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Dungeons & Dragons 5th Edition


Advanced Character Sheet (Rev. 1.1)

IT EN
Questa è una Scheda del Personaggio alternativa da utilizza- This is an alternative Character Sheet to be used with the 5th
re con le regole di Dungeons & Dragons® 5A Edizione. Edition rules of Dungeons & Dragons®.
Rispetto alla Scheda del Personaggio base, ha una gestione Compared to the basic Character Sheet, it has a better
più ottimizzata ed esaustiva dello spazio sul foglio, per ac- optimized and completed space management on the paper,
contentare le esigenze di ambo i giocatori esperti e neofiti. to please the needs of either expert and novice players.
Una tale versatilità è stata raggiunta grazie all’uso di elemen- Such a versatility has been achieved through the use of
ti innovativi per tenere traccia delle statistiche e dell’avanza- innovative elements to keep track of your character’s
mento del vostro personaggio con più efficacia e comodità, statistics and advancement, including some of the elements
fra cui alcuni degli elementi che hanno reso inconfondibili that have made distinctive previous versions made for other
passate versioni realizzate per altre edizioni delle regole: rules editions:
• Hex-Radar Caratteristiche: il vero marchio di fabbrica • Ability Scores Hex-Radar: the real trademark of
delle schede di SpadaBastarda, il grafico circolare con SpadaBastarda‘s sheets, the circular plot with an axis
un asse per ognuno dei punteggi di caratteristica, è sta- for each one of the ability scores, has been improved
to migliorato e ridotto d’ingombro. Date a colpo d’oc- and footprint reduced. Pass all your character power at
chio tutta la potenza del vostro personaggio. a glance.
• Segnalini Tiri Salvezza Morte: tenete traccia dei vostri • Death Saving Throws Tracker: keep track of your
successi e fallimenti nel tentativo di stabilizzare il vo- successes and failures trying to stabilize your dying
stro personaggio morente. Quale dei due lati sarà quello character. Which of the two sides will the one to reach
che arriverà prima a 3? three first?
• Segna Dadi Vita Rimanenti: annotate i Dadi Vita (DV) • Hit Dice Tracker: annotate remaining Hit Dice (HD)
rimasti in appositi spazi, uno diverso per ogni tipo di with dedicated space, one different for each type of die
dado (per i personaggi multi-classe). (for multi-classing characters).
Vedi la guida di supporto per una lista completa di tutte le Check the help reference for a complete list of all on-sheet
features sulla scheda. features.

VADEMECUM STAMPA PRINTING LINE GUIDES


La scheda è stata pensata per una stampa su fogli A4 edge- The sheet has been designed for printing on A4 paper sheets
to-edge (o altrimenti detta stampa borderless). edge-to-edge (also known as borderless printing).
Se, come per molti centri stampa, la stampante non suppor- If, as for many print centers, the printer does not support
ta la stampa edge-to-edge (borderless), ma i suoi margini di edge-to-edge (borderless) printing, but its print margins
stampa sono uguali o inferiori a 4mm su tutti i lati, potete are equal or less to 4mm on every side, you can (highly
(altamente consigliato) stampare senza adattare il contenuto suggested) print without fitting the content to the printing
all’area di stampa certi che nessun elemento sarà tagliato. area sure that no element will be cropped out.
Se la stampante non supporta la stampa edge-to-edge (bor- If the printer does not support edge-to-edge (borderless)
derless) e sfortunatamente almeno uno dei suoi margini è printing and unfortunately at least one of its margins is
maggiore di 4 mm, adattate il contenuto all’area di stampa wider than 4mm, fit the content to the printing area in order
per non tagliare gli elementi in prossimità dei bordi. to not crop out elements next to the borders.

© SpadaBastarda 2014 Livorno, Friday August 22


Dungeons & Dragons 5E Advanced Character Sheet
Rev. 1.1

REVISIONI REVISIONS
Versione 1.1: Versione 1.1 :
• Punteggi di caratteristica: aggiunto spazio per i Tiri • Ability Scores: space added for each ability Saving
Salvezza di ogni caratteristica. Throws.
• Dadi Vita: aumentato lo spazio per i DV Totali e, • Hit Dice: Total HD space incremented and,
conseguentemente, riorganizzato lo spazio per i DV consequentially, Remaining HD space has been
Rimanenti. reorganized.
• Punti Esperienza: aggiunta progressione dei PE per • Experience Points: character advancement XP
avanzamento del personaggio. progression added.
• Abilità in combattimento: incrementato il numero di • In-Combat Features: uses markers have been
segnalini utilizzo a 20 unità. incremented up to 20 units.
Versione 1 (iniziale): Versione 1 (initial):
• Informazioni: aggiunto, seppur piccolo, spazio per Tratti • Informations: Personality Traits, Bonds, Ideals and
della Personalità, Legami, Ideali e Debolezze. Flaws space added, even if quite small.
• Punteggi di caratteristica: ridotto significativamente • Ability Scores: area plot dimensions have been
l’ingombro del grafico ad area. significantly reduced.
• Punti Ferita: rimosso il contatore di PF. • Hit Points: HP counter removed.
• Dadi Vita: introdotto spazio per i d4 (regole della casa). • Hit Dice: d4 space introduced (homebrew rules).
• Competenze: aggiunto spazio per annotazioni e elenco • Proficiencies: notes and proficiencies list space has been
competenze. added.
• Sintonia Oggetti Magici: introdotto apposito spazio. • Magic Items Attunement: special space introduced.
• Tempo di Inattività: introdotto apposito spazio. • Downtime: special space introduced.

© SpadaBastarda 2014
ATTACKS R
PLAYER EXPERIENCE POINTS

WEAPON / SPELL HIT BONUS DAMAGE TYPE REACH / RANGE USES / AMMUNITIONS NOTES 0 300 900 2.7k 6.5k 14k 23k 34k 48k 64k 85k 100k 120k 140k 165k 195k 225k 265k 305k 355k

LEVEL

CHARACTER NAME RACE CLASS & BUILD BACKGROUND

GENDER SIZE AGE SKIN EYES HAIR HEIGHT WEIGHT

DEITY / RELIGION LANGUAGES

IDEALS FLAWS

AL
CHARA
CTER PORTRAIT I GNM EN T
BONDS PERSONALITY TRAITS

B O NU S B O NU S
ENCUMBERED (HEAVY)
SPEED DROPS BY 10ft/3m/2sq EACH

IN-COMBAT FEATURES INITIATIVE SPEED ABILITY SCORES PROFICIENCY


FEAT / TRAIT / ITEM MAX USES USES NOTES NOTES: PROFICIENCIES:
FEE HEAVY ARMOR PENALTY
T / M ETERS SQ UARES YOUR SPEED DROP BY 10ft/3m/2sq
DIFIER
IF YOUR STR SCORE IS NOT ENOUGH
SCORE MO
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM
WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
ST

R
CLIMB, SWIM or CRAWL: COSTS DOUBLE (STACKS).

ST
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY SAVING THROW
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO AVOID OBSTACLES.

D
A DVANTAGE
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY

MO
DE
HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO JUMP HIGH THAN NORMAL. ST

X
A

YOUR TURN CONDITIONS & HP NOTES NATURAL SIZE

YOU CAN TAKE ONE ACTION

RE

SC
SCO

OR
YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT)

E
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)
YOU CAN TAKE ONLY ONE REACTION PER ROUND TURN COUNTER
MAX HP RM
NO A OR

M
OD
CURRENT HP
ACTIONS IN COMBAT TOTAL

CON
ARMORS
ATTACK DASH DODGE HIDE SEARCH MAY DENY OR LIMIT
CAST SPELL DISENGAGE HELP READY USE OBJECT (AND REDUCE SPEED)

ST
A

COMBAT NOTES CONDITIONS HP 10 20 30 AC

CHA
A
A CONDITION LASTS EITHER UNTIL IT IS COUNTERED OR FOR A DURATION SPECIFIED BY THE

ST
EFFECT THAT IMPOSE THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION THE CONDITION DO NOT GET WORSE
BUT IT LASTS UNTIL ALL OF THE IMPOSING EFFECTS HAVE BEEN COUNTERED OR EXPIRED.
TOTAL HIT DICE TE
 BLINDED  POISONED P

OD
MP
O R A RY H N O S IELD
H
AUTO FAIL CHECKS INVOLVING ABILITY CHECKS HAVE DISADV

M
SIGHT ATTACKS HAVE DISADV
ATTACKS HAVE DISADV

SC O

RE
ENEMY ATTACKS HAVE ADV  PRONE

O
T

RE

SC
ONLY MOVE BY CRAWLING OR
IN
ARMOR SHIELD ENCH MISC
 CHARMED STAND UP I I
A
CANNOT HARM THE CHARMER ATTACKS HAVE DISADV
WI
ST
* SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS

MO
CHARMER HAS ADV ON ANY ENEMY ATTACKS OR HAVE II II A

S SKILLS

D
SOCIAL INTERACTION ADV IF WITHIN 5ft/1.5m/1sq OR
III III S
HAVE DISADV OTHERWISE

T
DE
 DEAFENED AT
H SA OW
S

AUTO FAIL CHECKS INVOLVING  RESTRAINED VING THR TOTAL PROFICIENCY & ADVANTAGE MOD ENCH MISC
PTION +
HEARING SPEED DROPS TO 0 RCE 10 P
SC ORE PE ACROBATICS (DEX) + +
ATTACKS HAVE DISADV MO D A

 FRIGHTENED ENEMY ATTACKS HAVE ADV


PASSIVE PERCEPTION
P

CHECK AND ATTACKS HAVE DEX SAVING THROWS HAVE A


ANIMAL HANDLING (WIS) + +
DISADV WHEN SOURCE OF DISADV P
FEAR IS IN SIGHT SPECIAL VISION / SENSES: ARCANA (INT) + +
CANNOT WILLINGLY MOVE  STUNNED RE M
AI N
A

CLOSER TO THE SOURCE OF BECOME INCAPACITATED ING H P


IT DIC E
ATHLETICS (STR) + +
FEAR AUTO FAIL STR AND DEX A

 GRAPPLED
SAVING THROWS
ENEMY ATTACKS HAVE ADV FEATURES & TRAITS ADVANTAGES & DISADVANTAGES P

A
DECEPTION (CHA) + +
SPEED DROPS TO 0 CANNOT MOVE P
CAN ONLY SPEAK FALTERINGLY HISTORY (INT) + +
 INCAPACITATED A

CANNOT TAKE ACTIONS OR  UNCONSCIOUS P

REACTIONS INSIGHT (WIS) + +


BECOME INCAPACITATED A

FALL PRONE AND DROP WHAT


 INVISIBLE
P

IS HOLDING A
INTIMIDATION (CHA) + +
CANNOT BE SEEN (NORMALLY) AUTO FAIL STR AND DEX
ATTACKS HAVE ADV SAVING THROWS
P
INVESTIGATION (INT) + +
ENEMY ATTACKS HAVE DISADV ENEMY ATTACKS HAVE ADV
A

ENEMY ATTACKS WITHIN P


 PARALYZED 5ft/1.5m/1sq IS A CRITICAL HIT A
MEDICINE (WIS) + +
BECOME INCAPACITATED
P
AUTO FAIL STR AND DEX NATURE (INT) + +
SAVING THROWS
A

NOTES
notes:
ENEMY ATTACKS HAVE ADV P
PERCEPTION (WIS) + +
ENEMY ATTACKS WITHIN A

5ft/1.5m/1sq IS A CRITICAL HIT P

CANNOT SPEAK, MOVE OR A


PERFORMANCE (CHA) + +
TAKE PHYSICAL ACTIONS
P
PERSUASION (CHA) + +
 PETRIFIED A

BECOME INCAPACITATED P

BECOME PARALYZED A
RELIGION (INT) + +

GAIN RESISTANCE TO ALL P


DAMAGE A
SLEIGHT OF HAND (DEX) + +
STOP AGING
designedby IMMUNE TO POISON OR
P
STEALTH (DEX) * + +

SpadaBastarda
A
DISEASE
WEIGHT INCREASE BY A P
SURVIVE (WIS) + +
MADE IN ITALY FACTOR OF 10 A
CAMPAIGN NOTES ADVENTURING GROUP CARRIED EQUIPMENT STORED EQUIPMENT
ITEM QUANTITY WEIGHT ITEM QUANTITY WEIGHT

ALLIES & FOES

ORGANIZATIONS EQUIPPED ITEM

WEALTH ATTUNED MAGIC ITEMS

1 2
MAX 3 ITEMS

COPPER PIECES SILVER PIECES ELECTRUM PIECES GOLD PIECES PLATINUM PIECES
1cp = 1/100gp 1sp = 1/10gp 1ep = 1/2gp 1gp = 1gp 1pp = 10gp
OTHER CARRIED WEALTHS:

DRAG - L
SH - IFT

50
PU

co
10

in
0

s ≈ ≈ 1k
co
in

1lb g
s
CARRYING CAPACITY x 2
STORED WEALTHS: WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq

RENT LOAD
CUR
+ +
YING CAPAC
RR ITY
CA
DOWNTIME
CARRIED WEALTH CARRIED COINS CARRIED EQUIP

ACTIVITIES ENCUMBRANCE ≤
PRACTICING A PROFESSION
ENCUMBERED THRESHOLD* STR SCORE x 5lb
CRAFTING
STR SCORE x 2.5kg
designedby RECUPERATING SPEED DROPS BY 10ft/3m/2sq STR SCORE x 15lb
STR SCORE x 7.5kg
RESEARCH
SpadaBastarda TRAINING
DA
HEAVY ENCUMBERED THRESHOLD*
SPEED DROPS BY 20ft/6m/4sq
STR SCORE x 10lb
STR SCORE x 5kg NOTE:
MADE IN ITALY
SPELLCASTING SERVICE YS TO S P E N D DISADV ON ABILITY CHECKS, ATTACK ROLLS AND HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
CATCHING-UP SAVING THROWS ON STR, DEX OR CON * Optional rules DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.

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