94 min listen
#183: Listener Questions with David, Dirk and Rob
#183: Listener Questions with David, Dirk and Rob
ratings:
Length:
33 minutes
Released:
Nov 24, 2017
Format:
Podcast episode
Description
In this episode, David, Dirk and Rob finally get back together to catch up on each other's projects and answer listener questions.
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David Heron - @DavidVHeron
Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com
Rob Daviau - @robdaviau
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Episode Outline
00:11 The group is back together again - it's been a while. David, Dirk and Rob catch up with what they've all been up to.
07:55 Listener Questions
08:12 Opinions on the rise of game engine marketplaces.
11:49 What is the ideal listener profile where a game engine would be useful?
13:48 Any particular game design books that are recommended?
20:34 David takes the question back to design, in general, and think of philosophy of design.
23:19 Math models and how they are created.
Let me know if you have any questions.
---------------------
David Heron - @DavidVHeron
Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com
Rob Daviau - @robdaviau
---------------------
Episode Outline
00:11 The group is back together again - it's been a while. David, Dirk and Rob catch up with what they've all been up to.
07:55 Listener Questions
08:12 Opinions on the rise of game engine marketplaces.
11:49 What is the ideal listener profile where a game engine would be useful?
13:48 Any particular game design books that are recommended?
20:34 David takes the question back to design, in general, and think of philosophy of design.
23:19 Math models and how they are created.
Let me know if you have any questions.
Released:
Nov 24, 2017
Format:
Podcast episode
Titles in the series (100)
#2: Memory, Innovation and Being an Indie. With Rob Daviau.: Risk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lo... by The Game Design Round Table