Time Jumpers Episode 1: Marooned in Voidtime
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: First Time Displacement Battery is a new outfit in Time Guard, with a critical mission: deploy a new weapon called a Time Twister on a hellhole backwater world called Storm. The Twister is needed to block the advance of the Coethi from intruding on Uman space, threatening Uman settlements, using their own temporal weapons to change time streams and prevent Umans from ever settling worlds in the Lower Halo of the Galaxy.
Two obstacles are working against 1st TD and its commander, Jump Captain Monthan Dringoth: the Coethi continue to prowl around the frontiers of the Alliance and could pop out of voidtime at any moment, preventing the Twister from being deployed. But the greater complication is local; Storm is not uninhabited. And one crew member becomes quite smitten with the indigenous life, threatening both the mission and the very lives of the crew.
In the end, Dringoth is faced with a stark dilemma: Coethi assaults have irretrievably damaged the sun Sigma Albeth B and she’s going supernova in days. The Battery has been ordered to breakdown their new weapon and re-locate to another world. But the locals have different ideas and Dringoth finds he can’t even control his own crew.
First episode in the Time Jumpers serial.
Philip Bosshardt
Philip Bosshardt is a native of Atlanta, Georgia. He works for a large company that makes products everyone uses...just check out the drinks aisle at your grocery store. He’s been happily married for over 20 years. He’s also a Georgia Tech graduate in Industrial Engineering. He loves water sports in any form and swims 3-4 miles a week in anything resembling water. He and his wife have no children. They do, however, have one terribly spoiled Keeshond dog named Kelsey.For details on his series Tales of the Quantum Corps, visit his blog at qcorpstimes.blogspot.com or his website at http://philbosshardt.wix.com/philip-bosshardt.
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Time Jumpers Episode 1 - Philip Bosshardt
Time Jumpers
Episode 1: Marooned in Voidtime
Published by Philip Bosshardt at Smashwords
Copyright 2019 Philip Bosshardt
Smashwords Edition, License Notes
This ebook is licensed for your personal enjoyment only. This ebook may not be re-sold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you’re reading this book and did not purchase it, or it was purchased for your use only, then please return to Smashwords.com and purchase your own copy. Thank you for respecting the hard work of this author.
A few words about this series….
Time Jumpersis a series of 20,000-30,000-word episodes detailing the adventures of Ultrarch-Jump Captain Monthan Dringoth and his crew and their experiences as time jumpers with the Time Guard.
Each episode will be about 40-60 pages, approximately 25,000 words in length.
A new episode will be available and uploaded every 4 weeks.
There will be 12 episodes. The story will be completely serialized in about 12 months.
Each episode is a stand-alone story but will advance the greater theme and plot of the story arc.
The main plotline: Time Guard must defeat the enemy Coethi and stop their efforts to disrupt or eliminate Uman settlements in the Galactic Inner Spiral and Lower Halo sectors of Uman space.
Uploads will be made towww.smashwords.comon approximately the schedule below:
Episode # Title Approximate Upload Date
‘Marooned in Voidtime’ February 1, 2019
‘Keaton’s World’ March 1, 2019
‘A Small Navigation Error’ April 15, 2019
‘Cygnus Rift’ May 3, 2019
‘The Time Guard’ May 31, 2019
‘First Light Corridor June 28, 2019
‘Hapsh’m and the First Coethi Encounter’ August 2, 2019
‘OperationGalactic Hammer’August 30, 2019
‘Byrd’s Draconis’ September 27, 2019
‘First Jump Squadron’ November 1, 2019
‘Planck Time’ November 29, 2019
‘The Time Twister’ January 3, 2020
Chapter 1: Storm Warnings
Time is an illusion.
Albert Einstein
Storm
Kinlok Island
Time Stream T-001 (2814 CE)
T-date: 001-01-22
It was foggy, misty, and wet when Cygnus finally touched down on the world that all the time jumpers called Storm. The ship settled to a rattling landing on the edge of a rocky precipice, overlooking the ocean. Ice and sleet flecked the portholes. Wind gusts rocked the ship. Back on E deck, Alicia Yang looked over at Acth:On’e and just shook her head.
Just another beautiful day in the neighborhood, Toonie.
The TM1 said nothing back, just focused on his console.
Jump Captain Monthan Dringoth’s voice crackled over the 1MC. Secure all vanes and planes. Rudder amidships and locked. Make sure the core’s safe.
His second in command, Jump Commander Nathan Golich studied his board. Singularity core at ten percent, just ticking over. Planes and vanes secure.
After all the vibrations had subsided, Dringoth checked with the TS1, Evelyn M’Bela.
How close to our target coordinates, Evelyn?
M’Bela, sitting behind the two command consoles, studied her board and its plots and displays. Best I can make out, we’re within a few decades of the temporal focus, based on your maneuvers and our physical landing point is here—
she pointed to a map. "Southeastern edge of this little rockpile of an island, about six hundred forty kilometers from the polar ice pack. Cygnus will auto-confirm once she takes sky sightings. M’Bela peered out the porthole at the ice fog enveloping the ship.
If she can even take sightings in this crap."
Dringoth pronounced himself satisfied. Okay, then, that’s it.
He got on the comm. First Time Displacement Battery, get your asses in gear. We’ve got work to do.
Cygnus had come to Storm with a critical mission, so said Time Guard and Battalion Ops. The planet was nothing but ocean, save for a scattering of islands. Scouted and mapped a decade ago by the Survey Service, Storm had been left alone until the enemy Coethi had begun to make a major move into this sector. Storm may have been a dreary backwater of a place, but she was strategically located right in the face of the Coethi advance. Newton’s Jaw itself was behind Storm and her star-sun Sigma-Albeth B, only a few light months away. The great lens of gravimetric instability was likely the Coethi’s first target if their advance continued along this vector. That and the small system around 40 Omicron 2—Gavrilon and Nanjiang, principally—non-Alliance worlds but Uman nonetheless. The intel people at T2 had theorized that the Jaw would make a tempting target to the Coethi advance, owing to the fact that if a jumpship entered the zone, she could take shortcuts to whole bag of time streams, without having to risk popping into and out of voidtime.
Storm was right in the middle of a vast arc of space centered on Newton’s Jaw. The dreary backwater was now a place of high, maybe even critical, strategic significance. And it was 1st TD’s job to install and operate the Time Twister on this rockpile.
Dringoth gathered the entire crew in the wardroom on B deck.
We’ll do the job the way we trained. Acth, you and Golich will break out the skimmer and get going on the foundation and the main structure. Yang and M’Bela, unship all the chronotron pods and bag ‘em up. Once the structure’s solid, you’ll be installing those. URME, you and me will stay with the ship for the time being. I want an all-sector scan up and operating at all times. Get with Alicia on that. The Bugs are nearby, I can feel it. They may be somewhere out there in voidtime, just waiting to pounce.
URME 101—the Unit Reserve Memory Entity—nodded and said, Yes, sir. Copy that.
The head of the para-human swarm entity nodded, just slightly out of phase. Everybody saw it—after days and days underway, they were used to it by now—and when Dringoth frowned at the roughness of the configuration—Yang straight away jumped in and said, I’ve already got a patch for that config, Skipper. I can download it tonight…better tracking, for sure.
Do that,
Dringoth growled. Every time URME shakes his head, I get dizzy.
The crew moved out, donned their hypersuits and, one by one, cycled through Cygnus’ lockout on F deck.
The first order of business was to set up some kind of defensible perimeter around the ship, out to a distance of several hundred meters. This was done by Alicia Yang, the Defense and Protective Systems tech.
Yang plopped down through thin ice into the shallow lake they had landed in and was immediately brushed by a large lizard-like creature undulating its way across the surface. "Cyclops doesn’t even have a name for it. She adjusted her headgear slightly to get more annotation in her eyepiece.
Some kind of sauropsid reptile…probably can move at high speed land or water."
The rest of the team followed Yang across the shallow lake, sloshing their way up a low bank to drier ground. The DPS1 extracted a small capsule from her web belt and thumbed its control stud on top. Instantly, a fine mist issued from the capsule, flickering slightly over their heads. Yang waved it about her head in a circle.
Launching ANAD sensorbots now,
she announced.
The mist dispersed and vanished from view. But now, 1st TD had eyes and ears to probe their surroundings and warn them of approaching danger.
The Survey Service had named this little rockpile Kinlok Island. It was nothing but a big claw and tooth-shaped spit of rock and hills, barren except for a few forlorn and very prickly trees, and small swipe of beach along the southwest coast. Rough surf, driven by gale-force winds, smashed and hissed against the promontory below the ship. Spray and ice chips were everywhere, stinging faces not yet covered by hypersuit helmets.
At least it’s breathable,
muttered Golich, twisting a handle to release the skimmer. The sled dropped down on its