The Power Of Creative Paths: Explore Creativity, Escape Limits: Steve's Creative Advice, #1
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About this ebook
We all want to be more creative - even when we think of ourselves as individuals who are great at coming up with ideas. But how do you do more? How do you go farther?
By realizing the Creative Path you travel to get ideas - and then learning about different Paths others use so you can work with them and even use them yourselves!
First, you'll learn about the five different Creative Paths to find the ones you use, its strengths - and its weaknesses. Next, you'll learn how to walk the other Paths through a series of guided exercises. Finally, you'll understand how people on different Paths can work together - or how they can fail.
When you're done, you'll be ready to walk different Creative Paths, understand your preferred ones, and know how to work with people different (or the same) from you. You'll give yourself more options to be creative - which means more quality ideas!
In this book you'll get:
* The Five-Path Theory - Understand the five Creative Paths - Combiner, Expander, Fuser, Reducer, and Mapper
* Concise Guides To The Five Paths - Know the strengths and weaknesses of the different Creative Paths.
* Guides To Traveling On Different Paths - Once you know your preferred Creative Path, you can follow helpful exercises to travel the others.
* Advice On How People On Different Paths Can Work Together - Different Paths work together different ways - find out how to maximize cooperation!
Steven Savage
Steven Savage is a biologist, natural history writer, lecturer, and an associate member of the Institute of Biology in England. He teaches about ocean biology and has written more than thirty-seven natural history books for children.
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The Power Of Creative Paths - Steven Savage
The Power Of Creative Paths
Explore Creativity, Escape Limits
(First Edition)
By Steven Savage
The Power Of Creative Paths
Explore Creativity, Escape Your Limits
First Edition
Copyright © 2016 by Steven Savage
All Rights Reserved. The materials in this book are provided for the personal use of the purchaser of the book. No redesign, editing, reproductions, or creations of a derivative work from these materials is permitted without the permission of Steven Savage. No part of this book may be used or reproduced in any manner whatsoever, including but not limited to, electronic, mechanical, photocopying, recording or otherwise, without written permission – except for the inclusion of quotations in a review or personal use.
The information in this book is offered with the understanding that it does not contain legal, financial, or other professional advice. Those interested in such advice should consult a competent, properly-certified professional.
While it is the sincere intent of this publication to provide accurate information in regard to the subject matter, the authors and all those affiliated with the publication of this book assume no responsibility for events occurring to any person or entity taking action or refraining from action as a result of the material in this publication.
This book is not completely comprehensive.. Some readers may wish to consult additional forms of information, some of which are provided inside this book.
This book is provided as is
without warranty of any kind.
AUTHOR: Steven Savage
www.StevenSavage.com
EDITOR: Ellen Marlow
First Edition
www.InformoTron.com
Other Books by Steven Savage
Fan To Pro: Leveling Up Your Career Through Your Hobbies
Convention Career Connection
The Focused Fandom Series
* Focused Fandom: Cosplay, Costuming, And Careers
* Focused Fandom: Fanart, Fanartists, and Careers
The Career Series
* Epic Resume Go!
* Quest For Employment
* Resume Plus
Keep Up With The Author
Keep up with all my books by subscribing to my newsletter. You'll get updates on my project, free content, and more!
You can find out more about what I'm doing at www.StevenSavage.com.
You can find my books and more free resources at www.InformoTron.com
Acknowledgements
Thanks to the people who've used www.SeventhSanctum.com over the years. Every idea, suggestion, piece of feedback helped me develop the ideas in this book.
Thanks to the many people who let me coach and advise them.
Thanks to Ellen Marlow for editing on short notice.
Thanks to my pre-readers and advisers:
* Jeff Fournier who's work in New Pulp can be found via www.airship27.com, The New Adventures of Sinbad Volume 4, and more.
* Nathan Meunier of www.nathanmeunier.com – a pre-reader and a direct inspiration for this book.
* Jason Sacks, author for The American Comic Book Chronicles book series.
* Serdar Yegulap of www.genjipress.com who gave me excellent feedback on Creative Paths.
Table of Contents
Title Page
What's This All About?
Creative Paths
What Is A Creative Path?
The Combiner
The Expander
The Fuser
The Reducer
The Mapper
Exploring Other Creative Paths
Learning To Use Other Paths
Combiners: Beyond The Shuffle
Expanders: Stop Piling, Start Seeing
Fusers: More Than Fusion
Reducers: Sometimes More Is More
Mappers: Into Clarity
When Paths Collide
Combiners And Other Creatives
Expanders And Cooperation
Fusers And Other Paths
Reducers Teaming Up
Mappers Working With Others
Here At The End Of Things . . .
About The Author
What's This All About?
We'd all like to be more creative, but it's challenging. By definition creativity is an amorphous, trickster of a thing; hard to grasp, easy to loose, showing up when least expected. Improving creativity can be like exercising a muscle we don't understand.
This book is about becoming aware of creativity so it can be improved.
I've identified five different ways people come up with their Big Ideas that I call Creative Paths – the ways we get from no idea
to Big Idea, that great book or song or plan. Most people have one or two Paths they use by default.
Being aware which Path or Paths you travel to get to Big Ideas is useful, and may give you ideas how to practice them. But the real way to improve your Creativity is to learn to use other Paths. This book is about finding how you create, then giving you more options to get to your Big Idea.
But, to help you understand where this came from, a bit about how I ended up writing this.
Big Ideas About Big Ideas
I've always been a creative type. I loved science fiction as a child and tried my hand at fiction writing time and again (mostly for fun). I've played role-playing games and even developed them. I was always coming up with Big Ideas – more than I had time to use.
I became fascinated with creativity itself; how people came up with ideas, how a few inspirations or dice rolls could make a character. Some two decades before I wrote this book I began experimenting with random programs to make things like character names. This resulted in me creating www.SeventhSanctum.com, a site of random idea, name, and story generators to inspire Big Ideas.
My work at Seventh Sanctum led me to become interested in just how people create. By studying the way people became inspired, I could see common patterns in how people got creative. This led me to come up with my theory that there are five basic ways people come up with new Big Ideas – the Five Creative Paths.
With this theory, we can examine how we create, how others create, and how to both overcome our limits and walk other Creative Paths we're not familiar with.
But a quick note for the sake of clarity.
The Realm Of Theory
The Five Creative Paths are a theory. I used my own creativity and analysis to come up with a way to understand how we arrive at Big Ideas. All theories are tools, and all theories are incomplete, including this one.
This book is not the only resource you'll want to read on creativity – you will want to seek others that fit your needs. This guide may be updated and expanded. Creativity is a tricky thing, so there's always more to add, always more to find, always exceptions.
Use this book as a tool, and find what works for you. Where it doesn't, find others.
You might even end