Sei sulla pagina 1di 4

SpadaBastarda

Materiale Scaricabile

Downloadable Material

Dungeons & Dragons 5th Edition

Advanced Character Sheet

(Rev. 1.2)

IT

Questa una Scheda del Personaggio alternativa da utilizzare con le regole di Dungeons & Dragons 5A Edizione.
Rispetto alla Scheda del Personaggio base, ha una gestione
pi ottimizzata ed esaustiva dello spazio sul foglio, per accontentare le esigenze di ambo i giocatori esperti e neofiti.
Una tale versatilit stata raggiunta grazie alluso di elementi innovativi per tenere traccia delle statistiche e dellavanzamento del vostro personaggio con pi efficacia e comodit,
fra cui alcuni degli elementi che hanno reso inconfondibili
passate versioni realizzate per altre edizioni delle regole:
Hex-Radar Caratteristiche: il vero marchio di fabbrica
delle schede di SpadaBastarda, il grafico circolare con
un asse per ognuno dei punteggi di caratteristica, stato migliorato e ridotto dingombro. Date a colpo docchio tutta la potenza del vostro personaggio.
Segnalini Tiri Salvezza Morte: tenete traccia dei vostri
successi e fallimenti nel tentativo di stabilizzare il vostro personaggio morente. Quale dei due lati sar quello
che arriver prima a 3?
Segna Dadi Vita Rimanenti: annotate i Dadi Vita (DV)
rimasti in appositi spazi, uno diverso per ogni tipo di
dado (per i personaggi multi-classe).
Vedi la guida di supporto per una lista completa di tutte le
features sulla scheda.

Vademecum stampa

La scheda stata pensata per una stampa su fogli A4 edgeto-edge (o altrimenti detta stampa borderless).
Se, come per molti centri stampa, la stampante non supporta la stampa edge-to-edge (borderless), ma i suoi margini di
stampa sono uguali o inferiori a 4mm su tutti i lati, potete
(altamente consigliato) stampare senza adattare il contenuto
allarea di stampa certi che nessun elemento sar tagliato.
Se la stampante non supporta la stampa edge-to-edge (borderless) e sfortunatamente almeno uno dei suoi margini
maggiore di 4 mm, adattate il contenuto allarea di stampa
per non tagliare gli elementi in prossimit dei bordi.

EN

This is an alternative Character Sheet to be used with the 5th


Edition rules of Dungeons & Dragons.
Compared to the basic Character Sheet, it has a better
optimized and completed space management on the paper,
to please the needs of either expert and novice players.
Such a versatility has been achieved through the use of
innovative elements to keep track of your characters
statistics and advancement, including some of the elements
that have made distinctive previous versions made for other
rules editions:
Ability Scores Hex-Radar: the real trademark of
SpadaBastardas sheets, the circular plot with an axis
for each one of the ability scores, has been improved
and footprint reduced. Pass all your character power at
a glance.
Death Saving Throws Tracker: keep track of your
successes and failures trying to stabilize your dying
character. Which of the two sides will the one to reach
three first?
Hit Dice Tracker: annotate remaining Hit Dice (HD)
with dedicated space, one different for each type of die
(for multi-classing characters).
Check the help reference for a complete list of all on-sheet
features.

Printing guideLINEs

The sheet has been designed for printing on A4 paper sheets


edge-to-edge (also known as borderless printing).
If, as for many print centers, the printer does not support
edge-to-edge (borderless) printing, but its print margins
are equal or less to 4mm on every side, you can (highly
suggested) print without fitting the content to the printing
area sure that no element will be cropped out.
If the printer does not support edge-to-edge (borderless)
printing and unfortunately at least one of its margins is
wider than 4mm, fit the content to the printing area in order
to not crop out elements next to the borders.

SpadaBastarda 2014

Livorno, Friday August 22

Dungeons & Dragons 5E

Advanced Character Sheet


Rev. 1.2

Revisioni

4 ottobre 2014, versione 1.3:


Status: corretti alcuni refusi, testo pi compatto.
Reallineati alcuni elementi di layout.
28 settembre 2014, versione 1.2:
Incantesimi: rilasciata versione alternativa con spazio
dedicato al lancio degli incantesimi.
Competenze: aggiunti marcatori individuali per i Tiri
Salvezza sulle caratteristiche.
Classe Armatura: rimosso lo spazio per la taglia.
Classe Armatura: aggiunto spazio per massimo bonus di
destrezza applicabile.
Attacchi: spostata la colonna Usi per allineamento con
la sezione Capacit In-Combattimento.
Capacit In-Combattimento: spostata colonna Usi per
allinemento con la sezione Attacchi.
29 agosto 2014, versione 1.1:
Punteggi di caratteristica: aggiunto spazio per i Tiri
Salvezza di ogni caratteristica.
Dadi Vita: aumentato lo spazio per i DV Totali e,
conseguentemente, riorganizzato lo spazio per i DV
Rimanenti.
Punti Esperienza: aggiunta progressione dei PE per
avanzamento del personaggio.
Abilit in combattimento: incrementato il numero di
segnalini utilizzo a 20 unit.
22 agosto 2014, versione 1 (iniziale):
Informazioni: aggiunto, seppur piccolo, spazio per Tratti
della Personalit, Legami, Ideali e Debolezze.
Punteggi di caratteristica: ridotto significativamente
lingombro del grafico ad area.
Punti Ferita: rimosso il contatore di PF.
Dadi Vita: introdotto spazio per i d4 (regole della casa).
Competenze: aggiunto spazio per annotazioni e elenco
competenze.
Sintonia Oggetti Magici: introdotto apposito spazio.
Tempo di Inattivit: introdotto apposito spazio.

Opinioni

Se il contenuto di questo documento vi piace, spargete parola


con i vostri amici e considerate la possibilit di dimostrarci
il vostro apprezzamento per il nostro lavoro cliccando mi
piace alla nostra pagina Facebook, seguendoci su twitter o
aggiungendoci su google+.
Siamo ansiosi inoltre di ricevere le vostre impressioni e le
vostre opinioni su questo materiale.

Revisions

October 4th 2014, versione 1.3:


Conditions: fixed some typos, more compact text.
Some layout elements have been realigned.
September 28th 2014, version 1.2:
Spellcasting: alternate version released with dedicated
space for spellcasting.
Proficiencies: individual markers added for ability Saving
Throws.
Armor Class: removed size space.
Armor Class: space added for maximum applicable
dexterity bonus.
Attack: moved Uses column to align with In-Combat
Features section.
In-Combat Features: moved Uses column to align with
Attacks section.
August 29th 2014, version 1.1:
Ability Scores: space added for each ability Saving
Throws.
Hit Dice: Total HD space incremented and,
consequentially, Remaining HD space has been
reorganized.
Experience Points: character advancement XP
progression added.
In-Combat Features: uses markers have been
incremented up to 20 units.
August 22nd 2014, version 1 (initial):
Informations: Personality Traits, Bonds, Ideals and
Flaws space added, even if quite small.
Ability Scores: area plot dimensions have been
significantly reduced.
Hit Points: HP counter removed.
Hit Dice: d4 space introduced (homebrew rules).
Proficiencies: notes and proficiencies list space has been
added.
Magic Items Attunement: special space introduced.
Downtime: special space introduced.

Feedback

If you like the content of this document, spread the word


with your friends and please consider the possibility to
show us your appreciation for our work clicking I like on
our Facebook page, following us on twitter or adding us on
google+.
We are also looking forward to receive your impressions and
your opinions about this material.

SpadaBastarda 2014

PLAYER

Rev. 1.3

Experience Points

0 300 900 2.7k 6.5k 14k 23k 34k 48k 64k 85k 100k 120k 140k 165k 195k 225k 265k 305k 355k
LEVEL

Character Name

Race

Gender

Size

Class & Build

Age

Deity / Religion

Skin

Background

Eyes

Hair

Height

Weight

Languages

Ideals

Flaws

Bonds

Personality Traits

AL

I GNME NT

CHARACTER PORTRAIT

BONUS

ENCUMBERED (HEAVY)

SPEED DROPS BY 10ft/ 3m/ 2sq EACH

SPEED

ABILITY SCORES

PROFICIENCY
PROFICIENCIES:

HEAVY ARMOR PENALTY

YOUR SPEED DROPS BY 10ft/ 3m/ 2sq


IF YOUR STR SCORE IS NOT ENOUGH
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
CLIMB, SWIM or CRAWL: COSTS DOUBLE (STACKS).
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO
AVOID OBSTACLES.
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO
JUMP HIGH THAN NORMAL.

MO

MO
D

SCORE

ST

SCO
RE

DE

M
OD

CON
TOTAL HIT DICE

AC

30
ST

III
S AVIN G THRO

AT
H

ST

MO
D

Conditions

TOTAL

IN

WI

BONUS

ARMOR

SHIELD

ENCH

NO SHIELD

MISC

FEATURES & TRAITS

SCORE

MO D

ADVANTAGES & DISADVANTAGES

initiative

A CONDITION LASTS EITHER UNTIL IT IS COUNTERED


OR FOR A DURATION SPECIFIED BY THE EFFECT THAT
IMPOSE THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION
THE CONDITION DO NOT GET WORSE BUT IT LASTS
UNTIL ALL OF THE IMPOSING EFFECTS HAVE BEEN
COUNTERED OR EXPIRED.

20

RE
SCO

DE

RM
NO A OR

III
REMAINING HIT DICE

NATURAL

II

X M OD
DE

OD

II

A RMOR S
MAY DENY OR LIMIT

ST

PORA RY H

CHA

TE
M

cha

(AND REDUCE SPEED)

10

wis

E
OR
SC

HP

int

DVANTAGE

TURN COUNTER

MAX HP

dex

SAVING THROW
A

CONDITIONS & HP NOTES

CURRENT HP

con

DIFIER

ST

str

MA
X

SQ UARES

SC
OR

METERS

FEE
T/

NOTES:

FFBLINDED

FAIL CHECKS INVOLVING SIGHT;


ATTACKS HAVE DISADV; ENEMY
ATTACKS HAVE ADV.

FFCHARMED

CANNOT HARM THE CHARMER;


CHARMER HAS ADV ON ANY SOCIAL
INTERACTION.

FFDEAFENED

FAIL CHECKS INVOLVING HEARING.

FFFRIGHTENED

CHECK AND ATTACKS HAVE DISADV


WHEN SOURCE OF FEAR IS IN SIGHT;
CANNOT WILLINGLY MOVE CLOSER
TO THE SOURCE OF FEAR.

FFGRAPPLED

YOUR TURN

YOU CAN TAKE ONE ACTION


YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT)
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)
YOU CAN TAKE ONLY ONE REACTION PER ROUND

ACTIONS IN COMBAT

ATTACK
DASH
CAST SPELL DISENGAGE

DODGE
HELP

HIDE
READY

SEARCH
USE OBJECT

* SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS

attacks
WEAPON / SPELL

uses / ammunitions

hit bonus

SKILLS

damage

type

notes

TOTAL

PROFICIENCY & ADVANTAGE


P

SPEED DROPS TO 0.

FFINCAPACITATED

CANNOT
TAKE
REACTIONS.

reach / range

ACTIONS

OR

P
A

FFINVISIBLE

CANNOT BE SEEN (NORMALLY);


ATTACKS HAVE ADV; ENEMY ATTACKS
HAVE DISADV.

A
P
A

FFPARALYZED

BECOME INCAPACITATED; FAIL STR


AND DEX SAVING THROWS; ENEMY
ATTACKS HAVE ADV; ENEMY ATTACKS
WITHIN 5ft/1.5m/1sq IS A CRITICAL
HIT; CANNOT SPEAK, MOVE OR TAKE
PHYSICAL ACTIONS.

A
P
A
P
A
P

FFPETRIFIED

BECOME INCAPACITATED; BECOME


PARALYZED; GAIN RESISTANCE TO
ALL DAMAGE; STOP AGING; IMMUNE
TO POISON OR DISEASE; WEIGHT
INCREASE BY A FACTOR OF 10.

FFPOISONED

ABILITY CHECKS HAVE


ATTACKS HAVE DISADV;

A
P

feat / trait / item

uses

in-combat features
max uses

P
A
P
A

DISADV;

P
A

FFPRONE

ONLY MOVE BY CRAWLING OR


STAND UP; ATTACKS HAVE DISADV;
ENEMY ATTACKS HAVE ADV IF
WITHIN 5ft/1.5m/1sq OR HAVE DISADV
OTHERWISE.

A
P
A
P
A

FFRESTRAINED

SPEED DROPS TO 0; ATTACKS HAVE


DISADV; ENEMY ATTACKS HAVE ADV;
DEX SAVING THROWS HAVE DISADV.

FFSTUNNED

BECOME INCAPACITATED; FAIL STR


AND DEX SAVING THROWS; ENEMY
ATTACKS HAVE ADV; CANNOT MOVE;
CAN ONLY SPEAK FALTERINGLY.

FFUNCONSCIOUS

notes

A
P
A

NOTES

MOD

ENCH

MISC

ACROBATICS (DEX)

ANIMAL HANDLING (WIS)

ARCANA (INT)

ATHLETICS (STR)

DECEPTION (CHA)

HISTORY (INT)

INSIGHT (WIS)

INTIMIDATION (CHA)

INVESTIGATION (INT)

MEDICINE (WIS)

NATURE (INT)

PERCEPTION (WIS)

PERFORMANCE (CHA)

PERSUASION (CHA)

RELIGION (INT)

SLEIGHT OF HAND (DEX)

STEALTH (DEX) *

SURVIVE (WIS)

PASSIVE PERCEPTION
SPECIAL VISION / SENSES:

PTION +
10
RCE
PE

BECOME INCAPACITATED; FALL PRONE


AND DROP WHAT IS HOLDING; FAIL
STR AND DEX SAVING THROWS;
ENEMY ATTACKS HAVE ADV; ENEMY
ATTACKS WITHIN 5ft/1.5m/1sq IS A
CRITICAL HIT.

designedby

SpadaBastarda
MADE IN ITALY

ADVENTURING GROUP

Equipment

ITEM

quantity

Rev. 1.3

Spellcasting

weight

IX
VIII

I
CASTING ABILI
TY
ELL
sP

II

S
NU
BO

sP
E

Allies & foes

VI

S lo

SPELL ATTA
CK

E dc
sAV
LL

VII

III

t s - p e r - d ay

Iv
S lot s l e f t

Spell known

EQUIPPED ITEM

Level

Level

PREPARED SPELL

Organizations

Wealth

ATTUNed magic items


1

COPPER PIECES
1cp = 1/100gp

Spell known

SILVER PIECES
1sp = 1/10gp

ELECTRUM PIECES
1ep = 1/2gp

GOLD PIECES
1gp = 1gp

MAX 3 ITEMS

PLATINUM PIECES
1pp = 10gp

OTHER CARRIED WEALTHS:


3

50

DRAG - L
SH IFT
PU

1lb g
s 1k
s
in
co

in

10

co

STORED WEALTHS:

CARRYING CAPACITY x 2
WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq

ACTIVITIES

Downtime

PRACTICING A PROFESSION
CRAFTING
RECUPERATING
RESEARCH
TRAINING
SPELLCASTING SERVICE
CATCHING-UP

CARRIED WEALTH

ENT LOAD
CURR

+
CARRIED COINS

YING CAPAC
RR
ITY
CA

CARRIED EQUIP

Encumbrance
ENCUMBERED THRESHOLD*

STR SCORE x 5lb

SPEED DROPS BY 10ft/3m/2sq

STR SCORE x 2.5kg

HEAVY ENCUMBERED THRESHOLD*

STR SCORE x 10lb

SPEED DROPS BY 20ft/6m/4sq


DISADV ON ABILITY CHECKS, ATTACK ROLLS AND
SAVING THROWS ON STR, DEX OR CON

DA
YS TO SPEN D

STR SCORE x 5kg


* Optional rules

STR SCORE x 15lb


STR SCORE x 7.5kg
NOTE:
HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.

CAMPAIGN NOTES

designedby

SpadaBastarda
MADE IN ITALY

Potrebbero piacerti anche