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TACTICAL i ss ‘WI AERONAUTICA * iy AERIAL COMBAT NIE SST MILLENIUM La AIRCRAFT UPGRADES Alroraft upgrades are special equioment or unique modifications made to individual aircraft. Each race has its own selection of upgrades land these are included in the squadron lists under each aircraft. No aircraft may take more than two upgrades. Each upgrade costs ‘additional points, as listed in the squadron ists. IMPERIAL NAVY UPGRADES Ejector Seats ‘The aircraft has improved escape mechanisms, explosive bolts, ‘tc, allowing for a quick get-away in an emergency. Should the aircraft be shot down then the crew successfully eject on a 2+ regardless of Pilot ski. Obviously, the ejector seat may only be used once! Flares or Chaff Launchers ‘The airorat is equipped with decoy flares or chaff which is launched to confuse incoming missile attacks. me aircrafts nit by an enemy missle or rocket then rol! to see ifthe chaff or flares save the aircraft. On a 6+ the missile or rocket hit beéomes a miss. On any other result rol for damage as normal. Infra-Red Targeting The aircraft's targeters and sensors are improved for operating in darkness. At night or in poor visibilty the alrcraft may fre at ‘medium range using its full firepower. It may fie at long range with 50% firepower. Distinctive Paint Scheme or Decals. This marks the aircraft as a renowned ace. Only an aircraft with ‘an Ace pilot may take a distinctive colour scheme or decals, ‘upgrade, Kills by his alrcraft are worth extra 60% VPs, but i the aircratis shot down itis worth 200% ofits normal Victory points. Example: If Thunderbolt witha distinctive paint scheme shoots down an enemy aircraft worth 20 points, then it is worth 30 Vietory points instead. Should the Thunderbolt be shot down it would be worth 40 points instead ofthe normal 20 points. ‘Armoured Cockpit The elroraft has increased armour protection for the crew. The. aircraft gains a 6+ Durable save, just like the Thunderbolt fighter butits top speed is reduced by -1. This upgrade cannot be used by an alrcraft that already has a Durable save. ORK UPGRADES Extra Armour Extra armour plates have been welded on. The aircraft gains a Durable 6+ save against its final hit, but loses a point from its ‘maximum speed. Kustom Big Shootas Instead of carrying bombs or rokkts, the alreraft has more big shootas bolted on under the. wings, making the aircraft super- shooty. An aircraft with kustom big shootas may not take an ‘additional weapons load. After fing the Kustom shootas: ‘immediately reduce the aircraft's current speed by 1 due to the recoll. This may cause the alreaft to stall ‘Arc Firepower Damage ‘Ammo Special Kustom Snoots Front 840 5+ 2 Rokkit-Boosta The aircraft's engines have an over-powered booster mode, allowing it a sudden burst of speed that pushes the engines beyond their normal limits. For one turn per game the aircraft may exceed its normal maximum speed by up to 2 points, to ‘maximum 9. The rokkit-boosta can only be used once per game. ‘Wazmek’s Kustom Engine ‘Wazmek is reputedly the greatest Ork aircraft Mek alive, and his kustom engine jobs are revered by Ork pilots as the best available. When combined with red paint job, nothing fies faster than a Wazmek kustom engine. Add 1 to the aircraft's minimum speed and maximum speed. Your aircraft must be painted red to take advantage of the kustom engine, otherwise it doesn't work! Wazmek’s engines aren't common so you may only take a maximum of one per Air Waaagh! TAU EMPIRE UPGRADES Blacksun Filter The aircraft Is fited with optical fiters for combat in darkness ‘and poor visibly. It may ignore the Night Fighting rules and fight In darkness exactly as itt were daylight. Disruption Pod The disruption pod interferes with an anti-aircraft weapon's targeters and tracking sensors, making the aircraft hard to hit ‘The aircraft gains a 6+ save against all hts from enemy ground fire, Decoy Launcher Tiny emitter drones confuse an incoming missile's tracking systems, Hits against an aircraft with decoy launchers from ‘enemy missiles or rockets are saved on a roll of 5+, rol alter being hit but before rolling for damage. Decoy launchers can ‘only be used once per game, Escape Pod ‘The aircraft is fled with an improved escape mechanism. Usually tis isa small, self-contained escape pod that detaches ‘rom the aircraft and has limited manoeuvrability o get the crew ‘safely back to the ground, The crew eject on a roll of 2 regardless of Pilot ski. Target Lock ‘The target lok identifies enemy ground targets and plots fice plans. itcan only be used against ground targets. On a roll of 4+ the alreraft‘'ocks-on' to a ground target. Its chance of hitting with ‘one weapons systems against the locked target is increased to ‘a 4+ instead of the normal 5+, ‘Advanced Stabilisation Systems Improved vector thrusting and drone-controlied. stabilisation allows the aitcratt to manoeuvre more effectively. Only aircraft rated as Manoeuvre: Low can use this upgrade. Advance ‘stabilisation allows an aircraft to use card number 5 as well 25 ‘cards 1-4, ever thougt Its high raled manoeuvre. ELDAR UPGRADES Engines tad engine design and streamlining allow the aircraft pul ot seemingly impossible manoeuvres. Once per game an oafican attempt an extreme manoeuvre, even if the pilots Ace. Ifthe pilot is already an Ace, then he may attempt an, tonal extreme manoeuvre. pit Stones pilots aided by tho spirits of former plats. Once per game, becomes the aircraft's turn to move, it may change its oeuvre card before moving Eldar have access to an extensive system of portals known the webway. These allow them to move swifly between els and systems and their scattered craftworlds and bases. Eldar Sky Host may contain a single webway portal. The ig activated in the End phase of the tum. Replace the tha activated the portal with a webway portal model. The ating aircraft counts as having disengaged. The poral is gad at the same height level as the activating aircraft, and 0. It does not move forthe rest ofthe game. Other Eldar craft can now use the portal io access and exit the table. [Orcs the portal is in play, any Eldar aircraft that arrive from serve may be placed on the table within 3° of the portal model facing any direction and entering at the same height level as the ta at any permitted speed. Reserves do not have to enter ‘va the portal, they may enter trom a table edge as normal "Any Eldar aircraft that ends its move within 3" of the portal may be removed from the table and counts as having disengaged aieaft cannot use the portal. It cannot be attacked and, other aircraft, cannot be colided with CHAOS UPGRADES Daemonic Possession ‘The aircraft has no crew but is possessed by a daemon. The aircraft is part in the ‘real’ wor, and part in the warp. A possessed aircralt gains a 6+ save against each hit it takes. Warp Rift ‘The aircrats presence is an affront to nature, causing clouds to blacken and storms to gather in its wake. Enemy aircraft caught, in the warp rift caused by the Chaos aircraft experience fierce lightning stikes and extreme turbulence. This is treated as an attack against every enemy aircraft in the arcrat's rear arc and, is made in adaition to all the Chaos airera's other fring ‘Are Firepower Damage Ammo Special War Rift Rear 2-1-0 5+ ul. astattack Blight Bombs This is a highly toxic biological weapon carriod by aircrat favoured by the Chaos God Nurgle. Only Bombers may take Blight bombs, ‘Are Firepower Damage Ammo Special Blight Bomb Rear 200 0 * 1 groundatiack “Blight Bombs destroy a target (or render it unusable due to biological contamination), regardless of the number of hits, on a toll of 5+, Rall once per hit a SQUADRON LISTS ‘These are complete squadron lists that replace those on page 19 of the rulebook. They contain addtional information and ‘options for each aircraft. Players can stil select forces from the rulebook lists, they just won't have access to the new options, but a squadron selected from the rulebook is still vali. In some places there are several weapon variants of an aircraft. ‘These are the same alrcraft witn afferent weapons, and they ‘cost the same points. So, whether your Valkyrie has a multilaser hull weapon, or a lascannon does not affect ts points value. You should note down which weapon variant of an aircraft you are Using to avoid confusion. IMPERIAL NAVY SQUADRON FIGHTERS. Points ‘Thunderbolt. 20 pts With an additional weapons ioad +4 pis Pilot Rating ‘Average pilot (skill 4+) tree ‘Ace pilot (skil 3+) +8 pts Double aco pilot (skill 2+) 412 pte Upgrades (2 maximum) Ejector Seat 42pts Flares or Chat Launcher _*2 pts Inira-red Targeting +3 pts Distinctive Paint Scheme or Decals 46 pls Lightning cn a v6 pts With addtional weapons load +4 pls Pilot Rating ‘Average pilot (skill 4+) tree ‘Ace pilot (skil 3+) +5 pts Double ace pilot (skill 2+) #10 pis Upgrades (2 maximum) Ejector Seat 42pts Flares or Chaff Launcher 22 pis Intra-red Targeting +4 pts Distinctive Paint Scheme or Decals #4 pts Armoured Cockpit 43 pts Lightning Strike ..ron-nsnn 16 pts With addtional weapons loa +4 pts Pilot Rating ‘Average pilot (skill 4+) free ‘Ace pilot (skill 3+) 45 pis Double ace pilot (skill 2+) +10 pts Upgrades (2 maximum) Ejector Seat +2>pts Flares or Chaff Launcher 22 pts Infra-red Targeting +4 pts Distinctive Paint Scheme or Decals +4 pts Armoured Cockpit +3 pts 8 pts H12 ps: Pilot Rating ‘Average pilot (skill 4+) free ‘Ace pilot (skil 3+) 46 pts Double ace pilot (Skil 2+) 49 pls Upgrades (2 maximum) Ejactor Seat +2pts Flares or Chaff Launcher +2 pts Infrared Taegating “4 pte Distinctive Paint Scheme or Decals pls ‘Armoured Cockpit +2 pts Valkyrie (all weapon variants) nnn son NO ps ‘With adklivonal weapons load. ‘septs Pilot Rating ‘Average pilot (skill 4+) ‘Ace pilot (skil 3+) Double ace pilot (Skill 2+) Upgrades (2 maximum) Ejector Seat Flares or Chaff Launcher Infra-red Targeting Distinctive Paint Scheme or Decals Armoured Cockpit Aquila Lander. Pilot Rating ‘Average pilot (sill 4+) ‘Ace pilot (skil 3+) Double ace pilot (skill 2+) Upgrades (2 mavimum) Ejector Seat Flares or Chaff Launcher Infra-red Targeting Distinctive Paint Scheme or Decals Armoured Cockpit ‘Arvus Lighter Pilot Rating ‘Average pilot (skill 4+) ‘Ace pilot (skill 3) Double ace pilot (skill 2+) Upgrades (2 maximum) Ejector Seat Flares or Chaff Launcher ‘Armoured Cockpit BOMBERS Marauder Bomber With adeitional weapons load Pilot Rating ‘Average pilot (sil 4+) ‘Aco pot (kil 3+) Double ace pilot (sil 2+) Upgrades (2 mavirmur Ejector Seat Flares or Chat Launcher Infra-ed Targeting Distinctive Paint Scheme or Decals Anmoured Covkyit Marauder Destroyer... With additional weapons load Pilot Rating ‘Average pilot (skill 4+) ‘Ace pilot (skil 3+) Double ace pilot (skill 2+) Upgrades (2 maximum) Ejector Seat Flares or Chat Launcer Infra-red Targeting Distinctive Paint Scheme or Decals ‘Armoured Cockpit Marauder Vigan Mor Rang ‘Average pilot (sil 4+) Ace pilot (skill 3+) Bowls ele st 24) ipgeteete ream Infra-red Targeting Distinctive Paint Scheme or Decals: ‘Armoured Cockpit eee o Marauder Colossus Pros Rating “Average pit (sil 4) ‘ce po (sil 3) Double ac pilot sil 2+) nora (2 maim) Ejector Seat Flares of Chall Launcher inter Targeting Distinctive Pant Scheme or Decals ‘armoured Cockot GROUND DEFENCES Sao AA plato Hydra Fak platormani anteore na mestes patton Heavy Flak gun ‘SPACE MARINE CHAPTER BOMBERS ‘Thunderhawk Gunship. ‘With additional weapons load Upgrade transport fo jump troops Pilot Rating ‘Average Pilot (sil $+) ‘Ace pilot (skl 2+) Upgrades (2 maximum) ‘Bjector seats Flares or Chaff Launcher Inira-red Targeting ‘Thunderhawk Transporter With addtional weapons load Pitot Reting ‘Average Pot (sil 3+) ‘Ace pilot (ski 2+) Upgrades (2 maximum) Ejector seats Flares or Chaff Launcher Intracted Targeting GROUND DEFENCES Hyperios.. CHAOS RAIDERS FIGHTERS Hell Blade. Pilot Rating “Average pilot (skl 5+) ‘Aco pilot (Skil 4+) Double ace pilot (skil 3+) Upgrades (2 maximum) ‘Daemonie Possession Warp Pitt BOMBERS: Hell Talon. o With addtional weapons load Pilot Rating ‘Average pilot (skil 5+) ‘Ace plot (ski 4+) Double ace pitt (ski 3+) Upgrades (2 maximum) ‘Daemonic Possession Warp Rint Biight Bombs 16 pts free +4518 +6 Is vets v2 pis 14 pis “41s Wo Points 4 pis ‘apts 16 pis septs Points. 24 pis 76 p18 +18 pts free +85 +2 is 22 pte +4 pts 18 pts +6 pts treo +8 pts +2pts +2 pts +4 pts Points spt Points. 2 pis reo +4018 +6 pis 43pts +5 pls Points 24 pis ‘+4 pts toe +8015 He pts +6 pts +58 +6 Is Harbinger. With addtional weapons load Plot Rating “Average pilot (ski 5+) ‘Ace pilot (skill 4) Double ace pit (sil 9+) Upgrades (2 maximum) Blight Bombs Daemanic Possession Warp Rit TAU EMPIRE AIR CADRE FIGHTERS Barracuda ‘With an additional weapons load Pilot Rating| “Average pilot (Skil 4+) ‘Ace pilot (skill 3+) Double ave ple (sil 2+) Upgrades (2 maximum) ‘Blacksun Fiter| Disruption Pod Decoy Launcher Escape Pod Target Lock Remora Plot Rating “Average pilot (skil 4+) Upgrades (2 maximum) ‘Blacksun Filter Disruption Pod Docoy Launcher Target Lock BOMBERS Orca. With acaional weapons load Upgrade Transport to Jump Troops Pilot Rating ‘Average pilot (skill 4+) ‘Ace pilot (skil 3+) Double ace pilot (ski 2+) Upgrades (2 maximum) Blacksun Fier Disruption Pod Bocoy Launcher Escape Pod Target Lock Advanced Stabilisation system ‘Manta (all woapon variants). ‘With adeltonal weapons load Pilot Rating ‘Average pilot (skil 4+) ‘Ace pitt (skill 3+) Double ace plot (skit 24) Uparades (2 maximum) ‘Blacksun Filter Disruption Pod ‘Decoy Launcher Escape Pod Target Lock Advanced Stabilisation system 64 pts +16 pts tree +16 pis re pls +6 pts +5 pts +518 Points 18 pts +6 pI5 +8 pts, +l pis +3018, 22 pis +218 325 +2 pis 12 pls tree 42 pts +Hpt tape 42 p05 Points 16 pts +0 p15 HO pts +6018 +9 pts +35 42 pis wept 22 pis +2 pts +5 pis 96 pte “+14 pts +20 pts +430 pts +15 pts +9 pis +9018 +2 pts +9pI8, +26 pts Lica | ! 8 Tiger Shark (all weapon variants) Pilot Rating ‘Average pilot (skill 4+) ‘Ace pilot (skill 3+) ‘Double ace pit (ski 2+) Upgrades (2 maximum) ‘Blacksun Filter Disruption Poo Decoy Launcher Escape Pod Target Lock Advanced Stabilisation system Tiger Shark AX-1-0. With addtional weapons ioad Pilot Rating “Average pilot (skil 4) ‘Ace pilot (skill 3+) Double ace pilot (skill 2+) Upgrades (2 maximum) ‘Blacksun Filter Disruption Pod Decoy Launcher Escapo Pod Target Look Advanced Stabilisation system Tiger Shark AX-2-2....0. (Remoras bought separately) Pilot Rating “Average pilot (ski 4+) ‘Ace pilot (skil 3+) Double ace pilot (skl 2+) Upgrades (2 maximum) Blacksun Fitter Disruption Pod Decoy Launcher Escape Pod Target Lock Advanced Stabilisation system GROUND DEFENCES ‘Sky Ray Drone Aerial inet ELDAR SKY HOST FIGHTERS: Nightwing Pilot Rating Average pilot (skill 3+) ‘Ace pilot (skill 2+) Upgrades (1 maximum) ‘Star Engines Spirit Stones Webway Portal Phoenix (all weapon variants) Pilot Rating ‘Average plot (ski! 3+) 4c plot (ski 2+) Upgrades (1 maximum) ‘Star Engines Spint Stones Webway Portal ‘BOMBERS ‘Vampire Hunter. Pilot ating ‘Average pilot (skil 3+) ‘Ace pilot (skil 2+) Upgrades (1 maximum) ‘Star Engines. Spirit Stones. Webway Portal 20 pts free +6 pts 49 pts +3 pts +2 pts +2 pts +2 pts +2 pts +5 pts 16 pts +8 pts free +6 pts +9 pts +3 pts +2 pts +2 pts 22 pts 42 pts +5 pts 12 pts +3 pts +5 pts +3 pts +2 pts +2 pts +2 pts 22 pts +5 pis Points 12 pts 16 pis Points 28 pis tree +0 >is +6 pis +5 pts +6 pis 1-80 pls tree +10 pts +6 pts +5 pts +6 pts Points. 22 pis +11 pis +8pts +6 pts ‘Vampire Raider (ail weepon variants). Upgrade Transport to Jump Troops Pilot Rating ‘Average pilot (skill 3+) ‘Ace pilot (skill 2+) Upgrades (1 maximum) ‘Star Engines Spirit Stones Webway Portal GROUND DEFENCES Firestorm... ORK AIR WAAAGH! FIGHTERS Fighta With additional weapons load Pilot Rating ‘Average pilot (skill 5+) ‘Ace pilot (skill 4+) ‘Double ace pilot (skill 34) Upgrades (2 maximum) Hokkit-Boosta Extra Armour Kustom Big Shootas Wazmek’s Kustom Engine Fignta-Bommer With additional weapons load Pilot Rating Average pilot (skill 5+) ‘Ace pilot (skill 4+) Double ace pilot (ski 3+) Upgrades (2 maximum) ‘Fokkit-Boosta Extra Armour Kustom Big Shootae Wazmek’s Kustom Engine BOMBERS Bommer..... « With additional weapons load Pilot Rating ‘Average pilot (skill 5+) ‘Ace pilot (ski +) Double Ace pilot (skill 3+) Upgrades (2 maximum) okkit-Boosta Extra.Armour ‘Kustom Big Shootas Wazmek's Kustom Engine Blasta-Bommer.. With adoitional weapons load Pilot Rating ‘Average pilot (skill 5+) ‘Ace pilot (skill 4) Double Ace pilot (skill 3+) Upgrades (2 maximum) Rokkit-Boosta Extra Armour Kustom Big Shootas Wazmek’s Kustom Engine GROUND DEFENCES Flak wagon “eawy flak kannon. 34 pis $16 pts +1 pis: +48 pts +6 pts 46 pts Points 9 pts Points 14 pts +2 pls free +48 +6 pts +4015 22 pts +5 pts +4015 16 pts +6 pts tree +60pts +9 pts +4 pts +3 pts +5 pis +3 p15 Points, 28 pts Fe pts free +8018 +12 pis +8 pts +4 pis +10 pts +818 32 pts +8 ps tree +808 +e pts +8 pts 14 pte HO pts +8 pts Points 8 pts "10 pis DATASHEETS IMPERIAL NAVY MARAUDER VIGILANT ‘TYPE: Bomber MANOEUVRE: Low HITS: 4 MAX SPEED: 5 TRANSPORT: 0 MIN SPEED: 2 MAX ALTITUDE: 9 ‘THRUST: 1 WEAPONRY WEAPON FIREARC FIREPOWER + DAMAGE = AMMO_—sSPECIAL ‘Nose Turret Front 3-20 5 ul - Rear Turret Rear 3:20 5 ul - ‘Special Rules: Bomber. The Marauder may not make Strafing Runs. ‘Support Aircraft. The Vigilant ie not a combat aircraft but eupporte other airoraf. It containe curvoillanoo and detection ‘systems and advanced communication and control systems. Whilst a Vigilant is on the table, the Imperial Navy player may ‘e-roll any failed Reserve rols. The Imperial player may also re-roll hs Initiative dice rol. In a Target Recon scenario, a Vigilant only needs to spend six turns on the table to gain the bonus 50 Viclory points. MARAUDER COLOSSUS ‘TYPE: Bomber MANOEUVRE: Low HITS: 4 MAX SPEED: 5 ‘TRANSPORT: 0 MIN SPEED: 2 3 MAX ALTITUDE: | ‘THRUST: 1 WEAPON FIREARC FIREPOWER += DAMAGE = AMMO_—SPECIAL Nose Turret Front 5 ul Rear Turret Rear 5 ul 1. Colossus Bom Hear * 1 ground attack ‘Special Rules: Bomber. The Marauder may not make Strafing Runs. ‘*Colossus Bomb. The Colossus bomb is single huge guided bomb. Containing sophisticated guidance controlled from the bomber, it has an armour penetrating tip, mass reactive fuse and a melta wathead backed up with 10,000 kg of high explosive. The Colossus is used to destray heavily armoured targets and underground bases. The Colossus must be dropped from altitude 5. To hit you must roll equal to or higher than the bomber's current speed, je, at ‘speed 3 you need a 3+ to hit. 1 the target is nit do not rol for damage, Instead roll 203, this is the amount of damage inficted on the target. Ine Colossus stil causes bomb creep, and any other targets within 3" are hit as normal on a 2+, also taking 203 Damage points. VULTURE TYPE: Fighter MANOEUVRE: Very High HITS: 2 MAX SPEED: 3 ‘TRANSPORT: 0 MIN SPEED: 0 MAX ALTITUDE: 7 THRUST: 1 WEAPONRY WEAPON FIREARC FIREPOWER DAMAGE == AMMO _— SPECIAL 1, Heavy Bolter Front 32-0 6+ 3 ground attack ADDITIONAL WEAPONS ‘A Vulture may be armed with an additional weapons load. (Weapon load options 2 to 6 can be found in the Aeronautica Imperiais rulebook, page 22) WEAPON FIREARC FIREPOWER DAMAGE = AMMO._— SPECIAL, Weapons Load 7 2. Autocannons Front 3 3. Bombs Hear ae ‘ground attack, extra damage 5+ Weapons Load 8 2, Autocannons: Front 3+ 3. Roeket Pods Front 6 ‘ground attack Weapons Load 9 2. Lascannons Front ‘ground attack, extra damage 5+ 3. Hunter Killer missiles Front - {ground attack Weapons Load 10 2. Lageannons Front ‘ground attack, extra damage 5+ 8, Helistrike missiles Front ™ ‘ground attack, extra damage 6 ‘Weapons Load 11, 2. Lagcannona ‘ground attack, extra damage 5+ 8, Rocket Pods ‘ground attack’ ‘Weapons Load 12 2. Missile Launcher 4 ‘ground attack 3, Bombs ‘ground attack, extra damage 5+ Weapons Load 13 2, Migsilo Launcner ‘round attack 8. Helistrike missiles ground attack, extra damage 6 Weapons Load 14 2. Multitaser 3, Bombs: ‘ground attack, extra damage 5+ ‘Weapons Load 15 2. Multilaser ‘3. Hunter Killer missiles ‘ground attack Weapons Load 16 2. Muithlaser 3. Helistrike missiles ‘ground attack, extra damage 6 Woapone Load 17 2. Rocket Pods ‘ground attack 3. Bombs (ground attack, extra damage 5+ Weapons Load 18 2, Rocket Pods ‘ground attack 3, Rocket Pods {ground attack PHOENIX ‘TYPE: Fighter MANOEUVRE: Very High HITS: 2 MAX SPEED: 7 ‘TRANSPORT: 0 MIN SPEED: 2 MAX ALTITUDE: 9 ‘THRUST: 2 WEAPONRY WEAPON FIREARC FIREPOWER © DAMAGE = AMMO_—sSPECIAL 1, Shuriken Cannons. Front 63.0 Se 5 - 2. Pulse Laser Front a4 3 4 ground attack, extra damage 5+ 3. Missile launcher Front 43-0 3 4 ground attack ‘Special Rutes: Eldar Field. The Phoenix's protective holo-eld gives ita S+ save against all damage it receives. ‘TYPE: Fighter MANOEUVRE: Very High HITS: 2 MAX SPEED: 7 ‘TRANSPORT: 0 MIN SPEED: MAX ALTITUDE: 9 ‘THRUST: 2 & >, oe WEAPONRY WEAPON FIREARC FIREPOWER = DAMAGE = AMMO._— SPECIAL 1 Shuriken Cannons Front 62.0 Be 5 = 2, Star cannons Front 42-0 4a 3 4 3. Missile launcher Front 43-0 3 ground attack ‘Special Rules: Eldar Field. The Phoenix's protective holo-ield gives it a 5+ save against all damage it receives. VAMPIRE RAIDER MANOEUVRE: High MAX SPEED: 7 MIN SPEED: 2 MAX ALTITUDE: 9 (rocket booster) ‘THRUST: 2 WEAPONRY WEAPON FIREARC FIREPOWER = DAMAGE ‘SPECIAL 1. Scatter laser Front 63-0 - 2. Pulse lasers Front 222 2 extra damage 5+ 3. Pulsar 324 ground attack, extra damage 5+ VALKYRIE (weapons variant) TYPE: Fighter, MANOEUVRE: Very High HITS: 2 MAX SPEED: 3 ‘TRANSPORT: 0 MIN SPEED: 0 MAX ALTITUDE: 7 ‘THRUST: 1 WEAPON 1, Lascannon Front ota 2. Heavy Bolters Front 3:20 DAMAGE SPECIAL En extra damage 6 6 ground attack ADDITIONAL WEAPONS ‘Valkyrie may be armed with an addtional weapons load. WEAPON FIRE ARC FIREPOWER. ‘Weapons Load 1 3. Holistrike missiles Front 222 ‘Weapons Load 2 8. Rocket pods Front 6-4-0 DAMAGE SPECIAL, ‘ground attack, extra damage 6 ‘ground attack AQUILA (weapons variant) ‘TYPE: Fighter MANOEUVRE: High HITS: 2 MAX SPEED: 5 ‘TRANSPORT: 1 MIN SPEED: 1 MAX ALTITUDE: 9 (rocket booster) ‘THRUST: 2 WEAPONRY WEAPON FIREARC — FIREPOWER, 4, Aulocannon Front 24-0 DAMAGE AMMO Se 3 SPECIAL REMORA DRONE FIGHTER ‘TYPE: Fighter MANOEUVRE: Very High HITS: 1 MAX SPEED: 6 ‘TRANSPORT: 0 MIN SPEED: 1 MAX ALTITUDE: 9 THRUST: 2 WEAPONRY WEAPON FIREARC FIREPOWEN DAMAGE = AMMO_—SPECIAL 1. Burst cannons Front 42-0 3 2. Seeker missile Allround ttt 3 2 extra damage 6 ‘Special Rules: Drone. If the Remora's contro aircraft is destroyed or cisengages then the drone fighter is reduced to “Manoeuvre; Low. ‘Stealth Fighter: The drone is surounded by a stealth field. When fring at the drone fighter it aways counts as a nightight, ‘0 it cannot be targeted at long range, and halves firepower at medium range. Mid-air launch: Remoras are launched from their mothership inthe Fring phase using the same rules as for launching Grot ombs (see page 27 in the Aeronautica Imperialis rulebook). Once launched they continue to move as normal. TIGER SHARK AX-2-2 ‘TYPE: Bomber MANOEUVRE: Low HITS: MAX SPEED: 6 TRANSPORT: 0 MIN SPEED: 1 MAX ALTITUDE: 9 ‘THRUST: 1 WEAPONRY WEAPON FIREARC FIREPOWER + DAMAGE = AMMO.—SPECIAL 1. Missile pods Front 220 O° 2 Burstcannon _allround, down 400 6 - 3. Drone Fighters front ‘i 00 drone fighter ‘Special Rules: Drone Mothership: The AX-2-2 is a Tiger Shark variant designed to carry two drone fighters. It also controls and co-ordinates their actions, and whilst the drones are arifcallyinteligent and have some degree of sel-initatitive, they Stil rly on their mothership’ data, Should the AX-2-2 disengage or be destroyed then its drone becomes Manoeuvre: Low. ‘Command and Control: Whilst an AX-2-2 is on the table the Tau player may re-oll his Intiative dice i he wishes. TIGER SHARK MANOEUVRE: Low HIT MAX SPEED: 6 ‘TRANSPORT: 0 MIN SPEED: + (MAX ALTITUDE: ‘THRUST: 1 WEAPONRY WEAPON, FIREARC — FIREPOWER. SPECIAL 1. Jon Cannon Front 324 - 2. Missile pods Front 22-0 - 3. Drone burst cannons allraund,down 4.0.0 - 4, Seeker missiles Front at ‘ground attack, extra damage 6 MANTA (weapons variant) ‘TYPE: Bombor MANOEUVRE: Low HITS: 14 MAX SPEED: 7 ‘TRANSPORT: 5 MIN SPEED: 0 MAX ALTITUDE: 9 (rocket boosters) ‘THRUST: 1 WEAPONRY WEAPON FIREARC FIREPOWER DAMAGE = AMMO — SPECIAL 1. Burst cannons all round, up 16-8-0 6 - 2.Drone Fighters allround, low ——‘16-8-0 6 = 3. Missile pods Front 2-2-0 3+ - 4. Ton cannon Front 634 Be 2 5. lon cannon Front 634 3+ = 6, Railguns Front 22-2 2s ‘ground attack, extra damage 4+ Drono fightore Rear ‘08 drone fightor ADDITIONAL WEAPONS ‘AManta may be armed with an additional weapons load. WEAPON FIREARC FIREPOWER = DAMAGE = AMMO_— SPECIAL ‘Weapons Load 1 7. Seeker missiios Front a4 3 10" ground attack, extra damage 6 ‘Special Rules: Drone Mothership: The Manta controls and co-ordinates the actions of up to eight drone fighters, and whilst | thy drones ary atlifcaly inleligent and have some degree of sel-inlative, they sill rely on thelr mothership’s data. Should the Manta disengage or be destroyed then its drone becomes Manoeuvre: Low. Up to eight Drone fighters can be launched from a Manta, at a maximum of two drones per turn. DRONE AERIAL MINEFIELD TYPE: Ground Defence MANOEUVRE: n/a HITS: MAX SPEED: 0 ‘TRANSPORT: 0 MIN SPEED: 0 MAX ALTITUDE: 9 ‘THRUST: 0 WEAPONRY WEAPON FIREARC FIREPOWER DAMAGE = AMMO_—SPECIAL 1. Mine : 1 2+ 1 aerial attack, extra damage 5+ ‘Special Rules: The minefield should be deployed as a ground defence. Place a single drone on an Aeronautica Imperilis base, at any altitude and speed 0 (hovering). This isthe centre of the minefield, Place 6 other drones within 6” of the centre drone. These are all at the same altitude as the centre drone. ‘Any enemy aircraft that moves within 3" of a mine will be attacked, this takes place as soon as the aircraft moves into range, Rollo hit and damage as normal. A mine may stil attack an aircraft that i¢ 1 altitude level above or below it. Alter rolling to hit and damage remove the mine from play. In the movement phase a drone minefield may change its alttude by 1 level up ‘or down. Mines may be attacked by enemy aircraft as normal. TYPE: Bomber MANOFUVRE: Low HITS: 12 MAX SPEED: 5 ‘TRANSPORT: 0 MIN SPEED: + MAX ALTITUDE: 9 (rocket boosters) ‘THRUST: 1 WEAPONRY | WEAPON FIREARC FIREPOWER DAMAGE = AMMO-— SPECIAL Autocannons Front 232 4 ul = Autocannons Lot 232 4 ul Autocannons Right 232 4 ul - | 1. Bomb bay Roar 13-0-0 2+ 1 ‘ground attack, extra damage 5+ 2. Bombs Rear 13-00 2 1 ground attack, extra damage 5+ ADDITIONAL WEAPONS ‘A Harbinger may be armed with an additional weapons load. WEAPON FIREARC FIREPOWER DAMAGE © AMMO-— SPECIAL Weapons Load 1 3, Bomb bay Rear 13.0.0 2+ 1 ‘ground attack, extra damage 5+ Weapons Load 2 3. Bombs Rear 420 * 1 ‘ground attack, | + Any target hit is destroyed on a dice rol of 4+, regardless of hts BOMMER ‘TYPE: Bomber MANOEUVRE: Low HITS: 5 MAX SPEED: 4 TRANSPORT: 0/4 MIN SPEED: 2 MAX ALTITUDE: 8 ‘THRUST: + WEAPONRY WEAPON FIREARC FIREPOWER DAMAGE AMMO — SPECIAL Nose Turret Front 420 St ul Port turret Left side, up 241-0 5 ul ‘Starboard turret Right side, up 24-0 Be ul Port big shootas Left side, down 6-3-0 Be ul Starboard big shootas —Rightside, down 6-3-0 5 ul Rear Turret Rear 24-0 5 ul - "1. Bombs Fear 600 BS 2 round attack, extra damage 5+ ‘ADDITIONAL WEAPONS ‘An Ork Bommer may be armed with an addtional weapons load. WEAPON . FIREARC FIREPOWER = DAMAGE ‘SPECIAL ‘Weapons Load 1 2. Bombs Rear 6-0-0 a ‘ground attack, extra damage 5+ ‘Weapons Load 2 2. Bombs Rear 4.00 ae {ground attack, extra damage 5+ 8, Grot Bombs Front 2 _ see Grot Bombs BLASTA-BOMMER TYPE: Bomber MANOEUVRE: Low HITS: 5 MAX SPEED: 4 TRANSPORT: 0/4 MIN SPEED: 2 MAX ALTITUDE: 8 ‘THRUST: + WEAPONRY WEAPON FIREARC FIREPOWER DAMAGE AMMO — SPECIAL 1. Nose Blasta Front 208-106-103 5+ 4 extra damage 6 Turret big shootas Rear, up 42-0 5 ul - Part big shootas Left side, down 63.0 cs ul - Starboard big shootas Right side, down 6-3-0 Be ul - Rear Turret Rear 24-0 5+ ul _ "2. Bombs Rear 60.0 2+ 2 ground attack, extra damage 5+ ‘ADDITIONAL WEAPONS ‘ABlasta-Bommer may be armed with an additional weapons load. WEAPON FIREARC FIREPOWER = DAMAGE SPECIAL Weapons Load 1 3, Bombs Rear (ground attack, extra damage 5+ Weapons Load 2 ‘3. Bombs Rear ‘ground attack, extra damage 5+ 4, Grot Bombs i

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