Aces High, Jokers Wild Series
By O. E. Tearmann, Salma Ahmed, L. M. Kate Johnston and
()
About this series
Sometimes life deals a bad hand.
But it's all about how you play the cards.
Solidarity in the face of oppression. Songs in the dark. Finding hope in spite of the odds. Thirteen stories set in the dystopian universe of the Aces High, Jokers Wild series keep fighting the good fight in the darkest of times. Characters from the pens of O.E. Tearman, Michael G. Williams, Alex Silver and their colleagues haven't been dealt good cards in life. But in these pages, they show us how to play the game.
Maybe they can even show us how to win.
INCLUDING THESE INCREDIBLE STORIES
Burn Card
Tomorrow Will Come
After Hours
The Square Dance Rap
Bad Hand
Follow The Lady
Midwives
Bottom Dealing
Draw Out
Come Tell It To The Mountain
Fill The Pot
All Amped Up
Call the Clock
Titles in the series (9)
- The Hands We're Given: Aces High, Jokers Wild, #1
1
Aidan Headly never wanted to be the man giving orders. That's fine with the Democratic State Force base he's been assigned to command: they don't like to take orders. Nicknamed the Wildcards, they used to be the most effective base against the seven Corporations owning the former United States in a war that has lasted over half a century. Now the Wildcards are known for creative insubordination, chaos, and commanders begging to be reassigned. Aidan is their last chance. If he can pull off his assignment as Commander and yank his ragtag crew of dreamers and fighters together, maybe they can get back to doing what they came to do: fighting for a country worth living in. Life's a bitch. She deals off the bottom of the deck. But you play the hands you're given.
- Bad Hand: Aces High, Jokers Wild, #0
0
Jump into this fun, spooky short with your favorite queer cyberpunk cast! Tweak gets a nickname. Naomi gets to lend a hand. The Wildcards get a little more than they signed up for. Maybe they'll think before they pull pranks next time. ...or maybe not.
- Raise the Stakes: Aces High, Jokers Wild, #3
3
It starts when you're always afraid. Seven Corporations run the former United States on the codes of conduct their founders set down. You're signed into a Corporate contract the day you're born. And the fear of dropping in the Citizen Standing Scores keeps people in line. What choice is there? The Democratic State Force has fought for the return of democracy for decades, but they need the restless population of America to fight beside them if they're going to stand a chance. But when your Score goes down, so does your life. It's time for a new strategy: take out the Citizen Standing Score system. And it's time for the unit with the highest mission success rate, the best coder, and the craziest ideas in the Force to head the attempt. Base 1407 just got the call. Life's a bitch. She raises the stakes when you least expect it. Play your cards as best you can.
- Aces and Eights: Aces High, Jokers Wild, #4
4
The year: 2157 The mission: change everything The Unit: Democratic State Force Base 1407 Call handle: The Wildcards Seven Corporations control what was the United States of America. The food supply and its production is controlled by American AgCo. All agricultural seeds in the United States have been genetically designed to fail outside Corporate control. At least, that's what the Corporations say. There's a rumor that a seed bank has survived the destabilization that brought down old America, and the seventy-five years of Corporate ownership that followed. If it still exists, it would provide free, accessible food for the Democratic State Force and everyone in their care. It's a risky hunt for a treasure that may or may not exist. Something to put the most resourceful team in the Force to work on. The Wildcards just got the call. A hunt for hidden treasure. Free food. What could go wrong? Never ask that question. Life's a bitch. She'll answer.
- Draw Dead: Aces High, Jokers Wild, #5
5
There's a calm before the storm… In 2159, the Democratic State Force gains ground every day. As they fight to bring representative democracy back, they become heroes to the citizens indentured to the United Corporations of America. Widely spread guerilla units support the first civilian protests the country has seen in decades. Now it's the Corporations on the defensive. And they are getting desperate. On Base 1407, the Wildcards start to think they just might help the former United States wake up from its nightmare after all. In spite of the hints of internationally banned weapons the Corporations may have up their sleeves, there's hope. People whisper that maybe, someday, they might just win. But you should never say something like that too loud. Fate's a bitch. You don't want to tempt her.
- Draw Out (Aces High Jokers Wild 5.5): Aces High, Jokers Wild, #5.5
5
In 2127, a young farmhand who calls herself Janice runs away from her corporate contract, her home, and everything in her past. Ahead of her is the Colorado desert, baking in a hundred and ten degrees of summer heat. But it's better than what's behind her. Fans of the Aces High, Jokers Wild series have asked to hear Janice's story many times. In this novella, her story is told. Buckle up, it's going to be a bumpy ride!
- Odds Against: Aces High, Jokers Wild, #7
7
Get Up. Stand Up. America is standing up. Armed with training and new confidence, people who've been owned by seven corporations for too long are forming Workers' Unions, subverting corporate rule, spreading change and demanding lives worth living. The Wildcards land the assignment of advising and supporting the workers in civic actions—AKA, playing pranks for a good cause. The crew is sure it's the best assignment of their lives…for about five minutes. And then it starts to get hot. With summer wildfires eating their way across the West, a mole spilling the details of one mission after another to the Corps, and peaceful workers' protests countered with escalating violence, this great assignment might be the toughest the Wildcards have faced yet. Life's a bitch. She doesn't pull her punches. Pick your ground and get ready for the fight.
- Deuces Are Wild: Aces High, Jokers Wild, #6
6
They say to really free your body, you've gotta free your mind… America is waking up. People are standing up for each other and a future worth living in. But they can't do it alone. Now, they don't have to. The Democratic State Force is calling in favors across the nation. Members of Base 1407 and hundreds of other teams across the country are teaching the citizens how to fight back on their terms, with tactics that hit the Corporations right where it hurts–in the wallet and the pride. The seven Corporations that think they own the country are scrambling to keep control over the citizens' communications, their decisions, and their lives. Every dirty trick is coming out of their bags as they lose their grip. It's going to take a lot to beat them at this game for the country's soul. Life's a bitch. She doesn't play fair. Out-think her with every hand, and you might just win.
- Playing With a Full Deck: Stories of Hope in Hard Times: Aces High, Jokers Wild, #9
9
Sometimes life deals a bad hand. But it's all about how you play the cards. Solidarity in the face of oppression. Songs in the dark. Finding hope in spite of the odds. Thirteen stories set in the dystopian universe of the Aces High, Jokers Wild series keep fighting the good fight in the darkest of times. Characters from the pens of O.E. Tearman, Michael G. Williams, Alex Silver and their colleagues haven't been dealt good cards in life. But in these pages, they show us how to play the game. Maybe they can even show us how to win. INCLUDING THESE INCREDIBLE STORIES Burn Card Tomorrow Will Come After Hours The Square Dance Rap Bad Hand Follow The Lady Midwives Bottom Dealing Draw Out Come Tell It To The Mountain Fill The Pot All Amped Up Call the Clock
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