New
management in the fashion Braidotti, R. (2013). The History, 11(1), 5-34. materialism: A theoretical
supply chain: A review posthuman. Cambridge: framework for fashion in
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vations-Report.pdf
diid DSI No.1 — 2023
197 From Sea to Fashion. Seaweeds as Material for a Sustainable Transition Doi: 10.30682/diiddsi23t1l
Track 1
Carmen Rotondi
Sapienza University of Rome
carmen.rotondi@uniroma1.it
ORCID 0000-0003-2441-1851
Abstract Keywords
Sound is an inescapable part of perceptual experience and, Material driven design
interacting with other senses contributes to the synesthetic Material design experience
experience. The article investigates the possibilities that Sound experience
Design research can offer from the consistent use of new Product sound design
materials in terms of sensory enhancement and the con- Material tinkering
struction of a memory identity. The sensoaesthetic qualities
of these open up new worlds of senses. New biomaterials,
in addition to guiding the development of a new sensitivity
and towards the acceptance of the material’s sincere iden-
tity, can help to communicate a new ethical consciousness,
transforming sustainability into responsibility, i.e. into a
dimension involving not only the objective aspects of matter
but also the subjective ones based on pleasantness. The ulti-
mate goal is the construction of a sensory polyphony. A new
field of exploration that is recounted here through a design
experience developed at Saperi&Co. for the realisation of
drumsticks made from discarded peanut shells.
Copyright © 2023
diid disegno industriale
industrial design
198 Giovanni Inglese, Sabrina Lucibello, Carmen Rotondi CC BY-NC-SA
Sustainability and Design
Materials in Design
Design in Materials
Methodology
The learning process of material qualities continued even after the Fig. 1
samples were made to evaluate possible treatments (colouring, tex- G. Inglese, Peanut Butteria
Stick, Colour variation
turing) and the material’s resistance (to fire, water, pressure, impact). of samples, credits G.
These analyses again triggered the iterative process that returned Inglese 2022.
Ashby, M. F., & Johnson, Hug, D. (2008). Genie in a Lucibello, S. & La Rocca, Pellizzari, A. & Genovesi,
K. (2013). Materials and bottle: Object-sound recon- F. (2015). Innovazione e E. (2017). Neomateriali
design: the art and science figurations for interactive utopia nel Design italiano. nell’economia circolare.
of material selection in commodities. Proceedings Rdesignpress. Edizioni Ambiente.
product design. Butter- of Audiomostly, 56-63.
worth-Heinemann. Lucibello, S. (2005). Pinch, T. (2019). From tech-
Jang, E. S. (2022). Peanut Materiali @ design. Dedalo nology Studies to sound
Bharthare, P., Shrivastava, shells as an environmen- Librerie Studies: how materiality
P., Singh, P., & Ttiwari, A. tally beneficial sound-ab- matters. Epistemology &
(2014). Peanut shell as sorbing material. Journal of Maldonado, T. (1970). La Philosophy of Science,
renewable energy source the Korean Wood Science speranza progettuale: ambi- 56(3), 123-137.
and their utility in produc- and Technology, 50(3), ente e società. Einaudi.
tion of ethanol. Int. J. Adv. 179-185. Pinch, T., & Trocco, F.
Res, 2, 1-12. Manzini, E. (1986). La mate- (2004). Analog days: The
Jègou, E. & Manzini, E. ria dell’invenzione. Materiali invention and impact of the
Bobet, O., Nassio, S., Sey- (2003). Quotidiano sosteni- e progetto. Arcadia. Moog synthesizer. Harvard
nou, M., Remy, B., Zerbo, bile. Scenari di vita urbana. University Press.
L., Sanou, I., Sawadogo, Edizioni Ambiente. McDonough, W. & Braun-
M., Millogo, Y. and Gilles, gart, M. (2002). Cradle to Quaranta, N., Caligaris, M.,
E. (2020) Characteriza- Karana, E., Barati, B., Rog- Cradle. Remaking the way Pelozo, G., Cesari, A., &
tion of peanut shells for noli, V., & Zeeuw Van Der we make things. North Cristobal, A. A. (2018). Use
their valorization in earth Laan, A. (2015). Material Point Press. of wastes from the peanut
brick. Journal of Minerals driven design (MDD): A industry in the manufacture
and Materials Characteriza- method to design for mate- Miodownik, M. A. (2007). of building materials. Sus-
tion and Engineering, 8(4), rial experiences. Toward designing new tainability and the City, 179.
301-315. sensoaesthetic materials.
Karana, E., Pedgley, O. & Pure and Applied Chemis- Rognoli, V., Garcia, C. A., &
Ceppi, G. (2016). Nutrirsi Rognoli, V. (2014). Materials try, 79(10), 1635-1641. Parisi, S. (2016). The emo-
per immagini. List Lab. Experience – Fundamentals tional value of Do-It-Yourself
of Materials and Design. Özcan, E., and van Egmond, materials. In Proceedings
Del Curto, B., Fiorani, E., Butterworth-Heinemann. R. (2008) Product Sound of the 10th International
Passaro, C. (2010). La pelle Design: An Inter-Discipli- Conference on Design and
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italiano oltre le crisi. Autar- properties of materials with (eds.), Undisciplined! - DRS
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A., Sádaba, J., Lloyd, P.
(eds.), DRS2022: Bilbao, 25
June – 3 July, Bilbao, Spain
Unpacking Ceramic
History in Asia and Europe:
Contribution to New
Reusable Packaging Design
Abstract Keywords
Written within the scope of a PhD research project that is Reusable packaging
being developed at the University of Aveiro (Portugal), this Design
article is based on research for design, through design. The Ceramic history
goal is to develop a proposal for a non-disposable modular Project
packaging system for ceramic products, which can organize Sustainability
interior spaces, thus reducing waste. Its development relies
on the partnerships of two companies in the distinctive
areas of ceramics and textiles, namely: Grestel-Produtos
Cerâmicos S.A. and Tintex Textiles S.A.
A historical study of ceramic ware packaging was
developed through a documental analysis of relevant
moments of long-distance transport history, before dis-
posable consumption habits. By gathering and analysing
information that provides significant contributions based on
historical facts, this study targeting a contemporary solution
for a reusable packaging project.
A proposal for a modular packaging system
has already been designed and validated by the partner
companies.
Copyright © 2023
diid disegno industriale
industrial design
208 Raquel Gomes, Cláudia Albino CC BY-NC-SA
Introduction
Unpacking Ceramic History in Asia and Europe: diid DSI No.1 — 2023
209 Contribution to New Reusable Packaging Design Doi: 10.30682/diiddsi23t1j
great distances: the first direct sea trade between Southeast Asian
countries and China; the intense commercial (and cultural) exchange
between Asia and Europe; the European decline of Asian ceram-
ics import; the fleeing journey that preserved the Forbidden City’s
ancient treasures.
The research project undergoes by designing a modular and
durable packaging system for ceramic ware. The materials selection
considers local resources, lightweight recyclable materials, and the
exploitation of waste and byproducts in a new textile material.
After prototyping, the research partners validated the project.
“The greater part of the cargo consists of pottery, the small pieces
packed in the larger, till there is not a crevice left” (apud Hirth &
Rockhill, 1911, p. 31). Also, Worrall (2009) shows that the tall stone-
ware jars served as containers and could hold more than one hun-
dred bowls which, presumably, would be padded with rice straw.
However, with the arrival of the first Europeans at the ports of Asia,
cultural exchange and trade were intensified as never before (Ketel,
2021). As Liu (2016) mentions, porcelain was the main cargo, pro-
moting a system of transcontinental and transoceanic trade, and
giving rise to the so-called global trade.
On the other hand, some authors argue that the large quan-
tities of porcelain were mainly due to the need to create ballast to
maintain the stability of vessels. They were not considered a main
commodity until about 1600, but as an added business opportunity,
since the big profits were obtained from spices, silk, cotton, and tea
trade (de Hullu, 1915; Giehler, 2020; Witkowski, 2016).
In the late 1500s and early 1600s, porcelain was transported
in wooden cases, filled with rice and water and placed in a damp
place to form a solid mass that would adhere to the ceramic items,
creating a compact and unbreakable block (Mann, 2011).
Like the jars used in previous centuries, the martabans – tall
stoneware pots with an ovoid shape, coated with thick glaze (Mateus
et al., 2017), used to transport foodstuffs and small items of porcelain
– were wrapped in coir or sisal netting, cushioning, and turning them
Unpacking Ceramic History in Asia and Europe: diid DSI No.1 — 2023
211 Contribution to New Reusable Packaging Design Doi: 10.30682/diiddsi23t1j
easier to transport with bamboo canes (Loureiro, 2010). As men- Fig. 2
tioned by Loureiro (2010), teapots, vases, or censers of greater value, Raquel Gomes. The
arriving of Portuguese
could be stored in smaller boxes, adopting partially or completely the to Nagasaki with boxes
shape of the piece they were storing. of porcelain. China ink
on paper, after Namban
screen from MNAA.
For the same author, presentation was also very important since it
would contribute to the valorisation of the cargoes. Also, both China
and Japan had a great tradition in the art of packaging, confirming
its relevance whenever there was a need to export goods of greater
material or symbolic value (Loureiro, 2010).
From the first quarter of the 18th century forward, with the growing
demand for tea in Europe, the Chinese porcelain market began to
adapt to this new taste: cups and saucers became dominant in the
cargoes (Giehler, 2020). It is shown in gouache illustrations from that
period that, at least in the first quarter of the 19th century, porcelains
were padded with tea leaves.
Fig. 3
Raquel Gomes. Packing
the Porcelain with tea
leaves in wooden cases.
China ink on paper, after
Packing the Porcelain in
crates, Peabody Essex
Museum. (Kay, 2011).
The packaging process for each artefact was divided into four steps:
1) layers of wet paper were placed around the object until it reached
half its thickness, 2) hemp ropes were tied tightly, 3) layers of cotton
were wrapped, 4) the object was placed inside each wooden crate
filled with rice straw and cotton (Arranz, 2018).
Regarding porcelain plates, as described by Wei (2020), the
edges were wrapped in cotton, then piled up and tied with rope.
Finally, each pile was wrapped in paper and separated from one
another with cotton or straw.
In 1947, when the collection was finally (partially) assembled,
no objects were damaged (Wang, 1985).
The history of packaging reveals crucial knowledge for
design to respond to current challenges, as Twede (2016) states,
“this is a story of innovation and adaptation that offers, in itself, a
visible path to its future” (p. 127). The evolution towards disposability
and consequent waste also brought awareness of the need for a par-
adigm shift, both in terms of sustainable production and consump-
Unpacking Ceramic History in Asia and Europe: diid DSI No.1 — 2023
213 Contribution to New Reusable Packaging Design Doi: 10.30682/diiddsi23t1j
tion habits, offering a field of reflection and research where design can
and should operate. As Schumpeter (1954; 2012) sustained, innovation
means and implies that new products, ways of production, resources,
markets, and business models are combined, from existing resources,
in a new way.
spaces.
This type of packaging can be shipped and delivered without need-
ing a secondary packaging.
Once at home, packaging can be opened and “dressed” in
the textile product. The packaging/module is ready to become a
cabinet, a storage unit, a hanging shelf, or any other configuration
adaptable to the taste or need of the final consumer.
Unpacking Ceramic History in Asia and Europe: diid DSI No.1 — 2023
215 Contribution to New Reusable Packaging Design Doi: 10.30682/diiddsi23t1j
Packages were produced in wood or other vegetable fibres, in bar- Raquel Gomes
rel or case forms, sometimes adopting partial or total shape of the She is a visual artist with
a degree in Sculpture
object, showing manual cooperage and carpentry techniques. The from Faculty of Fine Arts,
large ceramic pots continued, throughout centuries, to be used as University of Porto. She is
containers for smaller porcelain items. currently a PhD student
in Design at University of
In the 18th century, with the growing demand for tea in Aveiro and a researcher
Europe, this native Asian plant of great local production, consump- at Research Institute for
tion, and strong cultural tradition, was also used to pad porcelain in Design, Media and Culture
(ID+). She has developed
large rectangular wooden cases. national and international
In the first half of the 20th century, other natural materials projects namely in sculp-
were introduced, such as paper, hemp, and cotton fabric: the applied ture, prop and set design.
materials were organic and from local sources, presenting great dura- Cláudia Albino
bility, and thus enhancing reusable packaging characteristics and the She is Assistant Professor
ability to be reintegrated into a system of natural renewal at the end of at the Department of Com-
munication and Art of the
its life cycle. University of Aveiro and she
Regarding ‘Grestel packaging’, an engineered type of local is the current director of
wood (poplar plywood), similar to the millenary wooden packages, the UA Master’s Degree in
Design; she is a researcher
was chosen. Also, waste and by-products resulting from Grestel at the Research Centre ID
ceramic production were incorporated in a new textile product. +, FCT, being Design and
Hence, packaging materials that prevail over centuries – wood and Territory her main research
area. She is also one of the
ceramics – are also present as a contemporary solution of this ongo- coordinators of the UA-Ria
ing research. de Aveiro Group.
This study allowed us to highlight the effectiveness of
non-disposable packaging for ceramic ware which, due to its fragile
and heavy nature, is a challenging content.
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Porceleinhandel Der economy (Eds.). Shipwrecked. Tang
Oost-Indische Compagnie Treasures and Monsoon
en Cornelis Prink als haar Eurostat (2022). Pack- Winds (pp. 18-27). Arthur
teekenaar. Oud Holland – aging Waste Statistics. M. Sackler Gallery /
Journal for Art of the Low Eurostat website. https:// Smithsonian Institution /
Countries [The Porcelain ec.europa.eu/eurostat/sta- National Heritage Board
Trade Of The East India tistics-explained/SEPDF/ of Singapore / Singapore
Company and Cornelis cache/10547.pdf Tourism Board.
Prink as its Draftsman],
33(1), 50-62.
Unpacking Ceramic History in Asia and Europe: diid DSI No.1 — 2023
217 Contribution to New Reusable Packaging Design Doi: 10.30682/diiddsi23t1j
Track 2
Intersectional Design
for an Accessible
and Empowering World
Social positions and identities are multiple and seek to reveal the interconnected sys-
tems of subordination that together influence people’s life chances. Extending beyond
gender-specific and empowering categories of social identity (youth, old age, disabilities,
non-heteronormative sexuality, despised ethnicity, income, religion and more), intersec-
tionality focuses attention on a variety of multi-level interacting social locations, forces,
narratives, norms, factors and power structures that shape and influence human life.
Intersectionality is increasingly suggested an innovative design framework with
the potential to advance understanding of, and action, on inequalities, by highlight-
ing processes of stigmatization, but mainly to encourage a critical reflection to move
beyond singular categories, foregrounds issues of equity.
The track intends to collect design studies and practices which include the per-
spectives and worldviews of people who are typically marginalized or excluded, in which
social justice and equity can be understood as a way of transforming how resources and
relationships are produced and distributed to ensure a dignified and ecologically sus-
tainable life for all. It also aims to outline in which way the dimensions of time and space,
fluid, changeable and experienced through our interpretations, senses and feelings,
influence different kinds of knowledge, through a deconstruction of the conventional
social orders of meaning. Possible topics include concepts of accessibility, empower-
ment and people autonomy.
TRACK EDITORS
Margherita Ascari
Alma Mater Studiorum
— Università di Bologna
Simona Colitti
Alma Mater Studiorum
— Università di Bologna
220–393
220 312
Intersectional Design for an Accessible Towards Better Public Sector Innovation.
and Empowering World: Views from Co-designing Solutions to Improve
the 8th Forum of Design as a Process Inclusion and Integration
Valentina Gianfrate, Lígia Lopes, Ilaria Mariani, Francesca Rizzo, Grazia
Margherita Ascari, Simona Colitti Concilio
226 322
Viva! Colinas. Service Design for Tourism Creating Methodological
and Reconciliation in Communities Design Processes for Empowering
of Former Colombian Guerrilla Artisans of Cali, Colombia
Beatriz Bonilla Berrocal Edgar Andrés Martínez Muñoz,
Diana Marcela Giraldo Pinedo
238
The Digital Archive as an Inclusive 332
Tool for Knowledge Construction Empowering Through Design:
Through Design Practices Regional Development Strategy
Alessandra Bosco, Fiorella Bulegato, of Los Lagos as an Intersectional Case
Silvia Gasparotto Daniel Moreno, Katherine Mollenhauer,
Arturo Orellana
248
Intercultural Design Approach. Narrative 344
Design for a Multicultural Society Inclusive Merchandising.
Irene Caputo, Marco Bozzola, A Storyteller for an Accessible University
Claudia De Giorgi Monica Oddone, Marco Bozzola,
Claudia De Giorgi
258
From Wayfinding to Placefinding. 354
Orientation and Alterity in Urban Spaces Geopolitics of Fashion. Glocal Power
Daniela D’Avanzo, Salvatore Zingale Evidence and Design Activism for Leading
Disrupting Textile Debris in Chile
268 Bárbara Pino Ahumada
A Meta-Analysis for an Interactive,
Intersectional and Inclusive 366
Exhibition Based on the SDGs Intersectional Design in Practice: A Critical
Sergio Degiacomi, Francesca Zoccarato, Perspective on Sustainability for All
Simone De Pascalis, Pietro Crovari, Alessandro Pollini, Pilar Orero,
Fabio Catania Alessandro Caforio
278 374
From Empathy to Inclusive Design: Empower to Care or Care to Empower?
Multisensory Solutions for (Not Only) The Theory Behind the Practice
Socially Sustainable Projects That Transforms
Federica Delprino Marcia Santos da Silva, Gustavo Severo de
Borba
288
Etnography in Sever Do Vouga: 384
Reality<>Change First Step to Engage Perspectives of Sound: Promoting
a Creative and Rural Community Social Inclusion Under the Principle
Pedro Fragoso Lopes, Gonçalo Gomes of “Access for All” in Museums
Yi Zhang, Raffaella Trocchianesi
298
The Implementation of U.D. in a Metal
Processing Plant of the Metropolitan
Zone of Guadalajara (MZG)
Luis Erik Hernández Sánchez, Enrique
Herrera Lugo, Jaime Francisco Gómez
Gómez, Francisco Javier González Madariaga
Track 2 Editorial
Intersectional Design
for an Accessible and
Empowering World:
Views from the 8th Forum
of Design as a Process
Abstract Keywords
Intersectionality is increasingly suggested as an innovative Sustainability
framework with the potential to advance the understanding Ethics
and the action towards contrasting inequalities, by highlight- Transitions
ing processes of stigmatisation and by encouraging a critical Systemic Approach
reflection to move beyond singular categories. The contribu- Planet-Centricity
tion explore the relation between the intersectional approach
and design cultures and practices by presenting the main
outcomes of Track 2 “Intersectional Design for an Accessible
and Empowering World” in the frame of the 8th International
Forum of Design as a Process. The contributions collected
in this frame represent a wealth of practices, methods and
applications that show how the theoretical contribution
linked to the topic of intersectionality can be applied to the
co-creation of innovation in design-driven practices in diver-
sified geographies.
Copyright © 2023
diid disegno industriale
industrial design
220 Valentina Gianfrate, Lígia Lopes, Margherita Ascari, Simona Colitti CC BY-NC-SA
Introduction
Topics
Intersectional Design for an Accessible and Empowering World: diid DSI No.1 — 2023
221 Views from the 8th Forum of Design as a Process Doi: 10.30682/diiddsi23t2a
The first main topic is related to Empowerment as a key dimension
for Design. The contributions related to this topic present the role of
Design practices as an activator, or a tool for empowering citizens,
communities and local actors in diversified territories, in particular
vulnerable ones:
• the paper of Santos da Silva & Severo de Borba propose an
analysis of existing social innovation initiatives in São Paulo,
Brasil, in order to individuate strategic guidelines to promote
the innovation of vulnerable territories through the empow-
erment of women. In this case, the empowerment of small
communities is enhanced by a design-driven process.
• the article by Bárbara Pino Ahumada shows how design
activism could have a role for the empowerment of territo-
ries and its actors, taking into account the case of Chileans’
municipality of Alto Hospicio which is affected by environ-
mental problems due to effects of production chains of
textile products related to the Fashion Industry.
• finally, the work of Daniel Moreno, Katherine Mollenhauer
and Arturo Orellana shows how service design could serve
as a mean for empowering communities, by creating plat-
forms to give equal voice to all the inhabitants of a territory.
The process presented has involved more than 2000 inhab-
itants of Los Lagos, Chile through digital online workshops
and events for participatory territorial planning.
The second main topic is related to Sustainability for all. The papers
included in this topic consider a broad meaning of sustainability,
both addressing the environmental dimension and the social dimen-
sion and studying how intersectionality and inclusive design prac-
tices could act towards a more sustainable future:
• the paper by Daniela D’Avanzo and Salvatore Zingale address
the topic of social sustainability in relation to the identity of a
place by applying a methodology based on ethnography and
semiotics theory on a neighborhood placed in Roma, Italy.
• the article by Alessandro Pollini, Pilar Orero & Alessandro
Caforio presents the experience of the project GreenSCENT
in which an approach based on intersectionality, inclusive
and Universal Design is proposed to face challenges related
to climate change.
Intersectional Design for an Accessible and Empowering World: diid DSI No.1 — 2023
223 Views from the 8th Forum of Design as a Process Doi: 10.30682/diiddsi23t2a
related to the world of food, a particularly effective field for Valentina Gianfrate
the construction of an intercultural narrative. She is Associate Professor
in Design and Lecturer at
• the article by Ilaria Mariani, Francesca Rizzo, Grazia Con- the Second Cycle Degree
cilio offers an insight into a critical issue related to migrants’ Programme in Advanced
access to public services as a barrier to integration, starting Design of Services. The
proposed teaching activity
with the “easyRights” case study, a Horizon2020 IA project, is experimental, based
and its experimentation in four pilot projects, providing a on experiential learning
series of reflections on the transformative impact of this through work on concrete
and operational case stud-
practice. ies. The strong degree of
• Last of all, the article by Edgar Andrés Martínez Muñoz and interdisciplinarity proposed
Diana Marcela Giraldo Pinedo draws attention to the pos- is based on an integrated
approach, constantly
sibilities for innovation arising from knowledge exchange confronting reality and
practices between craft knowledge and design-led projects, local and global challenges.
starting from an academic exercise. Priority areas of research
are related to responsible
innovation and accessible
design. She is involved in
Discussion and conclusion the Task Force for Cultural
and Creative Industries of
Una Europa Alliance. She
The concept of intersectionality has provided the basis for a long is the author of articles of
and slow paradigm shift that is still unfolding in the social sciences, national and international
relevance on the themes
legal studies, and other fields of research and practice (Crenshaw, of service design, regen-
1989, von Hippel, 2009, Bucchetti, 2015, Costanza Chock, 2018). eration and technological
The link among intersectionality, accessibility and empowerment innovation and of texts on
design and mutations.
activates new dynamics able to overcome the segmental under-
standing of the phenomena connected to discrimination, social Lígia Lopes
exclusion, stigma, etc. She is a Portuguese Indus-
trial Designer graduate
This paradigm shift is starting to transform the design indus- and participatory design
try as well, promoting multifaceted interventions able to amplify col- activist with a Ph.D. in
lective efficacy, valuing of marginalised persons and their autonomy, Design from the Faculty
of Architecture of Lisbon.
community solidarity and tacit knowledge (Collins, 2010). Assistant Professor at the
The contributions collected during the Forum represent a Department of Design of
wealth of practices, methods and applications that show how the the Faculty of Fine Arts of
the University of Porto. She
theoretical contribution linked to the topic of intersectionality can be is also a researcher in the
applied to the co-creation of innovation in design-driven practices. HEAD (Health + Design
Among the various aspects that emerged, the collected contribu- Lab) group at the Research
Institute for Design, Media
tions highlight some transversal aspects that deserve in-depth study and Culture [ID +].
from the point of view of design cultures, both in theoretical terms
and in terms of the development of shared practices: Margherita Ascari
She is currently PhD Fellow
First of all, the diverse practices collected show how adopt- in Architecture and Design
ing intersectional approaches makes it possible to develop projects Cultures at the University of
suited to countering global challenges that transcend geopolitical Bologna and a member of
the Advanced Design Unit,
differences while having situated local impacts. Department of Architecture
This is the case, for instance, of actions to counter the since 2021. Her research
climate crisis, which produces different effects in relation to different interests include data-
driven practices and data
socio-identitary categories of the people affected by it (considering, visualization in relation to
for instance, of the different impact that effects related to the climate processes of co-produc-
crisis have in relation to gender or income). Adopting an intersec- tion of research (citizen
science) and co-design
tional approach makes it possible to consider the differences of of services within urban
the different communities and improve their empowerment in the ecosystems. Since 2021
construction of counteracting actions that are more inclusive in their she is associated to the
National Research Council
impacts, with a view to social as well as environmental transition. CNR – IRSA.
Secondly, the adoption of intersectional approaches in design prac-
tices supports the construction of projects towards marginalized and Simona Colitti
Ph.D. Fellow. She is inter-
not represented communities, while improving the collection of data ested in service design,
and information useful for the understanding of localised problems participatory and commu-
and needs among diverse communities, enabling the description of nity-led processes. She
is leading a data-driven
research project with a
focus on inclusivity.
224 Valentina Gianfrate, Lígia Lopes, Margherita Ascari, Simona Colitti
‘submerged’ phenomena that normally escape institutional frame- 1
works: it allows the construction of tailored tools useful for people https://www.unwomen.
org/sites/default/
autonomy, but also to dismantle systems of inequality. files/2022-02/Intersec-
Finally, the collection of contributions highlights how tionality-resource-guid
design-related cultures and practices manifest themselves in differ- e-and-toolkit-large-print
-en.pdf
entiated contexts, both in terms of scale (from the building scale to
the territorial scale) and in terms of existing and preferred relation-
ships, showing how design and the designers appears as mediators
between different knowledges, rather than as producers of the
same. The intersectional approach, and the theoretical contribu-
tion linked to intersectionality, helps to define design practices that
mediate between situated knowledges (Haraway, 1988), that are
radically linked to the bodies and experiences of the communities
that produce them.
“We must do this in order to deepen the strengths that exist
from the diferences that we all bring to the table: whether
it’s from our disciplines, from our resources, and from the
intersectionality of our identities. If we can begin to appreci-
ate our diference, we will see the disbursement of power in
places where we are creating and intervening.” (Amatullo et
al., 2021, p.57)
The interplay between the concepts of intersectionality,
empowerment, accessibility ensures the identification of hidden
structural barriers and supports an understanding of how individual
experiences differ1. The development of design solutions able to
capture needs and opportunities that intersect and interact, can offer
a real contribute to resolve root causes of inequality, injustice, and
insecurity, and at the same time, to improve impact, sustainability,
and relevance of responsible innovation initiatives across the globe.
References
Amatullo, M., Boyer, B., Collins, H. (2010). Tacit and Crenshaw, K.(1989). Demar- Schiebinger, L., Klinge,
May, J., & Shea, A. (Eds.). Explicit Knowledge. Univer- ginalizing the Intersection I., Paik, H. Y., Sánchez de
(2021). Design for social sity of Chicago Press. of Race and Sex: A Black Madariaga, I., Schraudner,
innovation: Case studies Feminist Critique of Anti- M., and Stefanick, M. (Eds.)
from around the world. Costanza-Shock C.(2020, discrimination Doctrine, (2011-2020). Gendered
Routledge. February 7), Design Prac- Feminist Theory and Anti- Innovations in Science,
tices: “Nothing about Us racist Politics. University of Health & Medicine, Engi-
Haraway, D. (1988). Situated without Us”, Design Justice. Chicago Legal Forum. 1989, neering, and Environment
knowledges: The science 8. Available at: https:// (genderedinnovations.
question in feminism and https://design-justice. chicagounbound.uchicago. stanford.edu)
the privilege of partial per- pubpub.org/pub/cfohnud7/ edu/uclf/vol1989/iss1/8
spective. Feminist Studies, release/2 von Hippel, E. (2009),
14(3), 575-599. Criado Perez, C. (2019). “Democratizing Innovation:
Costanza-Chock, S. Invisible women: expos- The Evolving Phenome-
Bucchetti, V. (2015), Design (2018). Design Justice: ing data bias in a world non of User Innovation”,
e dimensione di genere: Towards an Intersectional designed for men. Penguin International Journal of
un campo di ricerca e Feminist Framework Innovation Science, Vol. 1
riflessione tra culture for Design Theory and No. 1, pp. 29-40. https://doi.
del progetto e culture di Practice. Proceedings org/10.1260/17572220
genere. Franco Angeli. of the Design Research 9787951224
Society 2018, Available at
SSRN: https://ssrn.com/
abstract=3189696
Intersectional Design for an Accessible and Empowering World: diid DSI No.1 — 2023
225 Views from the 8th Forum of Design as a Process Doi: 10.30682/diiddsi23t2a
Track 2
Viva! Colinas.
Service Design for Tourism
and Reconciliation in
Communities of Former
Colombian Guerrilla
Abstract Keywords
As a result of the 2016 peace agreement in Colombia, Ex-combatants
ex-combatant communities in the ETCR Jaime Pardo Leal in Peace
the Vereda Colinas inside the Guaviare region, recognized Tourism
the potential of tourism activities to support economic Colombia
growth and ensure their subsistence in rural areas. This pro- Service Design
ject explores how design approaches, qualitative research,
and interviews with community members facilitated the
design of a community integration tool. Based on service
design and user-centered methodology, Viva! Colina’s toolkit
comprised five workshops to train ex-combatants in tourism
essentials. The application of the tool resulted in the creation
of two tourist routes, reflecting the community’s desire for
reconciliation and preserving historical memory while gener-
ating economic benefits.
Copyright © 2022
diid disegno industriale
industrial design
226 Beatriz Bonilla Berrocal CC BY-NC-SA
Introduction
The Colombian social conflict, lasting over five decades, has pro-
foundly impacted the country, leading to displacement, violence,
and significant challenges (Cartagena, 2016). The present phase
in Colombia’s history calls for dedicated efforts to end violence,
address drug trafficking, support war victims, reintegrate ex-combat-
ants, and successfully implement the 2016 peace agreement. This
crucial moment provides an opportunity to reshape Colombia’s path
and cultivate a future characterized by peace, stability, and inclusive
development.
The protracted conflict in Colombia subjected the population
to distressing experiences such as kidnappings, massacres, and
human rights violations (Bello Montes, 2008). These acts of violence
instilled fear in communities and deterred both domestic and inter-
national travelers from perceiving Colombia as a safe and appealing
destination. As a result, many previously thriving tourist attractions
in the country were abandoned, negatively impacting the tourism
sector’s economic contributions and impeding the development of
various regions (Mackey Montoya & Peña Pérez, 2016). However, the
end of hostilities, disarmament processes, and the creation of tran-
sition spaces for ex-combatants, particularly the ETCR Colinas and
Charras, have opened up new possibilities for tourism development
in Colombia. Guaviare, a department deeply impacted by the conflict
and known for its proximity to the Amazon rainforest, is an intrigu-
ing case study, becoming a focal point for rejuvenating tourism in a
peaceful environment, capitalizing on the absence of active armed
groups within its borders.
Amid various reintegration options for ex-combatants, tour-
ism remains an underexplored avenue. This research, conducted in
collaboration with ex-combatants from the ETCR Jaime Pardo Leal in
Colinas, aims to explore the untapped potential of tourism activities
shaped by their intimate knowledge of the region, close relationship
with nature, and active community involvement. The investigation
will comprehensively analyze the current state of the Jaime Pardo
Leal territory, including its community members, existing tourism
approaches, and the feasibility of developing an organic tourism
proposition in this distinct context. This investigation addresses
misinformation, resentment, and apprehension that impede visitation
to post-conflict areas. By engaging ex-combatants and leveraging
their experiences, this research introduces the “Tourism for Recon-
ciliation” concept, demonstrating how tourism can promote healing,
preserve history, and foster community connections.
Viva! Colinas. Service Design for Tourism and Reconciliation diid DSI No.1 — 2023
227 in Communities of Former Colombian Guerrilla. Doi: 10.30682/diiddsi23t2b
Electoral, 2017). Despite these obstacles, the ETCRs have been
instrumental in supporting the economic and social reintegration
of ex-combatants by providing training in diverse areas, financial
support, assistance in establishing productive projects, and essential
services like healthcare and education (CAPAZ. Instituto Colom-
bo-Alemán para la Paz & Heinrich Boll Stiftung, 2018). After nearly
eight years since the FARC disbanded, the Colombian peace process
has made significant progress, demobilizing over 50,000 ex-combat-
ants and fostering hopes for a better future. However, existing factors
pose potential threats to the long-term sustainability of the peace
plans, including security concerns (Torres Martínez & Ríos Monroy,
2021), ongoing stigmatization, and the need to maintain productive
projects, and housing initiatives, improve education (Martínez &
Lefebvre, 2019), and establish connections beyond the ETCR spaces.
Addressing these challenges is crucial for ensuring the stability and
progress of the peace process and allowing the ETCRs to continue
their positive impact and integration into local governance structures.
Located in the Guaviare department, the ETCR Jaime Pardo
Leal (ETCR-JPL) in Capricho, Colinas, has gained recognition for its
dedication to peacebuilding. It is the only ETCR ready to be handed
over to the residing ex-combatants, demonstrating its successful
transition (Martínez & Lefebvre, 2019). Situated in a remote area
approximately 49 km from San José del Guaviare, the ETCR-JPL
serves as a gateway to the Colombian Amazon. It accommodates
nearly 400 individuals Fig. 1, primarily former combatants, and pre-
sents essential services through water purification and diesel-pow-
ered plants (Vega Araujo, 2020). The ETCR-JPL community actively
engages in training and project development activities, particularly
in the rural sector, with support from the Colombian Government,
international cooperation, and the private sector. Additionally, the
community seeks to harness its unique territory, rich in natural
resources, to promote tourism and foster reconciliation by sharing
its perspective on war experiences and challenging negative stere-
otypes. Exploring tourism opportunities in the ETCR-JPL serves as a
critical asset to contribute to the community’s economic and social
stabilization of the community (Ministerio de Comercio, Industria y
Turismo, 2020) but also facilitates contact between visitors and the
actors of the former armed conflict, fostering peace and understand-
ing while preserving the true meaning of peacebuilding.
Methodology
Viva! Colinas. Service Design for Tourism and Reconciliation diid DSI No.1 — 2023
229 in Communities of Former Colombian Guerrilla. Doi: 10.30682/diiddsi23t2b
Fig. 2
Tobos Jiménez, Rodrigo
Andrés. (2021). Visitors
of the ETCR-JPL. [Photo].
Own archive.
Viva! Colinas. Service Design for Tourism and Reconciliation diid DSI No.1 — 2023
231 in Communities of Former Colombian Guerrilla. Doi: 10.30682/diiddsi23t2b
Result: Tourism for reconciliation in the ETCR-JPL
Viva! Colinas. Service Design for Tourism and Reconciliation diid DSI No.1 — 2023
233 in Communities of Former Colombian Guerrilla. Doi: 10.30682/diiddsi23t2b
Second Workshop: Territory and community
“Define your actions and roles” workshop, built upon the previous
workshop and established the final roles and responsibilities of the
actors involved. The goal was to collectively develop a pilot tourist
route based on the community’s active participation, knowledge, and
previous workshops process’.
Conclusions
Viva! Colinas. Service Design for Tourism and Reconciliation diid DSI No.1 — 2023
235 in Communities of Former Colombian Guerrilla. Doi: 10.30682/diiddsi23t2b
through design thinking and co-creation with affected populations, Beatriz Bonilla Berrocal
empowering communities and fostering collaboration for transform- Peruvian service designer
and researcher special-
ative change. The design process should prioritize actors and their ized in social innovation
context, facilitating an understanding of accurate data and identify- and food systems-related
ing specific needs. projects. As a designer,
she has worked and led
A prime example of the successful implementation of initiatives to bring positive
design strategies is the ETCR Jaime Pardo Leal (ETCR-JPL), being changes to communities
a unique testament to the transformative power of peacebuilding that contribute to having a
more equal and fair society.
and community engagement in a post-conflict setting, empowering
former combatants to rebuild their lives and contribute to society by
providing essential services, training programs, and support for pro-
ductive projects. The ETCR-JPL community has embraced tourism
as a catalyst for positive change by leveraging its unique territory,
sharing its experiences, and attracting visitors. Integrating design
strategies, particularly in community-based tourism, contributes
to economic and social growth opportunities, benefiting the local
community and the broader region (Ramírez Hernández, 2019).
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www.albasud.org/blog/
es/1368/memoria-y-rec-
onciliacion-iquest-es-el-tu-
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caz-para-la-paz
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237 in Communities of Former Colombian Guerrilla. Doi: 10.30682/diiddsi23t2b
Track 2
Silvia Gasparotto
Università degli Studi
della Repubblica di San Marino
silvia.gasparotto@unirsm.sm
ORCID 0000-0001-5348-4879
Abstract Keywords
The paper offers a multi-focused reflection on the relation- Digital archive
ship between the evolution of the archive and the issues of Knowledge accessibility
access and knowledge acquisition. The authors recognize Design for inclusion
the digital archive as a resource that, from accessibility to Interconnected systems
information, through the empowerment of individuals, makes Empowerment
people autonomous in their own construction of knowledge.
Briefly reconstructing the evolutionary events of the archive
– from a private repository of documents to a platform for
online content sharing – the research, through the presenta-
tion of some case studies, highlights the main factors that
have characterized the process of the progressive opening
of the archive towards inclusion: the opening process on
contents, collected and organized to reach extended audi-
ences by increasing social, political and cultural impact,
and the opening process on user experience on which the
design discipline works through interaction and experience
practices.
Copyright © 2022
diid disegno industriale
industrial design
238 Alessandra Bosco, Fiorella Bulegato, Silvia Gasparotto CC BY-NC-SA
The archival impulse
From its origins, split between the roles of institution of power and
custodian of memory, the archive boasts a thousand-year history
(Giannachi, 2016, ch. 1). Established for administrative and political
control, and non-research purposes, this ordered collection of doc-
uments is kept in a defined location to be reviewed and consulted
when required. It became of public access only after the French Rev-
olution, especially during the nineteenth century its spatio-temporal
uniqueness is questioned and to the archive is given a value outside
the current stage of verification of materials and beyond the place
designated for collection, highlighting its characteristics as an object
of historical and scientific investigation.
A further step toward the enhancement comes with the
Hague Convention of 1954 thanks to which they are recognized
and protected as an asset of cultural interest at the international
level, regardless of their origins and owners. Therefore, archives are
consolidated as global relational places for the construction and
reconstruction of historical events, starting from the analysis and the
interpretation of texts, images, correspondence, objects, artifacts,
photographs and much more, that is, a composite set of materials
that, since the 1930s, are defined as documents.
From being a container of documents preserving an identity
(national, local, individual) it is increasingly transformed into a tool to
be investigated in order to generate and circulate further knowledge
as well as a medium for realizing new visions and reconstructions of
the world (Baldacci, 2016), understandable only if it is studied from a
broad perspective across different fields (Manoff, 2004).
With such and many other theoretical and practical facets,
the archive in recent years, especially due to the development of dig-
ital technologies, has experienced a kind of globalization that made
both the boundaries of its structure and the roles and functions asso-
ciated with it more fluid (Clement, Hagenmaier & Knies, 2013), due
to the progressive overlap with those of library or museum accentu-
ating the aspects of content dissemination and production (Lupano,
2013; (Zuliani, 2014). For those involved in interpreting documents,
the development of digital technologies and the Internet has trans-
formed research methods and tools by involving the humanities and
promoting the specific field of study of digital history (Weller, 2013).
This epochal change has produced digitized and digital
archives and it has allowed many collections to be uploaded, shared
or enriched by other users of the internet (Schnapp, 2008). Each user
thus simultaneously assumes the role of producer, consumer, and
transmitter of one of the “fundamental devices for describing and
tracking everyday reality” (Giannachi, 2016, p. XVII), and archives pro-
gressively become the interfaces through which to interact with the
world on a social, political, economic, and cultural level. At the same
time, thanks to the ongoing digitization of documents and the appli-
cation of machine learning processes, the forms that the archive has
taken – from atlas to album-diary, from wunderkammer to filing cabi-
net, from inventory to catalog – have been augmented and expanded
through the construction of multidimensional relationships between
texts and images in platforms, also enhancing the experiences within
physical spaces.
Methodology
The processes of inclusion also concern its use and usability. Within
this field, the designer, together with a multidisciplinary team, can
make a significant contribution.
The issues faced by the historian – such as the study, pres-
ervation and historicization of “native” digital documents –, together
with the definition of web-based navigation platforms developed to
describe, connect and compare data – through Linked Open Data
(Listo, 2019), algorithms and artificial intelligence systems (Kaplan
& di Lenardo, 2020) –, involved the skills of the designer who, as a
hybrid figure among theoretical, practical, humanistic and techni-
cal-scientific knowledge, can contribute to make it accessible and
more usable.
Through the design of interfaces and experiences the team
can organize and visualize contents (Windhager et. al, 2018) in order
to facilitate the research, supports navigation paths defined by the
curator, and guides the narration maintaining a balance between syn-
optic vision and storytelling (Mauri & Ciuccarelli, 2014).
If the care and attention used in the design of navigation path
and the definition of orientation systems guide users within the com-
plexity of the collected content, the study of behavior patterns, user
research, human factors analysis, and the development of participa-
tory systems enable them to direct actions performed autonomously.
On the one hand, design can work on the inclusion of new
audiences defining the elements of interface exploration through
the design of easily navigable interfaces and informative narrative
systems – thanks to visual expedients, a clear structure of the infor-
mation architecture and tools that help to amplify the possibilities of
sharing –. Elements of interface exploration can be: interactive maps,
interactive timelines, galleries, thematic path, interactive data visuali-
zations, 3d visualization.
On the other hand, design can make the archive more inclu-
sive and engaging through the project of digital, physical or hybrid
experiences that can enhance the collection and encourage the
creation of networks and the bottom-up participation of users. Ele-
ments for constructing experiences can be: like, personal feedback,
private or public galleries, call to actions. The articulation of building
elements of interface and experience Tab. I are neither exclusive nor
unique, in fact, they are modifiable and implementable according to
the project and heritage characteristics.
Tab. I
ELEMENTS OF INTERFACE EXPLORATION ELEMENTS FOR
CONSTRUCTING EXPERIENCES Elements of interface
exploration and Elements
Interactive Maps Like for constructing expe-
riences, 2023. Credits:
Interactive Timelines Privet/Public Gallery Gasparotto, S., Bosco A.,
Bulegato F.
Galleries Call to Action
3d Reconstruction
Conclusion
Alessandra Bosco
Architect and PhD, is a
Researcher at the IUAV
University of Venice (Italy).
She is the author of numer-
ous contributions and
publications and carries
out research in the fields
of Design for the enhance-
ment of Cultural Heritage
and Exhibit Design with a
specific focus on collabora-
tive approaches.
Fiorella Bulegato
Content collection and digital nature of the archive are prerequisites, Architect, PhD, is a
Design Historian. She has
but not sufficient to define its inclusiveness. In this regard it should published Il design degli
be premised that a source is never “objective” but is the result of architetti in Italia 1920-
voluntary or involuntary processing by the epoch and society that 2000, with E. Dellapiana
(Milano: Electa, 2014); I
produced it. Furthermore, it is conditioned by the knowledge, skills musei d’impresa. Dalle arti
and values as well as the cultural and technical tools of the context industriali al design (Rome:
that designs and implements it. It follows that the archive can never Carocci, 2008); Michele De
Lucchi. From here to here
be completely inclusive since it cannot represent those who do not and beyond, with S. Polano
have the ability to use tools for the fruition and sharing of content. (London: Electa Architec-
Further critical to inclusion is the non-linear distribution ture-Phaidon 2005).
over time of the materials stored in many digital archives. In fact, a Silvia Gasparotto
large part is made up of digitized items that refer to documents from PhD, is a Researcher at the
the last few decades, and only a tiny amount relates to records from University of the Republic
of San Marino and Deputy
more than thirty years ago (Time Machine). Director of the Master
Regardless of the completeness and historical consistency Degree in Interaction &
of the preserved elements, for which the designer’s contribution may Experience Design. She
is the author of many
be only marginal, the inclusion-oriented design activity must devote publications and carries
itself to carefully representing the complexity of the archive while out research in the fields
providing insight, original points of view, and stimulating active user of Design for Cultural
Heritage, Interaction
through design proposals that can empower individuals by making Design, Design Theory and
them autonomous in their own knowledge construction, toward Collaborative Practices.
sharing a common good with an ever-extending community both
academic and public.
Authors’ Notes
Baldacci, C. (2016). Archivi Dombrowski, L., Harmon, Kaplan, F., & di Lenardo, Princeton University
Impossibili. Un’Ossessione E., & Fox, S. (2016, June). I. (2020, November). I Library, About the Digital
dell’Arte Contemporanea. Social Justice-Oriented Sistemi di Immagini nell’Ar- Archive of Latin American
Milano: Johan & Levi Interaction Design: Outlin- chivio Digitale di Vico and Caribbean Ephemera.
Editore. ing Key Design Strategies Magistretti. In Pavoni, R.& https://lae.princeton.edu/
and Commitments. In Pro- Riccini, R., (Eds.) Narrare about?locale=en
Bollini, L. (2021). MilanoAt- ceedings of the 2016 ACM con l’Archivio. Forum inter-
traverso. Telling the Story Conference on Designing nazionale, 19 novembre Schnapp, J. (2008, August).
of Social Inclusion of Milan Interactive Systems (pp. 2020 (pp. 656-671). https:// Animating the Archive.
Through Digitised Archives 656-671). https://doi. archivio.vicomagistretti.it/ First Monday, 13(8).
Linked to Historical Car- org/10.1145/2901790 dm_0/narrare_archivio_ https://firstmonday.org/
tography. In International .2901861 Kaplan-DiLenardo.pdf ojs/index.php/fm/article/
Conference on Compu- view/2218/2020
tational Science and Its Floridi, L. (2020). Pensare Listo, T. (2019). Ramifica-
Applications (pp. 475–488). l’Infosfera: La Filosofia zioni Digitali del Design Time Machine. Time
https://dblp.uni-trier.de/db/ come Design Concettuale. come Bene Culturale. MD Machine: Invigorating
conf/iccsa/iccsa2021-5. Milano: Raffaello Cortina Journal, 8, 28-39. European History With
html#Bollini21 Editore. The Big Data of the Past.
Lupano, M. (2013). https://www.timemachine.
Bosco, A., Bulegato, F., Gasparotto, S. (2019). L’archivio in Mostra: eu/about-us/
Gasparotto, S. (2023). Case Open Source, Collabora- Materialità Documentaria
study included within the tion, and Access: A Critical e Dispositivo Visionario. Weller, T. (ed.) (2013).
text. [Data set]. Zenodo. Analysis of “Openness” in In Archivi e Mostre. Atti del History in the Digital Age.
https://doi.org/10.5281/ the Design Field. Design Primo Convegno Internazi- Abingdon Oxon: Rout-
zenodo.8146210 Issues, 35(2), 17-27. onale Archivi e Mostre (pp. ledge.
https://doi.org/10.1162/ 206-233). La Biennale di
Clement, T., Hagen- desi_a_00532 Venezia. Windhager, F., Federico,
maier, W., & Knies, J. L. P., Schreder, G., Glinka,
(2013). Toward a Notion Giannachi, G. Manoff, M. (2004). Theo- K., Dörk, M., Miksch,
of the Archive of the (2016). Archive Everything: ries of the Archive from S., & Mayr, E. (2018).
Future: Impressions of Mapping the Everyday. Across the Disciplines. Visualization of cultural
Practice by Librarians, Cambridge: The MIT Press. Libraries and the Acad- heritage collection data:
Archivists, and Digital emy, 4(1), 9–25. https:// State of the art and future
Humanities Scholars. The Granieri, G. (2011). La Soci- doi.org/10.1353/ challenges. IEEE transac-
Library Quarterly, 83(2), età Digitale. Bari: Laterza pla.2004.0015 tions on visualization and
112–130. https://doi. & Figli. computer graphics, 25(6),
org/10.1086/669550 Mauri, M., & Ciuccarelli, P. 2311-2330.
Hussain, W. (2018). The (2014). Il Ruolo dell’Infor-
Common Good. In Stanford mation Visualization nella Zuliani, S. (2014). “Là Dove
Encyclopedia of Philoso- Progettazione di Inter- le Cose Cominciano”.
phy. https://plato.stanford. facce per Archivi Digitali Archivi e Musei del Tempo
edu/entries/common-good Eterogenei. In Ciotti, F. Presente. Ricerche di S/
(Ed.) Digital Humani- Confine, 3, 81-89.
ties: Progetti Italiani ed
Esperienze di Convergenza
Multidisciplinare (pp.
73-88). Sapienza Università
Editrice.
Claudia De Giorgi
Politecnico di Torino
claudia.degiorgi@polito.it
ORCID 0000-0002-9667-5330
Abstract Keywords
As part of an increasingly multicultural society issues con- Multicultural society
cerning integration and relationships between ethnic groups Intercultural design
and different communities are receiving a great deal of atten- Culture-driven design
tion in the social and scientific debate. Narrative products
The skills of design can be made available as a tool Cultural identity
to systematise this multiplicity, promoting an innovation
respectful of diversity, comparison, and interaction between
people and cultures.
This article concerns practical product design appli-
cations, that explore the relationship between multi-cultural
society and cultural accessibility. Moreover, this contribution
aims to reflect on which and how methodological strategies
could be implemented within a design process that focuses
on an intercultural approach.
A series of case studies of narrative artifacts capa-
ble of bringing different cultures together and making them
recognizable to different users will be analysed with the lens
proposed in the methodological overview.
Copyright © 2022
diid disegno industriale
industrial design
248 Irene Caputo, Marco Bozzola, Claudia De Giorgi CC BY-NC-SA
Introduction 1
According to the Atlas of
migration, a report edited
Stretching into the Mediterranean Sea, as a bridge between Europe by the European Union
and Africa, Italy has always been a land of migration, due to its offices, Italy in the last
peculiar geographical position, resulting one of the major countries decades experienced
strong immigration flows,
for individual registration of new asylum seekers in Europe and in the resulting in approximately
world (UNHCR, 2022). 5 million foreigners living
Then, as part of an increasingly multicultural society with in the country (Tarchi et
al., 2021).
a wide variety of lifestyles and cultural backgrounds – where the
intertwining of lives and stories shape the territory and its material 2
culture – issues concerning integration and relationships between Fig. 01 provides a graphic
summary of several poten-
ethnic groups and different communities are the subject of much tial design initiatives for
attention in social and scientific debate. Especially in a society with cultural accessibility that
a high level of immigration as in Italy1, cultural diversity leads to new involve various interven-
tion scales. Although it
perspectives and new directions in different cultural fields, such as is by no means a com-
education, political and research agendas, museums (Nemo, 2015), plete list, it illustrates
art and design discipline. the variety of tasks that
a designer might inves-
As a result, a proactive way of thinking is required to create tigate and include in its
communication channels able to give value to people’s experiences approach.
in relation to the territories they inhabit and their personal cultural
identity. Identities that reflect a multitude of collective experiences,
memories, and references that evolve constantly (UNESCO, 2009).
From a designing point of view, the rapidity and inexorability
of these social changes impose an adaptation of educational and
design practices, in order to effectively adapt accessibility policies
aimed at the inclusion (social, cultural and economic) of people with
a migrant background within territorial contexts often characterised
by cognitive, affective and relational dynamics extremely dissimilar
to personal cultural identities. In this context, the discipline of design
can find diverse fields of experimentation and challenge, aiming
to contribute through an aware and culturally evolved action able
to narrate diversities, preserve identities and transfer knowledge
through the objects that surround us “as a means to establish mean-
ingful and emotional interactions” (De Mendeiros, 2014, p. 16).
Indeed, intercultural factors become important issues for the
design field in the global and local economy (Lin et al., 2007), espe-
cially in the development of new products and services and in the
definition of widespread graphic interfaces.
The skills of design can be made available as a tool to sys-
tematise this multiplicity, promoting an innovation respectful of diver-
sity, comparison, and interaction between people and cultures Fig. 12.
Regarding the many levels of action at which design oper-
ates, it is possible to consider a wide variety of design contexts,
including products, services, and strategies - not always strictly
separated - for which design assumes the role of a multidimensional
operational tool (Dal Palù et al., 2018).
Many of the products we use in our daily lives allow us to
perform functions and satisfy needs in a various way related to
different places and cultures, but performing similar experiences.
Artefacts made from a local or global availability of materials and
manufacturing techniques that have specific variations in different
contexts, handed down over time and generations. Products, mate-
rials, and techniques, starting therefore from a common matrix, find
specific declinations and create different traditions and customs.
Fig. 2
Mapping of areas on cul-
tural diversity and design,
2006. Credits: Jan Carel
Diehl.
Fig. 3
Methodological approach.
Credits: authors.
Fig. 1
Fig. 2
Fig. 3
The first project is Mest, a Turkish coffee service that sees an explicit
conceptual material hybridisation between ceramic and copper,
belonging to two different material cultures of coffee preparation -
one more Middle Eastern/North African and one more European.
The ibrik, the chiselling of the cups (zarf), and all the acces-
sories associated with the service and the typical preparation of
Turkish coffee are usually produced in copper and brass, materials
that are widely used due to the great experience of Anatolian arti-
sans in the handcrafted production of tableware.
On the contrary, it is quite unusual in European countries to
see these materials used in coffee preparation, where instead ceram-
ics are widely used: a clear example is the coffee cup (demitasse),
produced in this material almost throughout Europe.
Also from a value perspective, the project focuses on the
common rituals associated with coffee consumption in Middle East-
ern/North African and European countries, traditionally connected
with meanings of sharing and hospitality (Oğut, 2009). Moreover,
the material culture associated with coffee and the variety of experi-
ences created around it establish strong and lasting bonds between
users, both on a rational and emotional level (Chapman, 2005), gen-
erating a sense of belonging and continuity between the individual
and the group, as well as between present and past (Ozge, 2012).
Fig. 5
Fig. 4
Collection and categori-
zation of the various case
studies analysed. Credits:
authors.
Fig. 5
Selected case studies:
Mest (Elsi Alovi, 2005),
ME-dinner set (Emma van
Eijkeren, Moak Studio,
2017), Grand Commis de
Cuisine (Daniela Ciampoli,
Marco Marseglia, 2018).
Credits: authors.
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From Wayfinding
to Placefinding
Orientation and Alterity
in Urban Spaces
Abstract Keywords
In the semiotic theory, the city is considered as a text, a Wayfinding
weaving made of practices, ideas, discourses. This leads to Urban space
questions about the dialectic between identity and alterity, Semiotic
which is often left aside by the design theories, that mainly Alterity
focus on identity. What we call ‘identity of a place’ is its Cultures
ability to synthetize the diversities that populate it. This paper
presents some reflections based on the following scientific
hypothesis: the in-depth study of orientation systems can
also lead to the definition of the character of an urban space.
Orientation systems should be thought not only to help
people finding their destination, but also to build the user’s
mental image of that place, making it recognizable and iden-
tifiable. The first objective of the research is to question both
the environmental complexity and the cultural multiplicity of
a place. To reach this objective, the adopted methodology
has been the observation and analysis of an urban area in
Rome, Ostiense.
Copyright © 2022
diid disegno industriale
industrial design
258 Daniela D’Avanzo, Salvatore Zingale CC BY-NC-SA
Introduction
Methodology
For the purpose of this research, the work has been divided mainly in
two phases: the work off site and the work on the field.
Off-site analysis
Fig. 3
The street art interven-
tion of the artist Blu on a
housing squat in a former
military depot, this build-
ing is another important
landmark of the Ostiense
area. Credits: Daniela
D’Avanzo.
The information collected off site was then used to explore the area
on site, going in those places to observe, take notes and pictures.
The first site inspections were left free and random, in order to have
a broader overview on the area. This initial freedom of action left
space to the rising of some questions mainly related to the proper
way to conduct the observation and to the definition of the object of
the observation itself. Through these questions the need of a sys-
tematization of the inspections became more evident. So, the first
off-site understandings were helpful to start narrowing down the
Fig. 5
Wayfinding attempts: one
of the identification signs,
part of the wayfinding sys-
tem for the Outdoor Urban
Art Festival 2011. Credits:
Daniela D’Avanzo.
Fig. 6
Two different places of
aggregation for young and
old people – the university
and one of the historical
bars of the area – where it
is easy to create connec-
tions with different kind of
users of the area. Credits:
Daniela D’Avanzo.
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A Meta-Analysis for an
Interactive, Intersectional
and Inclusive Exhibition
Based on the SDGs
Sergio Degiacomi Francesca Zoccarato
Politecnico di Torino Politecnico di Milano
sergio.degiacomi@polito.it francesca.zoccarato@polimi.it
ORCID 0000-0002-5422-753X ORCID 0000-0002-2825-4112
Fabio Catania
Politecnico di Milano,
Massachusetts Institute of Technology
fabiocat@mit.edu
ORCID 0000-0002-5403-9002
Abstract Keywords
The main goal of the project is to create an interactive exhibi- SDGs
tion, innovative and technological in its approach, that aims Exhibition
to create awareness and promote the knowledge of the Sus- Social and Environmental Impact
tainable Development Goals of the Agenda ONU 2030 – in Systemic Innovation Design
particular, on the value of social and environmental sustaina- Methodology
bility. 178 Countries adopted a common agenda to preserve Project Management
our planet for the first time in 1992, during the Rio de Janeiro
Summit. From that moment, the concept of sustainability has
changed forever and has been changing ever since. In this
paper, after understanding the state of the art in the field of
the interactive exhibition, it is going to be explained how the
methodology is applied in order to evolve from a desk and
field analysis to a concept definition. These key points will
then help define the concept in the shape of an operative
strategy with methodological guidelines and a structured
solution. From this stage, a few considerations on the future
of this proposal can be drawn.
Copyright © 2022
diid disegno industriale
Sergio Degiacomi, Francesca Zoccarato, industrial design
268 Simone De Pascalis, Pietro Crovari, Fabio Catania CC BY-NC-SA
Introduction
The first step has been the analysis of the state of the art, based on a
selection of installations with an eye on how social matters are dealt
with and how the interaction is built in the exhibits’ framework (Pan-
nafino, 2012). This step was translated into the analysis of some case
studies like exhibitions, installations and artwork on social inclusions
and related topics. In particular, the research was built upon two
criteria, and each case study had to meet at least one element for
each of them.
The first is related to the topic, which had to deal with ine-
quality issues. According to the previously made analysis, it has
to include aspects of gender balance (Hauspie, 2023) in order to
provide a past or prevent view on the selected topic, especially
considering specific related topics as gender discrimination, glass
ceiling or gender pay gap. Another aspect in the inequality criteria is
the LGBTQIA+ topics including social, political and economic dis-
crimination, equal rights and visibility (Nicol, 2018). And finally, the
diversity valorisation, a sort of intersectional aspect (Adichie, 2014)
which considers gender, sexual orientations, but also any disabilities
or anything that can be considered different from the statistical norm
(Sytsma et al., 2012).
Methodology
The last step of the design phase has been the identification of per-
sonas, pointing out the major characteristics of the typical user. This
step allowed the design to be user-centric, by allowing the definition
of methodological guidelines to be always focused on the actual
need of the users rather than on the imagined ones.
Eventually, from the drafted guidelines the project was defined in its
all characteristics.
The online survey was distributed through the networks of the par-
ticipants in the design phase. Quantitative data were gathered from
a survey that involved 249 people older than 14 — aligned with the
future exhibit target. It was relevant to note that although 73% of the
respondents were not aware of the SDGs, the totality of the respond-
ents showed great interest in the social topic. Specifically, when asked
to rank different social issues in terms of urgency, respondents were
most concerned about overarching problems such as “Ensure equal
opportunities for everyone” and “Adopt social protection policies, for
greater equality” rather than specific ones such as “Balance the gen-
der pay gap”, thus showing how social issues are felt as urgent in their
overall nature rather than in some of their specific aspects. Fig. 2.
Some of the respondents were further interviewed about
their opinions about the term “equality” and their expectations from a
possible exhibition dealing with such topics, often highlighting possi-
ble risks such as going into too many details on some topics when no
common ground with users is set, taking a non-neutral standpoint on
the storytelling, and thus not incentivising users to put themselves in
the discussion, rather close the experience.
Fig. 2
Desk analysis
Short description:
Infographics on the main
outcome of the research
analysis based on a survey
Acknowledgements:
Designed by the authors
Fig. 3
Fig. 1 Interactive flow
Short description: A flow
of the main interactions
and topics that the exhi-
bition project puts into
effect
Acknowledgements:
Designed by the authors
Fig. 2
Fig. 3
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Federica Delprino
Università di Genova
federica.delprino@edu.unige.it
ORCID 0000-0002-8098-2213
Abstract Keywords
Solutions designed for specific niches have over time Design for all
become integrated into common use, while others have Assistive vs Mainstream
remained the sole purview of small groups, defining and stig- Design thinking
matizing them. Through an analysis of the process that has Touchless
made many technological solutions created for the disabled
into common use for the majority, it is possible to understand
when and how designers should intervene in creating their
projects to guarantee the accessibility and usability of the
resulting artefacts. There are ways to ‘empathize’ and con-
sider users based on their general abilities and technological
skills, so as to broaden the meaning and the sphere of acces-
sibility. Deepening users’ needs and ways of interacting,
shaping ‘personas’ according to their abilities and not just
difficulties, can help design more inclusively. This approach
makes possible not only the scalability and inclusiveness
of the end result but also of the design tools, focusing on
specific needs without being exclusionary.
Copyright © 2022
diid disegno industriale
industrial design
278 Federica Delprino CC BY-NC-SA
From assistive to mainstream:
designing for the few for the common benefit
The pandemic period has made it clear that technology itself may
be a discriminating factor, not just a means of integration and inclu-
sion. In this regard, it seems appropriate to ask what inclusion really
means in an era that is pervaded by technology: which ones are the
fields of action and ‘reality’ and consequently the tools.
The pandemic period has made it clear that technology
itself is a discriminating factor for including people in the workflow
of study, work, and leisure: architectural barriers and digital spaces
designed for users with specific abilities and knowledge can be
equally exclusionary elements for certain categories, without taking
the others into account. “Physical space can cause difficulties as
the world of web platforms if they are not optimized for the needs
of different users” (Morozzo et al., 2021, p.19), so much so that it is
essential to consider the continuity of interactions between physi-
cal and digital, analogue and connected environments. Otherwise,
not considering multiple ways of interaction at the beginning of the
design process, will not only exclude users with different physical
abilities or technological knowledge but will also make projects less
scalable. Considering multi-sensory solutions allows to address
various needs and overcome limitations.
Fig. 2
Inclusive intersection of
accessibility possibilities
between physical and
digital, scheme credits:
Federica Delprino.
Fig. 3
Process proposal scheme
for building inclusive per-
sonas based on the mul-
tiple modes of interaction
Fig. 1 and subsequent choice
of enabling technology,
scheme credits: Federica
Delprino.
Fig. 2
Fig. 3
Conclusions
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Honolulu, Hawaii
Abstract Keywords
This article reflects the ethnographic work carried out in Design
Sever do Vouga, during the year 2022, within the scope of Co-Design
ongoing doctoral research. This step is the first phase of a Social Innovation
set of six that make up the “Reality <> Change” methodology Rurality
- an adaptation of the “Double Diamond” model developed Creativity
by the Design Council (2019) made by researchers from ID+
and DESIS - which aims to to study the impact of Creative
Industries in combating population decline in rural environ-
ments. Sever do Vouga is the place chosen to develop this
investigation, as a result of the author’s contact with this ter-
ritory since 2013. It is also the objective of this investigation
to prove and verify this methodology.
Copyright © 2022
diid disegno industriale
industrial design
288 Pedro Fragoso Lopes, Gonçalo Gomes CC BY-NC-SA
Introduction
Etnography in Sever Do Vouga: Reality<>Change First Step diid DSI No.1 — 2023
289 to Engage a Creative and Rural Community Doi: 10.30682/diiddsi23t2h
artists, entrepreneurs, and creatives are drawn to the area, diversifying
employment opportunities and fostering local economic growth of this
village located in the remote Arctic Circle region of Norway that relies
on the fishing industry. Successful projects demonstrate the signifi-
cance of community involvement in developing tailored public policies,
facilitating dialogue between decision-makers and the population, and
leveraging participatory design and social innovation methodologies
for regional development. The “Alto do Vale do Itajaí” project and the
“Creative Citizens” initiative in Milan, referenced by the Desis Network
(2019), exemplify effective community engagement.
In Portugal, funding programs such as PRODER and FEDER
reflect an ongoing commitment to addressing challenges faced by
sparsely populated areas. The second edition of the Aldeia da Inovação
Social initiative, supported by European funds, focused on tackling
issues within the country’s interior regions, took place in a village
severely affected by population decline due to desertification, and it
involved a call for proposals aimed at combating population desertifica-
tion in these interior regions (Aldeia da Inovação Social, 2023).
Regarding Sever do Vouga, the previous experience gained
from the MdS project, which was characterised as an artistic and
cultural endeavour, directly impacted the youth in this area. It helped
address the existing gap in creating individual job opportunities within
the creative and cultural sectors, contrasting with the limited options in
the traditional industrial (32.6%) and service (26.8%) sectors.
This reality underlines the potential of promoting these sectors
in Sever do Vouga, along with strengthening Design for Social Inno-
vation methodologies offered by the MdS project. Such efforts could
stabilise the region’s demographics while perpetuating and reinventing
the local culture. Evaluating the long-term impact of combating deser-
tification requires a strengthened community engagement approach.
Thus, Sever do Vouga presents an ideal space for “promoting, support-
ing, strengthening, and replicating” initiatives,
as proposed by Manzini (2014).
“Reality<>Change” Methodology
Etnography in Sever Do Vouga: Reality<>Change First Step diid DSI No.1 — 2023
291 to Engage a Creative and Rural Community Doi: 10.30682/diiddsi23t2h
Ethnographic Research
Over the past ten years, the five editions of the MdS project have
made it possible to listen to the societal and demographic fluctua-
tions of this county, and now allow the identification of some tangi-
ble results, despite the population decrease, in general, has been
accentuated during these same years. The continuous nature of the
project and its repetition over five editions have led to adaptations
in the approach towards participants, with the last edition, which
took place during the 2021-2022 academic year, providing relevant
information for this investigation.
The initial design of the MdS project in 2013 targeted 9th, 10th, and
11th-grade students, intending to conduct extracurricular workshops
in photography, video, and audio. However, the project was imple-
mented that year with only two classes of the art course. Six themes
were also defined to work on, which served as guidelines for the
organisation of the project in the following editions (Fragoso Lopes,
P. 2013): Natural patrimony, Historical Heritage, Economic Activities,
Culture, Sports, and “Severenses” - People from Sever do Vouga.
Etnography in Sever Do Vouga: Reality<>Change First Step diid DSI No.1 — 2023
293 to Engage a Creative and Rural Community Doi: 10.30682/diiddsi23t2h
The fifth edition took place in the 2021/2022 academic year and
provided an opportunity to reflect on the project’s journey and adapt
methodologies to conduct a closer investigation of the young commu-
nity, with the results potentially integrating the current investigation.
Etnography in Sever Do Vouga: Reality<>Change First Step diid DSI No.1 — 2023
295 to Engage a Creative and Rural Community Doi: 10.30682/diiddsi23t2h
Those involved in the process described it as more than just a con-
cert or performance but as a means of celebrating and honouring
their territory by creating something unique, which could potentially
be replicated in other public performance contexts.
Interviews
The close and continuous engagement with the youth of the county,
along with the strong connections to local companies and the com-
munity, played a crucial role in the selection process for this investi-
gation (Coutinho, 2013). The study focused on individuals who had
a connection with the creative and cultural sectors and a residential
link to Sever do Vouga. Three personas were defined based on
these criteria:
• natives of Sever do Vouga who reside there;
• individuals born in Sever do Vouga but currently living else-
where;
• residents of Sever do Vouga who are not native to the county.
Having established the parameters for the sample, the goal
was to gather insights from approximately 30 individuals, with 10
participants from each group. Semi-structured interviews were con-
ducted to explore their experiences, connections with the county,
and involvement in local creative and cultural activities. The aim was
to uncover elements that would complement the desired sample.
The first interview, conducted on October 30, 2020, was with
“Magalhães,” who fell into the category of individuals born in Sever
do Vouga but not currently residing there. This initial interaction led
to the identification of three potential participants for the study. The
plan is to continue the interview process, refining the questions to
explore the concept of “the ideal place to live” based on insights
from “Who’s Your City?” by Richard Florida (2008). This will enable
the identification of both positive and negative aspects of living in
Sever do Vouga. The ultimate goal is to assemble a group of crea-
tive individuals or those closely connected to creativity, with strong
ties to the county. This group will then move forward to co-design
a Social Innovation project, advancing to Phase 2 of the “Reality <>
Change” methodology, which involves gathering a diverse group of
people for debate and collaboration.
The snowballing process has been initiated, where subse-
quent interviewees are suggested by previous participants, minimis-
ing the researcher’s influence in the selection process and limiting
the researcher’s role in initiating the first interview.
Conclusion
The results obtained and identified in points 2.1.2 and 2.2 of this arti-
cle, along with the interview identified in point 2.3, provide support
for the direction of this research toward the development of a project
involving the community and the creative industries. It also demon-
strates that giving a voice to young locals through artistic movements
promotes greater and more relevant communication between them
and the local municipal authority, while at the same time making
them aware of their role as citizens of Sever do Vouga.
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Etnography in Sever Do Vouga: Reality<>Change First Step diid DSI No.1 — 2023
297 to Engage a Creative and Rural Community Doi: 10.30682/diiddsi23t2h
Track 2
Abstract Keywords
This article presents an analysis of the effects of the imple- Universal design
mentation of the principles of universal design on the level Accessibility
of exclusion of workstations and on the musculoskeletal Metal Processing Plant
symptoms and productivity of workers in a metal process- Elderly People
ing plant in the Metropolitan Zone of Guadalajara (MZG). Metropolitan Zone
The purpose of this study was to obtain information from a of Guadalajara
MZG metal processing plant that reflected in detail the level
of exclusion and the skills required from the employees in
order to propose adaptations based on the principles of
universal design with the objective of increasing the level of
inclusion and reducing the musculoskeletal symptoms in the
neck, shoulder and spine of the population that works in the
selected workstations of the plant while maintaining or even
increasing the level of productivity.
Copyright © 2022
diid disegno industriale
Luis Erik Hernández Sánchez, Enrique Herrera Lugo, industrial design
298 Jaime Francisco Gómez Gómez, Francisco Javier González Madariaga CC BY-NC-SA
This article presents an analysis of the effects of the implementa-
tion of the principles of universal design on the level of exclusion of
workstations and on the musculoskeletal symptoms and productivity
of workers in a metal processing plant in the Metropolitan Zone of
Guadalajara (MZG). The purpose of this study was to obtain infor-
mation from a MZG metal processing plant that reflected in detail
the level of exclusion and the skills required from the employees in
order to propose adaptations based on the principles of universal
design with the objective of increasing the level of inclusion and
reducing the musculoskeletal symptoms in the neck, shoulder and
spine of the population that works in the selected workstations of the
plant while maintaining or even increasing the level of productivity.
The assessment was based on the application of the University of
Cambridge’s exclusion calculator (University of Cambridge, 2015)
combined with an internal analysis of the metal processing plant,
this provided the required employees physical and cognitive capabil-
ities. The adaptations applied directly on the assessed workstations
were based on the implementation of the universal design principles
for the subsequent re-evaluation that allowed a comparison of the
obtained results, thus accepting the hypothesis that establishes that
the increment in inclusion decreases the musculoskeletal symptoms,
maintains or even increases the productivity of the intervened work-
stations while increasing the hiring spectrum of the metal process-
ing plant of the MZG.
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299 of the Metropolitan Zone of Guadalajara (MZG) Doi: 10.30682/diiddsi23t2i
Vieira, ER and Kumar, S. (2007) mention that lower back disorders
are common and represent the most expensive and frequent mus-
culoskeletal disorder in the metal industry, they also establish that
it is important to implement control programs in welding and CNC
since workers in these areas frequently perform tasks that involve
risk factors.
Based on what has been mentioned so far, one main important part
of the methodology of this study was the application of the University
of Cambridge’s Exclusion Calculator 1.0, which was developed by
the University of Cambridge to provide specific data regarding the
factors that increase the level of exclusion of a workstation, a tool
that tells exactly where it is convenient and feasible to focus when
redesigning a workstation to reduce exclusion from that workstation
and at the same time decrease the risk factors that have negative
impact on the health of the employees who work in it. The exclu-
sion calculator 1.0 used for this research analyzed a series of tasks
related to vision, hearing, cognition, dexterity, reach and movement
based on the workstation that was used by the workers, said work-
station was analyzed under typical and important tasks in the plant
where the study was carried out. The exclusion percentage returned
by the exclusion calculator 1.0 after the analysis and data input in
the interface is based on the data of a survey applied in the United
Kingdom, so that percentage was established as a significant index
to demonstrate the increase or decrease in the exclusion of each
work station by simple comparison of the percentage obtained when
performing all the analyzes under specific guidelines (both genders
between 18 and 68 years old) before and after the intervention pro-
posed in this research.
2 FLEXIBILITY IN USE
The design accommodates a wide range of individual prefer-
ences and abilities.
4 PERCEPTIBLE INFORMATION
The design effectively communicates necessary information
effectively to the user, regardless of ambient conditions or
the user’s sensory abilities.
METHOD
The Implementation of U.D. in a Metal Processing Plant diid DSI No.1 — 2023
301 of the Metropolitan Zone of Guadalajara (MZG) Doi: 10.30682/diiddsi23t2i
STAGE 2 (WORKSTATION INTERVENTION)
With the results obtained from the exclusion calculator, the work-
stations with the highest degree of exclusion were identified and
we proceeded to modify specific parts or completely change the
machinery used in the next workstations based in the application of
universal design:
• Punching machine
• Sheet metal bending machine
• Sheet metal slitting machine
• Plasma cutting machine
After the stations were modified, video recordings were made again
to be analyzed with the exclusion calculator 1.0 and the NQMS was
carried out once again with each one of the employees every two
weeks on three occasions. Finally, all these new data was processed,
and a comparison of the results obtained before and after the imple-
mentation of the modifications in the workstations based on the
principles of universal design was stablished with the objective of
verifying a change in the data obtained from the metal processing
plant of MZG.
RESULTS
PUNCHING MACHINE
Fig. 2
Size and space for
approach and use.
The Implementation of U.D. in a Metal Processing Plant diid DSI No.1 — 2023
303 of the Metropolitan Zone of Guadalajara (MZG) Doi: 10.30682/diiddsi23t2i
By applying the principle of low physical effort, the risk that work-
ers had when carrying the steel sheet when it moved out from the
bed (Fig. 4) was eliminated by adapting extensions to the bed of the
punching machine to support said sheet (Fig. 5)
Fig. 4
Worker holding the
moving sheet as it is
processed.
Fig. 5
Sheet supported by
extensions adapted to the
punching machine bed.
Finally, the principle of tolerance for error and the principle of per-
ceptible information were implemented in two specific ways: the
use of a color code (yellow/oval, pink/circle, blue/rectangle, green/
square, silver/irregular shapes and gold/drawing and sheet metal
forming) to facilitate the search for tools (Fig. 6) and the engraving of
technical specifications on each of the tools to facilitate the identifi-
cation of the correct tool for the different thicknesses of the material
to be cut (Fig. 7a and Fig. 7b).
Fig. 7a
Initial state of the tool.
Fig. 7b
Final state of the tool with
the engraving of technical
specifications applied to
be identified easily.
The Implementation of U.D. in a Metal Processing Plant diid DSI No.1 — 2023
305 of the Metropolitan Zone of Guadalajara (MZG) Doi: 10.30682/diiddsi23t2i
Fig. 8
Reduction of the exclu-
sion level of the punching
machine.
The Implementation of U.D. in a Metal Processing Plant diid DSI No.1 — 2023
307 of the Metropolitan Zone of Guadalajara (MZG) Doi: 10.30682/diiddsi23t2i
Fig. 12
New hydraulic slitting
machine with roller
and automated stop.
Fig. 15
New plasma cutting
machine with height of 60
cm and with height auto-
matic control for cutting
torch.
The Implementation of U.D. in a Metal Processing Plant diid DSI No.1 — 2023
309 of the Metropolitan Zone of Guadalajara (MZG) Doi: 10.30682/diiddsi23t2i
A specific metal component was taken as a basis to identify whether Luis Erik Hernández
production decreased, remained the same or increased since most Sánchez
Luis Erik Hernández
of its manufacturing was carried out with the workstations that were Sánchez is a professor at
intervened, in this way the intervention directly influenced the num- the University of Guadala-
ber of parts manufactured per week which increased by 25%. jara where he completed
his undergraduate studies
in industrial design and
The results of a specific item of the NQMS application indicates a a master’s degree in
reduction in musculoskeletal symptoms which will have to be ana- ergonomics. In 2012, he
specialized in modern
lyzed more thoroughly and over a much longer time interval to be design and traditional
able to definitively establish that musculoskeletal symptoms are crafts at the Kyoto Institute
reduced thanks to the implementation of the principles of universal of Technology where he
learned universal design
design in a metal processing plant of the MZG. This item indicates in which he has further
the existence of discomfort in the last 7 days in specific parts of the specialized.
body (neck, shoulder and spine) and was chosen as the basis due to
Enrique Herrera Lugo
the way in which the questionnaire was applied. Enrique Herrera Lugo is a
full-time professor at the
University of Guadalajara
where he completed his
CONCLUSION undergraduate studies
in industrial design. He
Taking the above into account and based on the procedure already earned his master’s degree
in Industrial Design at
established and the limitations of the number of personnel used as Universidad Nacional
study subjects, the following is concluded: Autónoma de México, he is
the head of the Laboratory
for Technological Innova-
The principles of universal design applied in a systematic and punc- tion (LITED).
tual manner with the aim of reducing the exclusion of specific work
stations, in this case of a metal processing plant of the MZG, demon- Jaime Francisco
Gómez Gómez
strates to have a direct and verifiable impact in the reduction of the He is a full-time professor
exclusion, the increase in productivity and the reduction of muscu- and researcher at the
loskeletal symptoms, always without forgetting that in order for the University of Guadalajara
where he made his indus-
reduction of said symptoms to be definitively established, a longer trial design studies and
interval of time is needed. master’s degree. He earned
his Ph.D. on Materials
Sciences and Engineering
The election of the times established for this study in a longitudinal at Univesitat Politècnica de
manner provides the basis for continuing a deeper investigation over Catalunya, Barcelona Tech.
a longer interval of time due to the favorable results they yielded.
Francisco Javier
González Madariaga
The proposed working hypothesis is verified in a real and physi- Francisco Javier González
cal way by obtaining statistically proven results that can be easily Madariaga is a full-time
professor and researcher at
identified by observing how the characteristics that existed before the University of Guadala-
required greater physical effort and often a greater number of plant jara and the head of Innova-
personnel in a single workstation. tion Technology Research
Group. He earned his Ph.D.
on Engineering Innovation
Further investigations can be made related to the work system as a Projects in Product Engi-
whole regarding workflow, change of workstations and circulation of neering and Processing at
Universitat Politècnica de
workers in order to avoid “one sided” body movements. Catalunya, Barcelona Tech.
He is a level 1 member of
Likewise, the amount of elderly people that can be hired is favored the SNI.
due to the reduction of the general and specific exclusion of the
plant, which increased the number of workstations that could be
used by elderly people from 3 to 7 after the implementations estab-
lished in the investigation.
Estadísticas a propósito Gonzalez, I. & Morer, P. Kuorinka I, Jonsson B, Kil- University of Cambridge’s
del día internacional de las (2015) Ergonomics for the bom A, Vinterberg H, Bier- (2015). Exclusion Calcula-
personas de edad (INEGI, inclusion of older workers ing-Sørensen F, Andersson tor, Retrieved from https://
2017) Retrieved from http:// in the knowledge workforce G, et al. Standardised Nor- calc.inclusivedesigntoolkit.
www.inegi.org.mx/salade- and a guidance tool for dic questionnaires for the com/
prensa/aproposito/2017/ designers, Applied Ergo- analysis of musculoskeletal
edad2017_Nal.pdf nomics, 1-12 symptoms. Appl Ergon. Vieira, E. R. y Kumar, S.
1987;18(3): 233–7 (2007) Occupational risks
Gasca, M. A., Rengifo, M. Kawakami, M., Inoue, F., factors identified and
& Rodríguez, E. (2007) Ohkubo, T. & Ueno, T. National Disability Authority interventions suggested
Evaluación Ergonómica de (1999) Evaluating elements (2012). Retrieved from by welders and computer
los Puestos de Trabajo en of the work area in terms of https://universaldesign.ie/ numeric control workers to
el Área de Tapas de una job redesign for older work- what-is-universal-design/ control low back disorders
Empresa Metalúrgica, Inge- ers, International Journal the-7-principles/ in two steel companies,
niería Industrial. Actualidad of Industrial Ergonomics, International Journal of
y Nuevas Tendencias, 1(1) 525-533 Industrial Ergonomics,
37(6), 553-561
The Implementation of U.D. in a Metal Processing Plant diid DSI No.1 — 2023
311 of the Metropolitan Zone of Guadalajara (MZG) Doi: 10.30682/diiddsi23t2i
Track 2
Grazia Concilio
Politecnico di Milano
grazia.concilio@polimi.it
ORCID 0000-0003-3006-4630
Abstract Keywords
Migrants’ access to public services is one of the most critical Co-design
barriers to integration, hampered by multiple issues, includ- Public services
ing the status of migrants, which acts as an obstacle to Public sector innovation
exercising rights. To develop a more inclusive public service Access information
provision, the multiple identity dimensions and disadvan- Migrants inclusion
tages of migrants must be considered. Co-designing in
ecosystems that engage migrants, NGOs, public authorities,
ICT developers, and policymakers can highly support it. How-
ever, challenges emerge from co-designing public services
with and for users at the intersection of diverse axes while
understanding how to adopt systemic governance that con-
siders the various needs of the multi-level actors involved. To
reason on such challenges, the article relies on the lessons
learnt from easyRights, an Horizon2020 IA project, and its
experimentation in four pilots. Further reflections regard the
transformative impact and organisational change triggered
in the ecosystem by the practice.
Copyright © 2022
diid disegno industriale
industrial design
312 Ilaria Mariani, Francesca Rizzo, Grazia Concilio CC BY-NC-SA
Services as migrant’s interface
to inclusion and integration
Methodology
Funding
The work was funded through the easyRights project. This project
has received funding from the European Union’s H2020 Programme,
GA 870980. The opinions expressed herewith are solely of the
authors and do not necessarily reflect the point of view of any EU
institution.
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0515591316
Creating Methodological
Design Processes for
Empowering Artisans
of Cali, Colombia
Abstract Keywords
This paper describes how, from an academic exercise, Artisans
Industrial Design students assume the role of social intra- Empowerment
preneurs (Cabana, 2018: 90-91) to become aware of the Design
potential of design and the richness in non-academic learn- Social
ing that this type of dynamics can generate. In Colombia, Methodology
there is sometimes a dependency between the artisan and
the designer, because some professionals hired by state
entities or third-sector agencies carry out design processes
for the artisans, considering their skills, but these designs
are not generated in a participatory manner. What is sought
with this exercise is to empower artisans through the search
for a design process according to their needs, where collec-
tively the designer facilitates the artisan the incorporation of
elements of the design process proper to the design into the
empirical exercise of the artisan. This way, the artisan meets
the creative requirements of customers and the local market,
which allows them to increase their competitiveness and not
depend on the designers to achieve a product portfolio that
guarantees economic, cultural, and social sustainability.
Copyright © 2022
diid disegno industriale
industrial design
322 Edgar Andrés Martínez Muñoz, Diana Marcela Giraldo Pinedo CC BY-NC-SA
Introduction
Fig. 3
Presentation of the prod-
uct designed by stu
dents and the artisan.
Note: Delivery of the
methodology Carnauba
to the artisan Jaime Gon-
zales 2021 by the design
team.
Diana Marcela
Giraldo Pinedo
Industrial Designer from
Universidad ICESI, Cali,
Colombia; Master´s Degree
in Social Innovation Man-
agement from Universidad
ICESI, Cali, Colombia;
Architecture, Urbanism and
Design Faculty teacher and
researcher, Universidad
Autónoma de Occidente,
Cali, Colombia.
Fig. 4
Validation with the devel-
opment of the design
and production process
of a new product.
Note: Creative exercises
with the artisan Edith
Results and Conclusions Meza.
Bonsiepe, G. (2019). Reflex- Cabana, S (2018). Fac- Manzini, E. (2015). Cuando Ramírez, D (2015).
iones Tempestivas sobre el tores Determinantes para todos diseñan: Una Intervención en estudios
Diseño [Film]. https://www. el Intraemprendimiento introducción al diseño culturales. Un campo de
youtube.com/watch?v=V- Social: El Caso de los para la innovación social. lo propio: el nosotros de
lJUt7fSDUc (Original work Estudiantes de Ingeniería Fedrigoni. la actividad artesanal en
published 8vo encuentro de la Universidad de La Colombia. Universidad
BID enseñanza y diseño) Serena, Chile. Publicado en Margolin, V., & Margolin, S. Javeriana. CLACSO. Bogotá
Formación Universitaria. (2002). A Social Model of
Bourdieu, P. (2010). El Vol. 11. No 2. Design Issues of Practice Sánchez, M. (1998) Mor-
sentido social del gusto. and Research. https://www. fogénesis del objeto de uso.
Editorial Siglo XXI. Diseño centrado en las jstor.org/stable/1511974, Bogotá, Colombia. Editorial
personas. DCP. Kit de 18(4) Universidad Jorge Tadeo
Buchanan, R. (2004). herramientas. (2nd ed.). Lozano.
Human-centered Design: (2011). IDEO. Margolin, V. (2006). El ciu-
Changing Perspectives dadano diseñador. Revista 1.158 artesanos Carac-
on Design Education in García, N. (1982). Las TipoGráfica No. 73 terísticas sociodemográ-
the East and West. Design Culturas Populares En ficas de la población
Issues, 4, 30-39 El Capitalismo. Editorial Margolin, V. (2017). artesanal de Valle del
Nueva Imagen. Construir un mundo mejor. Cauca. (2019, March 24).
Diseño y responsabilidad Artesanías de Colombia.
Létourneau, J. (2007). La social https://artesaniasdecolom-
caja de herramientas del bia.com.co/Documentos/
joven investigador: guía de Contenido/32006_valle.pdf
iniciación al trabajo intelec-
tual (J. A. Amaya, Trans.). La
Carreta.
Arturo Orellana
Pontificia Universidad Católica de Chile
amorella@uc.cl
ORCID 0000-0001-7950-6730
Abstract Keywords
The territory is configured as a space that is limited, occupied, Intersectionality
and used by different actors. From these, diverse relationships Empowerment
of complementation and reciprocity but also conflict and con- Systemic design
frontation are generated in the form of complex systems, mak- Regional planning
ing the territory a “system of systems” (Lurås, 2016; Jackson & Co-creation methodology
Keys, 2019). It evokes the concept of intersectionality, as it is
used to designate the perception of power relations, putting in
doubt the existence of empowerment of certain less favored
actors. Systemic design is a practical-methodological-theoret-
ical field where systems and design thinking and practice con-
verge to address the complexity of citizen participation as the
relationships of various elements, having multiple foci, consid-
ering these elements as human or non-human from a territorial
point of view. Service design proposes that the actors of the
ecosystem are considered “users” and “co-producers” of the
service since all of them interact with the DRA at some level.
Through co-production and co-creation techniques, around
30 community citizen online workshops and 16 participatory
webinars were carried out. The objective of these workshops,
in addition to contributing to the elaboration and adjustment of
the diagnosis and Design of the Regional Development Strat-
egy (ERD) of Los Lagos, Chile, seeks to generate social innova-
tion. The use of databases and various media made it possible
to design workshops in remote mode, which achieved effective Copyright © 2022
participation of more than 2,000 people. diid disegno industriale
industrial design
332 Daniel Moreno, Katherine Mollenhauer, Arturo Orellana CC BY-NC-SA
Concepts
The territory is a concept that has been part of the theoretical field in
the various currents of geographical thought. It is formed by an indis-
soluble, supportive, contradictory set of object and action systems,
considered the unique context in which history takes place (Lla-
nos-Hernández, 2010). The territory is configured as a space that is
limited, occupied, used, and appropriated in different ways by human
and non-human actors, linked to the field of power over this space
exercised by the dominant actors, who usually tend to be human and
its interest (Capel, 2016; Beuf, 2017). From these, diverse relation-
ships of complementation, reciprocity, conflict, and confrontation
are also generated (Nates Cruz, 2011). Therefore, the territory is a
“system of systems” (Lurås, 2016), acting as a container of various
interlocking systems whose boundaries overlap and form a system.
Understanding the above, territory evokes the concept of
intersectionality, as it is used to designate the perception of power
and oppression relations and systems (Viveros Vigoya, 2016). The
concept of intersectionality is a critical analytic and theoretical
framework in the premise that human experience is jointly shaped by
multiple social positions, such as race, gender, and social class, and
cannot be adequately understood by considering these social posi-
tions independently (Al-Faham, Davis & Ernst, 2019; Cooper, 2016;
Bauer et al., 2021). It considers the heterogeneity through different
intersections of social positions, and it is integral to understand
social experiences (Bauer et al., 2021). It is in the territory where
the relations and systems of domination that influence human and
non-human life are manifested. In territorial planning, the population
living in the territory and the existing natural elements are often left
aside, which increases the complexity of the problem if their needs
are not heard, or even possible solutions that arise from them. There
is, therefore, uncertainty as to whether planning can provide real
solutions to these disputes, and that is why there is a need to posi-
tion itself interdisciplinary in order to understand this type of com-
plexity (Grabe, 2020).
To provide further empowerment to the actors less favored
by the land, an interdisciplinary approach has articulated the disci-
plines of Design with those that have historically been more involved
in territorial planning. There is a consensus around the idea that
acting in a group, in a community way, allows individuals to obtain
more advantages than they could achieve if they worked individually.
From an ecology of design (Orr, 2002), it is possible to maintain that
the development of certain groups is not only explained from their
human dimension (knowledge and skills) and an economic dimen-
sion (production of goods and services) but also from the strengths
in the social bonds of these communities. Therefore, improving
social ties in the community, based on the construction of a network
of community contacts in the territory, strengthens trust and allows it
to achieve its objectives.
From this perspective, the involvement of users in regional
planning is a challenge that is of particular interest to the disciplines
of service design and system-oriented design (DOS). On the one
hand, service design is a holistic and practical field of research
that allows services and experiences to be improved (Miettinen &
Methodology
Fig. 2
Problem framing work-
shop with citizen actors
from territories.
Source: ERD Los Lagos
(2021).
Fig. 4
Data Collection and
analysis. Methodological
sequence frame
for citizen workshops
results analysis.
Source: ERD Los Lagos
(2021).
Fig. 6
Priority issues for citizens
by guideline. Source: ERD
Los Lagos (2021).
Results
The use of databases and various media such as radio and social
networks made it possible to design workshops in remote mode,
which achieved effective participation of more than 2,000 people.
This participation is reflected in the number of attendees and the
active participation of each one in the different instances of the
meeting. Everyone had the opportunity to express and share expe-
riences, perceptions, and opinions in a space of mutual respect. In
addition to the oral interventions, this space was diverse. The par-
ticipants left questions, comments, and suggestions in the chat and
synchronous surveys through the digital tools.
This implies empowerment (Rigaud, 2020), but with a focus
on balance because each participant represented the diversity of the
population present in the region, within the framework of an intersec-
tional work (Al-Faham, Davis & Ernst, 2019). In other words, actors
who generally have less political and economic power were given a
voice and therefore could participate in a balanced way with other
actors who have historically had a more significant impact on the
region’s growth and development. This balance went beyond gener-
ating a diverse, inclusive, and fruitful space for dialogue for the ERD.
It also meant providing capacities both in territorial planning issues
and the use of digital tools to all stakeholders of the ecosystem.
Both the methodology and the participatory process made
it possible to identify different types of systems, such as territorial,
actors, actions, and results, as the conclusion of quantitative and
qualitative methods from different disciplines (Bauer et al., 2020).
Aguirre, M. (2020). Trans- Boyle, D., & Michael H. Grabe S. (2020). Research Moritz, S. (2005). Service
forming Public Organiza- (2009). The Challenge of Methods in the Study of design: Practical access to
tions into Co-Designing Co-Production. London: Intersectionality in Psychol- an evolving field. Köln Inter-
Cultures: A Study of NESTA ogy: Examples Informed by national School of Design.
Capacity-Building Programs a Decade of Collaborative University of Applied
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complexity and creating isk.787
innovation through design.
Routledge.
Inclusive Merchandising.
A Storyteller for an Accessible
University
Claudia De Giorgi
Politecnico di Torino
claudia.degiorgi@polito.it
ORCID 0000-0002-9667-5330
Abstract Keywords
Following recent social and global transformations, cultural Accessibility
organizations have undergone a major redefinition in their Cultural Heritage
role as keepers and promoters of knowledge and heritage, Diversity
developing virtuous examples and reference models for the Higher Education
free, open, and autonomous enjoyment of all audiences. This Inclusivity
contribution - contextualized in a current doctoral research on
the enhancement of cultural heritage, promotion of institu-
tional and territorial identities - is presented as a reflection on
the recent awareness and attention to the issues of inclu-
siveness and accessibility in places of culture, especially
higher education institutions. Through an analytical work on
numerous university case studies, focused on institutional
merchandising products, it was possible to outline common
attitudes and effective communication strategies that pro-
mote core values related to multiculturalism, body positivity,
gender equality, women’s empowerment, and integration of
ethnic minorities.
Copyright © 2022
diid disegno industriale
industrial design
344 Monica Oddone, Marco Bozzola, Claudia De Giorgi CC BY-NC-SA
Inclusivity and accessibility 1
in cultural sites: an evolving path Annual event established
by Council of Europe and
European Commission
Free access and enjoyment of cultural heritage by all individuals is (18-19 September 2021).
recognized in the Article 27 of the “Universal Declaration of Human
Rights”, emphasizing the importance of collective participation in
cultural, artistic, and scientific life as a dynamic process in continu-
ous evolution (United Nations Publications, 2018).
In order to guarantee this fundamental right, places of
culture are challenged to repropose their resources in an accessible
and comprehensible way to a wide variety of possible users with
different needs and expectations (Falk, 2016; Sarraf & Bruno, 2013).
The transition from a merely conservative approach –
intended as protection and safeguarding – to an active and engaging
perspective has opened the door to the topics of inclusiveness and
accessibility, giving a new social role to cultural institutions:
The concept of museums and, in general, of cultural heritage
is shifting from simple exposition and preservation of the history and
traditions of a culture, to that of a participative and inclusive space
where culture is not only “consumed”, but also collectively created
through the experiences and points of view of the public. (Muscarà &
Sani, 2019, p. 245)
Cultural sites can be considered not only those with historical, artis-
tic, and architectural value such as museums, archaeological sites,
and cities of art, but also contexts for production and transmission
of knowledge such as universities, higher education and research
institutions (Sebastiani, 2007).
These specific organizations play a complex role as bear-
ers of values that directly affect their communities as people. One
of their tasks is to communicate and enhance goals, policies, and
practices undertaken for the well-being of all in terms of equality and
inclusion, with special attention to vulnerable groups and minorities
(Jucevičienė et al., 2018).
In particular, the so-called University Third Mission seeks
to transfer knowledge outside academic environments to create a
social, cultural, and economic impact:
All third mission actions are carried out in the belief that
the prerequisite for the socio-economic development and growth
of a region is the ability to trigger ‘virtuous co-evolutionary circles’
between research, education, technology, business, and services,
thus, fostering the enhancement of the intangibles represented by
the social capital of a region (e.g., culture, traditions, environment,
lifestyle, social inclusion, and cohesion). (Frondizi et al., 2019, p. 23)
Methodology
Fig. 1
Fig. 2
Levels of analysis defined
during case study profil-
ing. Credits: Authors.
Fig. 2
Fig. 3
Categorisation of themes
emerged during the semi-
otic analysis of merchan-
dising products. Credits:
Authors.
Fig. 3
Fig. 4
Fig. 5
Mapping inclusive mer-
chandising in worldwide
universities: selected case
studies. Credits: Authors.
Fig. 5
After the development of a graphical tool useful for the case studies
analysis, the next research step concerns the definition of guidelines
that will result in a practical toolkit to support design of inclusive and
representative merchandising products for universities, cultural insti-
tutions, and beyond. These guidelines will also aim to measure the
accessibility content of the products currently distributed and sold,
and will provide all the concerned parties (designers, communication
and marketing executives) with an important resource for assessing
any integration or redesign actions.
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Geopolitics of Fashion.
Glocal Power Evidence
and Design Activism
for Leading Disrupting
Textile Debris in Chile
Abstract Keywords
The relocation of the textile industry has resulted in both Design Activism
linkages and disruptions within the regions where they have Fashion Industry
been established. Due to the creation of textile dumps, the Textile Debris
territorial links of the textile industry in Chilean territory, spe- Soft Power
cifically in Alto Hospicio, have modified the social and envi- Geopolitics of Fashion
ronmental landscape. This study investigates the relationship
between global textile production networks and the environ-
mental and social effects of textile debris entering Iquique.
Furthermore, how would it be possible to make it visible
and raise awareness to seek viable future solutions through
design activism actions. The research was carried out based
on field interviews, techniques of “conversation in action”
(Flores, 2013) from the perspective of Grounded Theory, a
research trip to the north of Chile, as well as the review of
Chilean legislation, similar case studies, and literature related
to the functioning of the global fashion system from a geopo-
litical standpoint.
Copyright © 2022
diid disegno industriale
industrial design
354 Bárbara Pino Ahumada CC BY-NC-SA
Introduction to the global textile network
and fashion industries.
Conclusions
Fig. 4
Methodology of the inter-
view: Mrs. Manuela, the
caretaker of the clothing
dump, is interviewed to
gather information. Photo
taken by Bárbara Pino A.
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(2022). Ropa usada: Mer- do Atacama – Chile [Envi- en el desierto de Ata- I. Tribunal Ambiental de
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Intersectional Design in
Practice: A Critical Perspective
on Sustainability for All
Alessandro Caforio
International Telematic University Uninettuno
alessandro.caforio@uninettunouniversity.net
ORCID 0000-0001-6740-0859
Abstract Keywords
This paper presents an empirical perspective on intersec- Empowerment
tional design in practice. The research is related to caring Intersectionality
for the environment and for all citizens, including vulner- Diversity
able groups, working towards sustainability for all people Universal design
at systemic level. Starting from the need for defining new Education
educational ways to teach sustainability to all citizens from
an intersectional design model we took into consideration
the importance of data gathering by the school community
towards devising inclusive processes and by applying meth-
ods from participatory discussions to prototype experiments.
The same intersectional approach will be used to design the
technology for sustainability education that should trigger
green and digital transitions and the maximum societal reach
by mean sustainability through design.
Copyright © 2022
diid disegno industriale
industrial design
366 Alessandro Pollini, Pilar Orero, Alessandro Caforio CC BY-NC-SA
Introduction
Theoretical framework
Methodology
Results
Exclusion from context of use. The activities must be easy and suit-
able for the age of the primary school. The activities can be coordi-
nated by the teachers who can teach how the system works but the
games must be interactive, and not boring. The teacher can create
and assign to students’ periodic challenges that they can conduct
themselves during the course.
Discussion
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doi.org/10.1002/wcc.321
Abstract Keywords
The global community has increasingly called for solutions Creating Social Value
to address the escalating social challenges exacerbated by Strategic Design
prevailing patterns of production and consumption, as well as Relationships
the inadequacy of traditional responses. As a result, there is Co-projection
a growth in the proposition of social innovation initiatives that Dissemination
seek to generate value through the transformation of social
practices. The objective of this research is to propose a set
of references that inspire the identification of movements
to facilitate collective processes of fostering the creation of
social value in the construction of initiatives in urban periph-
eries. This study will help to deepen the understanding of
social innovation, exploring the process of initiatives and how
strategic design concatenates the processes that involve
relationships, co-projection, and dissemination of ideas.
Copyright © 2022
diid disegno industriale
industrial design
374 Marcia Santos da Silva, Gustavo Severo de Borba CC BY-NC-SA
Introduction
Theoretical foundation
Strategic Design
Social value
Methodological course
Results
The Guardians initiative has its own characteristics that differ from
other initiatives that emerged in the same period, as a result of the
COVID-19 pandemic. Based on the secondary mapping carried out
and the primary data from the interviews, we can qualify the Guard-
ians Jardim Lapena initiative as social innovation, considering the
elements presented in Fig. 1:
Fig. 1
Silva, M.S.; Elements
of Social Innovation.
As for relationships:
• Mobilization and engagement of participants (collective
value)
• Present and future of the initiative (personal and collective
values)
• Organization and collective practices (personal and collec-
tive values)
• Female participation and empowerment (personal value)
• Partnerships (strategic value).
As for co-projection:
• Diversity of perspectives and knowledge (value of knowl-
edge)
• Collaboration and partnerships (financial, knowledge, and
strategic values).
The author thanks CAPES, the research funding agency of the Minis-
try of Education of Brazil, for the CAPES-PROSUC grant.
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INOS/9340.
Perspectives of Sound:
Promoting Social Inclusion
Under the Principle of
“Access for All” in Museums
Abstract Keywords
It is predictable that the employment of sound in museums is Sound
inevitable for a multitude of different reasons. The contempo- Accessibility
rary museum’s emphasis on experience and participation has Sonic barriers
urged a transformation of its cultural paradigm. Multi-sensory Inclusion
experiences that mix auditory, visual, and tactile elements Museum
have become increasingly common in museums. Meanwhile,
new demands have been placed on the museum experience
as it begins to extend beyond the museum itself. It is appro-
priate for designers to develop a more holistic perspective
on the audience’s connection to the exhibits and cultural
content, which should also include consideration of sound
content. This research examines inclusive construction in
Lombardia museums through the perspective of sound. Inclu-
sion is the starting point that sound can be engaged with, and
sound contains other potentials to explore.
Copyright © 2022
diid disegno industriale
industrial design
384 Yi Zhang, Raffaella Trocchianesi CC BY-NC-SA
Introduction
Over the past decade, museums and society have developed into
having a more intimate and cooperative relationship. The role of
museums in society has expanded significantly as more and more
studies have illuminated the fact that museums seek to embrace
the community and the public rather than remain collection-centred
(Vermeeren et al., 2018). And the growing concern on social inclu-
sion agendas compelled museums to take a significantly broader
perspective on how to serve diverse audiences (Hutchinson & Eard-
ley, 2021). Meanwhile, today’s museums are more than simply places
for the collection and preservation of past or people visit, but where
they gain experience and reach out to their culture and communities.
Thanks to advances in technology and neuroscientific developments,
it has become possible that sound can intervene in the museum
experience in various ways to capture attention, create an atmos-
phere and convey information: as an object, as an interpretation tool,
as a visitor engagement device (Hjortkjær, 2019; Wiens & de Viss-
cher, 2019), and to enhance the overall inclusive museum experience
(Brooks et al., 2019). Designers such as Studio Azzurro, Migliore&-
Servetto, NEO, DotDotDot, CameraNebbia, and Bottazzi broadly
explored sound narratives and immersive potential as a means for
accessibility. The sound acquired a crucial role in several works (e.g.,
Conserve the Sound, Essen; Electro-Elettronica: visioni&musica,
Biennale CIMM, Mestre) and urban projects by Daan Roosegaarde,
Emilio Stocchi, Richi Ferrero, to name but a few. This need for sound
in museums is rooted in a facet that sound is an essential part of the
human experience (Kannenberg, 2016). Both are a message that can
convey historical rituals and knowledge and a sensorial approach to
perception.
From one perspective, the field of inclusion studies has
flourished as a result of the rise of social inclusion awareness. From
another perspective though, little attention has been placed on the
significance of sonic accessibility in social inclusion issues, as well
as in the museum field (Renel, 2019). One reasons for this, shown
by the emerging paradigm of aural diversity is that hearing is a
hidden, invisible and inconspicuous form when compared to other
external features of humans (ibid.). Therefore, it is often ignored in
the design process. However, the diversity of human hearing is a
ubiquitous issue related to millions of people, including different
degrees of hearing loss related to age, neurological problems or
other conditions (ibid.). Furthermore, Renel (2019) concluded that
there were two distinct sonic barriers: structural sound barrier and
psycho-emotional sonic barrier. Structural sound barriers are pres-
ent in museums as representatives of the interrelationship between
sound and environment, such as auditory navigation, localisation and
way-finding (Renel, 2019; Reeve, 2019). Psycho-emotional sonic bar-
riers are often produced by the personal experience of internalised
oppression. In some examples, a certain sound can touch a person
with sadness or discomfort. It is impossible for museums to identify
all these barriers considering the fact that individuals respond differ-
ently to sound varying according to their own experiences (ibid.).
It is an acknowledged fact that museums should devote
increasing importance to “access for all”, including disabilities and
other visitors (Schwartzman & Knowles, 2022; Leonard, 2010). Not
Methodology
Pre-visit phase
Post-visit phase
Not all museums have made efforts in the post-visit phase, although
some chose ways such as weekly newsletters or souvenirs to build
connections, enhance audiences’ long-term memories and to foster
potential engagement and future visits. This study attempted to
capture the strategies in this phase via the museum website, social
media, and other approaches presented by the situation above. It is
evident that the museum did not make some sound-related invest-
ments during the post-visit phase.
Conclusion
Raffaella Trocchianesi
Architect and Associate
Professor at Department of
Design, School of Design,
Politecnico di Milano. She
mainly deals with Design
for Cultural Heritage in
terms of museography and
ex-hibition design, com-
munication and enhance-
ment of local areas, new
models and narratives of
cultural experiences, the
relationship among design,
humanities and arts. She is
Director of the specializa-
tion Master IDEA_Exhibi-
tion Design.
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& Nowak, R. (2016). The Listening to Museums: cho-emotional disablism: E., & Keenan, T. M.
sound of music heritage: Sound Mapping towards a The missing link? In (2020). Increasing
Curating popular music in Sonically Inclusive Museol- Routledge Handbook of inclusion through audio
music museums and exhibi- ogy. Museological Review, Disability Studies (2nd ed.). described exhibits: A
tions. International Journal 6–17. Routledge. case study. College &
of Heritage Studies, 22(1), Undergraduate Libraries,
70–81. Scopus. https://doi. Kannenberg, J. (2017). Renel, W. (2019a). [Re]Mix- 27(2–4), 75–89. https://doi.
org/10.1080/13527258.201 Towards a more soni- ing Space: Charting Sonic org/10.1080/10691316
5.1095784 cally inclusive museum Accessibility and Social .2021.1880348
practice: A new definition Equity in Creative Urban
Beliveau, J. E. (2015). Audio of the ‘sound object’. Contexts. Architecture and Vaz, R., Freitas, D., &
Elements: Understanding Science Museum Group Culture, 7(3), 419–436. Coelho, A. (2020). Perspec-
Current Uses of Sound in Journal, 8(8). https://doi. Scopus. https://doi.org/1 tives of Visually Impaired
Museum Exhibits [Thesis]. org/10.15180/170805 0.1080/20507828.2019.1 Visitors on Museums:
632619 Towards an Integrative and
Brooks, J., Stephens, M., Leandro, L., Boff, A. P., Multisensory Framework
& Thormählen, W. (2021). & Regiani, A. M. (2021). Rais, P. (2012). From to Enhance the Museum
Sound Heritage: Making Accessibility and inclu- Access to Inclusion: Wel- Experience. 9th Inter-
Music Matter in Historic sion in museums and coming the Autism Com- national Conference on
Houses. Taylor & Francis. science centers in theses munity. ASTC. Dimensions. Software Development
and dissertations. Inves- and Technologies for
Eardley, A. F., Mineiro, tigacoes Em Ensino de Renel, W. (2019b). Sonic Enhancing Accessibility
C., Neves, J., & Ride, P. Ciencias, 26(2), 421–444. Accessibility: Increasing and Fighting Info-Exclu-
(2016). Redefining Access: Scopus. https://doi. Social Equity Through the sion, 17–21. https://doi.
Embracing multimodality, org/10.22600/1518-8795. Inclusive Design of Sound org/10.1145/3439231
memorability and shared IENCI2021V26N2P421 in Museums and Heritage .3439272
experience in Museums. Sites. Curator, 62(3), 377–
Curator: The Museum Leonard, M. (2010). 402. Scopus. https://doi. Vermeeren, A. P. O. S.,
Journal, 59(3), 263–286. Exhibiting Popular Music: org/10.1111/cura.12311 Calvi, L., Sabiescu, A.,
https://doi.org/10.1111/ Museum Audiences, Inclu- Trocchianesi, R., Stuedahl,
cura.12163 sion and Social History. Rieger, J., Kessler, C., & D., Giaccardi, E., & Radice,
Journal of New Music Strickfaden, M. (2022). S. (2018). Future Museum
Hjortkjær, K. (2019). The Research, 39(2), 171–181. Doing Dis/ordered Map- Experience Design:
Sound of the Past: Sound in https://doi.org/10.1080/09 pings: Shapes of Inclusive Crowds, Ecosystems and
the Exhibition at the Danish 298215.2010.494199 Spaces in Museums. Novel Technologies. In A.
Museum Mosede Fort, Space and Culture, Vermeeren, L. Calvi, & A.
Denmark 1914–18. Curator: Levin, A. (2020). ‘Isolation 25(1), 4–19. https://doi. Sabiescu (Eds.), Museum
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62(3), 453–460. https://doi. Museums’ First Responses 219850442 Crowds, Ecosystems and
org/10.1111/cura.12326 to COVID-19. Museum and Novel Technologies (pp.
Society, 18(3), 295–297. Schwartzman, R., & Know- 1–16). Springer Interna-
Hutchinson, R. S., & https://doi.org/10.29311/ les, C. (2022). Expanding tional Publishing. https://
Eardley, A. F. (2020). The mas.v18i3.3608 Accessibility: Sensory doi.org/10.1007/978-3-319-
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Description Practices in bility to Visually Impaired org/10.1111/cura.12452 (2019). How Do We Listen
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org/10.1177/0145 org/10.1111/cura.12318
482X20971958
In the continuous aspiration of humans to improve their personal wellbeing, a design field
emerges that has grown along two dimensions: one linked to the relationship between
body and product that is becoming dematerialized, losing the gestural nature and the
physicality, the other related to medical sciences, food, fitness activities, self-tracking
system, and behavior change. In this transformative scenario, the individual becomes
the center of a knowledge process that changes and transforms his/her body towards a
renewed balance between design and technologies. The debate we wish to open in this
track is related to a model in which human being is at the center of a system of wellbeing
between interpretation and prediction.
CHAIR Wellbeing
Mirko Daneluzzo Health
Dubai Institute of Design and Innovation Self-tracking
Body
CO-CHAIR Data
Michele Zannoni
Alma Mater Studiorum
— Università di Bologna
TRACK EDITORS
Giorgio Dall’Osso
Università deli Studi
della Repubblica di San Marino
Silvia Gasparotto
Università deli Studi
della Repubblica di San Marino
396–575
396 490
Design and Responsive Technologies Mixed Reality as Activator of Collaborative
for Human Wellbeing Processes for Transcultural Future
Mirko Daneluzzo, Michele Zannoni, Alessandra Miano
Giorgio Dall’Osso, Silvia Gasparotto
500
406 Exhibitions as Hybrid Environments.
Counterpoint. Are We Sure Exploring Situated & Embodied
That All These Data Are Good for Us? Interaction in Cultural Heritage
Antonella Valeria Penati, Letizia Bollini, Marco Borsotti
Carlo Emilio Standoli
512
418 Ethnographic Study: Finger Food
Sustainable Data-Driven Strategies Systems, Contribution to a Project
and Active Well-Being: A Case Study Program in Food Design
Giuseppe Mincolelli, Gian Andrea Lígia Afreixo, Francisco Providência
Giacobone, Michele Marchi
522
426 PASSO Project: Design of a Smart System
Are You Me? Re-Embodiment Using Biofeedback to Train People with
Process for Telepresence Robots Parkinson’s Disease
Lorenza Abbate, Claudio Germak Silvia Imbesi, Giuseppe Mincolelli
440 532
From Applications to Implications: Pathos: A digital service to improve
Design as a Process for Humanising women’s hospital experience
Future Robotics Elisa L’Angiocola, Angela Giambattista
Christiam Mendoza, Roberto Íñiguez Flores,
Ruth León Morán 544
Brain Training, Mindfulness, and
450 Wearables: Empowering Employee
Data Driven Design: Wellbeing Through Neurotechnologies
From Environment to the Human Body Francesca Bonetti, Giorgio Casoni
Elena Cavallin
554
458 The Augmented Body:
IF THIS THEN THAT Broken Technological Contamination
Linear Logic. Rethinking and in the Fashion-Tech Paradigm
Representing the Design Process Elisabetta Cianfanelli, Margherita Tufarelli,
Margherita Ascari, Andrea Cattabriga, Elena Pucci
Simona Colitti, Ami Liçaj
564
468 Health Communication as Apo-Mediation.
Responsible Tech Innovation The Impact of Communication Design
Through Design: A Participative, on Health Prevention and Perception
Reflective, and Systemic Approach Daniela Anna Calabi, Alice Maturo
Jane Vita, Tiina Mäkelä, Teemu Leinonen
478
(Re)Active Materials.
Well-Being’s Concept Evolution
and Advanced Material Innovations
Noemi Emidi
Track 3 Editorial
Abstract Keywords
The field of research involving design and well-being, finds Well-being
in the development of responsive technologies and Artificial Health
Intelligence the latest tools for mutual influence and trans- Self-tracking
formation. Human Body Design
Research on this topic, shared at the Disrupting Data
Geographies in the Design World forum, testified to the mul-
tiple and contemporary fields of investigation related both to
technological development and the human sphere.
The paper proposes a clustering of research on
this topic into two sets: the first group gathers research and
design approaches that increase human knowledge toward
digital data, the second brings together insights on behavioral
changes generated by design using emerging technologies.
The results of the debate and the categorizations
open new focus points aimed at improving, through the disci-
pline of design, individual and collective well-being.
Copyright © 2023
diid disegno industriale
industrial design
396 Mirko Daneluzzo, Michele Zannoni, Giorgio Dall’Osso, Silvia Gasparotto CC BY-NC-SA
Introduction
Knowledge
Behaviour
Conclusions
CLUSTER 1 – KNOWLEDGE
Giorgio Dall’Osso
Designer and PhD is a
Researcher in Design at the
Department of Economics,
Science and Law, University
of San Marino. He carries
out research in the field of
product design and interac-
tion, with a particular focus
on the dialogue between
the human body and space.
Silvia Gasparotto
PhD, she is a Researcher
at the University of the
Republic of San Marino
and Vice Director of the
master’s degree in Interac-
tion & Experience Design.
Her research interests are
focused on Design for the
enhancement of Cultural
Heritage, interaction
design, design theory, par-
ticipatory and collaborative
practices.
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org/10.1007/BF01540553 libro/9788822901668
Abstract Keywords
Accessibility in distance education activities represents a Social robot
challenge that needs to be addressed with a view to social Telepresence robot
inclusion and collaboration between the stakeholders Human-robot interaction
of the school system. Also, as a resilient response to the Robot embodiment design
Covid-19 pandemic, today we are witnessing research and
experimentation on the theme of connecting people at a
distance through solutions and tools designed to facilitate
the teaching/learning process and socialisation, to make
the impact more human with advanced digital technologies
for image transfer.
In this direction, telepresence robotics demon-
strates a discrete potential regarding pedagogical effective-
ness and social inclusion. Still, it also needs to investigate
in greater detail the requirements for acceptance and
service management.
This contribution presents the results of a work-
shop/laboratory with university students at the Politecnico
di Torino to investigate the first requirements related to the
physical and cognitive embodiment of the telepresence
robot through an interdisciplinary co-designing experience.
Copyright © 2022
diid disegno industriale
industrial design
406 Lorenza Abbate, Claudio Germak CC BY-NC-SA
Introduction
Bartneck, C., & Forlizzi, Duffy, B. R. (2006). Fun- Jost, C., le Pévédic, B., Bel- Ostrowski, A. K., Park,
J. (2004, September). A damental issues in social paeme, T., Bethel, C., Chrys- H. W., & Breazeal, C.
design-centred framework robotics. International ostomou, D., Crook, N., (2020). Design research
for social human-robot Review of Information Grandgeorge, M., & Mirnig, in hri: Roboticists, design
interaction. In RO-MAN Ethics, 6, 31–36. N. (2020). Human-Robot features, and users as
2004. 13th IEEE interna- Interaction. Springer. co-designers. Workshop on
tional workshop on robot Falcone, S. (2020). Design Designerly HRI Knowledge.
and human interactive Challenges to achieve the Kristoffersson, A., Corad-
communication (IEEE Sense of Embodiment while eschi, S., & Loutfi, A. (2013). Pinney, J., Carroll, F., & New-
Catalog No. 04TH8759) (pp. Developing a Teleoperation A Review of Mobile Robotic bury, P. (2022). Human-ro-
591-594). IEEE. System (Vol. 2020). http:// Telepresence. Advances in bot interaction: the impact
hridesign.eu/ Human-Computer Interac- of robotic aesthetics on
Björling, E., Rose, E., tion, 2013, 902316. https:// anticipated human trust.
Davidson, A., Ren, R., & Fitter, N. T., Strait, M., doi.org/10.1155/ PeerJ Computer Science,
Wong, D. (2020). Can We Bisbee, E., Mataric, M. J., 2013/902316 8, e837. https://doi.
Keep Him Forever? Teens’ & Takayama, L. (2021). org/10.7717/peerj-cs.837
Engagement and Desire for You’re Wigging Me Out! Is Luria, M., Hoggenmüller,
Emotional Connection with Personalization of Telep- M., Lee, W.-Y., Hespanhol, Reig, S., Forlizzi, J., & Stein-
a Social Robot. Interna- resence Robots Strictly L., Jung, M., & Forlizzi, J. feld, A. (2019). Leveraging
tional Journal of Social Positive? Proceedings (2021). Research through Robot Embodiment to Facil-
Robotics, 12, 65–77. https:// of the 2021 ACM/IEEE Design Approaches in itate Trust and Smoothness.
doi.org/10.1007/s12369- International Conference Human-Robot Interac- 2019 14th ACM/IEEE
019-00539-6 on Human-Robot Interac- tion. Companion of the International Conference
tion, 168–176. https://doi. 2021 ACM/IEEE Inter- on Human-Robot Inter-
Björnfot, P. (2021). Eval- org/10.1145/3434073 national Conference on action (HRI), 742–744.
uating Input Devices for .3444675 Human-Robot Interaction, https://doi.org/10.1109/
Robotic Telepresence. 685–687. https://doi. HRI.2019.8673226
European Conference on Isabet, B., Pino, M., Lewis, org/10.1145/3434074
Cognitive Ergonomics M., Benveniste, S., & .3444868 Tsui, K. M., Dalphond, J. M.,
2021, 1–8. Rigaud, A. S. (2021). Social Brooks, D. J., Medvedev,
Telepresence Robots: Nosengo, N. (2013). I robot M. S., McCann, E., Allspaw,
Casoni, G., & Celaschi, A Narrative Review of ci guardano Aerei senza J., Kontak, D., & Yanco,
F. (2020). Human Body Experiments Involving pilota, chirurghi a distanza H. A. (2015). Accessible
Design: Corpo e progetto Older Adults before and e automi solidali (Zanichelli, Human-Robot Interaction
nell’economia della tras- during the COVID-19 Ed.). for Telepresence Robots:
formatività. Franco Angeli Pandemic. International A Case Study. Paladyn,
Edizioni. https://books. Journal of Environmental Journal of Behavioral
google.it/books?id=bdb- Research and Public Robotics, 6(1). https://doi.
DwAAQBAJ Health, 18(7), 3597. org/10.1515/pjbr-2015-
https://doi.org/10.3390/ 0001
ijerph18073597
Ethnographic Study:
Finger Food Systems,
Contribution to a Project
Program in Food Design
Abstract Keywords
This study consists of an ethnographic survey of 50 forms Food design
of finger food found by the author on the four continents Edible container
of America, Europe, Africa and Asia, involving around 20 Finger food forms
countries, presented under four morphological typologies Mobile food systems
wrapped, agglutinated, laminated and contained – and (Re)qualification of public health
five construction systems – plate, oven, steam, water and
bain-marie. The raw materials used in the collection are
cereals (68%), pulses (16%), tubers (10%) and seaweed/
leaves (6%). The literature review identifies exceptional
qualities of combining whole grains with pulses as a die-
tary contribution to reducing obesity and improving public
health. The results of this research will contribute to the
author’s PhD thesis: design of plant-based mobile finger
food, mitigating the hegemony of wheat.
Copyright © 2022
diid disegno industriale
industrial design
418 Lígia Afreixo, Francisco Providência CC BY-NC-SA
Introduction
Methodology
Case studies
References
Afshin, A., Sur, P. J., Fay, K. Brouns, F. J. P. H., Van Buul, Gregório, M. J., Sousa, S. Ritchie, Hannah Roser, M.
A., Cornaby, L., Ferrara, G., V. J., & Shewry, P. R. (2013). M., & Teixeira, D. (2020). (2013). Smoking. Institute
Salama, J. S., Mullany, E. Does wheat make us fat Programa Nacional para a for Health Metrics and Eval-
C., Abate, K. H., Abbafati, and sick? Journal of Cereal Promoção da Alimentação uation. https://ourworldin-
C., Abebe, Z., Afarideh, M., Science, 58(2), 209–215. Saudável 2020 (p. 45). data.org/smoking
Aggarwal, A., Agrawal, S., https://doi.org/10.1016/j. Direcção Geral da Saúde.
Akinyemiju, T., Alahdab, jcs.2013.06.002 Rito, A., Mendes, S., Baleia,
F., Bacha, U., Bachman, V. Instituto Nacional de J., Grefgório, M. J., & Graça,
F., Badali, H., Badawi, A., Daymon, C., & Holloway, I. Estatística. (2021). Anuário P. (2021). Childhood
… Murray, C. J. L. (2019). (2011). Qualitative Research Estatístico Portugal 2020 Obesity Surveillance Initia-
Health effects of dietary Methods in Public Relations (p. 24). Instituto Nacional de tive—COSI Portugal 2019.
risks in 195 countries, and Marketing Communi- Estatística, IP. Instituto Nacional de Saúde
1990–2017: A systematic cations. Routledge Taylor & Doutor Ricardo Jorge, IP.
analysis for the Global Bur- Francisc Group. Rebello, C. J., Greenway,
den of Disease Study 2017. F. L., & Finley, J. W. (2014). You, W., & Henneberg, M.
The Lancet, 393(10184), Gregório, M. J., Guedes, Whole Grains and Pulses: (2016). Cereal Crops Are
1958–1972. https://doi. L., & Sousa, S. M. (2019). A comparison of the Nutri- not Created Equal: Wheat
org/10.1016/S0140- Programa Nacional para a tional and Health Benefits. Consumption Associated
6736(19)30041-8 Promoção da Alimentação Journal of Agricultural with Obesity Prevalence
Saudável. Ministério da and Food Chemistry, 62, Globally and Regionally.
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jf500932z org/10.3934/publiche-
alth.2016.2.313
Exhibitions as Hybrid
Environments. Exploring
Situated & Embodied
Interaction in Cultural Heritage
Abstract Keywords
The paper focused on the transformational aspects of narra- Exhibition design
tive and experience modalities in the field of exhibit design Digital storytelling
when intertwined with digital technologies. In particular, the Phygital interface design
convergence of blended realities provides a phygital experi- Space-based interactions
ence, based on interaction with physicality and with digital Blended reality
environments, where these hybrid, interactive, and intercon-
nected communication ecosystems offer opportunities for
experimentation.
Copyright © 2022
diid disegno industriale
industrial design
426 Letizia Bollini, Marco Borsotti CC BY-NC-SA
Phygital: a paradigm shift in embodied
and situated experiences
Tab. I
Research framework and
semantic differentiators
diagram. Credits: Marco
Borsotti & Letizia Bollini.
Similar, and at the same time, opposite the Museo Egizio made a
synergic use of one of the Eurovision 2022 preparatory events hosted
in Turin. The museum organised a visit – an activity traditionally linked
to exhibition culture – and a concert. The protagonist was one of the
finalist groups of the European contest, Eugenio in via di Gioia, a local
folk/indie pop group involved in the promotion and therefore locally
rooted, who played inside the museum. Experienced in presence/
in situ by a group of young people who were guided in the evening
hours, after closing time, the performance was streamed on TikTok.
Conclusion
Although the paper is a result of the joint work of all the authors,
Letizia Bollini is, in particular, the author of paragraphs 1 to 2.6, and
Marco Borsotti is the author of paragraphs 2.7 to 4.
References
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Space. Birkäuser Atelier si può narrare. Riflessioni Manovich, L. (2020).
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Fra narrativa, pratiche e gram. Centro Di.
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Bibliografica.
Abstract Keywords
In this article we will report on the application to the busi- Neurotechnologies
ness context of the Brain Wellness program, a technolo- Biofeedback
gy-driven service that aims to enhance the cognitive abilities Wearables
and performance of people in the workplace using methods Mindfulness
that are based on neuroscientific research. The neurotech- Cognitive training
nologies used in the Brain Wellness program are three. The
Lifestyle Assessment Lab, by measuring with a biofeedback
sensor the heart rate (HR) and its variability (HRV) over 24
hours, tracks some important parameters about the person’s
lifestyle, like the sleep quality, the stress-recovery balance
and the effect of physical activity. The Mindfulness Lab aims
to enhance the work performance of people by decreasing
their level of stress and anxiety through the exercise of
awareness and attention on a digital platform and group
coaching sessions. The Cognitive Training Lab aims to
enhance people’s work performance through executive
function exercises.
Copyright © 2022
diid disegno industriale
industrial design
440 Francesca Bonetti, Giorgio Casoni CC BY-NC-SA
Introduction
Today we are on the cusp of the Fourth Wave of the Industrial Revolu-
tion (Schwab, 2017). It is a technological change that is characterized
by the widespread application of cyber-physical systems in manu-
facturing production environments, and by the combined presence
of information technologies with biological ones, which according
to Harari (2014, 2018) could restructure not only economies and
societies but also our bodies and minds. The main breakthroughs in
biotechnological development driving the Fourth Industrial Revolution
are centered on genetic technology and neurotechnology.
Neurotechnology can help us monitor brain activity and our
nervous system, observe how the brain changes and interacts with the
outside world. The goal of neurotechnology is also to give human sys-
tems a performance advantage over robotic machines, while increas-
ing the (real and perceived) level of human well-being. Neurotechnol-
ogy is at the basis of so-called transformative technologies, born out
of the need and desire of a segment of the population to achieve an
improvement in mental performance and to seek positive emotional
conditions.
In this article, the application of three types of neurotechnolo-
gies to the business context will be discussed:
• Biofeedback: Wearable sensors have gained significant
attention and adoption in various industries, including busi-
ness contexts. These sensors can collect real-time data about
an individual’s physiological and behavioral parameters to
assist them in learning cognitive and emotional self-regula-
tion skills with the aim of improving their functioning and/or
performance (Perez & Zeadally, 2021). In practice, biofeed-
back involves a software and hardware system to monitor
specific physiological parameters (e.g. HR and HRV). From a
human-computer interaction (HCI) perspective, wearable sen-
sors facilitate the interaction between humans and technology
by seamlessly integrating into daily routines. They provide
a non-intrusive and convenient way to track and manage
well-being without disrupting the user’s workflow. Moreover,
advancements in sensor technology and miniaturization have
made it possible to incorporate sensors into clothing or acces-
sories, further enhancing the user experience and reducing
the burden of wearing additional devices.
• Mindfulness: the term mindfulness is translated from the
Indian Pali language (the one used by the Buddha) to mean
mostly ‘awareness’. Mindfulness meditation has gained pop-
ularity as a practice to enhance well-being and productivity
in business settings (Hülsheger et al., 2013). It is specifically
a broad set of contemplative practices aimed at regulating
attention, emotions, and the self (De Pisapia & Gregucci,
2017). The positive effects of mindfulness practice have long
been verified and range from decreasing stress and anxiety
to improvements in cognitive functions, such as working
memory and attention, to slowing down physiological age-
ing (Goleman and Davidson, 2017). From a HCI perspective,
technology can play a supportive role in promoting mindful-
ness. Mobile applications and digital platforms offer guided
Mindfulness Lab
Discussion
Giorgio Casoni
He was professor of
Economics and Innova-
tion Management at the
Università di Urbino, the
Politecnico di Torino and
Milano. He is currently
a research fellow at the
advanced Design Unit of
the Alma Mater Studiorum
– Università di Bologna. He
is CEO and co-founder of
Neocogita, a company that
develops technological
systems applying neuro-
science to well-being in
companies.
References
De Pisapia, N., & Gregucci, Hülsheger, U. R., Alberts, Perez, A. J., & Zeadally, S. Titz, C., & Karbach, J. (2014).
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moda o rivoluzione?. Gior- J. W. (2013). Benefits of wearable sensing technolo- executive functions: Effects
nale italiano di psicologia, mindfulness at work: the gies. Sensors, 21(20), 6828. of training on academic
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Goleman, D., & Davidson, faction. Journal of Applied Schwab, K. (2017). The s00426-013-0537-1
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Jaeggi, S. M., Buschkuehl, Stothart, C., Mitchum, A.,
Harari, Y. N. (2014). M., Jonides, J., & Shah, P. & Yehnert, C. (2015). The
Sapiens: A Brief History of (2011). Short-and long- attentional cost of receiving
Humankind. London, Harvill term benefits of cognitive a cell phone notification.
Secker. training. Proceedings Journal of experimental
of the National Acad- psychology: human per-
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pnas.1103228108
Elena Cavallin
Università Iuav di Venezia
ecavallin@iuav.it
ORCID 0000-0001-8908-3807
Abstract Keywords
Based on doctoral research developments, the paper Artificial intelligence
presents an analysis of how the use of Artificial Intelligence Design process
technologies and Data Driven Design can be the key to Well-being
activating sustainable design actions that have positive Sustainability
impacts on the human body and communities. First we will
distinguish how technology can be beneficial, in two macro
cases, whether placed within the design or in the product/
service itself. This will be followed by an analysis of the
types of spillovers based on spatial/temporal factors and
types of implementation. Research still under development
focuses on comparison of case studies and analysis of
literature sources. A subsequent prototyping and testing
phase is planned to test whether what is hypothesised in the
current phase is tangible and to what extent the effects are
controllable.
Copyright © 2022
diid disegno industriale
industrial design
450 Elena Cavallin CC BY-NC-SA
Introduction
The first case study concerns Philips’ CityTouch model providing Tab. I
intelligent street lighting services. It extends the usage phase of The table shows research
and business projects that
streetlights and increases efficiency in public energy consumption. have been developed with
It provides an IoT (Internet of Things) platform for lighting manage- AI or are being imple-
ment to which individual lampposts are connected via an RFID (Radio mented thanks to AI. The
projects were retrieved
Frequency Identification) network. The sustainable impact occurs from the ellenmacarthur-
because the model allows the light intensity to be changed remotely foundation.org
according to daylight and street conditions. In addition, bulbs have to 1 www.lighting.philips.
com
be replaced according to actual burning hours (Morlet et al., 2016). 2 www.terex.com/zenro-
The improved visibility conditions increase the safety of drivers and botics
those living near roads where these lighting systems are installed. 3 cordis.europa.eu/
project/id/263206
Given these parameters, there is an immediate feel-good effect that is 4 motivo.ai
prolonged over time because it is always technologically up to date.
ZenRobotics combines robots and artificial intelligence to
recover recyclables from waste. The ZenBrain software, through the
reprocessing of visual data provided by cameras and sensors, is able
to increase the recovery rate and purity of secondary materials. The
technology allows for a continuous improvement in performance, but
the effects related to sustainability and well-being are not immediate
and are difficult to perceive by the population (Ottman, 2017).
The EU-funded ACCMET project (Accelerated metallurgy -
The accelerated discovery of alloy formulations using combinatorial
principles) was launched to accelerate the process of alloy identifi-
cation. Using advanced algorithms, all the information collected is
stored in a virtual library in order to identify properties, composition,
structure and processing parameters and predict the properties of
new compositions.
The focus on environmentally friendly alloys at an early design
stage, in combination with life cycle analysis, helps to conserve natu-
ral resources and assists the move towards low-carbon technologies.
One consequence of designing with the principles of the circular
economy in mind is that the designed alloys will be non-toxic, and
thus have an immediate impact on the health of the population.
The company Motivo, from San Francisco, develops arti-
ficial intelligence and machine learning solutions for chip design
References
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tificial-intelligence-eu- ai-guidebook Quodlibet.
ropean-approach-excel-
lence-and-trust_en
(Re)Active Materials.
Well-Being’s Concept
Evolution and Advanced
Material Innovations
Noemi Emidi
Politecnico di Torino
noemi.emidi@polito.it
ORCID 0000-0002-9208-3020
Abstract Keywords
The article aims to read the transition of material design Advanced materials
approaches identifying an evolutive models with major prin- Performative materials
ciples and contribution into the health improvement through Hybrid processes
material innovations. The analysis follows a bottom-up Interdisciplinary research
approach, using a case-based reasoning methodology to Material design
study well-being concept evolution and identify new mate-
rial experimentations frontiers within three approaches:
Imitative, Augmentative, and Mutational. The contribution
of the article reflects and suggests the introduction of
new material design approaches to manage the design of
advanced materials’ behaviuors in their future development,
highlighting their potential impact on user satisfaction and
acceptance, collective welfare improvement, performance
optimization, and environmental concerns.
Copyright © 2022
diid disegno industriale
industrial design
458 Noemi Emidi CC BY-NC-SA
Introduction
Behavioural materials
Augmentative approach
Results
Conclusion Fig. 2
The case-based reasoning
analysis and the principles
The analysis identifies innovative nature-based material design extrapolated. Credits:
approaches to optimize the performance of artefacts towards future Author.
scenarios and needs. The combination of nature’s wisdom and
efficiency allows designers to read in the complexity a generative
opportunity for a redefinition of the concept of well-being and creat-
ing emotional and (intrinsically) more sustainable experiences. The
article shows how advanced materials have expanded the bounda-
ries of design towards the hybridization of entities, fields, and sys-
tems, allowing them to react to changes and respond to human and
environmental needs with higher sensitivity. As highlighted, design
practices are crucial in developing open systems of experiences,
supporting collective welfare, optimizing the artefacts’ performance,
extending the sensory limits of the human body, and addressing new
environmental concerns. The evolving models of material design,
including Imitative, Augmentative, and Mutational approaches, have
Acknowledgement Fig. 3
New approaches for
well-being improvement
I would like to thanks to my supervisor Beatrice Lerma for her review and evolution of Material
of the current work, the patience and time in providing constructive Design practices. Credits:
feedback. All the images are self-produced by the author. Author.
Ashby, M., & Johnson, K. materials: ICS materiality. Lerma, B.; Dal Palu’, D.; Tamborrini, P. (2009).
(2010). Materiali & design. In Intelligent Human Sys- De Giorgi, C.; & Emidi, System design, applicazioni
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Abstract Keywords
This paper describes the design process of a smart system User-centered design
monitoring and training the gait and posture of people with Smart device
Parkinson’s disease. The project aimed to develop an inno- mHealth system
vative mHealth system and validate it in a laboratory context. Sensory feedback
The designed solution is supposed to help people in post-
poning the rise of the most impairing symptoms and prolong
autonomy. The project was divided into three main design
cycles regarding respectively the design and test of sensory
signals, the smart wearable devices transmitting them, and
the system interface.
The multidisciplinary team involved in the project
followed a User-Centered methodology, involving users in
the design process to improve the system’s usability and
accessibility.
The adopted methodological strategy led to sat-
isfactory results and proved to be particularly suitable for
multidisciplinary design processes involving both human and
technological factors related to the development of smart
systems targeted to niche users.
Copyright © 2022
diid disegno industriale
industrial design
468 Silvia Imbesi, Giuseppe Mincolelli CC BY-NC-SA
Introduction
The first design cycle analyzed which kinds of images, sounds, and
vibrations more influence users’ spatiotemporal gait parameters, and
which induce immediate reactions without stressing the person.
Designed cues typologies were related to different sensory
channels: the visual stimulus was submitted to the user through
Smart Glasses (SG), the acoustic stimulus was provided through
Fig. 2
PASSO, System layout.
Simplified graphical rep-
resentation of thesystem’s
strategies developed by
PASSO to improve the gait
of people with PD. Credits:
Silvia Imbesi.
The third and last design cycle consisted of the design of the system
interface following usability and accessibility requirements (Borsci
& Federici, 2008). In this part of the project, two versions of the
mobile application managing the system were developed, in different
versions. The analyzing phase of this cycle suggested that it was
necessary to personalize the app depending on the specific user. It
was then decided to develop a version addressed to the patient with
PD and another dedicated to the Medical Operator taking care of the
patient’s therapy.
People with PD are supposed to use the app when practic-
ing a rehabilitation session by themselves in their environment. It is
relevant for users to manage the system comfortably and to receive
gratification as encouragement in the training (Kurniawan & Zaphiris,
2005; Nunes et al., 2016). Symptoms like hand motor impairments,
difficulties in managing multitasking activities, and weakening of
short-term memory, can create issues while using a mobile app
(Espay et al., 2016; Montague et al., 2014; Trewin et al., 2013). Fur-
thermore, typical interface gestures were analyzed to define the ones
requiring lower motor and cognitive effort from the users (Nunes et
al., 2016). To overcome possible limitations, the app version ded-
icated to patients presented a significant reduction of the system
functions, keeping only fundamental ones for the training session
management and the notification of the short report of a session.
Beyond aspects strictly related to real-time performance, a
significant contribution to the personalization of the training and the
monitoring of impairment evolution is given by performance monitor-
ing (Mukhopadhyay, 2015). The collection of data regarding the per-
son’s walk, and their elaboration and comparison over time, allows
for monitoring the person’s capabilities and elaborating a tailored
rehabilitation protocol (Espay et al., 2016).
Medical Operators should use the app during the patient’s
training in an ambulatory context. During the analyzing phase, they
expressed the necessity of a simple interface without big amounts
of data difficult to be interpreted, and a data visualization allowing
a quick qualitative interpretation. In the developed prototype, Med-
ical Operators can register the patients by creating personalized
profiles, set thresholds (based on target trunk inclination angles) for
the current training session, manage the current session, receive a
report about every training session, access old reports and compare
different sessions Fig. 4.
Results
The current paper was conceived and written by Silvia Imbesi, and
supervised by Giuseppe Mincolelli.
Ayena, J. C., Tremblay, L. E., Gibb, W. R., & Lees, A. Imbesi, S., & Scataglini, S. Nunes, F., Silva, P. A.,
Otis, M. J. D., & Ménélas, J. (1988). The relevance (2021). A User Centered Cevada, J., Correia Barros,
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mds.26642 Industriale Industrial
Design, 74, 10–10.
https://doi.org/10.30682/
diid7421a
Abstract Keywords
In the healthcare systems mostly oriented towards clinical Patient centered care
performance the risk to dehumanize patients subsists, Women healthcare
perceiving them as people to fix just biologically. The rela- Empathy
tionship patient-caregiver and the need to probe patients’ Gynecology hospitalization
emotions is still a plus, not an integrated component of care. Service design
This research starts analysing the experience of female
patients during the pre- and post-operative care in public
hospitals within gynaecological departments, considering a
sample from 16 to 60 years old. The main goal is to develop
a digital healthcare service to improve the hospital stay
before and after surgery, enhancing care quality, patients’
experience and co-create value with the patients. The
research spur to develop a project based on Service design
methodology, with a Human Centred Design approach. The
intention is to raise awareness about the importance of a
different healthcare approach like Patient Centred, where
women are the fulcrum in which the whole process revolves.
Copyright © 2022
diid disegno industriale
industrial design
478 Elisa L’Angiocola, Angela Giambattista CC BY-NC-SA
Introduction
Methodology
Fig. 4
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Nguyen, T., Rosenthal, R., Unit. (2019). Adoption & Schreiber, C. A. (2019). tice patterns to decrease
Chaumeton, N., & Levinson, of patient-centred care: Management of early preg- the risk of a malpractice
W. (2002). Surgeons’ tone findings and methodology. nancy loss, with a focus on suit. Clin Obstet Gynecol.
of voice: a clue to malprac- Research Report. London: patient centered care. Sem- 51, 680–7.
tice history. Surgery, 132(1), EIU inars in perinatology, 43(2),
5–9. 84–94. Wolf, D., Lehman, L.,
Haque, O. S., & Waytz, A. Quinlin, R., Rosenzweig, M.,
Beck, R. S., Daughtridge, (2012). Dehumanization Slatore, C. G., Hansen, Friede, S., Zullo, T., & Hoff-
R., & Sloane, P. D. (2002). in medicine: Causes, solu- L., Ganzini, L., Press, N., man, L. (2008). Can Nurses
Physician-patient com- tions, and functions. Per- Osborne, M. L., Chesnutt, Impact Patient Outcomes
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care office: a systematic Science, 7(2), 176–186. (2012). Communication by Care Model? The Journal
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Practice, 15(1), 25–38. sympathy and compassion of domains of patient-cen-
in healthcare: Is there tered care. American Yeh, J., & Nagel, E. E. (2010).
Chang, C. S., Weng, H. C., a problem? Is there a journal of critical care: Patient Satisfaction in
Chang, H. H., & Hsu, T. H. difference? Does it matter? an official publication, Obstetrics and Gynecology:
(2006). Customer satis- Journal of the Royal Society American Association of Individualized Patient-cen-
faction in medical service of Medicine, 109(12), Critical-Care Nurses, 21(6), tered Communication. Clin-
encounters-a comparison 446–452. 410–418. ical Medicine Insights:
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gynecology patients and Perino, F. (2002). L’Approc- Stewart, M. A. (1995).
general medical patients. cio Centrato sulla Persona Effective physician-patient Zandbelt, L. C., Smets, E.
JNR, 14(1), 9–23. in ambito sanitario. Da communication and health M. A., Oort, F. J., Godfried,
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Abstract Keywords
Since its origins, the discipline of Design has developed Design process representation
in close connection with technological progress, trying to Artificial intelligence
adapt its processes, approaches and methodologies. What Antidisciplinarity
we are questioning is how much Design has actually been Design thinking
successful in converging towards a disciplinary model suit- Creativity
able to the most recent technological evolutions such as AI
and data-driven approaches, and, first of all, how much the
way of thinking of designers has changed in this direction.
Through an evaluation of design approaches, methodol-
ogies and processes from an historical point of view, the
aim of this paper is to surface the misalignment between
contemporary design processes logic and the linearity of
its common representations, due to recent technological
advancements. In fact, the representation of a process
affects the epistemology of the process itself. This contribu-
tion presents on-going research based on literature review
and mapping of contemporary design processes structures
and representations, in order to define some good attempts
and practices useful for building more reliable representa-
tions of design processes able to deal with challenges in a
highly-technologically advanced present.
Copyright © 2022
diid disegno industriale
industrial design
490 Margherita Ascari, Andrea Cattabriga, Simona Colitti, Ami Liçaj CC BY-NC-SA
Introduction
IF THIS THEN THAT Broken Linear Logic. diid DSI No.1 — 2023
491 Rethinking and Representing the Design Process Doi: 10.30682/diiddsi23t3j
A brief history of linearity
in design processes representation
In an attempt to understand how, and if, the ways in which we rep- Tab. I
resent design processes influence how we actually do design, we The table shows how
with the progression
have systematized some of the above-mentioned approaches and across time, as complexity
movements into a matrix Tab. I. We have selected at least two signifi- increases, the representa-
cant approaches per decade, starting from the 1960s to the present. tion of the design process
stops at linear models.
The lack of a representation model is immediately evident relating
to clustered approaches in the last row of the matrix, i.e. what is 1
marked with a question mark in the bottom right-hand corner. First, Wicked problems persist
and are subject to redef-
we matched the problematic field that went from artifact/product to inition and resolution
service, then to multistakeholder and finally to wicked problems, a in different ways over
class of social system problems that are poorly formulated, where time. Wicked problems
are not objectively given,
information is confused, where there are many customers and deci- but their formulation
sion-makers with conflicting values, and where the ramifications of already depends on the
the whole system are completely confused (Rittel and Webber, 1973). point of view of those
presenting them. There
So, wicked problems are those that recognize the complex interde- is no definitive test of the
pendence of different factors and stakeholders, rather than simplistic validity of solutions to an
and linear cause-effect abstractions that isolate the design product evil problem. The testing
of solutions takes place
from its context. in a practical context and
For each approach, we have defined a main disciplinary field, solutions are not easily
noting a progressive difficulty in defining disciplinary boundaries. In invalidated.
this context, paradigm changes due to technological pushes have
been considered, as they present a relation also with the definition
of a disciplinary context itself. Then, we have defined different levels
of complexity in order to group and classify each approach, start-
ing from the principles defined by Coyne (2005)1, who has defined
wicked problems as problems characterised by three or more levels
of complexity, and by a fundamental unpredictability and uncontrolla-
bility beyond a very limited scale of space and time.
This framework led us to understand that a growing tech-
nological process is related to a growing level of complexity, which
lead to a major diversification in involved disciplinary fields and
approaches. What is unvaried, is a tendency in representing design
processes still with linear models.
IF THIS THEN THAT Broken Linear Logic. diid DSI No.1 — 2023
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Representation Gaps 2
Although an iterative
approach is indicated for
The cure as metaphore of the use of these models,
they remain grounded on
“A brain tumor. Very personal open data. An opportunity. a logic between conse-
quential steps.
We can change the meaning of the word cure. We can trans-
form the role of knowledge. We can be human.” (Iaconesi
& Persico, 2016, p. 119)
In 2012, after finding out about his brain cancer, Salvatore Iaconesi
decided to leave the hospital and make his cancer opensource,
building in the network and with the network his Cure Fig. 1. It was in
this way that Salvatore’s medical file turned into a collective cure, a
publicly open debate, a performance between human beings with
the aim not only of finding a cure but of discovering how to imple-
ment a society where the well-being of the individual depends on the
others. A cure which is defined as peer-to-peer and ecosystemic, a
cure that is multidirectional, emergent, oblique, exploded, dissemi-
nated, non-linear.
Researchers, communicators, artists, activists, theorists of all
kinds, experts in magic and esotericism, patients, ex-patients, hack-
ers, scientists, doctors, entrepreneurs, startuppers, even conspiracy
theorists, and so on towards an enormous international community
that dialogued, generating in a very short time three hundred thou-
sand e-mails, two hundred thousand messages on YouTube, half a
million messages on social networks. (Iaconesi & Persico, 2016)
It is within this community that Iaconesi has built his cure,
which has allowed him not only to build a customised one, but to
build one that derives from collective intelligence, non-protocol, for
a human and not for a number. A cure that in 2012 allowed him to
recover for a few years from cancer.
We recognise in this event a structure and a dynamic not
entirely different from that of disciplines, or the future of some
disciplines. We recognise in words such as ecosystem, collectivity,
non-linearity, opensource, part of the description of how to design in
the field of Responsive Technologies for Human Wellbeing, of how to
design in the field of Design in general.
We have a responsibility as designers to always ask our-
selves, as we design, how we are doing it. But what we ask is: how
can we think about explaining and representing a design process like
The Cure through linear frameworks2 as the Double Diamond?
AI systems
IF THIS THEN THAT Broken Linear Logic. diid DSI No.1 — 2023
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All of these different types of data, materials, biodiversity and human
labor are interconnected: customers’ behaviors data are used to
improve the marketing, which in turn improves the sales and then
used to improve even the design of the device. These devices are
the product of complex supply chain systems that take years to be
mapped, and where the authors see an analogy to the global infor-
mation network.
Linear design processes and their representations are
insufficient to render this environment because they fail to take into
account the complex, non-linear interactions between the different
components of an AI system. These interactions are what give AI sys-
tems their unique capabilities and make them so difficult to design
and manage. By ignoring them, linear design processes and their
representations give us a false sense of understanding and control
over AI systems.
The more complex an AI system becomes, the more difficult
it is to integrate into existing disciplinary frameworks, they increas-
ingly rely on a variety of specialized sub-disciplines for their develop-
ment and operation. This trend toward greater complexity and reli-
ance on knowledge that falls in the blank space among disciplines is
known as antidisciplinarity (Ito, 2014). There are a number of reasons
for this trend toward antidisciplinarity as AI systems become more
complex: 1) they require more data and the use of multi-disciplinary
knowledge, 2) they become more difficult to understand and control
requiring the contribution of multiple experts in order to develop and
operate, 3) they become more capable of autonomously generating
new knowledge which often falls outside of the scope of existing
disciplinary frameworks.
Good attempts
Conclusion
IF THIS THEN THAT Broken Linear Logic. diid DSI No.1 — 2023
497 Rethinking and Representing the Design Process Doi: 10.30682/diiddsi23t3j
From the historical analysis, the elaboration of Table 1 and the Margherita Ascari
Ph.D. Fellow in Architecture
different case studies, we can in conclusion, summarise that design and Design Cultures at the
processes representations should: University of Bologna since
• embrace non-linear logics in order to deal and work with 2021. She is interested in
data-driven practices and
technologies such as AI data visualization in relation
• exceed linearity in order to introduce probabilistic dimen- to processes of co-produc-
sions, needed to deal with highly complex problems tion of research (citizen
science) and co-design
• introduce multidimensional and dynamic representation of services within urban
models, also by making them interactive, in order to manage ecosystems.
the multiple variables required to represent a context charac-
Andrea Cattabriga
terised by complexity Ph.D. Fellow, former
• allow the integration of variables and multiple dimensions, Adjunct Professor, and
accommodating a more layered thinking that must take Research Fellow. Experi-
enced and award-winning
shape from a multidisciplinary field, being able to become practitioner in strategic
antidisciplinary while maintaining its representability. design, digital product-ser-
vice system design, and
technology transfer. His
Just as the technological architectures at the base of responsive research focuses on
applications - increasingly conceived through the use of meta-sys- enabling technologies
tems and the use of computation to build formal probabilistic models and artificial intelligence’s
impact on collaborative,
to handle multi-causality and the interaction between combined responsible innovation and
parts in a whole (Henriques, 2016) - the representations of these design processes.
design spaces must find answers that satisfy the same level of com-
Simona Colitti
plexity as the underlying conceptual models. Ph.D. Fellow. She is inter-
ested in service design,
participatory and commu-
nity-led processes. She
is leading a data-driven
research project with a
focus on inclusivity.
Ami Liçaj
Ph.D. in Design, Adjunct
professor and Research
Fellow. Passionate about
processes – and the
designerly way of dealing
with them – applied to
digital/social/intangible/
feasible. In the recent years
she is involved in studies,
researches and projects in
the field of Data Visuali-
zation.
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IF THIS THEN THAT Broken Linear Logic. diid DSI No.1 — 2023
499 Rethinking and Representing the Design Process Doi: 10.30682/diiddsi23t3j
Track 3
Health Communication
as Apo-Mediation.
The Impact of Communication
Design on Health Prevention
and Perception
Abstract Keywords
Considering the paradigmatic evolution of the concept of Apomediation
health into physical, psychological, and social well-being Health prevention
and its relational dimension determined by the continuous Health communication
exchange between individuals, Design for Health Commu- Behaviour change
nication has developed new services, tools, and languages. Empowerment
This discussion paper aims to highlight the pivotal role of
Communication Design in ensuring accessible content for
health prevention and developing tools to inform citizens
regarding medical issues and pro-health attitudes and
behaviour. As evidence of the research conducted on the
sanitary districts of Piacenza, the definition of guidelines
for accessible sanitary networks and social actors in the
territory redefines the designer’s responsibility as a bridge
between citizens, doctors, and community in a broader
sense, to ensure that the information for a better Health
Literacy is both widespread and effective.
Copyright © 2022
diid disegno industriale
industrial design
500 Daniela Anna Calabi, Alice Maturo CC BY-NC-SA
Well-being and behaviour change 1
between design digitalization and resilience Rappaport defines
empowerment as a pro-
cess by which individuals,
“How are design and medicine alike? These two fields are organizations, and com-
similar in many ways. Both are performed as an expert-in- munities acquire greater
control over vital issues
formed skilled practice that is learned by doing. And both are (1987).
informed by observation and feedback, by evidence of their
beneficial effects. Both disciplines are motivated by a deep
desire to help people manage and improve their lives, individ-
ually and culturally” (Jones, 2013, p.VIII).
Fig. 1
Calabi D. & Maturo A. Apo-
mediation and Responsive
Technologies: Collected
cases, classified accord-
ing to innovative and
Responsive Technologies
clusters. Credits: Politec-
nico di Milano.
The aim is to reach out and involve both sick and healthy patients,
to engage people and increase understanding regarding the health
opportunities in their local districts while also stimulating awareness
on the importance of prevention.
The work focused on methodological guidelines for the
representation of health and well-being networks in the territory, to
make data and information accessible, thus improving community
resilience starting from digital mapping. More on an experimental
level, the communication guidelines assume the use of relational
technologies as a starting point to facilitate health exchange and
awareness in the network.
The research then led to some more experimental projects
and a master thesis focusing on the actual application of the guide-
lines in the Piacenza context, to develop some digital mapping and
social community artefacts.
Giada Zoncada’s project explored interactive and responsive
network mapping for a more Immersive visualization and orientation
for people involvement.
Fig. 4
Credits: Zoncada, G.
(School of Design, Politec-
nico di Milano).
Alice Maturo
Communication Design
Research Fellow on Colt-
ivare_Salute.com project,
Politecnico di Milano. The
main research topics are
Communication Design for
Territories, Accessibility,
People Empowerment, and
the Role of the Designer as
a Mediator.
References
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From Applications
to Implications: Design
as a Process for Humanising
Future Robotics
Abstract Keywords
The project Signs of change seekers: Interaction and affec- Advanced design
tivity between robots and humans in 2030 set to develop Process
strategies that promote a culture of active ageing, the Well-being
identification of systems that promote positive emotional Older adults
experiences, and the determination of possible ways for a Affective robots
more equitable society based on responsible innovation
practices and future scenarios. The first phase of the project
consisted of research, scenario conceptualization, and the
definition of opportunities, while the second phase focused
on validation, conceptualization of product-service systems,
and rapid prototyping. The results of the project were three
defined innovation paths where four product-service pro-
posals were prototyped. The explored design process ena-
bled a relevant change from a traditional problem-solving
mindset (applications) to an opportunity-finding approach
(implications), and presents the possibility of a creative
vision from designers trained to impact strategically.
Copyright © 2022
diid disegno industriale
industrial design
512 Christiam Mendoza, Roberto Íñiguez Flores, Ruth León Morán CC BY-NC-SA
Introduction and Background
Methodology
The Project
The project was organised in two phases a year. The first phase con-
sisted of activities related to research, scenario conceptualization,
and the definition of opportunities Fig. 1. The second phase focused
on the validation of previous research, conceptualization of prod-
uct-service systems, and rapid prototyping Fig. 2.
The research process used tools from Advanced Design to
inquire trends and signals of change within the defined context of
study. The analysis allowed for the creation of scenarios, innovation
opportunities and the development of models to support the wellbe-
ing of older adults.
Fig. 1
Phase 1: Research, con-
ceptualization, and oppor-
tunities. Stages and main
activities from the stage
included trends analysis,
proposing signals of
change, gigamapping, and
developing concepts to
the anticipated scenarios.
Credits: Authors.
Fig. 2
Phase 2: Validation,
conceptualization, and
rapid prototyping. The
second phase considered
a review of the opportu-
nities identified in phase
1, the reformulation of
future scenarios and
the prototyping of new
product-service platforms.
Credits: Authors.
The giga-maps from the first phase represent a system that reaches
particular conclusions along each thread and propose innovation
pathways centred on the wellbeing of older adults in the year 2030.
The approach to scenarios helped determine the attributes of future
product- and service-systems within the scope. A detailed view
of some of the generated giga-maps can be found at https://sites.
google.com/tec.mx/designandresponsivetech/.
Fig. 3
Design team elaboration.
A giga-map resulting from
phase 1. In the gigamap,
the design team explored
opportunities for the
future through the iden-
tification of key drivers,
projecting a future user
and identifying her future
needs.
Path 1. A focus on healthcare facilities and research centres to care for new and prevailing
ailments and diseases.
Path 2. A highly customisable living operating system that supports an older adult in everyday
needs, preferably attainable by everyone regardless of their economic condition.
Path 3. Family members holistically understand themselves, aided by data gathered by
technology.
The process and the interests from the design team led to a set of
potential future products and systems in two of the innovation paths
from phase 1.
The results of the project show that, through the strategies and the
structure of the process, it is possible to develop competencies that
prepare designers to explore solutions to the challenges of com-
plex problems in future scenarios. The social value is not only in the
prototypes developed, but in the process itself that allowed future
designers to identify possible strategic and sustainable paths to
transition, wellbeing, and a culture of active ageing.
After the presentation of prototypes, the researchers
were especially interested in the possibilities of a smart full body
Fig. 7
Analysis of the content in
the gigamap for Figure 6
to develop a new product
offering for the year 2040.
Credits: Authors.
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Publishing. https://doi. praxis of Design: towards elos sistémicos aplicados al ing technological alterities.
org/10.1007/978-3-319- a characterization of the diseño de experiencias. In Paladyn, Journal of Behav-
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LIPSOR, 20, 105. HRI.2019.8673274 https://doi.org/10.1007/
s10676-020-09536-0
Alessandra Miano
Università degli Studi
della Campania Luigi Vanvitelli
alessandra.miano@unicampania.it
ORCID 0000-0002-0435-7352
Abstract Keywords
The contribution aims at outlining the impact of Mixed Mixed reality
Reality devices in the communication and fruition of cultural Phygital spaces
heritage, as engine for the change of reciprocal relations Tangible interactions
between space, object and visitor, towards a transfor- Interactive storytelling
mation of the visit experience as an opportunity for user Body gestures
involvement. Hybrid technologies turn physical spaces into
phygital, as immersive and narrative places, stimulating
proactive processes that can stratify multivocal points of
view. Through case studies, based on the level of integration
of digital devices in the physical space and the interactions
generated, the paper extrapolates the characteristics of the
language triggered by Mixed Reality, underling a renewed
centrality of the body gestures in inhabiting behaviour.
The cultural spaces of the future are defined as embodied
places, able thanks to the structural use of hybrid technolo-
gies, to push the collective intelligence and the polyphonic
vision of tangible and intangible cultural heritage.
Copyright © 2022
diid disegno industriale
industrial design
522 Alessandra Miano CC BY-NC-SA
Cultural Heritage Experience
and Hybrid Technology
Fig. 1
Fig. 2
Ralph Appelbaum Asso-
ciates, Lavazza Museum,
Turin, 2018. The relation-
ship between visitor and
the cup in the Universe
space © Andrew Lee
Fig. 2
Inside the Ara Pacis Museum, the project the Ara as it was, designed
by ETT spa, tells the origins of Ara Pacis and the foundation of Rome,
through the use of Virtual and Augmented Reality. Wearing Sam-
sung GearVr, visitors could be transported in a multisensory journey,
through nine POI, moving between a real physical dimension, super-
imposing on the existing architectural context its original coloring
Fig. 1, and a virtual dimension, bringing visitors to the discovery of the
ancient Campus Martius, flying over the area and feeling immersed
inside a sacrificial ceremony, led by Augustus Emperor. The techno-
logical layer breaks the barriers of traditional gestures, as a chance
to experience a physicality other than that of real space.
The interaction between the space and the visitor is medi-
ated by a wearable device, which, in the context of Mixed Reality,
allows to have diversified and immersive information, using physical
space as a support for digital content, amplified by a story between
reality and virtuality.
Fig. 3
Fig. 4
Nobody is normal, up
close, 2012. Detail of
interaction © Studio
Azzurro
Fig. 4
Fig. 5
Migliore + Servetto, ETT
spa. A world of Potential,
2021. Machine of the
teamwork, multimedia
installations are activated
thanks to the simultane-
ous movement of visitors
©ETT spa/Gruppo Scai
Fig. 5
Conclusions
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Sustainable Data-Driven
Strategies and Active
Well-Being: A Case Study
Michele Marchi
Università degli Studi di Ferrara
michele.marchi@unife.it
ORCID 0000-0001-6984-690X
Abstract Keywords
Nowadays the world is characterized by an increasingly Internet of things
aging society. This phenomenon represents a risk for the Active well-being
sustainability of the healthcare system. One of the factors Human-centered design
that can accelerate the consequences of the aging process Health data
is sedentary behavior. Currently, there is a large availability Self-tracking
of wearable smart devices and mobile applications, that can
collect data.
However, some social and functional problems were
observed, therefore we believe that there is great room for
improvement (Mincolelli et al., 2018).
In addition, the paradigm of the Internet of Things is
enabling those applications to share data with other pro-
grams and smart devices, which, in turn, can generate an
ecosystem of services that can improve the quality of life,
not only of the single user, but of many groups of a deter-
mined social context.
The contribution presents a case study (PLEINAIR
project) that focuses specifically on the development of
Human-Centered outdoor smart technologies that can adapt
themselves to the necessities of people of all ages and abili-
ties in order to encourage them of taking care of their health.
Copyright © 2022
diid disegno industriale
industrial design
532 Giuseppe Mincolelli, Gian Andrea Giacobone, Michele Marchi CC BY-NC-SA
Introduction
General concept
The smart tiles are the core of the entire system because they can
communicate with the app and run all the interactive activities. Each
smart tile senses weight pressure, weight distribution, tap force, gait
speed and execution time, and merges them to build and monitor
different game experiences. For example, the OSO-1.2 can be used
to play cognitive games such as tap lights. The OSO-1.3 can execute
gymnastic activities such as squats, steps, long lunges or jumps.
Lastly, the OSO-4 can run many complex games such as The Floor
Is Lava, Catch The Mole or the Obstacle course race”. Data-merge
unit records and processes different parameters to evaluate the final
performance of each user while performing a specific activity: the
time spent to finish the exercise, error rate, and reaction time spent
to tap every tile. The dataset is the source to elaborate motivational
strategies, propose new planned exercises or balance the level of
difficulty based on users’ performance.
Tests
Results
The data were collected using a Likert scale from 1 (strongly disa-
gree) to 5 (strongly agree).
Information regarding the usability of OSOs:
• I was able to use all OSOs;
• the exercises are easy to do;
• I think I do not need the support of someone else to use
OSOs (Device Interaction);
• I felt safe while using the park’s OSOs;
• surfaces are stable;
• surfaces are regular;
Conclusions
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80829-7_45
Counterpoint. Are We
Sure That All These Data
Are Good for Us?
Abstract Keywords
This paper focuses the relationship between data tech- Datology
nologies, meaning the set of tools and devices of different Mediation technologies
nature, and the transformation of reality into data, from Medical deskilling
their collection to their use. We confine our reflection to the Senses and sensors
use of data related to the body and the ability to establish Reflective design
its state of health or illness. A critical stance is adopted,
reflecting on the impact that data have - and may have - on
biological, legal, cultural, and social bodies. It aims to high-
light problems and potential side effects, emphasising the
need to create ‘connections’ between the individual device
and the large technical system; between the personal data
and the system of collected data; between the present and
the future scenarios towards which it is desirable to orient
design. The paper aims to open up questions on the rela-
tionship between us and the knowledge of our body, beyond
the promises of idyllic worlds presented by data technolo-
gies. And what role can Design play in this context?
Copyright © 2022
diid disegno industriale
industrial design
544 Antonella Valeria Penati, Carlo Emilio Standoli CC BY-NC-SA
The reality and the data: “The exams are perfect.
The patient is dead”
The human body allows itself to be read by anyone who knows how
to question it, through signs and signals capable of expressing a
state of health, discomfort or even illness. Our experience of the
body is a lifelong apprenticeship. Sensoriality constitutes a crucial
tool of human experience: a diffuse brain (Craig, 2010) that, through
the acquisition and processing of stimuli, keeps us constantly in
touch with the world and our biological and psychological selves
(Payne et al., 2015). The introduction of technologies that enhance
the feeling, mediating the direct relationship between the sensory
apparatus and the body, may represent a step in a process that might
even lead us to deprive the senses of the processes of understand-
ing our bodies (De Preester, 2011). In homecare, the thermometer
is perceived as an object of scientific precision; it emancipates the
patient and the act of measuring temperature from the physician’s
intervention. Due to its apparent simplicity of use, it represents the
first taste of the process of transferring medical practices to the
patient. Even for the thermometer, the importance of experience and
the ability to contextualise data is undoubtedly essential for creating
understandable meaning for both simple and complex pathologies.
Relying on the instrument and its precision can lead to a loss of
self-awareness and progressive distrust of sensory abilities. Accord-
ing to popular wisdom, a process that can result in the shrinking and
reduction of our sensory abilities: use or lose it.
In healthcare, the acritical use of data about the body presents two
major risks. The first concerns reducing the body to a machine, to its
techno-functional dimension. The body becomes readable through
the eyes of standardisation, seriality, invariance: in a binary logic, to
states of health or disease. Moreover, in the cultures of the body, the
clinical case is always a unicum that is difficult to relate to standard
data, pathologies, protocols, and treatments.
The second concerns our unawareness of being enveloped
by systemic technological infrastructures that connect everything.
This makes us less capable of grasping the connections between
individuals and society, between small and big data, between the
meaning that data takes on at the individual and contextual scale
and the limits of its usability when transferred to other individuals
and other contexts of use. Such meaningful connections between
objects, information, and people, dissolve. For example, a sensor
so tightly coupled to the body does not even hint at the existence of
a complex technological reality. It is just a small and simple device
to the user, but the designer cannot forget that it is part of and only
works when considered within the large technical system. Besides
being makers of individual technical objects and facilitators of
human-object interactions, designers and engineers assume the
responsibility of being creators of large socio-technical apparatuses.
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Elena Pucci
Università degli Studi di Firenze
elena.pucci@unifi.it
ORCID 0000-0001-7634-3155
Abstract Keywords
The paper aims to address how dresses and garments in Augmented body
the fashion-tech are beginning to acquire their own shape Wearable technologies
and meanings: the technological, electronic dress with Fashion-tech
digital, bionic, or robotic components can act and move
independently from the body that wears it, sometimes even
modeling, modifying or altering its shape.
According to these perspectives, techno-fashion
products become alive because they react autonomously to
external or internal inputs, they become able to mediate the
relationship between the human body and the world around
it in a new material dimension that lives in a fluid environ-
ment with blurred boundaries between the physical, digital,
and biological spheres. This highlights the pivotal role of
new technologies for the study of fashion, as by empower-
ing the human body they can influence human relationships
with themselves, others, and the environment. These trans-
formations involving the collision between technology and
fashion could have long-term implications that affect the
shape and meaning of our clothes as well as our bodies.
Copyright © 2022
diid disegno industriale
industrial design
554 Elisabetta Cianfanelli, Margherita Tufarelli, Elena Pucci CC BY-NC-SA
The de-structured body
XXXCo,Ltd
1
matech.it/materiali/fila-
to-luminoso-nella-notte/
The article is the result of joint research and reflection among the
authors. Nevertheless, Elisabetta Cianfanelli is credited with the
scientific supervision and review of the contribution; Margherita
Tufarelli with paragraphs 2 and 4; and Elena Pucci with paragraphs 1
and 3.
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Responsible Tech
Innovation Through Design:
A Participative, Reflective,
and Systemic Approach
Teemu Leinonen
Aalto University School of Arts
teemu.leinonen@aalto.fi
ORCID 0000-0002-6227-052X
Abstract Keywords
Technological progress has offered humanity many oppor- Responsible innovation
tunities, though innovators need to gain knowledge in Co-creation
anticipating the impacts of their creations and dedicate Innovation design
themselves to more caring strategies, as many times tech- Sustainability design
nological advancements cause harm to the environment Participatory design
and people. In addition, organizations tend to respond to
business externalities reactively, which has proven unsus-
tainable. Understanding and identifying biases and expand-
ing learning during the technological innovation process
are essential to prevent unintended consequences. The
future of responsible technology relies on achieving a more
holistic view and enabling more systemic, sustainable, and
responsible strategies. This study presents the formation
of a substantive theory that explores the phenomena and
development needs for designers successfully support
responsibility in the technological innovation process. It
reviews and compares designerly strategy models, methods,
and frameworks. More concretely, it presents the process
for defining a theoretical and methodological approach for a
responsible, participatory, reflective, and systemic design.
Copyright © 2022
diid disegno industriale
industrial design
564 Jane Vita, Tiina Mäkelä, Teemu Leinonen CC BY-NC-SA
Introduction
Research Approach
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Cole, R. J. (2012). Regener- tions: Origins, attitudes, and Parashar, S., & Schulz, M. multidisciplinary design
ative design and develop- future directions. Sustaina- (2021). Colonial legacies, and science collaboration.
ment: current theory and bility, 11(13), 3601. postcolonial ‘selfhood’ In M. Evans, A. Shaw, &
practice. Building Research and the (un) doing of J. Hoo Na (Eds.), Design
& Information, 40(1), 1–6. Jones, P. H. (2014). Sys- Africa. Third World Quar- revolutions: IASDR 2019
temic Design Principles for terly, 42(5), 867–881. Conference Proceedings.
Costanza-Chock, S. Complex Social Systems. In Volume 1: Change, Voices,
(2020). Design justice: G. S. Metcalf (Eds.), Social Pratt, M. L. (1991). Arts of Open. (Vol. 1, pp. 572–585).
Community-led practices to Systems and Design (pp. the contact zone. Profes- Manchester Metropolitan
build the worlds we need. 91–128). Springer Japan. sion, pp. 33–40 University.
The MIT Press.
Kelley, T., & Kelley, D. Ramaswamy, V. (2009). Vines, J., Clarke, R., Wright,
(2013). Creative confidence: Co-creation of value— P., McCarthy, J., & Olivier,
Unleashing the creative towards an expanded P. (2013). Configuring
potential within us all. paradigm of value crea- participation: on how we
Currency. tion. Marketing Review St. involve people in design.
Gallen, 26(6), 11–17. In Proceedings of the SIG-
Kimbell, L. (2011). Rethink- CHI Conference on Human
ing design thinking: Part Factors in Computing
I. Design and culture, 3(3), Systems (pp. 429–438).
285–306.
With a wider view towards possible future developments of economies and cultures, the
“Discourse of Transition” by Arturo Escobar reaches an unprecedent interest for design:
there is a clear difference in forecasting planetary changes related to the Global North,
where the debate goes towards degrowth and postgrowth, postcapitalist, posthuman and
many other post-industrial ideas of liberation of the “machine”, while the Global South looks
towards postdevelopment and biocentric, after a period of self-definition of its position in
the world. Acknowledging these areas as new geographies of influence for the world of
tomorrow, as driver of a “Civilizing Globalization”, the track welcomes contributions that
explore design praxis and research in decentralised areas (i.e. in the Global South) beyond
the Mainstream. It wants to showcase projects that establish an independent view on
local industry and endemic design strategies, self-construction and craft, which eventually
generate new aesthetics and recognition of human being’s skills. Moreover, the narration
of experiences related to Advanced Design practices and processes, example of unconven-
tional collaboration and networking, cross-fertilization between design, arts and technolo-
gies will complete the panorama of studies and projects of this track.
TRACK EDITOR
Lorela Mehmeti
Alma Mater Studiorum
— Università di Bologna
10–83
578 640
Design Values Out of the Mainstream: Culture-based Innovation:
New Geographies of Influence A Localized Approach for Designing
Qassim Saad, Andreas Sicklinger, Alaa El Anssary, Ahmed Wahby
Lorela Mehmeti
650
588 Burning approaches to tensing
An Analytical study to develop the present: a new political
the traditional craft in the field dimension of design
of creative industries in Egypt Fabiana Marotta
Hoda Aman
658
600 Design Resistance. Material
Enhancing social well-being through Solutions for local remoteness
social innovation approach and design Martina Taranto, Barbara Pollini,
expertise: a case study for social Valentina Rognoli
innovation in a local district in Turkey
Yagmur Gizem Avci, Ece Cinar, Cigdem Kaya 668
How Should Technology Follower
610 Companies of Developing Countries
Cultural Factories: Conversion of Industrial Innovate Through Design Capability?
Areas into Cultural Hubs Bilgen Tuncer Manzakoğlu
Eva Vanessa Bruno, Beatrice Lerma,
Doriana Dal Palù, Claudia De Giorgi 680
Subjectivation and cities: relationships
620 between local independent fashion
Bahrain Knowledge Bay. Using Design and Possible Future Scenarios
Thinking to Establish an Infrastructure Paula Visoná, Mágda Rodrigues da Cunha,
Towards Knowledge Economy César Kieling
Halim Choueiry
630
Culture and creativity as assets
for inclusive growth in small
and remote places: a design-led process
Annalinda De Rosa, Davide Fassi
Track 4 Editorial
Lorela Mehmeti
Alma Mater Studiorum
— Università di Bologna
lorela.mehmeti2@unibo.it
ORCID 0000-0002-8531-7220
Abstract Keywords
This essay introduces the topics addressed by Track 4 Endemic design
and explores decoloniality’s impact on design studies in Global South
developing countries. It addresses Eurocentric dominance Crafts
in design, the post-WWII shift of design practices to devel- Hybridization
oping nations, and the emergence of the “Design for Devel- Transition
opment” movement. Case studies highlight design’s role in
transforming crafts, integrating cultures, and utilizing local
materials for sustainability. The essay underscores design
thinking’s potential for national knowledge economies. It
advocates breaking free from Western design hegemony,
embracing diverse perspectives, and promoting design as
culture.
Copyright © 2023
diid disegno industriale
industrial design
578 Qassim Saad, Andreas Sicklinger, Lorela Mehmeti CC BY-NC-SA
Introduction
Yağmur Gizem Avcı, Ece Cinar and Çiğdem Kaya explore practically
this approach in south-eastern Turkey. The paper “aims to use
traditional knowledge as a source for sustainable development and a
sustainable way of living by examining, empowering, and promoting
local and traditional values through social innovation approach and
design expertise. The main motivation of the study is to construct
an intended link between traditional knowledge and a sustainable
future for societies.” Based on the principles of participatory design,
an in-depth analysis of the current situation of local craft produc-
tion, they can define that “there is an unknown and uncontrollable
relationship between women producers and suppliers of additional
resources. This situation creates an unknown background for prod-
ucts. To prevent this, to evaluate and associate local resources and
labor in a more controlled way, the second proposal framed as a
‘new ecosystem for symbiotic production process’ to empower and
transform the local sources into a networked community.” It ends up
creating new communities and, eventually, cooperatives that are able
to optimise knowledge with resource networking in local contexts.
Abdulla, D., Ansari, A., Dorrestijn, S., Verbeek P.P Coward, T. & Fathers, J. Parsons, G. (2016.) The
Canli, E., Keshavarz, M., (2013). Technology, Well- (2005). A critique of design Philosophy of Design. Cam-
Kiem, M., Oliveira, P., Prado, being, and Freedom: The methodologies appropriate bridge: Polity Press.
L., & Schultz, T. (2019). A Legacy of Utopian Design. to private-sector activity in
manifesto for decolonising In International Journal of development. Development Leitão, R.M. (2022). From
design. Journal of Futures Design Vol. 7 No. 3. in Practice, 15(3&4), 451- Needs to Desire: Pluriversal
Studies, 23(3), 129–132. 462. London: Routledge. Design as a Desire-Based
https://doi.org/10.6531/ Kulick, G. (2017). Adding Design, Design and Culture.
JFS.201903_23(3).0012 plus value to development Ahmedabad Declaration on DOI: 10.1080/17547075.
aid projects through design Industrial ‘Design for Devel- 2022.2103949
Escobar, A. (1995). Encoun- strategy: experiences from opment’ (1979). Scanned
tering Development; the Pakistan. The Design Jour- copy from archived Fry, T. (2020) CLIMATE
making and unmaking of nal, 20:sup1, S411-S423. documents emailed on the CONFLICT DESIGN. Design
the third world. Princeton doi 10.1080/14606925. 5th/July/2007 by Prof. M. P. Philosophy Provocation
University Press, Prince- 2017.1352939 Ranjan, National Institute of Press.
ton, NJ. Design, Ahmedabad, India.
Papanek, V. (2018). The Pol- Magnusson, C., cited in
Mignolo, W. D. (2011). The itics of Design. Vitra Design Margolin, V. (2006). Design FUNCTION QUOTES [PAGE
Darker Side of Western Museum. for Development: towards - 29] | A-Z Quotes (azquotes.
Modernity: Global Future, a history. DRS International com), retrieved July 2022
Decolonial Options. USA: Bonsiepe, G. (2006). Design Conference-Wonderground.
Duke University Press. and Democracy. Design Lisbon, Portugal.
Issues, MIT Press. Vol. 22,
Issu.2, P.p. 27-34.
Hoda Aman
Sapienza Università di Roma
Hoda.Aman@uniroma1.it
ORCID 0000-0001-9887-9313
Abstract Keywords
The production of traditional crafts in Egyptian architecture, Creative industries
especially Islamic architecture, has been historically signifi- Traditional crafts
cant, reflecting cultural uniqueness. However, political, eco- Cultural industries
nomic, and industrial factors have led to a decline in craft Egyptian architecture
production, diminishing their cultural distinctiveness (Abdul Crafts guild
Hamid, 2001). Traditional crafts currently face stagnation,
lacking modernization in design, functional integration, and
technological advancements. Artisans struggle to compete
with imported products. This research aims to preserve
and revitalize traditional crafts by integrating them with
the creative industries. It explores modern Egyptian expe-
riences, traces the craft’s development, and identifies key
points for creating creative products. The study evaluates
Egyptian models that introduce new products, assessing
their suitability and overall development, including impacts
on craftsmen, products, and the production process. The
application of creative industry principles is also examined.
Findings inform proposals and recommendations to pre-
serve traditional crafts in Egypt and explore their local and
global development potential.
Copyright © 2022
diid disegno industriale
industrial design
588 Hoda Aman CC BY-NC-SA
Introduction
An Analytical Study to develop the Traditional Craft diid DSI No.1 — 2023
589 in the field of Creative Industries in Egypt Doi: 10.30682/diiddsi23t4b
Craft Guilds and Vocational Education
During the Mamluk era, craft guilds emerged and thrived, exerting
a profound influence on traditional crafts. These guilds served as
responsible entities for education and craft production, representing
artisans before the state. They safeguarded the rights of craftsmen,
ensured the fulfilment of their duties, and provided stability. This sta-
bility allowed artisans to focus, innovate, and pass on their craft skills
to future generations (Aalam, 1991).
Creative Industries
An Analytical Study to develop the Traditional Craft diid DSI No.1 — 2023
591 in the field of Creative Industries in Egypt Doi: 10.30682/diiddsi23t4b
The Creative Industries Components
To achieve the research goals and fulfil the main objective, the fol-
lowing methodology was employed:
• Overview of Traditional Crafts in Egypt including their current
state and their challenges. This involves reviewing previous
preservation efforts and understanding the factors contribut-
ing to their decline. Additionally, the transformation of tradi-
tional crafts into industries and the impact of mechanization
are explored. The emerging trend of creative industries,
which integrates crafts and industries to produce innovative
products with global and cultural significance, is also inves-
tigated. The aim is to extract general principles from these
creative industries.
• Data Analysis and Evaluation: The collected data on tradi-
tional crafts in Egypt, as well as the case studies, are ana-
lyzed to assess the current state of the crafts and their level
of development. This analysis aims to identify the potential
for further advancement. The data is examined by present-
ing Egyptian case studies that aim to add new value to the
traditional craft sector. The analysis begins by presenting the
basic data of the study cases, followed by an examination of
the production process in three levels: learning and acqui-
sition, production mechanisms (including design methods,
machines, techniques, and raw materials), and methods of
marketing and product presentation to the community. The
features and characteristics of the case studies that are
deemed significant in developing the level of craft produc-
tion in Egypt are extracted and discussed.
An Analytical Study to develop the Traditional Craft diid DSI No.1 — 2023
593 in the field of Creative Industries in Egypt Doi: 10.30682/diiddsi23t4b
Geometric Formations and Islamic Decorations: The fourth criterion
focused on cases that feature geometric formations and Islamic
decorations, which hold historical and cultural significance. These
patterns have evolved over centuries and demonstrate innovation in
engineering and mathematical relationships.
The analysis of the case studies will focus on three crucial aspects:
the design stage, the production stage, and the presentation stage,
including marketing and target users. This analysis aims to extract
the most important features and characteristics of each case study
and explore their potential to enhance the level of craft production
in Egypt.
An Analytical Study to develop the Traditional Craft diid DSI No.1 — 2023
595 in the field of Creative Industries in Egypt Doi: 10.30682/diiddsi23t4b
Rhimal’s objectives revolve around four main axes. Firstly, it aims
to promote design as a cultural aspect through effective education
strategies to raise public and professional awareness of its role and
importance in industrial development. Secondly, Rhimal acts as a
bridge, connecting local and international designers, makers, deci-
sion-makers, academia, and society. Thirdly, it seeks to encourage
and support young designers with global aspirations. Lastly, Rhimal
aims to establish an international presence by engaging international
names and brands to sponsor and support local design while provid-
ing necessary contacts, support, and services for designers.
Fig. 3
Rhimal, Part of the
workshops and workshop
exhibition. Copyright &
Source :www.rhimal.com/
incubator.html
Fig. 5
Rhimal, Part of the prod-
ucts of the second work-
shop and products of local
designers at 20+ Egypt.
Source & Copyright: www.
efecfurniture.com, www.
archinfo.it/20egypt-
designadelmuizstreet-
ilcairo/0,1254,53_
ART_1985,00.html
Results
An Analytical Study to develop the Traditional Craft diid DSI No.1 — 2023
597 in the field of Creative Industries in Egypt Doi: 10.30682/diiddsi23t4b
Recommendations Hoda Aman
She is an architect &
researcher with a passion
Support and Funding: Provide support and funding from government for material innovation,
entities, NGOs, and private stakeholders for research, education, and product design, and archi-
training programs focused on traditional crafts. tecture. She is a PhD can-
didate at the Department
of Planning, Design, and
Education and Skills Development: Establish specialized training Technology of Architecture
centers and integrate traditional crafts into educational curricula to at La Sapienza- University
of Rome. Her PhD research
raise awareness among younger generations. focuses on Exploring the
Potential of Material Innova-
Collaboration and Networking: Facilitate platforms for collaboration tion to Revitalize Traditional
Crafts between Egypt &
and knowledge-sharing among designers, craftsmen, manufacturers, Italy.
and stakeholders.
Author’s Notes
I would like to sincerely thank my supervisors, Dr. Ali Gabr & Dr.
Raghad Mofeed, for their invaluable guidance and unwavering
support during my master’s thesis in architecture studies at Cairo
University, Faculty of Engineering. I am grateful to the founders of
Nadeem and Encode, as well as Dr. Amr Abdel Kawy, for generously
sharing their knowledge and insights. Lastly, I extend my apprecia-
tion to my family and friends for their constant support and encour-
agement throughout this journey.
Abdulaal, M. (2002). Arab Al-Sharif, S. A. D. (1969). Hartley, J. (2005). Creative Nadeem, A. (1998). Tradi-
Carpentry in Egypt and its Industrial Apprenticeship Industries, Part 1 (B. A.-S. tional Arts and Crafts of
Famous Artisans (1st ed.). and the Development of the Al-Rafa’i, Trans.). Kuwait: Cairo (Specialized Books
Cairo: Egyptian Interna- Craft Sector, Egypt. Al-Aalam Al-Marifa. Series). Cairo: Al-Ahram
tional Publishing Company. Commercial Press.
Amer, A. S. A. H. (1993). Hartley, J. (2007). Creative
Abdul Hamid, S. (1987). The Craft Classes in Egypt Industries, Part 2 (B. A.-S. Okhasha, T. (1994). Aes-
Creative Process in the Art from 1805 to 1914. Cairo: Al-Rafa’i, Trans.). Kuwait: thetic Values in Islamic
of Photography. Kuwait: General Egyptian Book Al-Aalam Al-Marifa. Architecture. Cairo: Dar
Al-Aalam Al-Marifa. Organization. Al-Shorouk.
Helmi, A. (1993). My Era:
Abdul Hamid, S. (2001). Dormer, P. (2010). The Cul- Memoirs of Abbas Helmi Raafat, A. (1998). Trilogy
The Aesthetic Perspective. ture of Craft. Manchester, II, 1892-1914. Cairo: Dar of Architectural Creativity:
Kuwait: Al-Aalam Al-Marifa. UK: Manchester University Al-Shorouk. Artistic Creativity in Archi-
Press. tecture. Cairo: Al-Ahram
Al-Asr, S. (2000). Creativity I. Khaldun (1377). Ibn Khal- Distribution Agency.
in Problem Solving. Dar Florida, R. (2002). The Rise dun’s Introduction, Chapter
Quba. of the Creative Class. New Twenty-Six on Carpentry. Raafat, A. (2007). Trilogy
York: Basic Books. In T. A.-S. Abu Sdira (Ed.), of Architectural Creativity:
Aalam, E. (1991). Traditional Crafts and Industries in Content and Doubt. Cairo:
Crafts and Industries: Fouad, N. (2011). Pottery, Islamic Egypt from the InterConsult Research
Between Change and Textiles, and Woodturning: Conquest until the End Center.
Stability (1st ed.). Cairo: Creativity and Survival of the Fatimid Era. Cairo:
Anglo-Egyptian Library. Mechanisms (1st ed.). General Egyptian Book Saad, S., Shahata, T., & oth-
Cairo: Dar Al-Ain for Pub- Organization. ers. (2004). Encyclopedia of
Ali, S. A. H. (2003). Crafts lishing. Traditional Crafts in Historic
and Industries in the Era of Ibrahim, A. A. (2002). Cairo, Volume 1 (1st ed.).
Muhammad Ali (1st ed.). Greenhalgh, P. (2010). The General Perspectives on Cairo.
Cairo: Dar Ain for Studies History of Craft. In P. Dor- Creative Thinking (1st ed.).
and Humanitarian and mer, The Culture of Craft. Riyadh: King Fahd Library. Suleiman, S. A.-S. (2006).
Social Research. Manchester, UK: Manches- Mamluk Architecture:
ter University Press. Khaled, M. (1975). Trade Between Verbal and Spatial
Al-Sayed, A. (1996). Build- Union Movement Between Engineering (1st ed.). Cairo:
ing and urbanization of the Hanna, N. (2003). Mid- the Past and Present. Cairo. Anglo-Egyptian Library.
craft areas in the Islamic dle-Class Culture in
regions, Cairo University, Ottoman Egypt, 16th-18th
Egypt. Centuries. Cairo: Egyp-
tian-Lebanese House.
An Analytical Study to develop the Traditional Craft diid DSI No.1 — 2023
599 in the field of Creative Industries in Egypt Doi: 10.30682/diiddsi23t4b
Track 4
Cigdem Kaya
Istanbul Technical University
kayac@itu.edu.tr
ORCID 0000-0002-6458-4020
Abstract Keywords
Design-driven scenarios can play a critical role in enhancing Social innovation
social and environmental well-being and creating sustain- Traditional knowledge
able solutions for better living conditions and sustainable Sustainable futures
futures. With this starting point, this study aims to use tradi- Sustainable development
tional knowledge as a source for sustainable development Design expertise
and a sustainable way of living by examining, empowering,
and promoting local and traditional values through social
innovation approach and design expertise. The main moti-
vation of the study is to construct an intended link between
traditional knowledge and a sustainable future for societies.
The research was conducted by examining a multi-cultural
local district in Turkey and its traditional and sustainable
habits and proposing development ideas based on the
social innovation literature and authors’ design expertise.
The proposed ideas involve different approaches such as
an ecosystem that promotes co-creation, women’s employ-
ment, symbiotic production processes, and digital marketing
platforms for local products.
Copyright © 2022
diid disegno industriale
industrial design
600 Yagmur Gizem Avci, Ece Cinar, Cigdem Kaya CC BY-NC-SA
Introduction: Need for action
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601 Expertise: A Case Study for SocialInnovation in a Local District in Turkey Doi: 10.30682/diiddsi23t4c
Background of the research
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tional knowledge, which aims to be understood and used in the con-
text of sustainability, depends on the transfers, interpretations, and
meanings conveyed through culture-specific communication forms
(UN, 2021). All these aspects of traditional knowledge play a prom-
inent role in facilitating and transforming activities against climate
change (UN President of the 73rd session of the General Assembly,
2018). Based on these discourses, the use of traditional knowledge
that can contribute to sustainability and sustainable development
can be a valuable input in social innovation studies aiming at social
welfare.
In the field research phase, the authors requested and get support
from the local municipality and a Social Solidarity and Assistance
Association to reach direct information about local rituals and
knowledge. The association is a voluntary-based community in
Arsuz, established in 2019 and it supported by the local municipal-
ity of Arsuz. The community generally tries to conduct projects for
social well-being and local labour empowerment. After meeting
and examining the association, the authors specifically focused on
one project of the m, which is the District Bazaar by Women Labour
(Kadın Eli Semt Pazarı in Turkish). This project aims to enhance the
participation of women in the local economy and to empower local
According to the examinations and outputs of the first phase, three Fig. 1
main improvements were proposed to enhance this specific project (Avci, Cinar & Kaya, 2022).
Examination and proposal
and the local values in the second phase of the project. phase of the District
In the first stage, it was observed that the women selling Bazaar by Women Labour
in the bazaar communicated with the association through weak (Kadın Eli Semt Pazarı in
Turkish) case study. The
communication channels. For example, methods such as scattered framework of the first
communication over Facebook or Instagram pages, uncontrolled and phase of the study.
unplanned telephone conversations, and/or face-to-face meetings
were used. So, the first proposal was framed as a ‘communication
platform between woman participants and association’ to create a
membership and reservation platform to increase communication
between women producers and the association, both to gather new
participants to the system and further communications between
them. Because controlled communication is important for power-
ful smallness while considering the SLOC approach. In this digital
platform Fig. 2, the producer is able to determine a sales area in the
Enhancing Social Well-Being Through Social Innovation Approach and Design diid DSI No.1 — 2023
605 Expertise: A Case Study for SocialInnovation in a Local District in Turkey Doi: 10.30682/diiddsi23t4c
market weekly after becoming a member. In this platform, women
producers should be a member, and then make a weekly reserva-
tion while choosing a location. After their attendance request is
approved, they can get the standardization packaging for their prod-
ucts. Another sub-alternative to this proposal is a physical solution
for the membership through some registration spots for women that
could not access the internet or digital tools.
In the first stage, it was observed that some of the products sold in Fig. 2
the bazaar are produced directly by women, but many of the prod- (Avci, Cinar & Kaya, 2021).
Prototype for the com-
ucts need additional resources, ingredients, or parts. In the exist- munication platform of
ing process, there is an unknown and uncontrollable relationship District Bazaar by Women
between women producers and suppliers of additional resources. Labour (Kadın Eli Semt
Pazarı in Turkish) website.
This situation creates an unknown background for products. To Communication platform
prevent this, to evaluate and associate local resources and labor in proposal between woman
a more controlled way, the second proposal framed as a ‘new eco- participants and associa-
tion. Credits: The platform
system for symbiotic production process’ to empower and transform is not online.
the local sources into a networked community. This idea proposed
expanding the scale of the women’s community and creating a
cooperative from their capacities. Through this cooperative and the
municipality’s support, a farming or production area will be gen-
erated in the long term to provide specified resources to women
producers. In these farming and production spaces, workshops or
trainings could be conducted for developing products or production
processes, or adding value to these local products by design knowl-
edge. Through this proposed framework Fig. 3, local producers can
create standardized, reliable, sustainable, and trusted products with
concrete backgrounds and stories. In the beginning, the cooperative
may focus on specific local, traditional, and sustainable products
such as Algar soap, olive and olive oil, hummus, etc. to start as a trial.
From the SLOC approach, this proposal is important for being local,
open, and connected.
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Conclusion Yagmur Gizem Avci
She is a lecturer at Beykent
University and Ph.D. stu-
In this study, local and traditional knowledge in a local district in dent at Istanbul Technical
Turkey was examined through a specific local social assistance and University (ITU)-Industrial
solidarity association, and some notions were chosen from there to Design Department. She
received M.Sc. (2019) and
develop and main proposals generated according to these notions. B.Sc. (2016) in Industrial
These proposals are based on the social innovation literature and Design from ITU. She has
authors’ design expertise and they involve different approaches such research in social inno-
vation, human-centered
as an ecosystem that promotes co-creation, raising local labour and design, sustainability, and
employment, symbiotic production processes, and digital marketing new product development
platforms for local products. In conclusion; according to the main fields.
literature and case study in the local area, using a social innovation Ece Cinar
approach and traditional knowledge as a source for sustainable She is a research assistant
development can be a valuable actor to reach social well-being. at Gebze Technical Univer-
sity and Ph.D. student at
These kinds of attempts are also important to propose applicable Istanbul Technical Univer-
ideas in different locations on a global scale to empower local knowl- sity (ITU)-Industrial Design
edge or labour, add value to local resources and local products, and Department. She received
M.Sc. (2019) and B.Sc.
promote them internationally by design expertise in a sustainable (2016) degrees in Industrial
way. We can say that feeding from social innovation literature and Design from ITU. She has
developing social dialogue, improving local products and adding research in usability, tech-
nology acceptance, social
value to them from a different perspective, and trying to empower innovation, and human-cen-
women’s labour has been the most important role and contribution tered design fields.
as design researchers in this case.
Cigdem Kaya
She is Professor and Chair
at the Istanbul Technical
Further Studies University (ITU), Depart-
ment of Industrial Design
(ID). Kaya received a BSc
This study was conducted as described and presented to the local from ITU, MFA from SFAI
government in 2021. Now, they are trying to realize these propos- and PhD from ITU. Kaya has
been a visiting researcher
als by taking this sample as a source for a sustainable future as at Sheffield Hallam Uni-
proposed in the study. As a further phase of the project, we will be versity, UK. She is a Marie
planning to focus on specific local and traditional products from the Curie and Fulbright alumna.
district and try to add value by promoting local products through
design knowledge. We will study these chosen products’ details,
rituals, and capacities. After that, we can generate ideas for adding
value to local products, improving the product or production process,
branding, proposing marketing strategies, developing partnerships
or collaborations, creating alternative sales channels, etc. Besides, a
separate follow-up study could be conducted by focusing on measur-
ing and evaluating the role, impact, and contribution of designers or
design researchers in such social innovation acts.
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Enhancing Social Well-Being Through Social Innovation Approach and Design diid DSI No.1 — 2023
609 Expertise: A Case Study for SocialInnovation in a Local District in Turkey Doi: 10.30682/diiddsi23t4c
Track 4
Cultural Factories:
Conversion of Industrial
Areas into Cultural Hubs
Abstract Keywords
The need to restore the former industrial factories so as Industrial conversion
not to leave the buildings and the neighborhood in a state Cultural heritage
of neglect has attracted scholarly and popular attention. Production sites
The following contribution aims to highlight how designers Territory and culture
can contribute to the repurposing of buildings by paying Cultural services
attention to the end user and planning new experiences and
activities by reading case studies of industrial conversion of
production sites into cultural hubs. The company’s history,
intrinsically linked to the territory, and its products, are the
protagonists of the reconversion so as not to forget the past
local productive culture demonstrating how it is possible to
generate new and different economies from before. The case
studies tell the story of the industrial conversion of compa-
nies and mines in urban and decentralized areas to get a
representative look at the Italian and European territories.
Copyright © 2022
diid disegno industriale
industrial design
610 Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù, Claudia De Giorgi CC BY-NC-SA
Introduction and research context
– former industrial factories
In the last decades, there has been a surge of interest in the effects
of disused factories or industrial centers, beginning with industrial
expansion after World War II that created massive areas of industrial
archaeology over the years. Nowadays, these places, abandoned and
a source of urban decay, negatively impact people who live nearby;
the buildings undergo a slow and progressive deterioration that
consequently makes the entire neighborhood unattractive, unsafe,
and unpopulated. The existing body of research suggests that they
can instead be, and have already been, enhanced through several
initiatives. Indeed, those places are a significant part of the urban
heritage (Sposito, 2012) and a resource to exploit for their embed-
ded values and sunk costs. It has previously been observed that the
topic “is not only scientifically but also an economic and heritage
issue for regions which are now severely affected by the industrial
restructuring process” (Merciu et al., 2014). The reconversion pro-
cess (Schwartz, 1992) is a phenomenon that affects various fields,
from architecture, the most well-known association in the literature,
to design, in all its facets, as the contribution will later highlight. The
reconversion should consider several aspects of the former produc-
tion site, such as the architectural forms, the building materials, and
the company’s history and know-how that shaped the production
context to implement context-consistent change (Lerma, et al., 2018).
Abandoned industrial centers, for which redevelopment, restruc-
turing and functional adaptation are urgently needed, can offer the
development of engaging services focused on the territory’s charac-
teristics. The causes of the abandonment of these areas are multiple
and non-simplifying. In Italy, where the case study research started,
the offshoring effect has caused the reallocation of labor abroad,
where production and labor costs over the years were lowered. As
a result, production was gradually relocated to foreign countries.
The abandonment of critical industrial areas, often also located in
urban centers, is one of the consequences. Disused industrial areas
affected 3% of the territory in urban and suburban areas, and 70% of
abandoned industries are located in decentralized areas (ISTAT and
Associazione Nazionale dei Comuni Italiani, 2012). In this research,
the term “industrial areas” includes not only factories but also extrac-
tion sites; as far as following the exhaustion of deposits, quarries and
extraction sites are often abandoned. There are 14,000 abandoned
quarries in Italy, involving one-fifth of Italian municipalities (Legambi-
ente, 2021).
Cultural services are the fil rouge linking the whole research through
different geographical locations, material cultures and manufacturing
production. This paper is the first analysis that aims to spotlight how
specific interventions in places that have apparently exhausted their
value, focused on cultural-driven enhancement, not the architectural
and urban ones, can create new opportunities for the local population
and give new visibility to the area. The discipline of Design will guide
the mentioned interventions in many facets, such as those indicated
by ADI - Associazione per il Disegno Industriale in Italy: communica-
tion design, exhibit design, service design, and social design.
Methodology
612 Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù, Claudia De Giorgi
• Concept design, that answers to the question: “How to do?”
(starting from fixed typologies and functions)
• Scenario design, that answers to the question: “What to do?”
(starting from fixed materials and technologies)
• Exploring design, that answers to the question: “Where to
do?” (starting from a spread ambit to investigate).
The first case study regards the Ruhr metropolitan region in Germany.
It developed with the industrial revolution and became one of Europe’s
most densely populated regions and a stronghold of heavy industry,
coal, and steel mining. After the crisis in the 1960s, reconversion was
neither quick nor easy as it had the highest percentage of disused
industrial and mining land in East Germany. The Zeche Zollverein
Coal Mine Industrial Complex in Essen was one of the world’s largest
mines in size and production, which was definitively abandoned in
1986. The area has invested in research, education, alternative econ-
omies, and culture with public and private investments. Not only that:
the industrial heritage has been saved and reconverted, becoming a
proper open-air museum. The former boiler house was converted in
1995 by the architect Norman Foster for this new purpose. Today, this
vast complex, a declared UNESCO World Heritage Site in 2001, can be
visited to retrace the cycles of coal mining and learn about the work in
the mines. However, the Zollverein is an avant-garde cultural center: it
houses the Red Dot Museum, the world’s largest design museum that,
with more than 4,000 square meters of presentation space, hosts the
world’s largest exhibition of contemporary design.
614 Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù, Claudia De Giorgi
Fig. 3
The “Slim in Motion”
luminaire by Licht Cube in
the old structure. © Red
Dot Design Museum
The Lingotto, in Turin, Italy, is an area of buildings that was once one
of the leading production plants of the FIAT automobile factory, later
converted to a sizeable multi-purpose center. It is now home to numer-
ous stores, restaurants, a cinema and an exhibition center, the venue for
significant cultural events related to the publishing world each year. Of
particular interest is the recent opening of Casa 500 and Pista 500. The
first one is a museum designed by LAB71 Architetti studio, dedicated
to the famous and iconic FIAT 500, a world-recognized symbol of Italian
automotive design, a pop icon, and a symbol of empowerment. Pista
500 is Europe’s most extensive roof garden, with 40,000 native plants,
and a track for electric cars, bicycles, and scooters. The same track
where, years ago, cars built in the Lingotto factory below used to be
tested. Pista 500 was realized by the Camerana&Partners studio, with
the collaboration of the Turin architect Cristiana Ruspa, who specializes
in landscape, gardens, and botanical gardens. When it was a factory, the
entire assembly line developed across the height of the building until the
car testing on the roof. This concept provides the city with a new space
to relax and reconnect with nature in an increasingly urban way.
Fig. 4
Pista 500 at Lingotto. ©
Marco Schiavone_cour-
tesy Benedetto Camerana
Studio
616 Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù, Claudia De Giorgi
The European Network of Coal Mining Museums
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0775.2004.00458.x
diid DSI No.1 — 2023
619 Cultural Factories: Conversion of Industrial Areas into Cultural Hubs Doi: 10.30682/diiddsi23t4d
Track 4
Halim Choueiry
Holy Spirit University of Kaslik
halim@bahrainknowledgebay.com
ORCID 0000-0002-2003-4019
Abstract Keywords
Design Thinking is a human centered methodology used Design thinking
to develop innovative solutions for complex problems, and Knowledge economy
it has been recognized as a flexible, collaborative platform Human centered
to help solve intricate social and economic difficulties. This Community systems
research paper addresses the possibilities of using design Process strategies
thinking as a methodology and a tool to help establish an
infrastructure towards a national knowledge economy. The
center stage of this endeavor is the country of Bahrain being
ready to embrace such a concept to be the backbone of the
country’s growth strategy. Hence the Bahrain Knowledge
Bay [BKB] was established as a human centered community
system designed to support both individuals and compa-
nies, not only to share and/or benefit from the provided
knowledge, but also to strategize on how to fill the gaps
between what is existing and what is needed in the areas of
Design, Entrepreneurship, Vocational Education, and R&D.
BKB aims to spearhead the way towards new development
of a forward-thinking hub which would be both, open to
international ideas and simultaneously deeply rooted in its
surroundings.
Copyright © 2022
diid disegno industriale
industrial design
620 Halim Choueiry CC BY-NC-SA
Introduction
Bahrain Knowledge Bay. Using Design Thinking diid DSI No.1 — 2023
621 to Establish an Infrastructure Towards Knowledge Economy Doi: 10.30682/diiddsi23t4e
Literature review
Context
Bahrain Knowledge Bay. Using Design Thinking diid DSI No.1 — 2023
623 to Establish an Infrastructure Towards Knowledge Economy Doi: 10.30682/diiddsi23t4e
Fig. 1
Halim Choueiry, 2021.
The Bahrain Knowledge
Bay structural working
model.
Pillar 1 • Design
Pillar 2 • Entrepreneurship
As a start, and in light of the limited research and data, the aim of
this pillar is to create a comprehensive database to identify potential
growth areas, and diverse pathways, where significant interventions
can be made to boost ideas forward. Further down the road, this
pillar will also act as an R&D entity for innovation and scaling up to
encourage new ideas for adjacent products as well as innovate on
already existing ones. The R&D pillar will be serving all other pillars,
and therefore will be a major contributor to laying the foundations of
the future knowledge economy of the Kingdom.
The uniqueness and significance of the BKB model lies in the fact
that it is deeply rooted in the Bahraini culture and environment. In
traditional systems of knowledge sharing, it is often the case that
a standard knowledge sharing model with its tools, processes
and structure is imported and imposed on an ecosystem, as is the
case with several neighboring countries. The BKB proposed model
employs a grassroot approach inspired from the local and national
environment of Bahrain. It proposes a systematic methodology for
the local habitants to identify and design their own tools, which are
inspired from the social fabric of Bahrain and used to create and
grow a knowledge culture that is by Bahrainis and for Bahrainis.
Proposed Methodology
Bahrain Knowledge Bay. Using Design Thinking diid DSI No.1 — 2023
625 to Establish an Infrastructure Towards Knowledge Economy Doi: 10.30682/diiddsi23t4e
will measure the amount of collaboration and team diversity as com-
munity-building factors. Process of implementation will provide the
necessary materials and needed environment for outcome visuali-
zation. And finally, Competence is directly related to team members’
individual competencies and how this can be enhanced by using DT
(De Paula et al., 2019).
Data collection methods will include individual and group
interviews, observations, and documentation that are typically
consistent with case studies (Mason, 2006). Considering the dual
levels of impact of BKB at the organizational as well as ecosystem
levels, data collection will have to consider both aspects. Where
the ecosystem is concerned, the study will opt for a hands-on DT
workshop, combined with direct observation, followed by group
interviews, where answers will be collected and analyzed accord-
ingly. For the organizational level, the study will opt for a series of
one-on-one semi-structured interviews that help identify the areas
of weaknesses in the organization at first, followed by a hands-on DT
workshop, which deeply investigates a chosen weakness, followed
by group interviews where answers will also be collected and ana-
lyzed accordingly.
Thus, this study will adopt a content analysis approach
since it allows for the classification of the textual data quantitatively
and methodically. This methodology entails examining the explicit
content of data, such as the words, phrases, or concepts that are
openly conveyed as well as their frequency, distribution, and trends
of particular terms or topics (Ragab & Arisha, 2017).
Ecosystem Level
Bahrain Knowledge Bay. Using Design Thinking diid DSI No.1 — 2023
627 to Establish an Infrastructure Towards Knowledge Economy Doi: 10.30682/diiddsi23t4e
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Abstract Keywords
This paper aims to highlight the design-led process in the Cultural and creative sector
research and the range of its application in contexts beyond Design for social innovation
the mainstream: the decentralized areas, defined as “small Design for sustainability
and remote places”. This is based on an ongoing action-re- Community-centered design
search project called SMOTIES - Creative works with small Design futures
and remote places, a four-year co-funded project by the
Creative Europe Programme of the European Union. The
ten partners involved in the project come from the cultural
realm, including universities, design/art collectives, NGOs,
and design associations. They aim at knowledge transfer,
capacity building, and audience development in 10 small and
remote areas in their own country. This paper refers to the
first two years’ activities focusing on the shared methodol-
ogy and overall program.
Copyright © 2022
diid disegno industriale
industrial design
630 Annalinda De Rosa, Davide Fassi CC BY-NC-SA
Introduction and approach
Culture and Creativity as Assets for Inclusive Growth diid DSI No.1 — 2023
631 in Small and Remote Places: A Design-Led Process Doi: 10.30682/diiddsi23t4f
1
https://eit-culture-creativ-
ity.eu/about-us/
Fig. 1
Human Cities SMOTIES –
Creative work with small
and remote places logo.
©Polimi DESIS Lab.
Culture and Creativity as Assets for Inclusive Growth diid DSI No.1 — 2023
633 in Small and Remote Places: A Design-Led Process Doi: 10.30682/diiddsi23t4f
To ensure the achievement of these impacts, the Nodes work with
small and remote places as interlocutors, activators, and supporters
of creative works anchored in public spaces through:
• A shared methodological framework that guarantees a base-
line process for all partners of engaging local communities
for audience development
• Transnational mobility of creative professionals to create
a network of actors from small and remote places and to
avoid the risk for the last of becoming culturally and socially
isolated; this is also stimulating the creation of opportunities
for long-term economic development
• Masterclasses and training for capacity-building purposes to
improve the professional skills of the locals and create new
job opportunities
• An evaluation of the impact to generate a long-term legacy in
the involved contexts.
The shared methodological framework design converges
into the Smoties Toolbox that all partners have tested in small and
remote places. The methodology of the SMOTIES Toolbox revolves
around a systematic and interconnected approach to concept
development and impact assessment. It consists of six collections
of tools/toolkits. These toolkits are designed to complement and
synergize with each other, providing a comprehensive framework
for project leaders. The methodology involves gathering and ana-
lyzing contextual information, envisioning desired future outcomes,
and defining and assessing the project’s impact. By leveraging the
tools within each toolkit and integrating them across the system,
project leaders can gain insights, set clear objectives, and evalu-
ate their initiatives’ social, cultural, economic, and environmental
impacts. The methodology promotes a structured, iterative process,
enabling informed decision-making and maximizing positive pro-
ject outcomes. Through a combination of primary and secondary
research, observation, and discussion, the SMOTIES Toolbox aims
to uncover the community’s key issues, organising them in guiding
perspectives towards the future. These perspectives have been
called Windows on the Future and are thematic lenses through
which looking at small and remote places as seeds of the future and
consisting of a set of possible scenarios based on the analysis of
future trends. They have been designed to support a foresight pro-
cess: project leaders can identify stakeholders and map the territory,
gaining a comprehensive understanding of the local context. The
SMOTIES Toolbox sets the foundation for effective project planning
and ensures that initiatives are aligned with the specific needs and
dynamics of the small and remote place, enabling laypersons and
local stakeholders to articulate their expectations of prospective
innovations (Heidingsfelder et al., 2015). This approach has been
based on design futures studies (Amara, 1981; Candy & Duna-
gan, 2017; Candy & Potter, 2019; Dunne & Raby, 2013; Fry, 2020;
Henchey, 1978; Hillgren et al., 2020; Voros, 2001, 2003).
Windows on the Future are set into five streams: “Pro-
ject-based Communities” dealing with active citizen participation
and new kinds of governance (Fassi & Manzini, 2021) Fig. 2, “Co-cre-
ated ecologies” regarding creative solutions for sustainable living,
“Beyond Tourism” exploring new paradigms of tourism as living an
Culture and Creativity as Assets for Inclusive Growth diid DSI No.1 — 2023
635 in Small and Remote Places: A Design-Led Process Doi: 10.30682/diiddsi23t4f
tives and the effects obtained by looking at its direct addressees and 4
impact indicators about the successful influence on the economy The small and remote
places are Basso Mon-
and society beyond the direct interventions. This is an ongoing pro- ferrato (Italy), Oberzering
cess expected to have a final set of instructions by the end of the 5th (Austria), Penmachno
semester of the program. (UK), La Vallée du Dorlay
(France), Joaveski (Esto-
The partners with the local communities and stakeholders nia), Bobrek (Poland),
have tested the SMOTIES Toolbox system to collect feedback and Estreito da Calheta
refine the tools: the final version will be published at the beginning (Portugal), Apano Meria
(Greece) and Polhograjski
of 2024. Dolomiti (Slovenia).
Conclusions
Culture and Creativity as Assets for Inclusive Growth diid DSI No.1 — 2023
637 in Small and Remote Places: A Design-Led Process Doi: 10.30682/diiddsi23t4f
to be understood throughout the development of the SMOTIES task 5
about impact assessment (through the definition of results and https://www.eacea.
ec.europa.eu/news-
impact indicators) of such actions in remote places. Several activities events/news/new-pub-
have already been completed, including 41 meetings with the locals, lication-creative-eu-
15 masterclasses and training sessions to engage students and pro- rope-2014-2020-gen-
der-equality-sustainabili-
fessionals in defining solutions using the Toolbox, 16 travelling talks ty-and-digitalisation-cul-
about communicating the project and disseminating the first results, tural-2022-02-21_en
12 prototyping sessions to test the solutions and one publication
Annalinda De Rosa
with the collection of the European best practices located in the ten Post-Doc Research Fellow
countries involved in the program. and Adjunct Professor
This process helps the partners to explore the local context, in Design. Her research
concerns the relation-
to support the communities renew of their sense of belonging to ship between spatial and
their territory, to investigate design opportunities and future path- service design, specifically
ways of change, reinforce local networks, prototype first solutions, focusing on design-driven
models to improve social
and assess short/medium/long-term impacts. The network is con- cohesion through partic-
stantly meeting to keep track of the ongoing activities, aiming at ipatory design in urban
fulfilling the complete set of goals of SMOTIES research project. and rural areas. She is the
project manager of Human
Cities/Smoties - Creative
works with small and
Author Roles Acknowledgement remote places (funded by
the EU Creative Europe
program).
The article illustrates the approach and methodology designed for
the research project Human Cities/Smoties - Creative works with Davide Fassi
Associate professor in
small and remote places (2020/24), funded by the Creative Europe Design. He published
program under “EACEA 32/2019: Support for European coopera- Temporary Urban Solu-
tion projects 2020”. The project is coordinated by the Department tions (2012) and In the
neighbourhood (2017).
of Design of Politecnico di Milano (Italy); the authors of this paper His research concerns the
have the position of Principal Investigator - Davide Fassi - and Project relationship between space
Manager and researcher - Annalinda De Rosa. The project has also and service with a com-
munity-centred approach.
been selected for “Creative Europe 2014-2020 - Gender Equality, He was awarded the XXV
Sustainability and Digitalisation: Cultural Cooperation Projects for Compasso d’Oro in 2018
a Union that strives for more”, the EACEA 2022 publication about for the project campUS –
incubation and settings for
Creative Europe Culture cooperation projects 2014/205. social practices.
Amara, R. (1981). The European Commission. Henchey, N. (1978). Making Montalto, V., Moura, C. J. T.,
futures field: Searching for (2021). New European Sense of Futures Studies. Langedijk, S., & Saisana,
definitions and boundaries. Bauhaus. Beautiful, Sustain- 7(2), 24–27. M. (2019). Culture counts:
The Futurist, 15(1), 25–29. able, Together. An empirical approach to
Hillgren, P.-A., Light, A., measure the cultural and
Bock, B. B. (2016). Rural European Union Regional & Strange, M. (2020). creative vitality of European
marginalisation and the Policy. (2008). Regional Future public policy and its cities. Cities, 89, 167–185.
role of social innovation; a Focus. A series of short knowledge base: Shaping
turn towards nexogenous papers on regional research worldviews through coun- OECD. (2018). SACCI_Sum-
development and rural and indicators produced by terfactual world-making. mer Academy on Cultural
reconnection. Sociologia the Directorate-General for Policy Design and Practice, and Creative Industries and
Ruralis, 56(4), 552–573. Regional Policy. 3(2), 109–122. Local Development. The
Value of Culture and the
Candy, S., & Dunagan, EY. (2021). Rebuilding Innerhofer, E., Pechlaner, Creative Industries in Local
J. (2017). Designing an Europe. The cultural and H., & Borin, E. (2018). Entre- Development.
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people who vanished. and after the COVID-19 Creative Industries. FGF OECD. (2020a). Regions
Futures, 86, 136–153. crisis. Studies in Small Business and Cities at a Glance 2020.
and Entrepreneurship,
Candy, S., & Potter, C. Fassi, D., & Manzini, E. Springer International OECD. (2020b). Rural
(2019). Design and futures. (2021). Project-based Publishing AG. Well-being: Geography
Tamkang University Press communities: Lessons of Opportunities. Policy
Taipei. learned from collaborative Jégou, F. (2011). Social Highlights.
city-making experiences. innovations and regional
Castells, M. (1996). The rise CoDesign, 1–12. https://doi. acupuncture towards sus- Sassen, S. (2004). Local
of the network society: The org/10.1080/15710882.202 tainability. Chinese Journal actors in global politics.
information age: Economy, 1.2001535 of Design, 214, 56–61. Current Sociology, 52(4),
society, and culture (2011th 649–670.
ed., Vol. 1). John Wiley & Fry, T. (2020). Defuturing: Leadbeater, C. (2009).
Sons. A New Design Philosophy. We-Think: Mass innovation, Sassen, S. (2011). Cities in a
Bloomsbury Publishing. not mass production (2nd world economy. Sage.
De Lange, M., & De Waal, edition). Profile Books.
M. (2019). The Hackable Heidingsfelder, M., Kimpel, Voros, J. (2001). A primer on
City: Digital Media and K., Best, K., & Schraudner, Manzini, E. (2021). Abitare futures studies, foresight
Collaborative City-Making M. (2015). Shaping future— la prossimità. Egea. and the use of scenarios.
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Culture and Creativity as Assets for Inclusive Growth diid DSI No.1 — 2023
639 in Small and Remote Places: A Design-Led Process Doi: 10.30682/diiddsi23t4f
Track 4
Culture-Based Innovation:
A Localized Approach
for Designing
Abstract Keywords
Egypt’s craft industry encompasses many dependent busi- Culture-based Products
nesses, while crafts are slowly dissipating in the flourishing Product Innovation
digital age, designers are emerging and becoming more Egyptian Crafts
substantial. Handicrafts are actually in their majority environ- Design Practice
mentally friendly, offer a quick and short monetary cycle, and Design and Social Innovation
most of all are a reflection of the local culture and identity.
Globally, cultural inspired designs can easily be trendy and
fashionable. This paper argues that designers play a major
role in solving this matter. Culture integration into the new
designs is rather challenging as there is no solid theoreti-
cal framework linking design and culture. Designers have
the ability to address how core components of culture can
be embedded in innovative functional objects. The paper
analyses the role of design from the outcome of local startup
project and based on a design intervention conducted in col-
laboration with the International Labor Office (ILO) in Egypt.
Copyright © 2022
diid disegno industriale
industrial design
640 Alaa El Anssary, Ahmed Wahby CC BY-NC-SA
Handicrafts: Current Perspectives
Italian Findings
Alaa El Anssary
Graduated from the faculty
of Applied Arts at Helwan
University in Cairo and
completed his postgradu-
ate studies and obtained
his PhD in Design Sciences
from the Faculty of Art
and Design (Folkwang
Hochschule der Künste), in
Germany. Since 2007, he
is working as a Professor
at the Product Design
Department, German Uni-
versity in Cairo and as well
as working as a freelance
A positive intervention in the community is one that builds on exist- designer and consultant
ing relations and promotes synergies. To start, it is necessary to for different design studios,
NGOs and manufacturing
assess the current existing handicrafts sector to see if it fulfils the organizations in Egypt.
functional and cultural needs of the intended target groups. Contem-
porary and updated human needs must be observed and defined Ahmed Wahby
Graduated in 1992 with
carefully in order to guarantee an innovative product that meets a a degree in Architecture
need. The handicrafts community, whether individual artisans or from Ain Shams University
NGO board members should focus on developing the sector and in Cairo Egypt. In 2000 he
obtained an MA degree in
be willing to work together and cooperate to maximise the handi- Islamic Art and Architecture
crafts business for the best interest of the artisans. The craftsmen from the American Univer-
should avoid resistance in accepting new ideas and techniques sity in Cairo, AUC where he
had worked as a research
that are different from what they have been doing traditionally for assistant for more than
ages. Innovative products encompass not only the form, but also 4 years. In 2008 he was
the function whether traditional, added, or introduced. Furthermore, awarded his Ph. D degree
in Islamic Art, Architecture
the production material and techniques should be given prominent and Archaeology from the
care. As argued earlier in this paper, the cultural aspect of the newly Oriental Department of the
introduced products is very important as it not only helps market the Otto-Friedrich Univer-
sity, School of Human
product to locals, but also gives it a competitive edge on an interna- Sciences, Art and Culture,
tional level. The semantics of any product developed along the lines in Bamberg, Germany. Dr.
of a cultural background give it a unique identifiable character. Wahby has been teaching
since 2008 at the German
University in Cairo GUC, the
Faculty of Applied Sciences
Evaluation and Conclusion and Arts. He has numerous
publications in local and
international journals.
The strength of design lies in approaching problems from different
perspectives with the aim of not only developing new expendable
forms or functions that are re-marketed but also managing the
situation while respecting its cultural and social environment. In the
Egyptian context, design emerges as a separate entity that does not
respond to many issues when it comes to the integration of culture
in design. Findings from the literature presented and the participa-
tion in the development of Egyptian crafts indicated that traditional
crafts possess the elements of development and modernization, but
mostly suffers from the absence of contemporary needs of daily life
products represented in the creation of form and function. In addition
to the previous fact, the craftsmen are the heroes of this dilemma as
they are the designers and marketers simultaneously. Handicrafts
practices in Egypt remain a reproducible activity of cultural patterns
and the designs are not in touch with the market trends and fall short
of having consistent quality standards. As for heritage crafts, while
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953 International Journal of
Design, 1(2), 45-53.
Fabiana Marotta
Università degli Studi di Napoli Federico II
fabiana.marotta@unina.it
ORCID 0000-0001-8218-316X
Abstract Keywords
The contribution presents a preliminary reflection on the Political design
nature of design in our “post-political” scenario. It argues Distribution of the sensible
that design increasingly embraces critical thinking and Minor design
antagonistic practices to push on social reality and bring Critical making
about change. The document explores theoretical recon- Dissent-oriented design
figurations of design drawing on the ideas of contempo-
rary thinkers and examines case studies of critical-making
approaches that support the proposed critical framework.
The primary objective of the contribution is to uphold the
inherently political nature of design. It underscores the sig-
nificance of “disagreement” as a foundation for the project.
The investigation calls for critical thinking and the neces-
sary process of “decolonization” within the field of design.
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embraces dissent, criticality, and speculation, intending to
reshape the boundaries of the discipline and address the
crises and conflicts of our time.
Copyright © 2022
diid disegno industriale
industrial design
650 Fabiana Marotta CC BY-NC-SA
Design in crisis: uncovering collective narratives
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8799815994
Design Resistance.
Material Solutions
for Local Remoteness
Valentina Rognoli
Politecnico di Milano
valentina.rognoli@polimi.it
ORCID 0000-0001-7382-1211
Abstract Keywords
Material design and indigenous knowledge are more often Design resistance
intertwined in the contemporary practice of design. Sustain- Materials
able design is evolving towards discourses that stress the Local remoteness
relevance of local interventions and the diverse contribution Indigenous design strategies
native cultures can give in shaping post-developed societies. Endemic design
This paper addresses the topic of endemic material design in
decentralised areas through Material Driven Design experi-
ence by analysing the project called Viral Nature, a material
research and design of a composite material able to host
vegetal life and attract biodiversity. Originally formulated as
a potential design intervention against soil degradation and
desertification, nonetheless, the exposure of Viral Nature
artefacts to the public showed its potential to be employed
as a communicative medium to foster human feelings of
environmental empathy. A case study to display a design
trend leading toward resistant practices of biointegrated
design, to investigate and hypothesise how endemic DIY-Ma-
terial Design strategies enhance the functionality of the
material experience and encourage a change of paradigm
towards alternative solutions for the pluriverse.
Copyright © 2022
diid disegno industriale
industrial design
658 Martina Taranto, Barbara Pollini, Valentina Rognoli CC BY-NC-SA
Introduction 1
Literally the activity
of constructing or repair-
The practice of cultural resistance (Arnold, 1869; Gramsci, 1948-51) ing things oneself; in the
is embedded in the DNA of material designers. Cultural resistance design field, this definition
is fluidly involved with design resistance (Haraway, 2016) namely the might be associated with
self-production and exper-
aptitude of those performing design in complex and/or dire condi- imentation.
tions facing the challenges nested in the practice of material design
(D’Olivo & Karana, 2021). Due to the context, the practice of material 2
The phrasing ‘biomaterial
design might need to rely on indigenous narratives and tangible solu- medium’ is used here to
tions of Lo-Tek design (Watson, 2020) that mould the design exercise indicate the intersection
into endemic design responses. Despite the attention shown to the of material design matters
with matters related to
outcomes of these material praxes – inspired by and intertwined biological beings and their
with local knowledge – scarce are the opportunities for the plurality cycles: a biomaterial is “a
of these works to receive structural support by the local or global substance that is naturally
produced, for example by
infrastructure of production (Rognoli et al., 2011). plants or insects, and can
In the last decade, with the increase in popularity of the be used as a material for
themes of circular and sustainable design, designers have focused making things or as fuel”
(Cambridge Dictionary,
on the issues of locality, indigenism and low-tech productions 2021). In the context of
(Ravenscroft, 2021). Isolation, social and physical remoteness, the Circular Economy and
decentralization of creative forces have steered the direction of the Bioeconomy “biomateri-
als” are meant as “mate-
design discourses and its urgencies, which now proceed towards rials made of biological
ecologically and eco-systemically driven narratives (Braungart & resources” (European
McDonough, 2008). The decentralization of the design’s creative Environment Agency,
2018). In Biodesign, this
capital has accelerated the shift towards a post-industrial age, whilst definition may be a syno-
the design discipline – evolved relying on politicised, globalised nym of “bio-based mate-
industrial processes – is struggling to technically support the intel- rial” or may refer also to
materials made “of, with,
lectual shift currently in progress, compelling designers to find or from biology” (Ginsberg
opportunities and solutions independently through always more & Chieza, 2018). Retrieved
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https://jods.mitpress.mit.
& Ayala-Garcia, 2021). Designers, therefore, might have to exercise edu/pub/issue4-ginsberg-
their language with the support of contextual resources, both techni- chieza/release/5
cal and material, a factor that naturally drives the design discourses
towards post-developed scenarios (Escobar, 2015).
The project called Viral Nature is a material research cul-
minated in the design of a biobased material. The design intention
behind this work is to formulate an endemic design strategy to
enhance the opportunities provided by the context for socio-cultural
and environmental improvement, leveraging the experiential and
emotional dimension of design to provide a comprehensive perspec-
tive on possible futures (Karana et al., 2018). This study focuses on
the material research and philosophy behind the project Viral Nature,
aiming to clarify the contribution that material design can bring to
local regenerative productions and depleted environments.
8
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Materials Experience. Oxman, N., (2021). Neri ecological-succession#/
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from: https://www.youtube. Karana, E., Barati, B., festos. Retrieved February Ravenscroft, T., (2021,
com/watch?v=OjL4vF4ciC0 Rognoli, V., Zeeuw Van Der 16, 2022, from: https:// March 11). Norman Foster,
Laan, A., (2015) (b). Material designmanifestos.org/ Virgil Abloh and more
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451–462. Publiching. pact-norman-foster-vir-
gil-abloh-sevil-peach/
Abstract Keywords
Design capability and design management have been Design capability
recognized as critical tools for innovation. Reviewing the Design management
significant themes in design capability and innovation, the Industrial design
Design Capability Model for Innovation has been put forward Innovation
in 2022. This article explores the design capability of a tech- Technology follower companies
nology follower company through the innovation process of
a condensing boiler design by referring to this model. The
company and the design process have been undertaken as
a revelatory single case study stating causal explanations
based on the theories. Design capability development of
technology follower companies depends on their technolog-
ical development path and business strategies that they fol-
low in Global Value Chains (GVCs). Focusing on technology
follower companies, this article provides a unique insight into
the crucial role of design capability and design management
in achieving design-driven innovation and also expands the
perspective of business practices and academic research.
Copyright © 2022
diid disegno industriale
industrial design
668 Bilgen Tuncer Manzakoğlu CC BY-NC-SA
Introduction and Background
Over the past two decades, the economy’s shift toward knowl-
edge-based has played a significant role in recognizing design as a
core innovation activity in business practices, academic research,
and economic growth policies (Galindo-Rueda & Millot, 2015).
Accordingly, Oslo Manual 2018 accepts “most design activities
as innovation activities” (OECD/Eurostat 2018, 243). Oslo Manual
2018 defines design as a business capability comprising of three
elements; industrial design that creates the shape, colour, or pattern
of objects, the interface between software and users; engineering
design which is responsible for technical specifications, tooling up,
and prototype construction; and design thinking which is a system-
atic methodology for approaching the design of a product, service
or system (OECD/Eurostat 2018, p. 119). A counterpart to the design
process in manufacturing companies, design thinking methodology
enables to triggering of new ideas and frames around existing prob-
lems and embraces identifying needs, generating ideas, selecting
ideas, prototyping, and testing stages (Brown, 2008).
Design capability needs to be integrated into organizations
at higher levels (such as strategic level) to achieve successful innova-
tions. Hence, Oslo Manual 2018 offers companies to use the Danish
Design Ladder. The strategic level of design can also be defined
as design-driven innovation that leads to the economic growth of
companies (Verganti, 2009). Although Oslo Manual 2018 put forward
an invaluable framework for exploring the significant role of design in
relation to innovation, it falls short of explaining the “meaning cre-
ation” and “communication” aspects of industrial design that were
created during the design research phase.
On the other hand, design-driven innovation is defined
as a networked research and meaning creation process in which
designers, artists, suppliers, and universities interact with each other
(Verganti, 2009). Aesthetic features of products reinforce brand
values. Therefore, meaning creation can also rely on product design
by which core brand values can be expressed. Accordingly, the lead
products of a company can guide subsequent new product develop-
ment (NPD) projects of other products in the brand portfolio (Kar-
jalainen & Snelders, 2010).
Reviewing the literature on industrial design, design capa-
bility, and design-driven innovation, Tuncer Manzakoglu (2022) put
forward a framework called “Design Capability Model for Innovation”
to show the relationship between industrial design, engineering
design, design thinking, and innovation (Fig. 1).
Methodology
The case study method is suitable for gaining insight into real-life
phenomena within a defined context such as individuals, groups,
or firms (Yin, 2018). This paper particularly focuses on the role of
design capability on the innovation capacities of technology follower
companies operating in developing nations. While research on
Alarko-Carrier is structured as a revelatory case study that provides
access to a situation that was previously inaccessible and uncovers
an interesting phenomenon (Yin 2018), it also put forward causal
explanations based upon the theories of design capability, inno-
vation and design management (see Design Capability Model for
Innovation in Fig. 1, The Design Management Capability Framework
in GVCs in Fig. 2).
This paper mainly focuses on the creation of the first product
-Super Fit-, condensing boiler “Fit” series developed in Alarko-Car-
rier. The design project was initiated in June 2019, initial design alter-
natives were presented in August 2019, design development was
accomplished according to the prototypes until February 2020, and
the product was launched in April 2020. It has gained success in the
local market and is still in production. The collaboration of the author
with the company enables the acquisition of design and company
documents, meeting records, e-mails, and participant observations.
In addition to the multiple sources that enable triangulation of data,
interviews were conducted with the Marketing Product Manager,
Factory Manager CEO Assistant, and Heating R&D Manager.
The process of inquiry and the categorization of accumu-
lated data were organized through a case study protocol (Yin 2018),
which was developed according to the theoretical background.
Since the focus of the study is to reveal the role of design capability
in achieving innovation at the project level (operational level), two
levels of design management responsibility were used as corporate
and project levels in organizing the case study protocol (Oakley
1984). While open-ended questions were asked to the Marketing
Product Manager and Factory Manager CEO Assistant to get infor-
mation about the business and marketing strategies of the company,
another interview was conducted with Heating R&D Manager to get
more details about the design capabilities of Alarko-Carrier. The first
interviews were conducted face-to-face in January 2020 during the
boiler design project (lead products of the company) and the inter-
view with Heating R&D Manager was organized on Zoom in June
2022, recorded, and fully transcribed. Finally, the case study report
was sent to the interviewees for permission.
Research
Fig. 4
Boiler design as lead
product (With the cour-
tesy of Alarko-Carrier, the
manufacturer and brand
owner of the boilers).
Reflection of the themes and the brand identity has been expressed
in the boiler designs positioned as lead products (Fig. 4). The cer-
tain cubic lines of the exterior sheet metal have been divided by an
orange-yellow strip which also emphasizes the location of the panel
and the themes of “trust, modern, and quality”. In the panel, the
dominant design lines have been highlighted with red colour at the
right picture in Fig. 4, which mainly stands for “modern, futuristic and
robust” themes. Defined themes through brand identity and organ-
izational culture, and how they represented in lead products were
accepted as a reference point for the new condensing boiler design
project. Therefore, technology and design research before the idea
generation phase has been considered one of the most significant
phases that provide input in an innovation process.
Idea Generation
Fig. 6
Two selected examples
amongst condensing
boiler panel design alter-
natives (Designer is Bilgen
Tuncer M., with the cour-
tesy of Alarko-Carrier).
Embracing the design language of the lead products and the key
themes of “robust, trust, quality, modern and futuristic”, new con-
densing boiler design ideas have been formed as new product
concepts (Fig. 5). Concept design alternatives have been presented in
a meeting at the Alarko-Carrier factory.
Idea Selection
Conclusions
Alarko History. n.d. Karjalainen, T.-M. and OECD/Eurostat. (2018). Tuncer Manzakoğlu, B.
Retrieved April 16, 2022, Snelders, D. (2010). A. Oslo Manual 2018: ve Er, Ö. (2021). Design
from http://www.alarko. Designing Visual Recogni- Guidelines for Collecting, Management Capability
com.tr tion for the Brand*. Journal Reporting and Using Data Assessment From The
of Product Innovation Man- on Innovation, 4th Edition, Perspective Of Compa-
Brown, T. (2008). Design agement, 27(1), 6–22. The Measurement of Sci- nies Pursuing Different
Thinking. Harvard Business entific, Technological and Business Strategies In
Review, July, 86(6):84- Manzakoğlu, B. T. and Er, Innovation Activities, OECD Global Value Chains. METU
92, 141. Ö. (2018). Design Manage- Publishing, Paris/Eurostat, Journal of the Faculty of
ment Capability Framework Luxembourg. Architecture, 38(2). https://
Galindo-Rueda, F. and in Global Value Chains: doi.org/10.4305/METU.
Millot, V. (2015). “Measur- Integrating the Functional Tuncer Manzakoğlu, B. JFA.2021.2.10
ing Design and its Role in Upgrading Theory from (2022). The role of design
Innovation”, OECD Science, OEM to ODM and OBM. capability for achieving Verganti, R. (2009). Design
Technology and Industry The Design Journal, 21(1), innovation in a technology Driven Innovation: Chang-
Working Papers, 2015/01, 139-161. follower company: The case ing the Rules of Competi-
OECD Publishing. of boiler design, The Design tion by Radically Innovating
Oakley, M. (1984). Man- Journal: 25(4): 696-716. What Things Mean. Boston,
Hobday, M. (1998). Late- aging Product Design. DOI: 10.1080/14606925 MA: Harvard Business
comer catch-up strategies London: Weidenfeld and .2022.2083365 School Publishing.
in electronics: Samsung of Nicolson.
Korea and ACER of Taiwan. Yin, R. K. 2018. Case study
Asia Pacific Business research and applications:
Review, 4(2–3), 48–83. Design and methods (Sixth
edition). Los Angeles:
SAGE.
Abstract Keywords
This work is dedicated to studying the movement/collabo- Local independent fashion
rative network Somos MAG in south Brazil as an expression Possible future scenarios
of the contemporary trend of collaborative networks in local Collaborative networks
independent fashion, but also as a space of immanence of Localism
noises that serve to think and possible future scenarios for
different agents and areas, directly involved in local creative
economies. Such factors are manifested in territories such
as cities or regions, and they are increasingly integrated into
a global economic and cultural dynamic, guiding creative
proposals in values of localism and proximity. Through an
interdisciplinary methodological arrangement, the study will
present the operation of principles that relate Comprehen-
sive Sociology, Interpretive Anthropology, Dialogism, Strate-
gic Design and Foresight, with a view to identifying elements
that allow the constitution of Possible Future Scenarios.
Copyright © 2022
diid disegno industriale
industrial design
680 Paula Visoná, Mágda Rodrigues da Cunha, César Kieling CC BY-NC-SA
Introduction
The acts of imagining and living the city are multiple. They are
associated with a polyphony (Canevacci, 1997) that is made clearer
by the intense narrative in the dimension of communication and the
narrative about them, at the same time that it leaves the limits more
tenuous. This perspective, however, has earlier roots. At the begin-
ning of Christianity, the idea of the
city contained two conceptions:
that of the city of God and that of the city of man (Sennett, 2018).
The author himself defends that the old meaning be rescued, as it
embodies a fundamental distinction. On the other hand, complexifi-
cation designs many cities that do not offer everyone the same thing,
but offer something to everyone (Sarlo, 2014). And it is at this inter-
section that models and their scales are defined, even if they have
become deposits of the problems caused by globalization (Bauman,
2009). “It is in places, and thanks to places, that desires develop, take
shape, fueled by the hope of being fulfilled, and are at risk of disap-
pointment. (Bauman, 2009, p.35)
As a result, intangible elements such as sustainability, per-
sonalization, appreciation of local labor and collaborative networks
guide the behavior of several social segments, willing to pay for the
symbolic value of products and services permeated by these con-
cepts (Castells, 2005; 2009). Such factors represent resistance to a
scale model of mass production that has notoriously negative impacts
on cities. The perspective, then, is to explore productive scales that
present alternative ways, also allowing the definition of new relation-
ships between objects, people and their experiences in the territories.
In the realm of fashion, this movement of resistance to the
massive scale of production is something that has been taking shape
for two decades. According to Susana Saulquin (2014), it is from
the 1990s onwards that the “independent” value is established as
a macro-social trend, activating manifestation fronts such as the
transformation of thinking and designing fashion. In various parts of
the world, designers and other individuals involved in creative areas
sought to establish the basis for a leading role that also contributed
to initiating another important movement: the decentralization of
meaning-producing territories. Finally, the Global South came to be
seen and recognized as a space for the generation of independent/
authorial products, contributing to the recognition of cities outside
the creative Eurocentric axis, such as Buenos Aires and, later, other
capitals in Latin America (Saulquin, 2014).
This displacement of meanings and power was also accom-
panied by other important transformations regarding contemporary
sociocultural contexts: changes in current consumption codes call
for clothes that are more effective, stable and sustainable. These
demands impact new consumption and also the logic of production
of fashion artifacts. (Saulquin, 2014, p. 13). Added to this is the emer-
gence of values that are having an incisive impact on the way people
relate to the production of creative artefacts: localism and proximity
(Maffesoli, 2012). When dimensioning localism and proximity as
interrelated values to the desire for collectivity that unfolds today, we
consider some dimensions of behavioral transformations that are
being developed, especially with regard to the constitution of crea-
tive networks in decentralized territorial contexts.
Subjectivation and Cities: Relationships between Local diid DSI No.1 — 2023
681 Independent Fashion and Possible Future Scenarios Doi: 10.30682/diiddsi23t4k
These elements, allied to the inherent desire to collaborate (YUDICE,
2014), were the basis for the constitution of the movement/collabora-
tive network Eu Amo Moda Autoral Gaúcha - or, simply, Somos MAG.
The trigger that activated the constitution of this network is not only
related to these aspects but is added to the global pandemic trig-
gered by the Coronavirus. From this phenomenon, many events have
developed, whether on a global or local scale. Thus, several people
connected to fashion brands in the city of Porto Alegre, and in the
state of Rio Grande do Sul, sought to collectively face the negative
events triggered. In these cases, especially looking for solutions for
the networks of professionals, techniques and knowledge linked to
Local Authorial Fashion brands, as we will present below.
The term gaúcha refers to the local identity of southern
Brazil, which reflects a history of territorial and cultural exchanges
involving natives (Guarani, Charrua and other cultures) and settlers
(Portuguese and Spanish) along the border established with Argen-
tina and Uruguay - a cultural matrix to which other exchanges with
enslaved Africans and European immigrants were also added.
Subjectivation and Cities: Relationships between Local diid DSI No.1 — 2023
683 Independent Fashion and Possible Future Scenarios Doi: 10.30682/diiddsi23t4k
In this sense, we first recover the emergence of localism as an inter-
relational value and - the way of Bakhtin’s Dialogism (2008), intersub-
jective and present in the constitution of contemporary movements
and phenomena. Based on this, it is easier to understand some
aspects identified in the observations and interactions with brands
and designers/creators. Thus, we see that localism materializes, on
the one hand, as proposals for reconnection with territorial contexts
that characterize specific territories - real or imaginary. We have
both brands that present this reconnection through visual elements
inspired by/taken from urban environments - places in the city of
Porto Alegre, more specifically - as well as representative elements
of a specific region of the state. Let’s see the images below:
Fig. 2
Screenshots taken by
the authors from the
addresses https://www.
instagram.com/donaru-
finadesign and https://
www.instagram.com/
cy.dallegrave. Accessed
on 09/25/2022.
Subjectivation and Cities: Relationships between Local diid DSI No.1 — 2023
685 Independent Fashion and Possible Future Scenarios Doi: 10.30682/diiddsi23t4k
for this network and its agents, as for others that have connection
factors to the case presented here. This perspective also combines
Foresight principles with anticipating systems (Poli, 2015; Rasquilha,
2015), either to create Future Scenarios or to anticipate future visions
- based, precisely, on the constitution of Scenarios - and can directly
impact the territory where many of these elements and agents meet:
the city of Porto Alegre and the state of Rio Grande do Sul.
Subjectivation and Cities: Relationships between Local diid DSI No.1 — 2023
687 Independent Fashion and Possible Future Scenarios Doi: 10.30682/diiddsi23t4k
About Possible Future Scenarios:
principles, tool proposal and first elaborations
This metaphor was brought after being adapted by the authors also
to locate different elements as the Cone distances itself from the
present and opens up to types of futures. Thus, we bring the relation-
ship time x scenarios based on current needs and time x scenarios
based on opportunities.
Probable Futures are the futures that we believe are most
likely to occur, generally based on current trends, in many cases
more quantitative. Plausible Futures are the ones we think could
happen, especially given our understanding of how the world works
today (laws of physics, social processes, norms, etc.). Preferred
Futures, also known as Desirable Futures, are the class of futures
that we think should happen. And finally, the Possible Futures are
those that we think could happen, based on some future knowledge
that we do not yet have, but that we may have someday (Voros, 2017).
Based on the metaphor of the Cone of Futures, we can
infer that the Possible Futures are also characterized by an inher-
ent uncertainty. In this sense, we find an interesting relationship
between Foresight and Scenarios of Futures in the way of Strategic
Design, since uncertainty is an element that serves as raw material,
the relationship between anticipation and propositional thinking/
action (Manzini & Jégou, 2003; Reyes, 2016; Rasquilha, 2015; Poli,
2014). This relationship also opens up possibilities to explore Oppor-
tunity-based Scenarios, contributing to the inherent learning exer-
cise that anticipation work via Futures Scenarios provides. It helps in
the conception of memories of the future (Rasquilha, 2015; Heijden,
2004), helping to project the future regardless of the scope where it
is being thought.
This perspective is echoed in Poli’s (2015) considerations for
identifying the “future present”. These are futures that can be known,
seen and anticipated. These are futures that can contribute to shap-
Subjectivation and Cities: Relationships between Local diid DSI No.1 — 2023
689 Independent Fashion and Possible Future Scenarios Doi: 10.30682/diiddsi23t4k
Proposal: from the elements listed using the STEEPH Tool, design
Possible Future Scenarios for ten years ahead, seeking to anticipate
possibilities involving different agents, scopes and organizations
interrelated in the tool, in an interdependent and systemic way.
The elaboration of the Scenarios of Futures itself - the narra-
tive of Scenarios that presents the development of the relationships
presented - will be the subject of a new work. However, we under-
stand that so far we have presented ways to illuminate other studies
on the potentialities beyond those speculated, using both the prin-
ciples discussed, as well as the analyses, interpretations and tools.
Our intention was to propose another look at these relationships,
especially latent and important at this time in the Global South. We
understand that local independent fashion can be a way to activate
alternative perspectives to those already established by the main-
stream. Of course, this role can - and should! - be developed by other
areas of Creative Industries and Economy in other territories.
The year is 2033. The city of Porto Alegre is celebrating 261 years.
Over the last 10 years, many transformations have taken place in the
territory of Porto Alegre, many of which have been carried out by
fashion design brands from Porto Alegre, which began to organize
themselves as a large creative group based on articulations with
public and private institutions. Another important transformation
established by these actions concerns the understanding of the
relationship production x scale of reproduction of artifacts. The time
of manual work implies a smaller scale of production, implying the
choice and conscious use of raw materials and energy. Although
not all consumers of fashion design in Porto Alegre adhered to this
behavior, the impacts of this posture of conscience when choosing
and using goods echoed far beyond the city’s own territory, it turns
out that other entities - social and political - and , also, media, con-
tributed to the dissemination of local authorial fashion design, its
authors, imaginaries and motivations. In this sense, peer-to-peer
(person-to-person) dissemination was fundamental, especially after
the wide dissemination of creative and productive processes via dig-
ital networks, something intensified due to the advances of 5G and
6G Internet and developments regarding the metaverse. The speed
of the connections ended up having an impact on the overvaluation
of manual work time, placing local authorial fashion design even at
the center of debates on knowledge preservation, self-care, well-be-
ing and the circular economy.
Conclusions
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Subjectivation and Cities: Relationships between Local diid DSI No.1 — 2023
691 Independent Fashion and Possible Future Scenarios Doi: 10.30682/diiddsi23t4k
Track 5
New Education Pathways
for Future Designers
in a Changing World
There is a large consensus about the idea that the pandemic crisis is transforming almost
everything for the next years or decades. The crisis will last longer than a few months and its
behavioural and social implications could even be permanent, affecting the way we will pro-
duce and consume “knowledge” as a direct manifestation of our culture. These boundary con-
ditions could represent the occasion to rethink about our own learning and education frame-
works and methods to prepare future designers having a significant role and impact on the
emerging challenges affecting organizations and the overall society. The track reflects upon
two complementary perspectives. The first, how designers can apply their peculiar productive
thinking to specific educational spheres (i.e. academies, universities, schools), but also to
other organizations, to produce impactful changes related to cognitive processes and arti-
facts, moving into an environment where the field of education is going through significant dis-
ruptions from multiple points of view. The second, how a non-hegemonic approach to design
education could introduce new perspectives on the future of experiences, opening to a more
collaborative, inclusive, transdisciplinary and collective learning system. If knowledge has
now to be considered at the same time a product, a service, a space, a time, this track invites
researchers, practitioners, corporates, students and professionals in the field of education to
share their experiences and studies on design-driven processes and related impactful projects
on new formats and contents, technologies and interactions, local spaces in global geogra-
phies, processes and relationships for the ideation, production, distribution and regeneration
of education. In general, the attention should not be addressed to emergency researches and
practices arisen during the Pandemic period, but mostly to future focused practices.
TRACK EDITORS
Valentina De Matteo
Alma Mater Studiorum
— Università di Bologna
Laura Succini
Alma Mater Studiorum
— Università di Bologna
696–961
696 772
New Education Pathways for Future Design and Innovation: Where Do We
Designers in a Changing World Want to Play? Inquiry Into Some Design’s
Valentina De Matteo, Elena Formia, Strengths and Weaknesses in Innovation
Roberto Iñiguez Flores, Laura Succini Marco Limani
706 782
Decolonizing the Design Process: A Case Design Ecosystem in Portugal. Education,
Study in Authorship, Power, and Control Research and Entrepreneurship
Scot Geib Marlene Ribeiro, Francisco Providência
714 790
OpenMind Handbook. A System of The Design Posture: A Collaborative
Design Tools and Processes to Empower Learning-By-Doing Approach
Democracy Culture in Primary Schools Rita Duina, Marco Berni, Andrea Del Bono
Valentina Facoetti, Laura Galluzzo,
Ambra Borin 798
Advanced Manufacturing for Sustainable
724 Fashion. Developing Interdisciplinary
Architecture, Design and Community Educational Experiences
in Colombia. More Urban, More Rural, Daria Casciani
More Social: The Workshop Experience
Sasha Londoño-Venegas, 810
Adriana Jaramillo Botero Co-designing Contents
With Situated Stakeholders:
736 An In-Field Process in Nolo (Milan)
Creative Community for Davide Fassi, Francesco Vergani
Generation Z Teachers in Brazil
Through Strategic Design 820
Lara Maria Luft, Debora Barauna, Creativity and Mirror Effect:
Gustavo Severo de Borba Teaching Creative Skills Through
Non-traditional Pedagogies
746 Alejandra Amenábar Álamos
Design Thinking and Career
Development: A Comparative Study 830
Clio Dosi, Eric Guerci, Jacek Jakieła, How Design Thinking Could Benefit
Joanna Świętoniowska, Eleni Vordou, Future Educational Environments
Maria José Varadinov, Matteo Vignoli, in a Post-Pandemic Era?
Gastão de Jesus Marques, Joanna Wójcik Yuqing Zhu, Yunyu Ouyang
760 840
Design Processes: From the Historical How a Technology Identity Can Enhance
Perspective to the Application the Diffusion of Good Design Practices
in Startups Companies in Product Sound Design
Isabela Moroni, Amilton Arruda Daphne Degiorgis, Marco D’Addario,
Beatrice Lerma, Doriana Dal Palù
852 908
Learning and Teaching From Material Practices in Transition:
and by Social Media. Instagram From Analogue to Digital in Teaching
to Support Blended Learning Models Textile and Fashion Design
Vittorio Linfante, Andrea Manciaracina Delia Dumitrescu, Martina Motta
864 918
Education & Practice in Open Design. Designing for the Future of
Improving the Learning Experience Education Through Cultural Heritage
Through Knowledge Connections Nour Zreika, Daniele Fanzini
Fabrizio Valpreda
928
876 We Need to Talk About Learning Design.
You Can Never Solve Problems With A Proposal for Critical Conversation
the Same Mindset That Created Them. Suzanne E. Martin
How Can We Change the How and the
What We Teach to Enable Our Students 938
to Become Truly “Terrestrial” Designers? Collaborative Learning of Ph.D.
A Proposition Following Bruno Latour’s Candidates in Design on Emerging
“Terrestrial Manifesto” Scenarios in Scientific Publication
Angela Grosso Ciponte, Evelyne Roth Eleonora Lupo, Sara Radice
884 948
Good for Good. Designing Scenarios, Networks and Systems:
Packaging in the Era of Deliveries An Alternative to Dichotomous Patterns
Loredana Di Lucchio, Ivo Caruso Liana Chiapinotto, Fernando Guimarães
Horlle, Tássia Ruiz, Celso Carnos Scaletsky
896
Onboarding Future Systemic
Innovation Designers Through
Informal and Collaborative Activities
Leonardo Moiso, Sofia Cretaio,
Cristina Marino, Chiara L. Remondino,
Paolo Tamborrini
Track 5 Editorial
Abstract Keywords
The article presents the results of the debate that emerged Pluriverse education
during the 8th International Forum of Design as a Process, Responsible knowledge
organized in Bologna by the design units of three partner Collaborative learning system
institutions: the University of Bologna, the Pontificia Univer- Knowledge prosumers
sidad Católica de Chile and the Tecnológico de Monterrey
(20-22 June 2022). In particular, the Authors were chairs
of the New Education Pathways for Future Designers in a
Changing World theme track. It focused on two comple-
mentary perspectives. First, how designers can apply their
peculiar “productive thinking” to educational spheres or
other forms of organizations; second, how a non-hegemonic
approach to design education could introduce new perspec-
tives on future experiences. After an introduction about the
overall theorical background, five themes have been created
to frame the papers by international scholars. The conclu-
sion outlines some elements that can be considered in a
process of continuous research and discussion.
Copyright © 2023
diid disegno industriale
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696 Valentina De Matteo, Elena Formia, Roberto Iñiguez Flores, Laura Succini CC BY-NC-SA
Introduction
There is a large consensus about the idea that the pandemic crisis
that affected the Planet in the past years has transformed almost
everything with impacts for the next years or decades. The crisis
is lasting, and its behavioral and social implications could even be
permanent, transforming the way we will produce and consume
“knowledge” as a direct manifestation of our culture. These excep-
tional conditions represented the occasion to rethink about our own
learning and education frameworks and methods to prepare future
designers having a significant role and impact on the emerging
challenges transforming organizations and the overall society (Meyer
& Norman, 2020).
Starting from these assumptions, the Track New Education
Pathways for Future Designers in a Changing World reflected upon
two complementary perspectives. The first, how designers can apply
their peculiar “productive thinking” (Celaschi et al., 2020) to specific
educational spheres (i.e., academies, universities, schools), but
also to other forms of organizations, to produce impactful changes
related to cognitive processes and artifacts. The second, how a
non-hegemonic approach to design education could introduce new
perspectives on future experiences, opening to a more collaborative,
inclusive, transdisciplinary and collective learning system (Escobar,
2018; Bosco, Gasparotto & Formia, 2021; Boehnert, Sinclair & Dew-
berry, 2022; Noel, 2022; Formia, Gianfrate & Succini, 2023).
If knowledge has now to be considered at the same time a
product, a service, a space, a time, the Track hosted researchers,
practitioners, students and professionals who shared experiences
and studies on design-driven processes and related impactful pro-
jects on new formats and contents, technologies and interactions,
local spaces in global geographies, for the ideation, production,
distribution and regeneration of education (Salamanca, Mercer &
Briggs, 2019; Succini et al., 2021).
In general, the attention has overpassed the practices arisen
during the pandemic period being mostly interested to explore
future-focused research and processes. The selected essays
answered the call of 8th International Forum of Design as a Pro-
cess’s Track in creative ways. This led to the publication of 24 papers,
by 59 Authors, coming from 10 countries. In particular, the involved
institutions and organizations are: Federal University of Pernambuco
State, Universidade Federal de Mato Grosso, and UNISINOS (Brazil);
Langara College (Canada); Pontificia Universidad Católica de Chile
(Chile); Pontificia Universidad Javeriana, Cali (Colombia); Université
Côte d’Azur (France); Codesign Toscana ETS, Iuav University of
Venice, Politecnico di Milano, Politecnico di Torino, Sapienza Univer-
sity of Rome, and University of Bologna (Italy); Rzeszow University of
Technology (Poland); Polytechnic Institute of Portalegre and Univer-
sity of Aveiro (Portugal); University of Borås (Sweeden); University of
Applied Sciences & Art Northwestern Switzerland (Switzerland).
To provide for a general overview of the main topics collected
in this part of the volume, we started from the word “E.D.U.C.A.T.E”,
whose anagram contains the key concepts identifying the stream
presented below: Empower, Diversity, User-Centricity, Creativity,
Ambition, Transition, Ethics. Each of these keywords has been set in
The first topic is related to Design Ethics and Enabling Education for
Emerging Challenges. It focuses on the role of design to get the right
“posture” towards wicked problems, such as decolonization, social
coexistence, democratic participation, student-centered education,
employment perspective. The Authors address design-driven mod-
els, experiences, and projects developed in academic environments,
but also linked to non-institutional contexts and implemented in local
communities.
Starting from the case of Langara College when the Author
has been asked to lead a new course called Decolonizing the Design
Process — which reflects Canada’s nationwide trend toward Indige-
nization of educational frameworks —, Scot Geib (Decolonizing the
Design Process: A Case Study In Authorship, Power, and Control)
explores opportunities and obstacles related to a shift in education
models with a focus on Western paradigm disruption. The theme of
democratization emerged also in the paper by Valentina Facoetti,
Laura Galluzzo, and Ambra Borin (OpenMind Handbook. A system
of design tools and processes to empower democracy culture in
primary schools) that investigates the role of Service Design in
activating participatory processes that can foster the co-creation
of educational experiences aimed at raising awareness of social
coexistence. On the other side, Sasha Londoño-Venegas and Adriana
Jaramillo Botero (Architecture, design and community in Colombia.
More Urban, more Rural, more Social: the workshop experience)
focus on the multiple roles of knowledge that calls researchers,
teachers and academics to share experiences and studies on small-
scale impact projects related to non-conventional formats. In the
context like Colombia, which is described as case study, with high
rates of neglect of vulnerable sectors such as school-age children,
the paper points out the social responsibility of the academia to work
on knowledge innovation in terms of formats, contents, practices and
methodologies.
Practices for enabling students towards their future opportu-
nities are described in the paper by Lara Maria Luft, Debora Barauna,
and Gustavo Severo de Borba (Creative Community for Generation Z
teachers in Brazil through Strategic Design). It explores the reasons
behind the observed lack of engagement among young individuals
in pursuing teaching as an appealing professional path. According to
the Authors, to overcome the perceived lack of interest among GenZ,
design can play a significant role in addressing this issue by foster-
ing the creation of creative communities that enhance connection
among members and encourage collaboration (such as the CoNU-
MIdade Turbo experience mentioned in the paper as case study).
Finally, Clio Dosi, Eric Guerci, Jacek Jakieła, Joanna Świętoniowska,
698 Valentina De Matteo, Elena Formia, Roberto Iñiguez Flores, Laura Succini
Eleni Vordou, Maria José Varadinov, Matteo Vignoli, Gastão de Jesus
Marques, and Joanna Wójcik (Design Thinking and Career Devel-
opment: A Comparative Study) highlight the importance of career
awareness for university students and the related social responsibil-
ity of universities to guide them through the process of choice driven
by employability criteria and a counseling approach.
700 Valentina De Matteo, Elena Formia, Roberto Iñiguez Flores, Laura Succini
Theme 3: User-Evolution to Build New Knowledge Pathways
702 Valentina De Matteo, Elena Formia, Roberto Iñiguez Flores, Laura Succini
the “living publication scenarios”, Eleonora Lupo and Sara Radice Valentina De Matteo
(Collaborative learning of Ph.D. candidates in Design on emerging Ph.D. candidate in
Advanced Design at the
scenarios in scientific publication) show models and practices to Università di Bologna. Her
disrupt traditional publication patterns and envision new formats research is focused on
beyond the canonical “article”. They point out how new typologies investigating the role and
contribution of design in
research products and new forms of dissemination meet the chal- organizational transforma-
lenges of an impactful design education to empower PhD students. tion and capacity building.
Finally, Liana Chiapinotto, Fernando Guimarães Horlle, Tássia Ruiz, She is a practioner in the
field of “change manage-
and Celso Carnos Scaletsky (Scenarios, networks and systems: an ment by design” helping
alternative to dichotomous patterns) outline an alternative point of companies to build strat-
view on the way design teaches and thinks scenarios, beyond pro- egies, processes and new
organizational models for
spective methods that stimulate speculation by antagonisms. Net- design-driven innovation.
work elements allow us to imagine the future and reflect on the past
and present in a systemic way, with the density and specificity that Elena Formia
Ph.D., Associate Professor
are required from the design professional in problematic situations. of Design at the Depart-
ment of Architecture of
the Università di Bologna,
where she is Director of
Discussion the First Cycle Degree in
Industrial Design and the
Encompassing a variety of aspects regarding the connection Second Cycle Degree in
Advanced Design.
between design and knowledge innovation, the previous compilation
is far from being exhaustive. A series of “wicked problems” (Rittel & Roberto Iñiguez Flores
Webber, 1973) have not gone into detail in it. For instance, the rise Leader of the School
of Architecture Art and
of artificial intelligence, the urgent challenges for maintaining the Design at the Tecnológico
Planet, the post-human perspective, the new hybrid-flexible forms de Monterrey, a national
of learning linked to enabling technologies, the “education gap”, scale project that has
operations in 19 cities
the multidisciplinary contaminations, the growing of skills-centered with undergraduate and
education ask for new theoretical perspectives, as well as concrete graduate programmes
design actions. Addressing our attention to such topics, considered in Architecture, Design,
Digital Arts and Urbanism.
as the contemporary condition of Transition Design (Irwin, 2015) His research focuses on the
Education, but also Transition Design in and for Education, could Advanced Design Cultures,
yield even more interesting results paving the way for further schol- with particular interest in
anticipation processes, the
arly discussions. relation between systems
The second aspect is related to the distance between design and design, and how indi-
research and teaching, that needs to be considered because they viduals and organisations
develop “advanced” design
“have always had a close (and difficult) relationship in most contem- competencies.
porary educational settings” (Jonesa et al., 2022). The submission
received clearly demonstrates that processes of action design Laura Succini
Ph.D. in Design. She is
research are strictly linked to educational contexts, both inside and Junior Assistant Profes-
outside academia. This is true also if we consider a non-hegemonic sor at the Department of
approach that overpasses the dominant Western centric perspective. Architecture — Università
di Bologna and a member
Finally, the overall discussion opens to consider design of the Advanced Design
education as a specific field of knowledge with all the complexity Unit, the design research
and contradiction that entails, but also to enlarge the perspective on group of the same univer-
sity. Her research fields are
design as a driver of new eco-systemic education which includes a design for/with responsible
huger set of contexts (private and public organizations, associations, innovation, design and
institution, etc.) and a wider set of not-institutional and informal collaborative approaches
within territories with a
practices. focus on the relationship
with the intangible cultural
heritage.
Boehnert, J., Sinclair, M., & Celaschi, F., De Matteo, Irwin, T., Tonkinwise, C., & Noel, L.-A. (2022). Design-
Dewberry, E. (2022). Sus- V., Formia, E., & Zannoni, Kossoff, G. (2022). Transi- ing New Futures for Design
tainable and Responsible M. (2020). Thinking as a tion design: An educational Education. Design and
Design Education: Tensions designer Productive Think- framework for advancing Culture, 14(3), 277-291.
in Transitions. Sustaina- ing in contemporary Knowl- the study and design of https://doi.org/10.1080/17
bility,14, 6397. https://doi. edge Innovation System. sustainable transitions. 547075.2022.2105524
org/10.3390/su14116397 diid. Disegno Industriale Cuadernos del Centro
Industrial Design, 70, 26-33. de Estudios en Diseño y Rittel, H. W. J., & Webber, M.
Bosco, A., Gasparotto, Comunicación. Ensayos, M. (1973). Dilemmas in a
S., & Formia, E. (2021). Costanza-Chock, S. (2020). 105, 31-72. General Theory of Planning.
Futured-Centred Design Design justice: Communi- Policy Sciences, 4, 155-169.
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Perspectives for Future worlds we need. The MIT Marques Leitaoc, R., Lotza Salamanca Garcia, J. M.,
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Design Education (pp.102- for the pluriverse: Radical Editorial: Futures of design Holistic Design Pedagogy.
107). Quodlibet. interdependence, auton- education. In D. Lockton, Proceeding of the Design
omy, and the making of S. Lenzi, P. Hekkert, A. Revolutions, International
Celaschi, F., Formia, E., worlds. Duke University Oak, J. Sádaba, & P. Lloyd Association of Societies
Iñiguez Flores, R., & León Press. (Eds.), DRS2022: Bilbao, 25 of Design Research
Morán, R. (2019). Design June - 3 July, Bilbao, Spain. Conference 2019. https://
Processes and Anticipation. Formia, E., Gianfrate, V., & https://doi.org/10.21606/ iasdr2019.org/uploads/
In R. Poli (Ed.), Handbook of Succini, L. (Eds.) (2023). drs.2022.1064 files/Proceedings/le-f-
Anticipation (pp. 773–793). Design per l’Innovazione 1040-Sal-J.pdf
Springer International Responsabile. Guida per Meyer, M. W., & Norman,
Publishing. https://doi. processi formativi in tras- D. (2020). Changing Design Succini, L., Ascari, M.,
org/10.1007/978-3-319- formazione. Franco Angeli Education for the 21st Formia, E. M., Gianfrate,
91554-8_48 Editore [open access]. Century. She Ji: The Journal V., & Zannoni, M. (2021).
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704 Valentina De Matteo, Elena Formia, Roberto Iñiguez Flores, Laura Succini
diid DSI No.1 — 2023
705 New Education Pathways for Future Designers in a Changing World Doi: 10.30682/diiddsi23t5a
Track 5
Scot Geib
Langara College
sgeib@langara.ca
Abstract Keywords
While the concept of decolonization has long been an area Decolonization
of academic interest, it has more recently spilled over into Design education
mainstream discussion among designers, clients, and other Collaborative learning system
cultural mediators. In Canada, this conversation has been Experiential design
amplified, in part, by the Truth and Reconciliation Commis-
sion (TRC), which has shed light on the destructive legacy of
Canada’s settler colonialism and its Residential School Pro-
gram. What started as a curriculum development project in
the Design Formation Program at Langara College, necessi-
tated a case study in how to turn theory to practice, primarily
by investigating the structural biases inherent in the Western
traditions of design and exploring ways in which that design
paradigm might be shifted.
Copyright © 2022
diid disegno industriale
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706 Scot Geib CC BY-NC-SA
Introduction: Truth and Reconciliation’s Calls to Action.
How, Then, to Decolonize?
References
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OpenMind Handbook.
A System of Design Tools
and Processes to Empower
Democracy Culture in Primary
Schools
Ambra Borin
Politecnico di Milano
ambra.borin@polimi.it
ORCID 0000-0002-1446-4864
Abstract Keywords
In this historical moment, the controversial reorganisation of Democracy culture
the Italian education system is raising the necessity to reflect Participatory design
on the responsibility of education in defining more resilient Community-centred design
societies. Primary schools are the first place where children Educational approaches
can actively experience the dynamics of democratic coexist- Sustainable education
ence, developing their relationship with society through a pro-
cess of long-term encounters. Nowadays, students not only
need to acquire basic skills but, above all, to address emerg-
ing social issues through education in terms of democratic
culture, equality, sharing and collaboration. The research
investigated how Service Design can activate participatory
processes that can foster the co-creation of educational
experiences aimed at raising awareness of social coexist-
ence and democratic participation. OpenMind Handbook is a
project that facilitates the implementation of new educational
experiences and increases social relationships, enabling the
involvement of the educational community within a long-term
action process.
Copyright © 2022
diid disegno industriale
industrial design
714 Valentina Facoetti, Laura Galluzzo, Ambra Borin CC BY-NC-SA
Introduction
Methodology
Design as Democracy:
A Participatory Experience in Education
The historical moment we are living through has led citizens to feel
increasingly isolated and to consider individualism to the detriment
of the community. This phenomenon leads us to reflect on the role
of design in activating public participation for imagining new forms
of active democracy at a time when the crisis of democracy has
reached its highest level in fifteen years across the planet (Freedom
House, 2022). According to Barrett (2016), democracy is based on
laws and institutions, but it is visible and tangible in the actions and
behaviour of citizens. For this reason, we refer to the concept of
culture of democracy rather than democracy. The meaning of dem-
ocratic culture assumes that, while democracy cannot exist without
democratic institutions and laws, such institutions and laws cannot
work in practice unless they are grounded in democratic values,
attitudes and practices (Barrett, 2016).
The concept of democratic culture considers not only the
democratic construct but also how democracy is put into practice
by each citizen in different contexts of action. Can Design help to
update the ideas and practices of participatory democracy? Is it
possible to introduce these practices into educational experiences?
The definition of democracy can be extended to its more “designing”
dimension, i.e. hybrid space, both physical and digital, equipped to
offer people greater opportunities to meet, initiate conversations,
and collaboratively conceive and enhance their projects (Tassinari,
2017). Design offers the possibility to make the interests of social
actors visible and tangible and to provide spaces where “conversa-
tions for action” on common interests can take place. This allows
actors the possibility of transferring conversations into action. In this
The scenario outlined above provided the theoretical basis for devel-
oping the OpenMind Handbook service Fig. 1. The project is still in
the concept phase; the toolkit has been designed through co-design
and interviews with experts in the fields of design and education,
while the digital platform has not yet been developed. The project
refers to the context of primary schools in the Italian context.
Fig. 1
OpenMind Handbook.
Fig. 3
OpenMind Handbook
design process.
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ter-stand-up-democracy/
Abstract Keywords
This contribution reflects on two challenges: the first focuses Architecture
on analysing how architects-designers, teachers-students, Co-Design
should apply post-pandemic projective thinking from the Education
academy. On the other hand, to make a critical reflection on Community participation
how specifically from the PUJCali, under the methodologies Workshop
of service-learning, co-design and placemaking, work has
been done and can continue to be done in favor of small
disadvantaged communities with the intention of producing
significant changes for them. Especially after the pandemic,
we wonder how it would be possible to orient these experi-
ences towards a more collaborative, inclusive, transdiscipli-
nary, collective and transcommunity learning system, moving
away from hegemonic positions. How these workshops have
a direct impact on the communities of school-age children
and increase their well-being in multiple aspects, as well as
improving their coexistence and behaviours. Valuing research
work in conjunction with the community highlights the impor-
tance of appropriation by those directly involved when they
feel part of the work process.
Copyright © 2022
diid disegno industriale
industrial design
724 Sasha Londoño-Venegas, Adriana Jaramillo Botero CC BY-NC-SA
Framework of an Experience
The workshop is developed in six phases that are derived from the
methodologies of Service Learning (López, 2011), Co-design (Bur-
kett, 2016; McKercher, 2020), and Placemaking (Project for Public
Spaces, 2017). On the one hand, Service Learning emphasizes the
participation of the community by working with children through
participatory workshops. On the other hand, Co-design is impor-
tant because it underlines the fact of working with the community
and not for the community, which is our aim. Finally, the relevance
of Placemaking is taken from the importance of making efficient
interventions in the short term, which is our condition. Placemaking
seeks to improve the space of schools that are in a state of neglect
or deterioration, with the main objective of dignifying the educational
space through play and colour, promoting playful dynamics that
transcend discovery, play and education (Veerman et al., 2012). Our
methodology, which seems simple, involves working together with
the community and is developed in the following way:
First, defining the place and the public school to work with,
which generally has underused or deteriorated spaces that have a
negative impact on the educational community and the surrounding
public spaces. Second, carry out an initial evaluation of the physical
space: observation and awareness-raising are fundamental. At this
stage, the interdisciplinary contribution is crucial, as it strengthens
the pedagogical learning process by training professionals with
a more comprehensive vision that is closer to reality (Llano et al.,
2016). Thirdly, working together with the community in defining
possible problems to be solved. Our first approach to little children,
is through workshops where they draw what they dream of having
in their school and what they need. We also do workshops with
Fig. 2
The Workshop: Problems and Challenges Problems- Solutions.
2017, 2018, 2019. Own
The workshop is of short duration and, as mentioned, its method- elaboration.
ology has been complemented with Placemaking, to guarantee the
success of the interventions in the short timetable established for
their execution. Project-based learning is the main pedagogical basis
with which architecture and design students approach proposals
alongside the community (Quintana, 2022).
One of the main objectives of the Workshop is the participa-
tory community design; which is fundamental and one of the greatest
challenges of MURS methodology. MURS breaks with the usual, daily
scheme of lessons in the classroom and moves from interacting in
this traditional physical space of the university, to go out to places in
the city where there are underprivileged communities and where it
is essential to interact with the real users of the projects. MURS has
been constituted as a learning tool especially for future designers
and architects, as well as a key instrument that shortens distances
There are few opportunities for students to step out of the tradi-
tional classroom and have the experience of materializing an idea
into reality with their own hands. For this reason, the version after
the pandemic was doubly significant. Related to this, this version of
the workshop taught us several things: It is essential to have clarity
and awareness of available resources from the beginning of the
workshop, and within the initial planning idea, students must be
clear about the costs and use of available materials. This awareness
translates into the optimization of resources and organization of time
and efficiency in the work; this reinforces the philosophy of learning
by doing, and is one of the most important qualities of Service-Learn-
ing. The interventions are intended to be pedagogical activators that
help teachers take advantage of scenarios other than the classroom
to explain various topics to the children, or that they themselves do it
on their own initiative through play and self-discovery.
As it is necessary to bring together several logics (norm,
community, academia, research, resources), each experience
becomes unique and singular; however, it is important to find the
generality that unites the particularities and to make it evident. The
design and project processes approached from understanding that
among Co-design, Placemaking and Service-Learning, the PAR is
also a methodology that incentive and a driving force that generates
knowledge in both directions. It is a learning methodology that in
reality aims at joint work between both parties and nurtures academ-
ically and personally the individual and collective experience among
all the active actors in the processes, which largely guarantees
acceptance, appropriation and care by the community itself, as both
academic knowledge and popular and experiential knowledge have
been taken into consideration.
The students benefit in multiple ways from participating in
the workshop. This was most evident in the last version, as it meant
an additional challenge in multiple aspects such as resuming inter-
action among them and finding the most appropriate way to interact
with the community. This also reinforces the idea of knowledge
acquisition and retention proposed by Ausubel (2002), in order to
achieve meaningful learning.
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Copyright © 2023
diid disegno industriale
industrial design
736 Lara Maria Luft, Debora Barauna, Gustavo Severo de Borba CC BY-NC-SA
Introduction
Final Considerations
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urosario.edu.co/apl/a.7532
Design Thinking
and Career Development:
A Comparative Study
Clio Dosi Eric Guerci
Alma Mater Studiorum Université Côte d’Azur
— Università di Bologna eric.guerci@univ-cotedazur.fr
clio.dosi@unibo.it ORCID 0000-0003-4862-4405
ORCID 0000-0003-3347-2613
Joanna Wójcik
University of Information Technology
and Management in Rzeszow
jwojcik@wsiz.edu.pl
ORCID 0000-0001-7142-1177
Abstract Keywords
This study conceives career development as a design Career awareness
process and not as a planning activity. An uncertain and Career design and development
fast-changing professional environment requires adaptation VUCA world
and training in a proper mindset. Since there is no such thing Social responsibility
as “expertise” in life, Design methodologies and principles BE(A)ST methodology
may be helpful for students to develop self-awareness and
guidance. This study presents a comparative approach based
on Beckman and Barry’s (2007) learning framework of the two
main career development methodologies for students based
on Design Thinking: “Designing Your Life and BE(A)ST” (BE
Aware STudent). Designing Your Life explores design thinking
principles and techniques to help individuals create fulfilling
and meaningful careers. BE(A)ST is an approach, process,
and set of tools that assist students in designing their careers
while still at university.
Copyright © 2022
diid disegno industriale
Clio Dosi, Eric Guerci, Jacek Jakieła, Joanna Świętoniowska, Eleni Vordou, industrial design
746 Maria José Varadinov, Matteo Vignoli, Gastão de Jesus Marques, Joanna Wójcik CC BY-NC-SA
Introduction
The need to prepare students for the VUCA world has been empha-
sized in policy documents from the OECD and UNESCO (Hadar et
al., 2020). In the current situation of ongoing, unpredictable change
that is now typical in several business sectors and industries, career
choice is increasingly becoming one of the essential topics for
research in personal development and contemporary educational
trends. It is believed that no amount of formal education in the class-
room will be able to equip graduates to handle current and future
workplace disruptions. Therefore, it is crucial we reconsider how we
educate and prepare future graduates so that they can not only land
their first job but also be flexible enough to fit into the variety of new
jobs that will emerge.
As career choice affects the social, economic, and emo-
tional well-being of individuals, it is thought to be among the most
significant decisions people make in their life (Hartung, 2011). Its
tight connection to the concept of employability has caused a public
debate (McQuaid & Lindsay, 2005), regarding the characteristics
of a “good” university or degree program. In fact, employability is a
central subject that impacts how academic institutions conceive and
promote themselves, how society views higher education and its
institutions, how scholars educate and study, and how undergradu-
ates create their prospective identities. As a result, higher education
institutions across the globe are now working towards increasing the
employability of their students. In addition, higher education institu-
tions (HEIs) have made employability a common practice to embed
employability expectations and improve student learning outcomes,
particularly at the undergraduate level (Fallows & Steven, 2000).
Nonetheless, increasing the employability of their students is
a difficult task for higher education institutions, as globalization and
diversity in society and the workplace require graduates to acquire
social and humane principles (Mtawa et al., 2021), which universities
find difficult to incorporate into the curricula. In fact, universities
advertise their degrees as options tied to limitedly flexible careers.
These options are challenging to uphold because they require nego-
tiating with numerous parties (teaching staff, researchers, manage-
ment, and career officers) and navigating convoluted administrative
procedures. As a consequence, there is an unbalanced relationship
between study programs and labor market demands, which can
have a detrimental impact on graduates’ careers and life. Connected
to wrong career choices, roughly one-third of employees claim that
they are not satisfied with their careers (Eurostat, 2015). This indi-
cates that higher education is an insufficient source for work-life
preparation since graduation does not guarantee a smooth transition
to employment or professional success (Schomburg & Teichler,
2007). Moreover, professional growth and the transition to the next
sphere in life are influenced by various internal and external factors.
According to Allen and Van der Velden (2007), the transition process
has evolved from a simple notion defined as the stage between full-
time schooling and full-time employment to a complicated concept
defined by these precise conditions but characterized as uncertain.
This makes employability a wicked problem, suitable for abductive
reasoning (Peirce, 1931) and design thinking (Dorst, 2011).
Theoretical Background
Clio Dosi, Eric Guerci, Jacek Jakieła, Joanna Świętoniowska, Eleni Vordou,
748 Maria José Varadinov, Matteo Vignoli, Gastão de Jesus Marques, Joanna Wójcik
The use of design and business techniques previously utilized in
the innovation industry as part of career orientation is a notion that
has been present for several years. The primary purpose of Design
Thinking is to modify one’s perspective on a problem by emphasiz-
ing correctly describing the problem and encouraging the shifting
from a fixed mindset to a growth mindset. Since its employment
led to the development of many innovations, Design Thinking has
become a key component in the strategy of many companies, awak-
ening a recent interest in employment and educational management
(Boland & Collopy, 2004; Starkey & Tempest, 2009). Design thinking
methodologies can be adapted and utilized in career planning and
decision-making. Design thinking’s user-centric approach can help
individuals better understand their skills, interests, and values, lead-
ing to more purposeful career choices.
Methodology
“Designing Your Work Life” by Bill Burnett and Dave Evans can be
categorized as a self-help book targeting individuals who are looking
to enhance their career satisfaction and design a fulfilling work life.
The book utilizes a design thinking approach, providing readers with
practical tools and techniques to identify their strengths, explore
new possibilities, and navigate career transitions. The key concepts
revolve around reframing one’s mindset, experimenting with differ-
ent options, and learning from failures. The book incorporates case
studies and real-life examples to illustrate its principles. In terms of
structure and tone, it is organized in a systematic manner, guiding
readers through a step-by-step process, and maintaining an encour-
aging and supportive tone throughout.
The DYL methodology uses the standard Design
Thinking Phases, as it is possible to see from Fig. 1, from Burnett
and Evans’s lectures.
Fig. 1
DYL Process. Adapted
from Stanford’s lecture
slides.
The following table presents the main tools of DYL methodology, Tab. I
mapped withing the framework of Beckman and Barry (2007): I DYL Tools and Phases.
Clio Dosi, Eric Guerci, Jacek Jakieła, Joanna Świętoniowska, Eleni Vordou,
750 Maria José Varadinov, Matteo Vignoli, Gastão de Jesus Marques, Joanna Wójcik
DYL was developed initially as a class at Stanford, and it is now a
global phenomenon with classes in several universities, an online
MOOC, and certified coaches offering workshops in organizations
and institutions.
Clio Dosi, Eric Guerci, Jacek Jakieła, Joanna Świętoniowska, Eleni Vordou,
752 Maria José Varadinov, Matteo Vignoli, Gastão de Jesus Marques, Joanna Wójcik
As demonstrated in Fig. 3, the four profiles are very different from
each other and represent students at different levels of professional
awareness and journey. Therefore, BEAST provides a tailored path
for each of the four student profiles, including a set of tools to assist
the student in each stage of the career design process: Self-reflec-
tion, Professional Identity Definition, Career Scenarios Exploration,
Career Prototyping and Testing.
FRAMEWORK PHASE/ A B C D
STUDENT
PROFILE
Observations Self-reflection Life Dashboard, Change of Career Mind Career Mind
Talent Perspective Mapping Mapping Change
Identification, Good Time Journal Life Dashboard of Perspective
Well-being External Observer Role Identification
compass Life Dashboard
Well-being
compass
Frameworks Professional Design Life Design Life Career Mind Design Life
Identity Definition Principles, Principles Mapping Principles
Identify your Set Goals Career Mind
values, Mapping
Talent Role Identification
Identification
Imperatives Career Scenarios Decision Tree, Odyssey Plan Career Mind Career Mind
Exploration Odyssey Plan Rich Pictures Mapping Mapping
Odyssey Plan
Personal SWOT
Matrix
Solutions Career Prototyping Personal Business Failure Reframe Career Mind Failure Reframe
and Testing Model Canvas Personal Business Mapping Change Personal Business
Model Canvas of Perspective Model Canvas
Support Circle
As Tab. II indicates, for every student profile there is an average of two Tab. II
tools/experiences proposed at each stage of the exploration journey. Tools corresponding to
the personalized career
Completing the personalized paths may take from a week to several path of each Student Pro-
months, according to the pace of each student and the format they file. Adapted from Guerci
choose to follow/ is offered at the higher education institution they et al. (2022).
attend. By the end of their personalized path, students should have
developed personal awareness, a greater understanding of their
career possibilities, desires, skills, and talents, as well as at least one
(or, in some cases, multiple) action plan(s) outlining the steps they
need to take to achieve their professional goals as well as a personal
business model which is the final artefact for every student profile.
BE(A)ST was developed to be implemented by higher educa-
tion institutions and therefore was established in a course format that
can be offered as a separate compulsory or elective course within the
study program. For this course, learning outcomes are defined and
verified using the appropriate methods, and students realize these
outcomes throughout the entire semester or year. The University of
Modena and Reggio Emilia (UNIMORE), the University of Information
Technology and Management (UITM), and the Polytechnic Institute of
Portalegre (IPP) are currently offering the BEAST course.
Results
Clio Dosi, Eric Guerci, Jacek Jakieła, Joanna Świętoniowska, Eleni Vordou,
754 Maria José Varadinov, Matteo Vignoli, Gastão de Jesus Marques, Joanna Wójcik
Here is a table summarizing the main similarities and differences
between “Designing Your Life” and “Be Aware Students”.
Main Focus Designing a fulfilling work life Empowering students for personalized career
development
Target Audience Students and Professionals seeking work-life Students and educators
balance
Methodology Design thinking principles applied to career An approach involving discovery,
development experimentation, and learning based on Design
Thinking, Effectuation, and Business Model
Thinking
Key Concepts Career design, reframing challenges, Personalized career development, self-
prototyping ideas awareness, experimentation
Approach Practical, hands-on, action-oriented Experiential learning, reflective practice
Case Studies Real-life examples from various professions Examples from students’ career journeys
Structure Organized into chapters with exercises and Sequential/iterative approach with clear steps,
activities checkpoints and tools
Overall Tone Engaging, conversational, encouraging Educational, informative, supportive
Discussion Tab. IV
Methods comparison.
This works focuses on a comparison of two leading methodologies
that apply Design Thinking to career development. In fact, both
methods emphasize the application of design thinking principles in
the context of career development. They advocate for a user-cen-
tric and innovative approach to shaping one’s professional journey.
Both aim to empower individuals in their career development. They
encourage readers/students to experiment with various options,
gather feedback, and make informed decisions to create a fulfilling
career path. The authors recognize the importance of personalized
career development. They encourage readers/students to discover
their unique strengths, interests, and aspirations to tailor their career
choices accordingly. They acknowledge the significance of contin-
uous learning and growth in the career development process. They
advocate for an iterative approach that allows individuals to evolve
and adapt based on new insights and experiences. They all offer
practical exercises, tools, or frameworks to facilitate the application
of design thinking principles to career development. They provide
readers/students with actionable steps to implement in their career
exploration journey.
Differently, DYL targets a general audience, including profes-
sionals seeking to improve their work-life balance and find greater
fulfillment in their jobs. In contrast, BEAST is specifically tailored
for students, focusing on personalized career development for
those in an academic context. While both methods apply design
thinking to career development, DYL primarily focuses on work-life
improvement, whereas BEAST concentrates on the holistic devel-
opment of students’ careers. The context of career development
varies between the two methods. DYL addresses the challenges
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Eurostat, (2015). Statistics or benefit? Emotion in doi.org/10.1016/j.
Explained on Quality of life-career design. Journal jvb.2009.04.004.
life indicators — overall of Career Assessment,
experience of life (2015) 19(3), 296-305. https://doi. Savickas, M. L., & Pouyaud,
and Europe 2020 strategy org/10.1177/1069 J. (2016). Concevoir et con-
(Commission Communi- 072710395536 struire sa vie: un modèle
cation, Europe 2020 — A général pour l’accom-
strategy for smart, sustain- pagnement en orientation
able and inclusive growth, au XXIe siècle. Psychologie
COM(2010) 2020 final). française, 61(1), 5-14.
Clio Dosi, Eric Guerci, Jacek Jakieła, Joanna Świętoniowska, Eleni Vordou,
758 Maria José Varadinov, Matteo Vignoli, Gastão de Jesus Marques, Joanna Wójcik
diid DSI No.1 — 2023
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Track 5
Abstract Keywords
This article addresses innovation, entrepreneurship and Design process
design management, aiming to investigate how it could Startups
contribute to the maintenance of the innovative character of Design management
startup companies. A brief survey was made on the impor- Innovation
tance of design in organizations. The timeline with the main
developments from the 1950s to the present day, revealed
that design has been strengthened as an entrepreneurial
and strategic character. Subsequently, the Brazilian startup
scenario was structured, analyzing the context in which they
are inserted, as well as their management paradigms, which
culminated in the search for information about design man-
agement and its role for the innovation of organizations. As
a result, the theoretical studies allowed the elaboration of a
model with five processes: Design for innovation strategies;
Design for idea generation; Design for concept creation; Pro-
ject to represent the company; and Design as an integrator.
Copyright © 2022
diid disegno industriale
industrial design
760 Isabela Moroni, Amilton Arruda CC BY-NC-SA
Introduction
Design Processes: From the Historical Perspective diid DSI No.1 — 2023
761 to the Application in Startups Companies Doi: 10.30682/diiddsi23t5c
at launch, but remain innovative in their existence. This is the case
of companies, initially startups, today large companies, which were
important for the recognition of the area as fundamental for innova-
tion in organizations. Companies such as Google, Apple, Space X
and Tesla are examples of solid organizations recognized as pio-
neers in design management and innovation.
The present article carried out an immersion in the triad —
innovation, entrepreneurship and design management — and how
this universe can be applied in startup companies, through a qualita-
tive approach, so that they can maintain their innovative competence
over time, through the processes of design. Therefore, it was neces-
sary to deepen the bibliography that provide subsidies for the prob-
lem in question: How can design management processes contribute
to promoting innovation in startup companies?
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Startups: Concepts and Management Challenges
Design Processes: From the Historical Perspective diid DSI No.1 — 2023
765 to the Application in Startups Companies Doi: 10.30682/diiddsi23t5c
Design Management:
The Design Processes for Innovation
Design Processes: From the Historical Perspective diid DSI No.1 — 2023
767 to the Application in Startups Companies Doi: 10.30682/diiddsi23t5c
Design for Idea Generation
The third process, design for concept creation, establishes the devel-
opment of new concepts of products or services adapted to chang-
ing needs as a consequence of transformations of possible ideas
innovations or unique experiences for the user. It is the stage of
formulating unique values of the product or service that will be deliv-
ered to the customer (Mozota, 2003). In this process, the practices of
co-design and co-creation are fundamentals, since through this prac-
tice uses a global network of resources to create unique experiences
together with customers and integrated into the process, which are
key components for the generation of value and innovation.
Design as an Integrator
Design Processes: From the Historical Perspective diid DSI No.1 — 2023
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References
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organizacional. Rio Books. Routledge.
Marco Limani
Università Iuav di Venezia
mlimani@iuav.it
ORCID 0000-0002-9119-7528
Abstract Keywords
Innovation is a central topic in today’s unstable economic Design
conditions. Several disciplines are participating in this con- Innovation
versation, but what would design’s role in this discussion? Design thinking
Designers with solid, productive thinking competencies Design management
developed around generalised horizontal skills could become Business
central actors in this dialogue. However, design education
seems to underestimate the importance of some business
aspects of innovation. This study takes some evidence from
an investigation with the Electrolux Professional’s design and
innovation team to discuss the gap between current organ-
isational innovation practices and the strengths and weak-
nesses of the design in this context. The inquiry suggests a
potential opportunity for design in the innovation field. How-
ever, to seize it, the design discipline needs to reconsider its
traditional company role and straighten its business compe-
tencies to guarantee adequate cooperation in innovation.
Copyright © 2022
diid disegno industriale
industrial design
772 Marco Limani CC BY-NC-SA
Introduction
Since the end of the old century, innovation got increasing relevance
within organisations. The rising market and business competitive-
ness and the general global crises jeopardised standard company
strategy that identified innovation as a driver for new business
growth (Lockwood, 2009). Over time, the innovation discourses
become less academic and theoretical and more normative, aiming
to understand the process of making an invention (Johansson &
Woodilla, 2019). From this perspective, discourse such as lead-user
(von Hippel, 1988), blue ocean (Kim & Mauborgne, 2005), open inno-
vation (Chesbrough, 2006), and design thinking (Brown, 2009) took
turns in a general hype around innovation.
In the literature, several examples observed the role design
and design thinking played in innovation (Boland & Collopy, 2004;
Liedtka, 2000; Owen, 2007). However, few adopted a designer
perspective (Buchanan, 2015; Dorst, 2010). This paper aims to take
clues from the Electrolux Professional case to discuss the educa-
tional implications for designers intended to work in innovation.
Methodology
This study moves its arguments from two primary sources. Firstly
four semi-structured interviews, run in 2021, with the company
design director and the innovation manager. They focused on the
design department’s journey toward innovation, highlighting the
challenges the design department faced. Secondly, some broader
considerations about innovation came from a study run at the end of
2020 that audited the company’s executive team through thirty-two
semi-structured interviews. This study deals with the meaning of
innovation for the different company stakeholders, the obstacles
that hinder innovation, and possible strategies to overtake them.
This inquiry does not aim to suggest any statistical correla-
tion between the Electrolux Professional course of action and the
design department’s activities. No quantitative metrics have been
collected for enough time to confirm this hypothesis. Moreover, no
cross-industry analysis statistically confirms this generalised pattern
of intent. Preexisting literature (Cooper & Junginger, 2009; Westcott
et al., 2013) suggests this situation is recurring in organisations, but
no data endorse that fact. The work’s originality lies in the depth of
the qualitative findings collected over three years of collaboration
and participant observation. It represents an inspirational case that
aims to make the design discipline reflect on its role in the innova-
tion discussion.
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4). However, in the new century, the innovation discussion started 1
to take off, affected by the generalised acceleration of global com- In 2020 Electrolux Profes-
sional was split from Elec-
petition. Electrolux Professional reacted to this shift by iteratively trolux Group, becoming a
restructuring its innovation ecosystem, looking for the best-per- separate company.
forming structure. Over this path, innovation leadership took turns
2
between technical functions for almost two decades. After some It introduced structured
consistent company reorganisation1, the design and innovation user research methods,
paths came across, and the two parts progressively mingled. facilitated collaborative
creative conversations,
Historically the design function assumed different posi- and experimented with
tions in the organisational framework. Since its first introduction in prototypes.
the 1970s, it has moved under the marketing, industrial operations
and research and development (R&D) departments changing and
adapting its position in a liquid fashion. Under the marketing func-
tion (2000–2012), the organisation perceived the design function
as a form provider connected with some functional aspects but still
distant from the technical realm. Within industrial operations (2012)
and R&D (2013–2020), the design role got more technical, support-
ing the R&D development effort by addressing the human-centred
design (HCD) values in the project (M. Cadamuro, personal commu-
nication, 2021, March 4). Still, as the interviewee suggested, design
contribution to innovation was mainly technical and bound to minor
improvements:
In the past, we tried to help the product development by
improving the product’s interaction, ergonomics, aesthetics
and overall experience. Still, we did not have the power to
modify the concept radically. It was a limit because we could
not act at the right level. Today, we are trying to challenge the
product concept from its foundation. (D. Benvenuti, personal
communication, 2021, March 11).
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portfolio instead of investing in risky but potentially rewarding inno-
vative projects. In his work, Martin discriminates between exploita-
tion and exploration. While exploitation is fundamentally essential to
drive the core of the business and stabilise the company, a certain
percentage of the company effort should focus on exploring new
opportunities. In this regard, the management discipline turned to
design-like models and design thinking to strengthen the company’s
exploration pathway (Boland & Collopy, 2004). Given the unavailabil-
ity of readily accessible data about innovation, the best way to nudge
innovation is by collecting early evidence of the consequences of the
innovative hypothesis. The design’s abductive and productive atti-
tude of framing, reframing and exploring assumptions was a practical
value for managers more used to an analytical mindset. In this role,
design-like practices could synergically work with managers, explor-
ing innovative ideas while collecting early clues of a possible future
that the organisation can use to make the best decisions.
Fig. 1
Design role evolution in
the Electrolux Profes-
sional decision-making
chain. The model summa-
rises the design depart-
ment activities’ influence
on the Electrolux Profes-
sional decision-making
chain, by Marco Limani.
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Discussion 3
In each organisation, the
culture is different, and
Examples like the Electrolux Professional endorses what seems to so are the stakeholder’s
be a global trend that shows designers have growing opportunities biases toward design, the
to work closer to business and innovation. However, will designers designers’ skills, beliefs
and goals.
be willing to seize this opportunity? Moreover, if they will, will they be
up to the expectations?
In the design discipline, scholars still debate the designer’s
identity and role in the organisation. However, as Buchanan had
already observed (1992), the design’s lack of specific subject mat-
ter made its practices challenging to frame. Thus, we should not
consider design’s role in organisations static because it will inher-
ently differ in each context and change over time3. More discussion
should focus on what the next role design could achieve and what
it aims to become. The escalation of the Electrolux Professional’s
design department is an example of this. At first, their role was more
connected to form and function; then, it was focused on technical
aspects; finally, they put themselves as a fundamental partner for
innovation, proving its value until reaching credibility. These shifts
in conception did not happen by chance; the interviews showed the
design department manager’s willingness to lead this change, prov-
ing by doing the design capabilities and expanding the team skills
along the path. The design department in Electrolux Professional
still plays different roles. Still, it constantly looks for opportunities
to develop its design practices in new and sometimes unexpected
organisational realms.
However, any new context has its challenges. Designers
working closer to the management strategy and business innovation
realms face unfamiliar jargon and knowledge. A productive collabo-
ration between disciplines seems possible, but the mutual effort to
get along is paramount. Management discipline has already made
the first step toward design, studying the potential implication for a
design-driven approach to innovation and introducing lectures and
seminary in the MBA courses (Dunne & Martin, 2006). This phenom-
enon brought design topics into the management discipline, educat-
ing a generation of future executives on design subject matters. Still,
the design education commitment toward introducing the basics
know-how of organisational systems, business operation, marketing,
finance, and sales are rare and unstructured.
If management’s interest in design is preparing a favourable
company’s innovation context, the matter seems to concern the
designers’ ability to work in such an environment. As the design
thinking discourse suggests, designers still have strong capabilities
that other disciplines recognise. For instance, the designers’ produc-
tive thinking ability to frame, reframe and efficiently explore the con-
sequences of vague and uncertain ideas (Schön, 1983). The reifica-
tion capability of materialising abstract thoughts into tangible forms
usable by others (Liedtka, 2000). The ability to manage different and
various stakeholders through a creative process, supporting and fos-
tering everyone’s creative confidence (Kelley & Kelley, 2015). Finally,
the ability to make deep connections among several signals and
synthesise them into novel ideas (Collopy & Collopy, 2009). These
capabilities are skills (Lawson, 1980), and as such, they require time,
effort, and complete dedication to be mastered.
Conclusion
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Abstract Keywords
The article aims to frame the Design Ecosystem in Portugal, Design ecosystem
presenting data on education, research and employability in Design education
design, and identify possible causes for the still fragile con- Design research
nection between design and the industry. In Portugal, the Design-Industry collaboration
extinction of the Portuguese Design Center, in 2013, exacer- Critical and creative thinking
bates this lack of representation of design among companies,
the public administration, and the general public, an space
that is urgent to occupy. Oriented to observe, discuss, and
think about the schools and research in design in the context
of the national ecosystem, the REDE — Meeting of Design
Schools presents itself as a sharing space for designing the
future of Design Schools. The REDE started as an initiative
of the Design Observatory in Portugal project of the ID+
Research Institute for Design, Media and Culture that aims to
collect and interpret data from the Portuguese Design eco-
system to promote knowledge and influence public policies.
Copyright © 2022
diid disegno industriale
industrial design
782 Marlene Ribeiro, Francisco Providência CC BY-NC-SA
Introduction 1
The National Board for
Scientific and Technolog-
Gone are the days when Design was simple, naively proposing to ical Research (JNICT) was
solve problems, when it still considered resources unlimited and its set up in Portugal in 1967,
prescriptive action essential to healing the world. The complexity making relevant contribu-
tions to the promotion and
of Design, today conditioned by sovereign sustainability, implies support of national scien-
creating and proposing new problems to the citizens. Only by cre- tific culture, in line with
ating new problems will it be possible to guarantee the species’ the European reality and
aware of its backward-
survival. Innovation is a consequence of research, but the relevance ness, particularly in rela-
of research depends on the quality of the question that generates tion to the United States of
it. In other words, only creating new problems can imply innovation America (Decreto-Lei Nr.
47 791, de 11 de Julho de
(knowledge is, after all, the ability to ask better questions — in a more 1967, 1967). In 1997 this
informed way). Therefore, only the (industrial) capacity to create new organism was succeeded
problems for consumers will be able to promote the progress of con- by the FCT — Foundation
for Science and Tech-
sumption habits and, consequently, guarantee the leadership of the nology, a Public Institute
organizations that propose it, thus realizing the Design of the future. whose mission is “the
In this spirit, we propose to characterize the Design ecosystem in development, funding and
evaluation of institutions,
Portugal through the review of national and European documents networks, infrastructures,
related to teaching and employability; the impact of design research scientific equipment,
and industrial production on the economy; to identify possible programmes, projects
and human resources in
causes for the still fragile connection between Design and the indus- all areas of science and
try and to point out alternatives for more effective collaboration. technology, as well as the
development of interna-
tional scientific and tech-
nological cooperation”.
Education and Research in Design (Fundação para a Ciência
e a Tecnologia, 2020).
The impact of (scientific) knowledge on the economic development
of companies has led the European Commission to finance the
integration of research and innovation through programs such as
Horizon 2020 or the current Horizon Europe 2021–2027 with a sci-
entific program based on three implementation pillars — Excellent
Science, Global challenges & European industrial competitiveness
and Innovative Europe (European Commission, 2019), thus acquiring
more remarkable aptitude for global competitiveness.
The research strategy in Portugal is aligned with the
European strategy and, analysing the country’s financial effort in
Research and Development (R&D) in the first 20 years of FCT -
Foundation for Science and Technology1 (1997–2016), there has
clearly been an increase of more than four times in absolute terms
and more than doubled as a percentage of GDP from 0.56% to 1.4%
(PORDATA, 2020), but still met only about half the target set in the
Lisbon strategy — 3% of GDP (European Commission, 2010). Portu-
gal’s results in the assessment of progress that the ERA — European
Research Area published in 2018 report that
Cooperation between business and academia in Portugal
remains low. Portuguese institutional framework does not
include incentives or an integrated strategy to foster cooper-
ation between academia and industry. The inefficient govern-
ance and finance systems of Portuguese universities when
it comes to university business cooperation and innovation
and the absence of large technology-intensive firms that
might absorb more graduates from science and technology
studies are also factors contributing to the issue. Further-
more, experience in the private sector is not valued and
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Desafios, Unipessoal Lda. The Design Economy 2018 European Commission. Despesas em I&D e
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Borges, A., Silva, A. C., UK. In The Design Economy Area Progress Report https://www.pordata.pt/
Modesto, A., Costa, N., 2018. 2018, Country Profile Subtema/Portugal/Despe-
Cunca, R., Costa, R., & - Portugal. https://doi. sas+em+I+D+e+Dotações
Branco, V. (2019). REDE Direção Geral de Estatística org/10.2777/666415 +Orçamentais-82
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handle.net/10773/33236 2019/2020. Estatística - Investing to shape our Casa. IAPMEI - Instituto
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Borges, A., Silva, A. C., https://www.dgeec.mec.pt/ eu/info/sites/info/files/ e Médias Empresas e à
Modesto, A., Cunca, R., np4/EstatDiplomados/ research_and_innovation/ Inovação.
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Aveiro. http://hdl.handle. Proceedings of DRS 2016, pdf Design. Universidade de
net/10773/24199 Design Research Society Aveiro. http://hdl.handle.
50th Anniversary Confer- European Commission. net/10773/9218
Borges, A., Silva, A. C., ence (pp. 1-10). Brighton, (2020). European Inno-
Modesto, A., Ribeiro, UK. 27–30 June 2016. vation Scoreboard 2020. Resolução do Conselho
M., Costa, N., Cunca, R., https://doi.org/10.2873/168 de Ministros n.o 25/2018,
Costa, R., & Branco, V. European Commission. 1204 (2018).
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European Commission. Summit. (2017). Montréal able development (Issue
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ments/1/ translations
Abstract Keywords
In September 2021, Codesign Toscana1 organised a pop-up Design posture
school animated by a concept implicitly present in many Collaborative design
design-related debates and around which our practices as Nonformal education
an interdisciplinary collective have developed over the last Urban innovation
five years: the “Design Posture” (hereafter DP). By relying on Response/ability
a collaborative design framework, we experimented with a
cooperative learning approach using the urban context as a
non-formal education platform and, following the direct expe-
rience of the pop-up school, named “Response/Ability” we
discuss the possibility of new horizons in the urban context
to organize educational platforms that rely on reclaimed city
spaces and that generate insights for young generations.
Copyright © 2022
diid disegno industriale
industrial design
790 Rita Duina, Marco Berni, Andrea Del Bono CC BY-NC-SA
Introduction 1
Codesign Toscana is a
cultural association com-
The labour market of the European Union is increasingly described posed of professionals
as precarious and defined by a growing percentage of workforce and researchers inter-
hired on temporary, part-time, or occasional contracts. Employ- ested in social innovation
and design methodolo-
ers increasingly report how young people entering the job market gies. Our activities unfold
either lack basic skills, or show too little experience for the position around design challenges
they apply for. The financial and economic global crisis of the first aimed at imagining
sustainable, resilient, and
decade of the 2000s has progressively normalised this situation inclusive future horizons.
and the ongoing experience of the COVID-19 pandemic has further We develop and help
aggravated it. Most alarmingly, what we have learned from this develop collaborative
design processes by link-
prolonged period of crisis, is that young people (not only in Europe, ing up citizens with public
but all over the world) are among the most affected individuals. and private organizations.
Unless these vulnerabilities are promptly addressed, reads the latest
2
ILO report Global Employment Trends for Youth 2022, “the high Eurostat. Young people
rates of youth unemployment, inactivity and insecure work could neither in employment
have long‑lasting ‘scarring’ effects on young people’s career paths nor in education and
training (NEET), by
and future earnings’ and, at the same time, it could ‘undermine citizenship [SDG_08_20A]
countries’ economic growth” (ILO, 2022, p. 226). In Italy, the issue https://ec.europa.eu/
is particularly relevant: in 2021 the country reported the highest eurostat/databrowser/
view/SDG_08_20A/
percentage (21,9%) throughout Europe of population aged 15 to bookmark/bar?lang=en&-
29 who are not employed and not involved in education or training. bookmarkId= 4b920bfd-
By 2022, although data has dropped to 18%, the share of NEETS in b2c9-4714-aaec-
77a434e7a417
the country is sMll significant if compared to the rest of Europe (the
average percentage for EU27 is 10,9%).2 Across OECD countries, 3
Italy reports the highest share of NEET 18-24 (25%), compared to Furthermore, the share of
NEET youth in the country
an average of 16.1% for the rest of the countries (OECD, 2022)3. In who have been unem-
this difficult context, in which individuals (especially youths) progres- ployed for 12 months or
sively report helplessness in the face of events that they perceive as more is particularly high,
at around 5% of more of
uncontrollable and independent of their will, processes of social and all 18–24-year-olds (ibid,
cultural innovation have the potential to re-open a horizon of pos- p. 52).
sibilities; they can be considered, in other terms, catalysts to sup-
port individuals and communities on their path towards a renewed
self-confidence and the feeling of empowerment that comes from
participation and engagement. In this article, we focus on the experi-
ence promoted by Codesign Toscana and called “Response/Ability:
a pop-up school of co-design and civic imagination” organized for
youth under 29-year-old that took place in Prato (Italy). We describe
the pop-up school methodology and the so-called “Design Posture”
concept that animated the educational offering during the activities
that we organized, providing a comprehensive literature review from
the interception of different disciplines that sketches out their con-
tours and the future perspectives that embed it further in the urban
scenario, thus providing an educational space that takes the city
as a platform for informal and cooperative learning that could offer
insights for its participants.
The role of the urban contexts as arenas where the fragility of mar-
ginalised categories can be challenged offers us the opportunity
to engage in design thinking and co-design practices as tools for
self-realisation and well-being (Bertoni et al., 2016). According to
Illich (2019) and, more recently, Marchigiani (2022), the city has
been interpreted as the ideal platform to experiment with “wide-
spread education practices” and convivial educational tools. Such
literature on experimental pedagogy recognizes that fundamental
learning “spots” are mostly found outside the schools’ doors. The
urban context is identified, in other terms, as an occasion for learners
to experiment with complex, multidisciplinary and concrete expe-
riences; the place where an inexhaustible multiplicity of learning
opportunities can be prepared, organized or simply faced. Authentic
learning is activated and internalized only if mobilized by a “passion-
ate attraction” (Fourier, 1971 in Mottana, 2008), by a desire, by inter-
est, by curiosity; therefore, it is much more of an effective and rich
experience when it occurs through project-based challenges and
through co-design challenges with learners. It should not surprise
that project-based learning (PBL) and co-design tools have increas-
ingly acquired significance even in the most institutional educational
contexts, contributing to lively discussions about its contribution
(Almulla, 2020). Through co-design led, project-based and city-cen-
tered learning experiences, learners acquire greater awareness of
themselves and of the “world”, they are endowed with tools and
perspectives to orient themselves with respect to the choices that
immediately await them, gaining skills, pragmatic sensitivity, reflec-
tive thinking, a stronger sense of agentivity and empowerment,
perception of the context and its opportunities.
Methodology
Our main activities as Codesign Toscana have taken place in the city
of Prato where, in September 2020, the City Administration launched
a public call aimed at sustaining a reclaimed area repurposed to host
co-working spaces and cultural initiatives. In the call, the authori-
ties specified how the focus would be to enable the professional
development of creative endeavours, and to foster the exchange of
competences among local communities. Inspired by the above men-
tioned statements and a few reference that were later summarised
in the concept of Design Posture, as Codesign Toscana members,
we submitted the proposal for three days free-of-charged “pop-up
school” thought for youths under the age of 29, who were interested
in acquiring the principles of co-design theory, as well as in the
possibility of collectively research and design in the contemporary
city. The goal of the school was to enable participants to experience
“Design Posture” towards the urban context through co-design. The
Municipality of Prato awarded our proposal and we started designing
our “Response/Ability. Pop-up school of co-design and civic imagi-
nation”, applied to the city of Prato. The design of the school program
and offer underwent few different stages:
Almulla, M. A. (2020). Bertoni, A., Galasso, S., Illich, I. (2019). Descolariz- Mottana, P. (2008). Antiped-
The effectiveness of the & Morganti, I. (2016). zare la società. Una società agogie del piacere: Sade
project-based learning Innovazione, spazi e attori senza scuola è possibile?. e Fourier e altri erotismi.
(PBL) approach as a in una città metropolitana: il Mimesis. Franco Angeli.
way to engage stu- caso mare culturale urbano.
dents in learning. Sage In F. Montanari, & L. Mizzau International Labour Mottana, P., & Campagnoli
Open, 10(3). https://doi. (Eds.), Luoghi dell’Inno- Organization (ILO). (2022). G. (2017). La città educante.
org/10.1177/21582 vazione Aperta: Modelli Global Employment Trends Manifesto della educazione
44020938702 di Sviluppo Territoriale for Youth 2022: Investing diffusa. Come oltrepassare
e Inclusione Sociale, 55 in transforming futures for la scuola. Asterios.
Bason, C. (2014). Design (pp. 105-120). Fondazione young people. ILO.
attitude as an innovation Giacomo Brodolini. Michlewski, K. (2016).
catalyst. In A. Christopher, Maldonado, T. (1970). La Design attitude. Routledge.
& J. Torfing (Eds.), Public Bjögvinsson, E., Ehn, P., Speranza Progettuale.
innovation through col- & Hillgren, P. A. (2012). Einaudi. OECD. (2022). Education at
laboration and design (pp. Design things and design a Glance 2022: OECD Indi-
209-228). Routledge. thinking: Contemporary Manzini, E. (2015). Design cators. OECD Publishing.
participatory design When Everybody Design:
Berni, M., & Del Bono, A. challenges. Design issues, An Introduction to Design Russell, L. (2020). Glitch
(2022). Riflessioni sulla 28(3), 101-116. for Social Innovation. MIT Feminism: a Manifesto.
Legacy dei processi Press. Verso.
di co-design: l’innesto Boland, R. J., & Collopy, F.
all’interno di progetti di (2004). Design matters for Manzini, E. (2018). Sennett, R. (2008). The
innovazione urbana. In management (pp. 3-18) Autonomy, collaboration craftsman. Yale University
Criticity, ISIA Firenze (Eds.), (na). de La Bellacasa, M. and light communities. Press.
Futuri Urbani: Città viva. P. (2017). Matters of care: Lessons learnt from social
Contrabbandiera Editore. Speculative ethics in more innovation. Strategic design
than human worlds (Vol. research journal, 11(2),
Berni, M., Rizzo, A., Menin, 41). University of Minnesota 162-166.
A., Bittini, L., Pacchierotti, Press.
E., Duina, R., & Masi, F. Marchigiani, E. (2022). The
(2022). Start Park Project: Guez, A. (2010). L’en- City as a Learning Context.
Co-designing Green-Blue tre-temps: una postura Lessons of Citizenship
Infrastructures to Build di progetto. In P. Bossi, S. Through the Design of Pub-
Resilient Communities Moroni, & M. Poli (Eds.), La lic Spaces. In C. Casonato,
to Climate Change. In C. Città e il Tempo: Interpre- & B. Bonfantini (Eds.),
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Advanced Manufacturing
for Sustainable Fashion.
Developing Interdisciplinary
Educational Experiences
Daria Casciani
Politecnico di Milano
daria.casciani@polimi.it
ORCID 0000-0002-7502-7633
Abstract Keywords
As a creative industry with high cultural, social, and environ- Fashion-Tech education
mental impacts, Fashion is crucially demanding a paradig- Skills gap
matic shift through digital transformation toward a positive, Sustainability
sustainable change. Therefore, fashion education needs to Digital transformation
nurture professionals able to tackle increasingly complex Interdisciplinary education
challenges, delving into technological systems and aiming at
meaningful environmental, economic, cultural, and societal
transformations. New learning paths, approaches, and tools
should prepare future fashion designers with a hybrid set of
skills placed halfway between design, technology, science,
and arts. This paper presents the lessons learned from the
Advanced Manufacturing for Sustainable Fashion (ASMF)
module conducted at Politecnico di Milano (Design School)
in the course Design for the Fashion System. While explor-
ing digital fabrication and smart wearable technologies,
students delve into prototyping activities aiming at reflecting
on sustainability and fashion design practices’ impacts. The
paper describes the used learning tools and approaches and
reports on instructional and pedagogical learning outcomes,
problems, and future implementation of interdisciplinary edu-
cational experiences toward a systemic design paradigm.
Copyright © 2022
diid disegno industriale
industrial design
798 Daria Casciani CC BY-NC-SA
Introduction
Research Methodology
This paper presents the lessons learned from the first and second
editions of an educational experience about the integration of DFT
and SWET in fashion design courses. The module Advanced Manu-
facturing for Sustainable Fashion (ASMF) has been conducted by the
author at Politecnico di Milano AY 2020-21 and AY 2021-22 within the
course Design for the Fashion System. The module is conceived to
transfer instrumental abilities through intensive design experiences
taking full advantage of digital technologies and reflecting on their
impact on a positive change in the fashion system. The module is
aimed to (i) familiarize the students with DFT and SWET while exe-
cuting a group-based project, (ii) understand the impact of DTF and
SWET in terms of sustainability, (iii) reflect on the potential of DFT and
SWET in fashion design practices. The paper reports on the obtained
results and future implementation of the AMSF module by describing
(a) the used learning tools and approaches, (b) the instructional and
pedagogical learning outcomes, highlighting interests and problems
identified by the students, and discussing students’ projects out-
comes in relation to sustainability and innovation potential. The dis-
cussion aims to highlight winning approaches and reveal open issues
that should be considered to improve the way fashion designers are
educated when coupling their traditional training with DFT and SWET.
The participants involved in the study are 35 (AY 2020-21) + 27 (AY
2021-22) international students enrolled in the second year of the
Master’s Degree in Design for the Fashion System.
Results are derived from the analysis of the data extracted
from an initial qualitative and quantitative survey that was delivered
to students to understand their entry skills. This initial information
was compared to the students’ reflections reported in their logbooks,
where the documentation and critical reflections were collected
Results
AMSF explores the world of fashion 4.0, focusing on DFT for the
design and production of interactive fashion-tech garments and
accessories that integrate SWET toward the achievement of sus-
tainable fashion challenges. The main topics are (i) laser cutting and
textile: software and methodology; (ii) 3D printing, additive digital
prototyping on textile; (iii) Micro-controllers, sensors, and actuators
to monitor the body and the environment; (iv) smart wearables: inte-
gration of electronics in garments and accessories.
The AMSF module is scheduled into 8 lectures of 4 hours
each, developing in 4 weeks and divided into two main blocks: a
preliminary individual instrumental theoretical part, and a teamwork
design practice-based part Fig. 1. In the first block, each lecture covers
specific topics delivering theory that is followed by applicative exer-
cises that students should conduct in class individually to directly
operationalize the knowledge received within the same lecture. The
theoretical lectures are delivered through instrumental explanations
of fundamentals, tools, and methods of the different technologies,
and presenting opportunities through best practice examples. In the
second block, students work in groups to develop problem-solving
and collaborative design skills, making and testing techniques and
technologies to deliver an early-stage fashion-tech prototype.
The AY 2020-21 module has been delivered in-remote modality due Fig. 1
to Covid-19 issues and students had an extension of two months to AMSF module structure
and lectures schedule.
be able to finalize the prototypes due to the impossibility of using the
University laboratories. Due to social distancing, the active collabora-
tion among the participants was very limited. The AY 2021-22 mod-
ule was delivered completely in presence, thus enabling an easy and
iterative collaboration in the classroom and University Laboratories
during prototyping activities between students and teaching staff.
The final results of the two modules were 7+5 early-stage fash-
ion-tech prototypes, clustered into 5 macro topics: (i) reconnecting
people on distance via tangible and digital feedback, (ii) healing anx-
ieties and releasing the stress through self-activation, (iii) enhancing
positive behaviours for acoustic and health protection, (iv) revealing
social distancing via proximity sensors, (v) augmenting safety and
security perception Fig. 3.
Fig. 3
Early-stage fashion-tech
prototypes: clusterization
between products, ser-
vices, and systems, user
simple activation, and
user advanced interaction.
Fig. 5
Entrainment, 2020. Ph.
Vroom, A. B., Carvalho, N.
M., Dufour, A. J. F., Egger,
N., & Castiglione, I.
The results of the initial survey were compared against the reported
reflections of students in their logbooks and the level of maturity
achieved in the final projects. Before the start of the lectures, stu-
dents reported having already expertise in laser-cutting (80%) mainly
on hard materials but also on soft, textile-based materials, 3d print-
ing (50%) not specifically for the fashion sector, but a lower level
of acquaintance with microcontrollers, sensors, and actuators and
coding activities (10%). At the end of the course, through the analysis
of the contents of the logbook, students have:
• acquired the DFT and SWET vocabulary,
• developed digital fabrication-related skills with a learn-
ing-by-doing approach, hybridizing their design methodolo-
gies and practices from other disciplines,
• understood the logic of the complex relationships among
different and complementary technologies through iterative
design processes of soft wearables prototyping at the early
stage of the design process,
• developed soft skills through active collaborative activities
and peer-to-peer learning on complex projects,
• developed critical and self-reflective skills through the docu-
mentation of the process that is released in the logbook,
• developed an open culture based on sharing resources
among peers and through active participation in collabora-
tive design activities.
The reported feedback in the logbooks was clustered in
terms of perceived benefit of the module: (i) successful learn-
ing-by-doing through fabric samples and simulators useful to evalu-
ate the process, calibrate the design activity in a more conscious way
and obtain better results with less trial and error phases (ii) appreci-
ated one to one personalized mentoring activities through hands-on
laboratory moments of practical demonstration and direct guidance
on the prototype through timely feedback from experts allowing a
form of collaborative learning both for student and teaching staff;
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.2020.1835522
Co-designing Contents
With Situated Stakeholders:
An In-Field Process
in Nolo (Milan)
Abstract Keywords
Neighborhoods today emerges as “design incubators” as they Neighbourhood communities
are characterized by the proactivity of local actors — such as Public spaces
citizens, shopkeepers, associations, informal groups — acting Proximity
at the core of the design process by developing brand-new Participatory design
and tailor-made solutions and at the same time provide envi- Social Innovation
ronmental, economic, and social beneficial transformation in
an inclusive and democratic way. This work presents consid-
erations from a two-years initiative named Off Campus Nolo
(OCN), a living lab promoted by the Politecnico di Milano that
opened its doors in the Nolo neighborhood (Milan). With its
rich set of contents (activities, projects, and events) the expe-
rience of OCN demonstrates how creating a bridge to transfer
the academic skills on a neighborhood-community level can
improve the quality of actions to be developed, also exploring
new ways of spreading the knowledge from the academia and
prompting new forms of social innovation within neighbor-
hood communities.
Copyright © 2022
diid disegno industriale
industrial design
810 Davide Fassi, Francesco Vergani CC BY-NC-SA
Introduction
Polimi DESIS Lab, the research and design laboratory for social
innovation at the Department of Design (Politecnico di Milano)
to which the authors belong, has been dedicated to didactic and
research activities since 2016 in Nolo (Nord of Loreto), a vibrant
neighborhood located in the outskirts of Milan’s historical city center.
Nolo for years has been at the center of a process of “beautification”
(Fassi & Vergani, 2022) promoted by the active “NoLo Social Dis-
trict”, a Facebook group connecting online more than 12,000 mem-
bers that have imagined over the years a series of social cohesion
interventions and events — such as traveling shows, neighborhood
breakfasts, historical walks in the streets — aimed at the well-being
of the citizens (ibidem). Since September 2020 — the opening day of
Objectives
Methodology
A Fig. 3
Enacting the situated stakeholders The design process
enacted at OCN. © Franc-
network (Social features) esco Vergani.
B
Envisioning/boosting spatial nodes (Spatial features)
C Fig. 4
Implementing services (Behavioral features) Diagram of the temporary
clusters of situated stake-
holders around specific
OCN acts in the neighborhood with a sense of care for its people projects. © Francesco
and spaces, trying always to develop tailor-made solutions to sup- Vergani.
port the needs, expectations, and visions of the Nolo community.
In this sense, the work conducted on the previous two different
features (social and spatial) always aims at prompting actions and
behaviors in the neighborhood, giving the situated stakeholders new
services and initiatives on educational, cultural, volunteering and
recreational levels.
In the first two years, the OCs and the situated stakeholders have Fig. 5
developed new contents Fig. 5 specifically designed for Nolo and its Cards depicting all the
contents (research pro-
community. Regarding the work done on a neighborhood scale, OCN jects, activities, events,
fostered those approaches to improve the quality of urban contexts etc.) created at OCN. ©
through low-cost and short-term intervention such as Placemaking3 Francesco Vergani.
and Tactical Urbanism4 (Lydon & Garcia, 2015; Markusen & Gadwa, 3
2010; Thomas, 2016; Webb, 2018). Thanks to the project “Nolo Living Placemaking refers to a
Streets”, OCN designed parklets for more than twenty commercial collaborative process by
which communities of
activities, transforming 180.5 square meters of public space into rec- people can reimagine and
reational areas. As for the Municipal Market (built in the 1930s of the reinvent the public realm
20th Century), OCN injected new life to the covered market making it to maximize shared value.
In What is Placemaking?.
more attractive for its unusual mission by a series of micro-interven- Project for Public Space.
tion to both renew some of the aesthetic features of the structure and https://www.pps.org/arti-
put in place new actions and events to revitalize its social life Fig. 6. cle/what-is-placemaking
4
Tactical urbanism is
an approach to urban
planning that includes
low-cost, temporary
changes to the built envi-
ronment, usually in cities,
intended to improve local
neighbourhoods and city
gathering places (Pfeifer,
2013).
Fig. 6
Projects and services
developed by/hosted
at OCN. © Francesco
Vergani.
Arendt, H. (1958). The Fassi, D., De Rosa, A., & Huybrechts, L., Devisch, Stappers, P. J., & Giaccardi,
human condition (2013th Vergani, F. (2021). Multiple O., & Tassinari, V. (2021). E. (2017). Research through
ed.). University of Chicago narratives for multiple Beyond polarisation: design. In The encyclope-
Press. visions: Engaging citizens Reimagining communities dia of human-computer
in building future scenar- through the imperfect act interaction (pp. 1-94). The
Bauman, Z. (2013). Liquid ios for their city through of ontologising. CoDesign, Interaction Design Foun-
modernity. John Wiley & participatory design and 1-15. dation.
Sons. storytelling. In L. Di Luc-
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Björgvinsson, E., Ehn, P., tista, & V. Malakuczi (Eds.), June 23). Feral Atlas in (2023). Designing Situated
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Abstract Keywords
Design pedagogy is crucial for transferring project methodol- Design
ogies and fostering creative skills. However, the technological Creativity
and social transformations of this century have challenged tra- Non-traditional education
ditional educational canons and the very definition of creativ- Project-based learning
ity. This article proposes that this challenge can be analyzed Environment
through non-traditional educational paradigms to address this
challenge from a design methodology perspective.
It first reviews the existing literature on creativity
training and presents a case study on training methodol-
ogies. This case was incorporated into an undergraduate
design course, providing insight into design pedagogy itself.
Then, the article discusses the future challenges and pro-
jections of Design education and the cultivation of creative
skills for the 21st century. Finally, by examining alternative
educational approaches, this research contributes to the
current discourse on design pedagogy and its adaptation to
the changing needs of contemporary society.
Copyright © 2022
diid disegno industriale
industrial design
820 Alejandra Amenábar Álamos CC BY-NC-SA
Introduction
Creativity and Mirror Effect: Teaching Creative Skills diid DSI No.1 — 2023
821 Through Non-traditional Pedagogies Doi: 10.30682/diiddsi23t5b
Fig. 1
Municipal School 1930-
34. In this image we can
find: movement and rela-
tionship with the environ-
ment, peer and outdoor
learning, encouragement
to autonomy and sensory
development through hap-
tic and audition. Source:
Fotográfic, Barcelona.
As we can see in the graph above, the research shows us that cre-
ativity declines as years go by, but what is particularly interesting in
this study is that Land did not test groups in parallel but retested the
same children through the years. Five years later, in 1973, only 30%
of these 10-year-olds were still rated “highly creative”. By the age
of 15, just 12% of them were ranked in this category; in 1985 Land
tested 280,000 adults to see how creative they were, only a 2% of
adults over at the age of 25 who had taken the same tests were still
on this level. “What we have concluded”, wrote Land, “is that non-cre-
ative behaviour is learned”. And as Vint tells us “From this and similar
research we can conclude that creativity is therefore not learned, but
rather unlearned”.
Creativity and Mirror Effect: Teaching Creative Skills diid DSI No.1 — 2023
823 Through Non-traditional Pedagogies Doi: 10.30682/diiddsi23t5b
The Project: Origin and Destination
Due to the pandemic, Nube Lab had to reinvent itself in order to con-
tinue fulfilling its commitment. One of their projects was the creation
of audiovisual capsules with nine national artists, who opened their
workshops to present their creative processes and visited the Nube
studio and carried out an artistic-educational activity that children
could replicate in their homes.
The challenge presented to the Design workshop consisted
of solving this last instance: each group of students was assigned
one of the nine artists and they had to “translate” their works, adapt-
ing them to activities that complied with the Nube principles, that
is, they included three contents: de-abstraction (1), emphasis on the
process (2) and plasticity (3), and that, in turn, were divided into five
dimensions: knowledge, actions, attitude, sensitive exploration and
reflection. Design students had to be interpreters and articulators
between two worlds.
Creativity and Mirror Effect: Teaching Creative Skills diid DSI No.1 — 2023
825 Through Non-traditional Pedagogies Doi: 10.30682/diiddsi23t5b
Fig. 5
In Nube Lab a successful
activity has the basic
resources for its devel-
opment, especially in
terms of time, space and
required skills. Regarding
the processes, it is con-
sidered that an adequate
activity keeps all the
participants involved in
its realization, stimulating
autonomous experimen-
tation and fostering a
collaborative and joyful
work environment. Finally,
in terms of results, an
activity is successful to
the extent that it yields
learning and attractive
products for its users,
and whose benefits are
projected beyond the
workshop space. Ph. Nube
Lab.
Creativity and Mirror Effect: Teaching Creative Skills diid DSI No.1 — 2023
827 Through Non-traditional Pedagogies Doi: 10.30682/diiddsi23t5b
Creativity and innovation are the future engines of the global knowl- Alejandra
edge economy. “Industries of the mind” will play a central role in Amenábar Álamos
Academic, Design School
regional and national economies and ideas will be the most valuable Pontificia Universidad
resource on the market (Vint, 2005). As educators, we need to foster Católica de Chile. Diploma
long-term learning, the skill of metacognition, by helping students in Aesthetics and Philoso-
phy and in Typography at
prioritize what and how to learn and what topics are most relevant to the same university. Her
engage with. Unfortunately, many of us don’t teach our students how career has been linked to
to think creatively. To lead our students to be able to display their the development of projects
around heritage, memory
creativity to the fullest, we must guide them beyond the prescriptive and most recently in design
processes and the rigid and fragmented structures of traditional for education in the early
education. To create an environment of divergent thinking, to inspire and middle childhood.
and generate new ideas in our classes, we must adopt an attitude
of openness at each stage of the process, which allows students to
achieve and maintain creativity, control and love for their learning. As
Csikszentmihalyi points out, the value of the school does not depend
on its ability to teach students to face life, but on the degree to which
it can transmit the enjoyment of learning throughout life (Csikszent-
mihalyi, 2013).
Alonso Monreal, C., Guilford, J. P. (1983). Crea- Musaio, M., & Urpí, C. Trujillo, F. (2016). ABP:
Martínez Zaragoza, F., Cor- tividad y educación. Paidós. (2016). La pedagogía de la Aprendizaje Basado en
balán Berná, F. J., Tejerina creatividad como perspec- Proyectos (Secundaria
Arreal, M., Donolo, D., & Higgins, J. M. (1996). tiva para la educación del y Bachillerato). Curso
Limiñana Gras, R. M. (2015). Escape from the Maze: futuro. Pedagogia e vita, 74, online de formación del
CREA: Inteligencia creativa: Increasing Individual and 243-263. profesorado. Ministerio
Una medida cognitiva de la Group Creativity. de Educación, Cultura y
creatividad. TEA. Naiman, L. (2000). Creativ- Deporte/Instituto Nacional
Kramer, R. (1988). Maria ity at Work. Linda Naiman & de Tecnologías Educativas
Botella Nicolás, A. M., & Montessori: A Biography. Associates Inc., Vancouver y de Formación del Profe-
Ramos Ramos, P. (2019). Hachette Books. BC, Canada. sorado.
La teoría de la autodetermi-
nación: un marco motiva- Land, G., & Jarman, B. OECD. (2021). Framework Tuominen, S., Leponiemi,
cional para el aprendizaje (1993). Breakpoint and for the Assessment of L., Huhtala, A., Gilliland,
basado en proyectos. beyond: Mastering the Creative Thinking in PISA D., Nair, R., Green, C.,
Contextos Educativos. future-today. HarperCollins. 2021. OECD. https://pisa. García-Millán, C., Aladin,
Revista de Educación, irels.ntnu.edu.tw/files/ K., O‘Mara, M., & Subbiah,
0(24), 253-269. https://doi. López Martínez, O. (2008). PISA%202021-creative%20 S. (2021). Hundred Impact
org/10.18172/con.3576 Enseñar creatividad. El thinking-framework.pdf 2021 Report. HundrED.
espacio educativo. Cuad- https://oar.archi/wp-con-
Csikszentmihalyi, M. (2013). ernos de la Facultad de Rodríguez Estrada, M. tent/uploads/2021/11/
Creativity: The Psychology Humanidades y Ciencias (1985). Manual de creativi- HundrED_Impact_Report.
of Discovery and Invention. Sociales. Universidad dad: los procesos psíquicos pdf
HarperCollins. Nacional de Jujuy, 35, y el desarrollo. Trillas.
61-75. Vint, L. (2005). Fresh think-
Garrido, M. (2017, Sánchez Cerezo, S., Gil ing drives creativity innova-
December 13). Humberto Lowenfeld, V., & Brittain, Fernández, P., & Abad Caja, tion. Quick, 94, 20-22.
Maturana: “Cuando un niño W. L. (2008). Desarrollo de J (1983). Diccionario de las
hace una pregunta es un la capacidad intelectual y ciencias de la educación. World Economic Forum
regalo maravilloso”. La Ter- creativa. Editorial Sintesis. Diagonal Santillana. (WEF). (2020, October).
cera. https://www.latercera. The Future of Jobs Report.
com/culto/2017/12/13/ Markham, T., Larmer, J., & Thomas, J. W. (2000). A https://www3.weforum.
humberto-maturana-cuan- Ravitz, J. L. (2003). A guide review of research on pro- org/docs/WEF_Future_of_
do-nino-una-pregunta-rega- to standards-focused ject-based learning. Study Jobs_2020.pdf
lo-maravilloso/ project based learning for commissioned by Autodesk
middle and high school Foundation.
González-Sancho, C., teachers. Introduction To
Bouckaert, M., Fernán- Project Based Learning, Trejo López, O., Tecuatl
dez-Barrerra, M., Vidal, Q., A Brief History Of PBL. Trejo, D., Suárez, S. M., &
Jacotin, G., Vincent-Lancrin, Wilsted & Taylor Publishing Jiménez Izquierdo, J. (2005).
S., Urgel, J., & De Luca, F. Service. Educación creativa: proyec-
(2019). Fostering Students’ tos escolares. Euroméxico.
Creativity and Critical
Thinking: What It Means in
School. OECD.
Creativity and Mirror Effect: Teaching Creative Skills diid DSI No.1 — 2023
829 Through Non-traditional Pedagogies Doi: 10.30682/diiddsi23t5b
Track 5
Abstract Keywords
This research paper gives an overview of students’ expe- Virtual learning
rience in a virtual learning context during the Covid-19 COVID-19
pandemic lockdown. By categorising students’ perceptions Futural educational environment
based on a geographic-based social context, the research Geographical level
analyses a general tendency of their learning experience at Psychological need
three different levels — family and community-based level
(small-sized), region-based level (medium-sized), and inter-
national level (grand-sized). The investigation uses a hybrid
research method including direct observation, interviews, and
design thinking strategies — including empathising, rede-
fining and prototyping. The author has also been referring to
two directions that may enhance the future learning environ-
ment design for students’ better experience. 1. To leverage
the power of existing memory. 2. To research people’s micro
habits and the hidden psychological factor behind them.
Copyright © 2022
diid disegno industriale
industrial design
830 Yuqing Zhu, Yunyu Ouyang CC BY-NC-SA
Background Information
How Design Thinking Could Benefit Future diid DSI No.1 — 2023
831 Educational Environments in a Post-Pandemic Era? Doi: 10.30682/diiddsi23t5y
Family and Neighbourhood-Based Level
How Design Thinking Could Benefit Future diid DSI No.1 — 2023
833 Educational Environments in a Post-Pandemic Era? Doi: 10.30682/diiddsi23t5y
witnessed students’ tendency to avoid interacting with unfamiliar
peers due to concerns about awkwardness and the reluctance to
establish new relationships for assistance.
A more open and equal access is available for students while online
educational systems are forced to upgrade to adjust to the “new
normal”, which might enable ordinary people. Pei-Chen Sun has
explored how online platforms foster cross-cultural communication
among adult learners, enabling them to collaborate with international
peers for lifelong learning (Sun et al., 2008). Among an online art
learning platform, the House of Illustration, an elderly interviewee
from Surrey shared her first e-learning experience with the author.
She expressed her enjoyment of embarking on a unique art journey
through an international online handmaking club during the pan-
demic. In the past, she would have needed to travel to London to
participate in such events.
International communications might also be enhanced
accordingly, as more international workshops or clubs are held
virtually, and more people are trying to go across language barriers
to understand each other in a career and interest-based friendly
environment. The time people spend on foreign language learning is
dramatically increasing, according to the 2021 Duolingo Language
report (Blanco, 2022).
According to a EIT Digital report, digital skills are very cru-
cial for future education especially during the COVID-19 pandemic
scenario. The European Commission has set a target in 2030 agenda
for digital skills (Shapers, 2022). Being forced to switch into online
mode, digital skill learning has been becoming popular globally and
is bringing long-term impact for the next generation.
Design Models
Discussion
How Design Thinking Could Benefit Future diid DSI No.1 — 2023
835 Educational Environments in a Post-Pandemic Era? Doi: 10.30682/diiddsi23t5y
Online group work may also bring subtle embarrassment when
trying to engage with a few individuals without disturbing others. To
address these challenges, the author suggests prototyping a toolkit
for mutually supervised management among peers or developing
an educational system with appropriate social boundaries in the
interface design of remote tools. Social and interactive experiences
among peers are influenced by personal boundaries, which con-
stantly change. Considering this, the author proposes two potential
directions for future development in education: leveraging the power
of existing memory and researching people’s micro habits and the
underlying psychological factors.
Acknowledgements
How Design Thinking Could Benefit Future diid DSI No.1 — 2023
837 Educational Environments in a Post-Pandemic Era? Doi: 10.30682/diiddsi23t5y
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https://elearnmag.acm.org/
featured.cfm?aid=3236697
Abstract Keywords
People are plugged into an intangible sound universe. But Digital identity
only a tiny part of the sounds we are exposed to have been Product sound design
purposefully designed. Recently, designers are bashfully SounBe
approaching these intangible products’ quality. Product Technology identity
Sound Design represents, in fact, a promising research field Virtual presence
still scarcely explored. The design community is answering
this concern through new design methods. An Italian uni-
versity developed a patented method-and-tool, conceived
to collect, analyze, and recreate various sounds to develop
a new generation of products with designed mechanical
(and, eventually, digital) sounds. Spreading this innovation
within the design community is fundamental to stimulate
future more focused and aware practices. As well as all new
technologies, the new patent didn’t have its own identity from
the beginning. Extensive work conducted with the scientific
approach has therefore been undertaken to redesign its iden-
tity to make its disruptiveness intelligible and understandable.
Copyright © 2022
diid disegno industriale
industrial design
840 Daphne Degiorgis, Marco D’Addario, Beatrice Lerma, Doriana Dal Palù CC BY-NC-SA
Introduction
Nowadays, all over the world, people are plugged into an intangi-
ble universe made of sounds. The “soundscape” (Schafer, 1969) in
which we live comprises communicative and uncommunicative,
pleasing and unpleasing, useful and sometimes useless stimuli.
What is commonly understated is that only an infinitesimal part of the
everyday object sounds we are exposed to (e.g., the crackling sound
of packaging, the rolling sound of an office chair, etc.) has been pur-
posefully designed (Fenko, Schifferstein & Hekkert, 2011).
How a Technology Identity Can Enhance the Diffusion diid DSI No.1 — 2023
841 of Good Design Practices in Product Sound Design Doi: 10.30682/diiddsi23t5g
Fig. 1
An overview of SounBe
tool.
842 Daphne Degiorgis, Marco D’Addario, Beatrice Lerma, Doriana Dal Palù
is proposed, with the aim not to represent a possible method to be
replicated, but to offer the perspective of a case study on the possibil-
ity of designing the identity not only of a product or a brand, but of a
technology.
Scientific Approach
A new technology identity design is a matter that goes far beyond the
boundaries of communication, user experience, and innovation. In the
specific case of this research, the identity of a new technology can
help spread its adoption, with a consequent positive effect on future
product design practices.
The analysis of literature (Haverkamp, 2013; Riccò, 2016)
defined a spot at the intersection between visual design and sound,
and the integration with semiotics and the synesthetic approach is
shown to be crucial to meet cross-sensorial needs. The subsequent
sub-chapters, and the related approach schematization Fig. 2, will
depict a clearer image about it, always in relation to the proposed
case study.
How a Technology Identity Can Enhance the Diffusion diid DSI No.1 — 2023
843 of Good Design Practices in Product Sound Design Doi: 10.30682/diiddsi23t5g
only should consider the senses other than sight but consider them
as an essential linked entity. Multisensory integration turns out to be
fundamental to meeting the users’ cognitive needs, leading to more
comprehensive design products (Chandrasekaran, 2017). The result
is a necessary interdependence that, in this case, must take place
between visual and sound stimuli (Riccò, 2008).
Even though the use of sight is normally perceived as the
main sense faculty, other senses, specifically hearing, merge sharply
with the sight to shape a consistent representation of the context we
are immersed in (Liu, 2020). We will dive deep into the relationship
between vision and auditory senses in the next paragraphs.
844 Daphne Degiorgis, Marco D’Addario, Beatrice Lerma, Doriana Dal Palù
Thus far, we illustrated the constitutional synesthetic principle on
which the research and design of SounBe communication systems
are based. In summary, sight and sound are in a constant relation-
ship: from figures arise sounds (think, for example, of the famous
“The Scream” by Edward Munch) and with sounds, we can evoke
images. We must therefore not expect sounds to be heard, but
sounds to be seen, evoked in the literal sense of the term.
In summary, while presenting the current project we intend
to propose how an increasing sensory intervention would accom-
modate richer design elements and design issues where complexity
plays an important role (Liu, 2020). By exploiting sight stimuli and
psychological processes, a system of visual elements allowed the
authors to reach significant results in terms of effectiveness within
the creation of a communication strategy that could meet users’
needs as well as SounBe main features.
These approaches have been applied to ensure a wide
dissemination of SounBe potentiality mainly online, but also offline,
through an integrated communication strategy that will be disclosed
in the next section.
First Outcomes
How a Technology Identity Can Enhance the Diffusion diid DSI No.1 — 2023
845 of Good Design Practices in Product Sound Design Doi: 10.30682/diiddsi23t5g
The Communicative Side of a Sound Technology
846 Daphne Degiorgis, Marco D’Addario, Beatrice Lerma, Doriana Dal Palù
Fig. 5
The system of SounBe’s
sound waves.
How a Technology Identity Can Enhance the Diffusion diid DSI No.1 — 2023
847 of Good Design Practices in Product Sound Design Doi: 10.30682/diiddsi23t5g
is an operation that combines dissemination on the themes of the
project culture, promotion of a technology that fits into a sector with
great possibilities for development and the ability of good design to
marvel Fig. 6.
Fig. 6
SounBe’s social media
and mobile experiences.
It is the task of each designer to think about the future with a pro-
active approach oriented towards growth and continuous improve-
ment. Similarly, the task of academia is, among others, to orient skills
and abilities of the future professionals towards the most current
challenges that society raises.
Rethink about our own learning and education frameworks
and methods to prepare future designers having a significant role
and impact on the emerging challenges affecting organizations and
the overall society is a key activity of the academic design commu-
nity. In fact, a non-hegemonic approach to design education could
introduce new perspectives on the future of experiences, opening
to a more collaborative, inclusive, transdisciplinary, and collective
learning system.
848 Daphne Degiorgis, Marco D’Addario, Beatrice Lerma, Doriana Dal Palù
As we all know, the adoption of innovative technologies is nowadays
conveyed more and more by the online communication channels.
Also, for this reason, a phygital technology identity was strongly nec-
essary. In fact, the “physical + digital” dimension was considered the
proper space in which the diffusion of SounBe technology could take
place. This case study could represent a first reference for other mul-
tisensory communications of new technologies identities through the
phygital medium in the Sound Design sector. However, in this sense,
attention to this contribution should not fall only on how the project
of the new identity of the technology in question (which represents a
simple case study) was resolved, but rather on why it is important to
focus attention on this aspect. In addition, this example raises another
debated point within the design community: the necessity to consider
the designing of the correct identity of a new technology as a stage of
the TRL scale, to strongly convey its adoption.
How a Technology Identity Can Enhance the Diffusion diid DSI No.1 — 2023
849 of Good Design Practices in Product Sound Design Doi: 10.30682/diiddsi23t5g
Conclusion Daphne Degiorgis
Master’s degree in com-
munication design at the
From the snap of a chocolate bar to the rustle of a luxury silk shirt, PoliMi, she is currently
the sound is becoming increasingly relevant. The goal of spreading working for Hogeschool
sound design culture is now becoming more possible thanks to a van Amsterdam, collabo-
rating to improve distance
tool at the service of designers, whose disruptiveness was difficult teaching. As a research
to understand. Bringing SounBe and its identity back into the world fellow, she collaborated on
of sound design, investigating its key traits with respect to colors, behalf of MATto on consul-
tancies and business devel-
typography and visual elements was necessary to increase its opment tools. Recently,
accessibility. This operation could be seen as an example of a way her main interests lied at
to “educate” the designer to future focused practices and reconnect the intersection between
synesthesia, education, and
the technology to potential users, with the overall goal of spreading visual culture.
the new practice of Product Sound Design within the design commu-
nity for the future. Marco D’Addario
Member of Communica-
tion Area of Politecnico di
Torino, where he deals with
institutional campaigns’
design and event produc-
tions. As a research fellow,
he has supported MATto
materials library in strength-
ening its identity and social
presence. In his working
and non-profit experiences,
he looks for a combina-
tion between design and
humanity.
Beatrice Lerma
PhD, is an Associate
Professor in Design at the
Department of Architecture
and Design of the Politec-
nico di Torino and Execu-
tive Director of the MATto
material library, where she
carries out research activi-
ties on innovative materials
and processes analyzed in
close correlation with the
productive and entrepre-
neurial system.
850 Daphne Degiorgis, Marco D’Addario, Beatrice Lerma, Doriana Dal Palù
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Track 5
Abstract Keywords
The experimentation discussed in this article investigates Design studio
the relationship between design studio teaching and visual Digital communication
social media. It implements an experiment on Instagram as a Social media
channel to build a “social” form of the augmented classroom. Hybrid learning
Technologies are considered here from different points of Design education
view both as a platform for interaction and sharing of informa-
tion between teachers and students and among the students
themselves, as a channel to support the different project
phases and last but not least, as a creative stimulus. The
research presents some results of ongoing experimentation
within design courses on using a social platform, Instagram,
as a channel to support teaching activities used as a highly
visual medium, stimulated student learning and facilitated
teaching through dialogue, engagement, and interaction.
Copyright © 2022
diid disegno industriale
industrial design
852 Vittorio Linfante, Andrea Manciaracina CC BY-NC-SA
The Relationship (Or Even Dichotomy)
Between Communication and Teaching
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853 Instagram to Support Blended Learning Models Doi: 10.30682/diiddsi23t5n
of edutainment, on November 15, 1960, aired the first episode of
Non è mai troppo tardi, a program created in collaboration with the
Ministry of Education, curated and conducted by the elementary
school teacher Alberto Manzi and broadcast for about eight years. It
was designed to educate the adult public through the new television
media increasingly present in Italian homes (Manzi, 2017).
In a certain sense, the experience of Non è troppo tardi, even
if “unconsciously”, introduces concepts and methods that are incred-
ibly relevant today, such as the school without backpacks or MOOCs,
and on the other hand, reinforces the importance of the role of the
teacher. In recent years, technological innovations in communica-
tion have been welcomed as disruptive innovations that would have
overcome and replaced traditional forms of teaching.
Timeline:
The Timeline is essentially the profile. All posts live on the Timeline
and are visible whenever someone clicks on the profile. The Timeline
is where people will quickly get an overview of all posts.
Main Feed:
The main feed is the first thing visible when someone opens the app;
this is where you can see your followed accounts.
Thanks to Instagram’s algorithm, the user mainly receives content to
engage with frequently. This is where community interaction begins,
and it’s where you can engage with the profiles you follow to build a
direct and ongoing relationship.
Post:
The post is the generative module of Instagram. It is the first feature
implemented, which allows you to share pictures or short videos on
your profile Timeline, typically long-lasting content because it will
remain on your profile Timeline. In addition to photos and videos,
you can insert short texts, tag people (draw their attention through
their profile on the image) and insert locations or hashtags. In posts,
you can share single photos, sequences of images (up to a maxi-
Learning and Teaching From and by Social Media. diid DSI No.1 — 2023
855 Instagram to Support Blended Learning Models Doi: 10.30682/diiddsi23t5n
mum of ten) and short videos, allowing the creation of a sequence
of contents that can enrich the browsing experience and implement
different types of content.
Stories:
Instagram Stories are a space where you can create more extensive,
richer content by uploading photos, creating content like polls, shar-
ing content, or posting short videos. Stories are “live” for 24 hours,
then disappear for the public (but they also live in the archive). Sto-
ries are a way to engage with your audience more deeply and more
frequently. They are also a great place to get feedback (via polls); use
the Ask a Question feature to interact with your audience for fun and
feedback and encourage them to share your content when you post
shareable things. You can use stories to link to external content with
the See More/Swipe Up feature.
IGTV:
IGTV is a long-form video space viewable in the Instagram app that
allows you to upload longer videos than stories and posts. It is a
place to upload video tutorials, Q&A sessions or interviews (like
recordings of an Instagram Live or webinar), creative content like
behind-the-scenes footage or streaming an event.
Reel:
Instagram Reels are 15-30 second multi-clip videos with sound that
are editable with effects and tools to make them interactive and
engaging. They’re essentially Instagram’s answer to the popular
TikTok app. You can make these videos directly on the app or upload
some you’ve previously created. Viewers love watching fast clips and
endlessly scrolling through reel content. Instagram Reels capture
a wider audience than TikTok, as not everyone may be comfortable
using the TikTok app. These reels can be informative (like how-to or
tutorials), funny, impressive, or even filmed talks.
Instagram Live:
Instagram Live is a feature that allows you to broadcast to followers
live. Going live is a way to connect with your audience in real time.
During a live broadcast, you can share reactions or have chats. It is
also possible to go on Q&A to answer questions from the audience.
Highlights:
Highlights are an area where you can group your past Stories. They
live permanently on your profile as curated collections of your stories
that followers can watch anytime. Highlights allow people to quickly
find information about previews of content shared in Stories.
Save:
Save is a feature that allows you to save any post you see while
scrolling through your main feed or searching for an account on
Instagram to view later. This is a way to gather inspiration, save ideas
in folders, and organise competition, prospects, and inspiration.
The first two experiments were carried out during the first semester
in the Metadesign Studio in the second year of the Degree (46 stu-
dents) and the Textile and Print Design for fashion course in the third
year of the Degree (31 students). The second part involved two Visual
Communication Design Studio from the first year of the Degree (85
students in total) and two Fashion Retail Experience Design Studio
from the first year of the Master’s Degree (77 students total).
The choice of this type, of course, all of which are pro-
ject-based, was made to experiment with a highly visual social
platform, such as Instagram, as a tool:
• to deepen and explain contents presented during
the lessons
• to support the understanding of the design process
• to stimulate creativity
• to share information
• to facilitate peer-review
• to share the different design and creative processes
of the students
In defining the experimentation, it was considered an iter-
ative process well described by the framework defined by Rizzo,
Deserti & Pous (2017). This is a framework that combines exper-
imentation and learning, integrating the methodology of Design
Thinking (Brown, 2009) in the form of an iterative design process with
Kolb’s cycle (Kolb, 2015). This approach is based on the idea that
design processes can be leveraged to create and drive experiential
learning within organisations. This model helped shape an iterative
form of the design process, based on cycles of understanding design
and redesign that integrate with the situated nature of experiential
learning. The “4A” model was applied here, which, starting from the
concrete experience of the current situation (Actual), moves towards
the design of experimentation (Act) by reflecting (Analyse), interpret-
ing and imagining different alternatives (Abstract).
Learning and Teaching From and by Social Media. diid DSI No.1 — 2023
857 Instagram to Support Blended Learning Models Doi: 10.30682/diiddsi23t5n
The experimentation phase has given form to various models repre- Fig. 1
senting the concrete implementation of the formulated hypotheses The design-based learning
framework map the DT
concurring. Therefore, it is possible to estimate their effectiveness, cycle with Kolb’s model
have feedback on the hypotheses, and refine the solutions. In doing (2015) of reflective learn-
so, we designed and prototyped new solutions in real contexts ing.2017. Ph. Rizzo et al.
(the courses examined). In doing so, course after course, we pro-
ceeded both by modifying methods and tools, and by implementing
new forms of tools and actions, and abandoning actions and tools
results, all thanks to the comparison with the teachers of the various
courses, the results of focus groups of surveys with students.
Learning and Teaching From and by Social Media. diid DSI No.1 — 2023
859 Instagram to Support Blended Learning Models Doi: 10.30682/diiddsi23t5n
Teacher as Social Media Manager
Conclusions
Learning and Teaching From and by Social Media. diid DSI No.1 — 2023
861 Instagram to Support Blended Learning Models Doi: 10.30682/diiddsi23t5n
that can support effective learning. Furthermore, the implemented Vittorio Linfante
learning sequences and structures must be constructed to be easily PhD in Design (Politecnico
di Milano). Art director
repeated, shared, reused and implemented later and in other con- and professor of Fashion
texts. It is therefore important to: Design, Branding, Com-
• define which tools to use according to the teaching munication Design, and
Fashion Curation at the
purposes; Politecnico di Milano,
• plan a proper workflow; University of Bologna,
• structure the different activities, contents and resources NABA, and Milan Fashion
Institute. He was a curator
needed; of the exhibition Il nuovo
• schedule a timetable in such a way as to be able to involve vocabolario della moda
students effectively; italiana, Triennale di Milano,
Milan, Italy, November
• verify the process implemented for possible modifications 2015– March 2016.
and improvements.
Central to this phase is the need to abstract the learning pro- Andrea Manciaracina
PhD with honours in
cess experienced to make it usable and transferable in such a way as Design (Politecnico di
to allow its easy reuse and implementation in the future. The attempt, Milano). Research fellow
for future research developments, is to define tools and processes at the Department of
Design (Politecnico di
to create different scenarios that can be of reference for teachers as Milano), adjunct professor
creative support to design and structure educational activities and at the School of Design
provide tools for further experimentation to be shared and reused on (Politecnico di Milano) and
communication designer.
future occasions (Manciaracina, 2022). His research focuses on
learning spaces, tech-
nologies and innovative
pedagogies, and design
tools to support teachers
and decision-makers.
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Learning and Teaching From and by Social Media. diid DSI No.1 — 2023
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Track 5
Fabrizio Valpreda
Politecnico di Torino
fabrizio.valpreda@polito.it
ORCID 0000-0002-3876-7544
Abstract Keywords
Learning complex disciplines traditionally requires the adop- Open design
tion of equally articulated methods and strategies. Design Multidisciplinary education
does not escape this principle, on the contrary it enhances Fablab
some of its peculiar characteristics: very different skills, often Digital fabrication
not aligned development and application times, tools com- Local production
plexity, declare an environment where methods and practice
had always defined a non-linear educational scenario (Cen-
namo et al., 2011). The paper discusses the matter while
bringing a case study specifically defined with the purpose
to test a new educational scenario where a student is put
into conditions to experiment the entire Design process by
himself, being connected with different competences inside a
complex multidisciplinary environment, in order to develop a
physical Design solution for a user with disabilities.
Copyright © 2022
diid disegno industriale
industrial design
864 Fabrizio Valpreda CC BY-NC-SA
Introduction
Fig. 2
Gamelon Pad. Hardware
developed, prototyped
and tested by Nicola
Scalzotto. Photo, by N.
Scalzotto.
Acknowledgements
The design process of the case study involved Fabio, that kindly
offered his time and effort in testing all the prototypes meant to help
him to foster a better videogame experience and for the design
activity the student Nicola Scalzotto, who defined the entire process,
driving all the disciplines involved through the design journey. We
also like to thank Alessandro Dentis (virtuaLAB Design-Polito) for
the 3D printing processes and techniques support, Daniela Meroni
and Carlo Boccazzi Varotto (Hackability) for the precious help in the
disability field, the Arduino team, for making its platform open and the
Open-Source global community for the huge amount of information
and educational material on the hardware and software development.
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Abstract Keywords
We train designers who design effectively for industries and Changing education
their various target groups. But do we also train designers Pluriverse education
who can effectively shape the future? We argue that so far, Responsible knowledge
universities have only moderately succeeded in doing so. Collaborative Learning Systems
There are many reasons for this, for the purpose of our paper The role(s) of teachers
we are interested in them to a limited extent. We mainly focus and students
on a proposition of variations on how we can remedy this Circular literacy
fatal weakness. To this end, we propose three focal points:
Strengthening dual access, a stronger focus on materials
and cooperation with partners from the industries not only
in product-related projects but also in circular processes.
Our proposals are a possible translation of Latour’s claim
that we as a species must become terrestrial, to survive the
climate crisis and its ecological, social, economic, etc. con-
sequences. We will show how this can be done in concrete
terms presenting our research project “Exercising change:
Transforming Design Education through Circular Practices”
in which we research circular didactic and literacy in coopera-
tion with various enterprises.
Copyright © 2022
diid disegno industriale
industrial design
876 Angela Grosso Ciponte, Evelyne Roth CC BY-NC-SA
Framework of Our Research Project1 1
The project team: Dr
Meret Ernst, Angela
Scarcity of resources, biodiversity loss, energy and climate crises Grosso Ciponte, Evelyne
require all social systems to be realigned. As part of a comprehensive Roth and Markus Schwan-
transition of production and consumption patterns, the transforma- der. We sincerely thank
our colleagues for their
tion of the economy into a circular economy is called for (Green Deal, joint work.
2019). There is still an implementation deficit — also in Switzerland
(WWF PWC, 2020). To reduce it, the economy is dependent on prac-
tice-oriented and interdisciplinary research. Design is considered
a key factor in the transition (Irwin, 2015). This brings into focus the
contribution of design education, which is provided at the tertiary
level at universities of applied sciences in Switzerland. According to
the initial hypothesis, design education is particularly affected by the
challenges of transition and the implementation deficit because it
provides practical and professional skills.
Design is considered a key factor in the upcoming trans-
formation of society and production systems (Desing et al., 2021).
The comprehensive ecological crisis requires minimizing resource
consumption by keeping materials and products in a technical cycle
for as long as possible or by transferring them to biological cycles at
the end of their life (Braungart & McDonough, 2002). The entire life
cycle of artefacts and processes must already be considered in the
design. In this way, design can influence environmental impacts in
a sustainable and regenerative way (Latour et al., 2020) and simplify
the implementation of recycling strategies (Desing et al., 2021).
Nonetheless design education does not yet answer in a
systematic way to these needs.
We propose reasons as to the why and a possible way how to
change this lacuna.
You Can Never Solve Problems With the Same Mindset That Created
Them. How Can We Change the How and the What We Teach to Enable
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877 Following Bruno Latour’s “Terrestrial Manifesto” Doi: 10.30682/diiddsi23t5l
ronment, we seem to be able to invent great things, which usually
create great problems.
So how do we get out of it? By declaring what’s good and
admissible design and what is not by a design-police? We don’t think
so. We suggest that we start by accepting that our securities, our
knowledges, and our beliefs are not enough anymore. Which for us
academics and designers is a very frustrating state. Because we
academics and designers love being right and righteous. We know
how things must be done properly, we know what good design is and
what isn’t, and we know how to make the world a better place.
Do we really, though? We certainly did for the period between
the end of Second World War and the seventies. But since then, do
we still? We sincerely doubt that! We designers and academics, even
though we proclaim and feel different, are just part of the problem
as everybody else, because we did not change on a large scale the
teaching contents, the goals of higher education, the materials with
which we create things. We — as does the sorcerer’s apprentice —
were trapped in a rather short-termed thinking. Good design is what
works for the client and fulfils the needs of the respective target
group. We often decided to ignore the externalities design caused
and the costs to the world at large — people, climate, plants etc.
Most of us have realised this and are in the process of
changing our ways. We would like to add a proposition of how to
change what we do in higher education. Design students and design
teaching persons find themselves in the identical situation. A situa-
tion which is defined by three concepts: The triad of crises that make
up the “panorama of modernity”: The crisis of recognition, the crisis
of self-realisation and the crisis of the political.
The climate crisis as described in Bruno Latour’s terms,
especially with the concept of critical zones.
And finally, the consequences of the Covid pandemic regard-
ing access to information and the consequences for the ways of how
to teach design and train designers.
In each case, we will then examine the consequences for
teaching and learning at design and art colleges. Based on this
analysis, we will explain our proposal for discussion, for a university
teaching that takes its responsibility seriously and really equips stu-
dents for a “terrestrial” future in multiple uncertainties.
The pandemic has equipped us well for this in that we have prepared
relevant information for our teaching within a very short time so that
it is widely accessible. But information is only the raw material for
knowledge. For this raw material to become sustainable knowledge,
it needs active discussion and systematic reflection, i.e., experience.
In other words, teaching-situations that become a space of possibil-
ity for exchange and experience and thus stimulate, moderate, and
promote the creation of real knowledge in the students.
You Can Never Solve Problems With the Same Mindset That Created
Them. How Can We Change the How and the What We Teach to Enable
Our Students to Become Truly “Terrestrial” Designers? A Proposition diid DSI No.1 — 2023
879 Following Bruno Latour’s “Terrestrial Manifesto” Doi: 10.30682/diiddsi23t5l
Our Proposition:
Learning Together = Another Way of Teaching
Students must be able to filter out the valid information from the
mass of information. To do this, they must critically examine the infor-
mation, they must link the information with each other, with their own
observations, with previous knowledge, to be able to draw an overall
picture. We mean the latter literally: the linking of the information
must also be done by hand. And finally, they must try out the informa-
tion, test it e.g., with role plays, with scenarios that they develop and
act out, etc.
In this step, the role of the lecturer is that of a sounding
board and mentor: we ask critical questions, encourage a change of
perspective, offer variants for test methods, discover other possible
links with the students if necessary.
Exploration of Materials
You Can Never Solve Problems With the Same Mindset That Created
Them. How Can We Change the How and the What We Teach to Enable
Our Students to Become Truly “Terrestrial” Designers? A Proposition diid DSI No.1 — 2023
881 Following Bruno Latour’s “Terrestrial Manifesto” Doi: 10.30682/diiddsi23t5l
• How to teach craft, in a process that is not written down and Angela Grosso Ciponte
often is based on implicit knowledge which derives from Sociologist (studies in his-
tory, sociology, social psy-
working (in the largest possible sense) with materials. chology). Works as an adult
One of the objectives of the project is how to deal with all educator (inhouse trainings
the uncertainties that arise out of the multiple crises situations and in various industries)
and lecturer, researcher,
out of the fact, that we need to design, think and act in a new way training & didactic support
(certainly a circular way but maybe not only) but nobody really knows developer in the field of
how circular in every way is really realizable. For instance, never gen- art and design. Her latest
product: a chatpage (http://
erating more waste means being able to recycle the resources used easystepconnect.denkfluss.
after the death of an object, to be reintroduced into the cycle. This ch) as an extension to the
means that every single element on an object must be developed app (developed by her,
Catherine Sokoloff & Danilo
in such a way that it serves the cause for further life in a new cycle Silvestri) for students in
(Second Life, Third Life). Material knowledge is treated as one of the design and art: Easystep
forward-thinking arguments in Circular Thinking and can already (https://easystep.ch), first
aid for the first step into the
act with concrete circular products in the material cycles today. The profession.
role of design and aesthetic sensations in the design processes is
unclear. Today’s educators lack practice fields to develop teaching Evelyne Roth
Designer and lecturer
methods and practices for circular processes and to be able to teach at the ICDP HGK FHNW,
them in a prototype-like manner in a first step. To test these directly various mandates, member
and clarify their effect on sustainable circular teaching. of Intercolor, external
advisor to the Forecast
The interdisciplinary, applied research project Excercising Board of Première Vision,
Change uses the example of design education to investigate the con- Paris, vice president of the
ditions for success of joint learning between education and practice Berner Design Stiftung,
her PhD-project (current)
in transition. On the one hand, the project offers companies security “Circular design processes,
in that they can use the accompanying uncertainty innovatively and Alteration in Aesthetics,
creatively. On the other hand, the universities of applied sciences Methods, and Practices in
Fashion and Textiles”.
gain an innovative and effective set of methods for equipping stu-
dents and decision-makers to deal with uncertainties in a sustainable
way and to meet the challenges of circularity.
We clarify how design contributes to transition and with
which set of methods this can be anchored in design teaching.
The research project is organized around a series of work-
shops (1-2 parallel, duration one semester): in these workshops inter-
disciplinary teams of students as well as lecturers will work in coop-
eration with enterprises on practical and concrete cases to explore
methodological approaches to circular design with the objectives of
finding effective variations of answers to the needs of circular design
and economy as mentioned above. The results of the research pro-
ject should be validated statements on 1) whether and how design
education can successfully in an open process collaboratively con-
vey circularity and thus offer an education that is open to the future;
2) how “professional competence” can be defined in the transition as
a target of education at the level of Universities of Applied Sciences
and Art. 3) whether and how companies in transition can operate
sustainably in a circular way, even if the main economy does not yet
follow this model.
The results of the research project have a 1) didactic effect
on design education, which can use innovative and effective method
sets to equip students and decision-makers: 2) in terms of educa-
tional policy, on the establishment of circular processes in the four-
fold performance mandate of universities of applied sciences as well
as the redefinition of professional competence. 3) methodologically:
on specific product development processes of the participating prac-
tice partners and allow statements on the methodology of circular
product development processes.
Braungart, M., & McDon- Häntzschel, O., Stolz, M. Latour, B., Weibel, P., UNESCO. (2020). Edu-
ough, W. (2002). Craddle to (2021). Wie viel Regenwald Guinard, M., & Korinten- cation for Sustainable
Craddle. Remaking the Way, passt auf dieses Brot? berg, B. (Curators). Critical Development: A Roadmap.
We Make Things. North Erstaunliche Grafiken über Zones. Observatories of UNESCO. https://unesdoc.
Point Press. Klima und Umwelt (pp. Earthly Politics. 23.5.2020 unesco.org/ark:/48223/
48-49). Tessloff Verlag. – 9.1.2022. [Exhibition]. pf0000374802
Desing, H., et al. (2021, Jan- Fieldbook. ZKM-Zentrum
uary). Resource Pressure – Irwin, T. (2015). Transition für Kunst und Medien WWF PWC (2020). Trust
A Circular Design Method. Design: A Proposal for a Karlsruhe. in a circular future. How
Resources, Conservation New Area of Design Prac- investing in the circular
and Recycling, 164. https:// tice, Study, and Research. Reckwitz, A. (2017). Die economy will transform
doi.org/10.1016/j.rescon- Design and Culture, 7(2), Gesellschaft der Singu- the way we do business.
rec.2020.105179 229-246. https://doi.org/1 laritäten. In H.-P. Müller Pwc. https://www.pwc.ch/
0.1080/17547075.2015.1 (2021), Krise & Kritik (s. en/insights/sustainability/
European Commission 051829 375). Suhrkamp taschen- circular-economy.html
(2019). A European Green buch wissenschaft 2299.
Deal. Striving to be the first Latour, B., et al. (2020, June
climate-neutral continent. 25). Terrestrial University Rittel, H., & Webber, M.
European Commission. with Bruno Latour. Center (1973). Dilemmas in a
https://ec.europa.eu/ for art and media Karls- General Theory of Planning.
info/strategy/priori- ruhe. https://zkm.de/de/ Policy Sciences, (4)2,
ties-2019-2024/europe- veranstaltung/2020/06/ 155-169
an-green-deal_en terrestrische-universi-
taet-mit-bruno-latour
You Can Never Solve Problems With the Same Mindset That Created
Them. How Can We Change the How and the What We Teach to Enable
Our Students to Become Truly “Terrestrial” Designers? A Proposition diid DSI No.1 — 2023
883 Following Bruno Latour’s “Terrestrial Manifesto” Doi: 10.30682/diiddsi23t5l
Track 5
Abstract Keywords
Packaging is one of the classical field for the design activities Packaging design
where both functional, technological and communication Environmental design
features are faced. Design has considered packaging as a Systemic design
field where mainly experiment and develop the consump- Era of deliveries
tion engagement and attraction. In fact, the most part of the
Design effort has been focused on new shapes, new aesthet-
ics values, new uses: in sum on the product innovation. This
paper reports a didactic experience where packaging has
been using to training a “systemic planet-centric” approach,
merging the following aspects:
• from social point of view, the phenomenon of
self-production and consciousness consumption;
• from technological point of view, the improvement
of new manufacturing;
• from economic point of view, the phenomenon
of open-sourcing and the sharing-economy;
• from environmental point of view, the phenomenon
of the zero-impact, zero-waste and zero-resources.
Copyright © 2022
diid disegno industriale
industrial design
884 Loredana Di Lucchio, Ivo Caruso CC BY-NC-SA
The Era of Deliveries
Fig. 1
Italo Marchioni, Ice Cream
Cone, an example of
edible packaging, Ben &
Jerry’s Homemade Inc.,
1896. Source: MoMA.
Fig. 2
Italo Marchiony (Mar-
chioni), Moulding
apparatuses used in the
manufacture of ice cream
cups – United Stated
Patent Office patent
n°746971, December
15, 1903. Source: United
States Patent and Trade-
mark Office.
Fig. 3
Fortunato Depero, Cam-
pari Soda, an example of
naked packaging, Davide
Campari-Milano, 1932.
Fig. 3
diid DSI No.1 — 2023
887 Good for Good. Designing Packaging in the Era of Deliveries Doi: 10.30682/diiddsi23t5d
Fig. 4
Alessandro Stabile and
Martinelli Venezia, Chair
1:1. An example of flat
packaging, concept, 2020.
Fig. 4a
Fig. 4b Fig. 4c
Conclusions
Fig. 6
Flour sack with decorative
patterns. An example of
reusable packaging, USA,
1940s.
Fig. 7
John Habraken, WOBO
bottle. An example of
Fig. 5 reusable packaging,
Glasfabriek Leerdam for
Heineken, 1963.
Fig. 7
Ahmad, S., Utomo, D. S., De Vos, J. (2020). The effect Hellström, D., & Saghir, M. Petrova, M. (2020, May 13).
Dadhich, P., & Greening, of COVID-19 and subse- (2007, May). Packaging Coronavirus is making gro-
P. (2022, July). Packaging quent social distancing on and logistics interactions cery delivery services like
design, fill rate and road travel behavior. Transpor- in retail supply chains. Instacart really popular and
freight decarbonisation: tation Research Interdis- Packaging Technology and they might be here to stay.
A literature review and a ciplinary Perspectives, 5. Science, 20(3), 197-216. CNBC. https://www.cnbc.
future research agenda. https://doi.org/10.1016/j. com/2020/05/13/corona-
Cleaner Logistics and trip.2020.100121 Mogaji, E. (2020). Impact virus-making-grocery-de-
Supply Chain, 4. https:// of COVID-19 on transpor- livery-services-like-insta-
doi.org/10.1016/j. Di Lucchio, L., & Giam- tation in Lagos, Nigeria. cart-popular.html
clscn.2022.100066 battista, A. (2017). Design Transportation Research
Challenges. ListLab Interdisciplinary Per- Rawsthorn, A. (2014). Hello
Azzi, A., Battini, D., Persona, spectives, 6, 100154. World. Overlook Press.
A., & Sgarbossa, F. (2012). Figliozzi, M. A. (2020, https://doi.org/10.1016/j.
Packaging design: general August). Carbon emissions trip.2020.100154 Samet, A. (2020). US
framework and research reductions in last mile Ecommerce Will Rise
agenda. Packaging and grocery deliveries Loske, D. (2020). The 18% in 2020 amid the
Technology Science, 25(8), utilizing autonomous impact of COVID-19 on Pandemic. Emarketer.
435-456. vehicles. Transportation transport volume and eMarketer. https://www.
Research Interdiscipli- freight capacity dynamics: emarketer.com/content/
Barbero, S., & Pereno, A. nary Perspectives, 85. An empirical analysis us-ecommerce-will-rise-
(2020). Packaging design in https://doi.org/10.1016/j. in German food retail 18-2020-amid-pandemic?e-
the digital age. A systemic trd.2020.102443 logistics. Transportation cid=NL1001
approach to e-commerce. Research Interdisciplinary
Franco Angeli. Grida, M., Mohamed, R., Perspectives, 6, 100165. Thackara, J. (2015). How to
& Zaied, A. N. H. (2020, https://doi.org/10.1016/j. Thrive in the Next Econ-
Beck, M. J., & Hensher, November). Evaluate trip.2020.100165 omy. Thames & Hudson.
D. A. (2020). Insights into the impact of COVID-19
the impact of Covid-19 on prevention policies on Peruccio, P. P., Menzardi, Weise K., (2021). Amazon’s
household travel, working, supply chain aspects under P., & Vrenna, M. (2019). profit soars 220 percent as
activities and shopping uncertainty. Transporta- Transdisciplinary knowl- pandemic drives shopping
in Australia-the early tion Research Interdisci- edge: A systemic approach online. New York Times,
days under restrictions. plinary Perspectives, 8. to design education. Published April 29, 2021,
Transport Policy, 96. 76-93. https://doi.org/10.1016/j. Proceedings of Insider Updated May 12, 2021
https://doi.org/10.1016/j. trip.2020.100240 Knowledge, DRS Learn X
tranpol.2020.07.001 Design Conference 2019,
Gold, R. (2007). The Pleni- 9-12 July, Ankara, Turkey.
tude. Creativity, Innovation,
and Making Stuff. Mit
Press.
Paolo Tamborrini
Politecnico di Torino
paolo.tamborrini@polito.it
ORCID 0000-0002-1917-3759
Abstract Keywords
The contribution presents a collective learning system devel- Education
oped by the Innovation Design Lab team within the Innova- Systemic innovation design
tion Module of the Master’s Degree in Systemic Design of the Team building
Politecnico di Torino. Soft skills
A strategy aimed at the development of all those Tools
soft skills useful to bring out the potential of the individual’s
contribution in projects of entrepreneurial, innovative, and
sustainable impact.
The research shows the results of educational meth-
odology that integrates digital ecosystems and collaborative
tools, highlighting how, from the students’ visions, emerges
the urgency to design new future-oriented teaching-learning
practices.
Copyright © 2022
diid disegno industriale
Leonardo Moiso, Sofia Cretaio, Cristina Marino, industrial design
896 Chiara L. Remondino, Paolo Tamborrini CC BY-NC-SA
Introduction
Theoretical Framework
Educational Context
Methodology Description
Fig. 3
Leonardo Moiso. Food
Design Lab Workshop. A
design team experiments
with shapes, food and
kitchen tools. Ph. Innova-
tion Design Lab, 2021.
Fig. 5
Sofia Cretaio. Innovation
Literacy: community
debate. Students present-
ing their alternative covers
to the original book. Ph.
Innovation Design Lab,
2021.
Evaluation Method
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Material Practices in
Transition: From Analogue
to Digital in Teaching Textile
and Fashion Design
Abstract Keywords
The transition to digital design tools challenges the crafts- Material practices
manship of textile and fashion designers as part of the Teaching
product value chain, opening for reflection on how textile Analogue craftmanship
craftsmanship should be taught in education due to the Digital tools
current trend of digitalisation. By looking at new forms of Textile and Fashion Design
craftsmanship, this research expands on the idea of teaching
students transdisciplinary methods which connect analogue
and digital tools within textile and fashion design education.
Based on analysis of a number of case studies, we propose
a framework of different strategies for teaching textile crafts-
manship in the digital design age, with the aim of integrating
textile-specific digital environments — which have been
designed primarily to maximise the efficiency of industrial
processes, rather than to enhance design development with
regard to artistic expression — and non-textile digital tools
on the basis that these are exploratory in nature and open to
more creative design practices.
Copyright © 2022
diid disegno industriale
industrial design
908 Delia Dumitrescu, Martina Motta CC BY-NC-SA
The Role of Haptics in the Age
of Analogue Craftsmanship
Discussion
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Abstract Keywords
In recent years, cultural heritage has taken up a broader Cultural heritage
purpose in Europe, becoming a substantial tool for social Identity
enhancements and economic gains. One of the bigger Technology
purposes of cultural heritage is its relationship with the Education
education sector. Despite the efforts made to recognize the Design as process
potential of cultural heritage in education, we cannot turn
a blind eye to the challenges facing the education sector
nowadays. Designers of today realize that the field of edu-
cation has been subject to various disruptions over time.
The current use of technological tools in the cultural sector
has facilitated a new relationship between cultural heritage,
communities, and education. Similarly, it is up to the design-
ers to reconsider the methods through which knowledge can
be produced and consumed in the education sector. In this
contribution, we will explore the use of digital tools for partici-
patory approaches in experiences collected from two distinct
projects.
Copyright © 2022
diid disegno industriale
industrial design
918 Nour Zreika, Daniele Fanzini CC BY-NC-SA
Conceptual Framework
Art Stories. (n.d.). Art Europa Nostra. (2020). European Commission, OECD, & ICOM. (2019).
Stories di Associazione Cultural Heritage as an Sonkoly, G., & Vahtikari, Culture and Local Devel-
Culturale Bartolomeo. Integral Dimension of the T. (2018). Innovation opment: Maximising the
http://www.artstories.it/it/ “New European Bauhaus” in Cultural Heritage Impact: A Guide for Local
about-en/ Initiative. Europa nostra. Research: For an Inte- Governments, Communi-
https://www.europanos- grated European Research ties and Museums. OECD
Celaschi, F., & Formia, E. tra.org/cultural-herit- Policy. Publications Office. Local Economic and
(2010). Design Cultures age-as-an-integral-dimen- https://data.europa.eu/ Employment Development
as Models of Biodiversity: sion-of-the-new-europe- doi/10.2777/569743 (LEED) Papers. https://doi.
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Agent of Innovation and Fanzini, D., Achille, C., &
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european-year-of-cultur-
al-heritage-2018
We Need to Talk
About Learning Design.
A Proposal for Critical
Conversation
Suzanne E. Martin
suzannemartinresearch@gmail.com
ORCID 0009-0008-8670-5779
Abstract Keywords
Conversations about how design learning moves toward its Design learning
preferable future are critical. This paper discusses a hybrid Discursive design
area of investigation across Futures studies and Design Critical futures
Research that informs thinking toward a design education Creative pedagogy
imaginary, as part of a larger body of work addressing ped- Design futures
agogical innovation. It sets out discursive approaches for
connecting knowledge, and investigates the role that narra-
tive might play in enabling that future to be imagined, visual-
ised and enacted. The paper introduces a process — a tool,
currently in early phase testing — through which discursive,
community knowledge might be collected for application
within existing systems and processes. The paper proposes
critical conversation as a form of making, as a device for
creating the future story in, and of, design learning, pointing
toward a new chapter for design education where it might
expand to truly make sense of the world around learning.
Copyright © 2022
diid disegno industriale
industrial design
928 Suzanne E. Martin CC BY-NC-SA
Introducing the Discussion
Building upon Critical Design language (Dunne, 1999; Dunne & Raby,
2001) Discursive Design is a practice of objects, interactions or ser-
vices that act as tools for thinking (Tharp & Tharp, 2013) whereupon
substantive ideas can, and should, be conveyed in the form of design
communications. The role Discursive Design plays is, firstly, intellec-
tual, acting as a precursor to preferred action, or as preparedness
for future activity. It is described as behaving in a similar manner to
research tools that engage potential users and produce insight into
their hopes, dreams, values, concerns, behaviours. There is a need
for designers to merge action and speech within their reflective
practices, as a reaction to the current state, and world (Staszowski &
Tassinari, 2021). Dialogic Design can be described as the “practice
of structuring collective language and non-verbal discourse to enact
design processes” (Sanders & Stappers, 2012), in design research
the role of dialogue is underdeveloped, a range of methods could be
employed in design fieldwork and knowledge translation to enhance
its capability (Jones et al., 2006). A level of deliberate ambiguity and
open-mindedness is often leveraged with the use of discursive and
dialogic instruments, design researcher Bill Gaver (2003) argues that
ambiguity allows designers to “suggest issues and perspectives for
consideration without imposing solutions… while renouncing the
possibility of dictating answers.”
Conclusion
Stories evolve in both the writing and the reading, however, a story
should not be confused with a fabrication, “stories mark new begin-
nings, pregnant with unpredictable consequences… Fabrications
start with endings.” (Yelavich, 2022).
Following Escobar (2021), the present holds opportunity
for significant reorientation of design theory and practice to make
this a transformative moment in history. If design education has
responsibility to re-imagine learning and enable new ways of shaping
pedagogical knowledge (Sachetti, 2018), then it must read the future
story as well as write it. This paper presents a research narrative that
builds upon, and into, established theories and proposes a Design
for critical, collected, community discussion, a tool that could build
a repository of knowledge and restorative thinking around design
learning futures, for design education. If the future does not exist, if it
is uncertain, and cannot be an object of research in itself (Ollenberg,
2019) then design learning must find ways to illuminate the words
that visualise that future. This paper presents a critical theory work
of fiction, a Design that does not justify current thinking but provides
a model for building a transformative community language to script
the unthought (Bardzell, 2008).
Antonelli, P. (2019). Broken Collins, A. (1992). Toward a Gergen, K. L. (1995). Social Lupton, E. (2017). Design is
Nature: Design Takes on design science of edu- Construction and the Edu- storytelling. Cooper-Hewitt
Human Survival (Triennale cation. New directions in cation Process. In L. Steffe, Museum.
Di Milano). Rizzoli Electa. educational technology. & J. Gale (Eds.), Constructiv-
Springer. ism in Education. Lawrence Martin, S. (2022a). Tall
Antonelli, P. (2008). Design Erlbaum. Tales: Reflecting on the
and the Elastic Mind. In P. Dator, J. (2005). Foreword. Role of Dialogue in Design
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the Elastic Mind. Museum knowledge base of futures (2001). Slow technology: ceedings of REDES 2022,
of Modern Art. studies. Foresight Interna- Designing for reflection. International Research &
tional. Journal of Personal and Education in Design Con-
Bardzell, J. (2008, August 6). Ubiquitous Computing, ference, Lisbon School of
Interaction crtiticism: How Dervin, B., Foreman-Wernet, 5(3), 201-212. Architecture, University of
to do it, part 7. Interaction L., & Lauterbach, E. (2003). Lisbon, Lisbon, Portugal.
Culture. https://interaction- Sense-making method- Huybrechts, L., Storni,
culture.net/2008/08/06/ ology reader: Selected C., Lee, Y., Schepers, S., Martin, S. (2022b). Redefin-
interaction-criticism-how- writings of Brenda Dervin. Schoffelen, J., & Dreessen, ing the Structure: A Design
to-do-it-part-7/ Hampton Pr. K. (2014). Participation is for Remote Learning.
Risky. Approaches to Joint Proceedings of DRS 2022,
Bauman, R. (1986). Story, Dunne, A. (1999). Hertzian Creative Processes. Valiz. Design Research Society
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Contextual studies of oral Inayatullah, S. (2002).
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Contemporary participatory 273-290. outcomes. Constructivist duction to Speculative
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Brown, A. M. (2021). gent transnational critical Armino, J. (2006). Nego- Introduction_to_Specula-
Holding Change – The design studies field. In C. tiating the Complexities tive_Design_Practice_-_
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Collaborative Learning
of Ph.D. Candidates in Design
on Emerging Scenarios
in Scientific Publication
Abstract Keywords
The article describes a collaborative learning process aimed Scientific publishing
at introducing early stage researchers in design to a non-he- Living publication lifecycle
gemonic approach to design knowledge production and Publication ecosystem
publications. Four co-creation sessions has been held in the Co-creation methodology
context of Prode project, engaging phd students in design to Publication impact
take in account emerging issues in scientific publishing. In
specific an innovative Living publication lifecycle has been
introduced (supporting an iterative model for publications)
and the relative Living publications scenario (including Aug-
mented publications; Collective authoring; Evolving publi-
cations; Publications reuse) has been used to discuss and
disrupt traditional publication patterns and envision beyond
the “article” format, new typologies of (not only textual)
research products and new forms of dissemination, to meet
the challenges of an impactful design education. The context
of change of scientific publication and hypothesis underlying
the paper have been discussed elsewhere (Lupo, 2022; Lupo,
2023). For the purpose of this article, the focus is the training
of early stage researchers, in order to make them aware of the
potentiality of plurality and diversity of design knowledge pub-
lication. The collaborative approach and tools adopted eased
the empowering of the PhD students through brainstorms,
role plays and hands-on tests.
Copyright © 2022
diid disegno industriale
industrial design
938 Eleonora Lupo, Sara Radice CC BY-NC-SA
The Context of Change of the Scientific Publication: 1
Needs and Opportunities for PhD Candidates in Design https://prode.polimi.it/
Acknowledgements
The essay is the result of a joint work of the two authors. In particular,
Eleonora Lupo wrote sections 1 and 2, and Sara Radice wrote sec-
tions 3 and 4. The two authors jointly wrote section 5.
Altman, M., & Cohen, P. Birdsall, W. F., et al. (2005). Gemser, G., & De Bont, C. Lupo, E. (2023). Innovating
N. (2022). The Scholarly Towards an Integrated (2016). Design-Related and the scenario of scientific
Knowledge Ecosystem: Knowledge Ecosystem: Design-Focused Research: publishing in design:
Challenges and Opportuni- A Research Strategy. In A Study of Publication designing “living publica-
ties for the Field of Informa- Towards an Integrated Patterns. She Ji: The Journal tions”. Strategic Design
tion. Frontier in Research Knowledge Ecosystem: A of Design, Economics, and Research Journal, 15(2),
Metrics and Analytics, 6. Canadian Research Strat- Innovation, 2(1), 46-58. April–June 2022. 198-217.
https://doi.org/10.3389/ egy, A Report Submitted to
frma.2021.751553 the Canadian Association Heller, L., The, R., & Lupo, E., Gobbo, B., &
of Research Libraries Bartling S. (2014). Dynamic Lonardo, E. (2021). Towards
Atkinson, P., Valentine, L., (Chapter 7). Wayback Publication Formats and a new design culture of
& Christer, K. (2021). All Machine. Collaborative Authoring. scientific production —
Change: Reflections on In S. Bartling, & S. Friesike Innovating the formats of
Design Research Journal Bonsiepe, G. (2007). (Eds.), Opening Science scientific publication of
Publishing, 2014–2021. The uneasy relationship (pp. 191-211). Springer. design. In L. Di Lucchio, L.
The Design Journal, 24(6), between design and design Imbesi, A. Giambattista, &
833-841. research. In R. Michel (Ed.), Kim, S., Chung, E., & Lee, J. V. Malakuczi (Eds.), Design
Design Research Now: Y. (2018). Latest trends in Culture(s). Cumulus Con-
Barness, J., & Papaelias, A. Essays and Selected Pro- innovative global scholarly ference Proceedings Roma
(2021). Readable, Serious, jects (pp. 25-39). Berlin-Ba- journal publication and dis- 2021, Volume #2 (pp. 1082-
Traditional: Investigating sel: Birkhauser. tribution platforms. Science 1097). Roma. Università La
Scholarly Perceptions Editing, 5(2), 100-112. Sapienza.
of the Visual Design and Cross, N. (2019). Editing
Reading Experiences of Design Studies — and how Larivière, V., Haustein, S., Max Planck Gesellschaft
Academic Journals. She to improve the likelihood of & Mongeon, P. (2015). The (2003). Berlin Declaration
Ji: The Journal of Design, your paper being published. Oligopoly of Academic on Open Access to Knowl-
Economics, and Innovation Design Studies, 63, A1-A9. Publishers in the Digital edge in the Sciences and
7(4). 540-564. Era. PLOS ONE, 10(6). Humanities. Open access.
Formia, E., Lupo, E., & https://openaccess.mpg.
Mehmeti, L. (2023, October Lupo, E. (2022). Changing de/Berlin-Declaration
16-20). Designing Pluriv- Scientific Production in
erse Knowledge in Design Design. Diid — Disegno Radice, S. (2022). Prode
Research [Conference Industriale Industrial Project: a living article
presentation]. 15th Interna- Design, (78), 24. publishing platform. Diid —
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trial design, (78), 62-73.
Abstract Keywords
The instability of the world’s context gained prominence in Strategic design
the last few years with wars and pandemics. In this tricky and Scenarios
interconnected panorama, Strategic Design brings the pos- Networks
sibility of reflection and action through scenarios. This essay Complex systems
proposes a non-dualistic way of thinking through scenarios
structured by networks and complex systems and rescues
the concepts of system and complexity which are sometimes
forgotten by many projects. Exploratory representations of
networks were generated through prototypes and by a virtual
platform in order to understand their structure and the oppor-
tunities offered by their fluidity during the construction of
scenarios. The concepts of strategy and complexity allow us
to imagine diverse futures in a systemically way.
Copyright © 2022
diid disegno industriale
Liana Chiapinotto, Fernando Guimarães Horlle, industrial design
948 Tássia Ruiz, Celso Carnos Scaletsky CC BY-NC-SA
Introduction
At the end of 2019 and in early 2020, the world faced a new,
unknown, and uncertain challenge — the pandemic of COVID-19
virus. When the world believed that the battle was over, in 2022, a
war broke out in Eastern Europe. A military power invades another
country and threatens the world. Meanwhile, the Earth is experienc-
ing global warming that jeopardizes humanity and the environment,
thousands continue to suffer from hunger and disease in the Middle
East, Africa, and Latin America.
In the face of the menaces that society lives in, the world
strives to reflect on the context in the search for solutions. These
solutions would be able to accommodate dissonances and deal with
instability. For philosopher Edgar Morin, this crisis showed us, once
again, that everything that appeared separate is inseparable and
adds that an unpredictable future is in gestation nowadays (Morin,
2021, pp. 21-22). What could be a solution? A vaccine, the use of
health safety equipment, or anti-missile shields? The chaos that we
often face can be seen as something we minimize or as a factor of
paradigmatic changes that transform our world. There are so many
questions that we ask ourselves permanently because of the diffi-
culty of imagining this unpredictable future.
Dealing with uncertainty and instability is something that
often disconcerts contemporary society (Mauri, 1996). In the constant
search for a way of dealing with instability and for solutions capable of
accepting dissonance, the strategies construction provides a possi-
bility for reflection and action. Strategy departs from formal forecast-
ing — which often works with uncertainty — and directs actions in
the future. Design reasoning can be at the service of building strate-
gy’s as it is used to deal with the opening of possibilities. This way of
thinking is often faced with ambiguous and uncertain situations. The
practice of design deals with the so-called “wicked problems” (Rit-
tel & Webber, 1973), practical and real problems, poorly delineated,
whose solutions are not given only through theories and techniques
already known. Associated with this is the fact that the design pro-
cess is not linear and the designer often faces some unexpected
results, which Schön (1984) calls the “surprise elements”.
As Deserti (2007) states, contemporary socioeconomic
development is steeped in systemic complexity due to the numerous
interconnected change factors, which cause rapid and unpredict-
able transformations. It is for this reason that, within this context,
linear design models are less competent. These models do not have
the ability to deal with unpredictability and uncertainty. A possible
approach to deal with ill-defined problems and contexts of instability
and uncertainty is the construction of design scenarios.
The scenario’s goal is not to materialize itself as truth, but to
stimulate decision-making and influence the present in an innovation
process (Deserti, 2007). Scenarios work like a displacement in time,
looking to the future to find solutions for the present. Construction of
scenarios allows the visualization of possible futures through stra-
tegic conversation. This conversation brings together people with
the ability to perceive, think and act. That is, the conversation allows
different points of view to be brought to the situation.
This merging of the network with the scenario reinforces the theory
that states the more interrelationships between the network attrib-
utes, the more difficult it becomes to undo it. It should be noted that
it is not an objective of this research to untangle the network, as
this would be a reductionist path, it would reduce the complexity by
isolating the parts of the network. Furthermore, Capra (2018) states
that the network nodes are integrated into the functioning of the
whole and this notion is reiterated by Castells (1996) when he says
that the disconnection of a network node represents the end of this
node. The network, as an interrelated and flexible whole, allows an
integrated view of the scenario-building process, in which there is no
division into stages. The prototype of a network is something mate-
rial, it has its own attributes and, in this sense, one must take into
account the intangible aspects that are part of the creation process,
of the imagination of the subjects who are building them. It is under-
stood that these intangible aspects are connected with the way of
thinking about each subject. The way of thinking concerns the way
subjects break the linearity of their reasoning, reflects on the prob-
Final Considerations
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