T.R.A.P.P. - 2: Trully Random Automated Poker Playing Second Edition
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About this ebook
Through the ages, many have tried to successfully construct systems to play the games automatically without en-
cumbrance. None has ever succeeded. This book shows the first computer programs that will allow the automatic playing of poker games anywhere. In the home, casinos, aircrafts, ships and all places of people meeting, in comfort and in style.
Up to now, the only way we can assure true randomness, is to have someone shuffle and cut the deck after each game. This is acceptable because it is fair, and it works well. But good dealers are hard to find for home games. Furthermore, it is slow play and cards can be marked, etc. And chips are nice to have. And the more the merrier. But isn't it time for
them to go? I will surely miss cards. But it's time for them to go. Card dealing is too too expensive.
Richard J. Edwards
The author is a biologist with undergraduate and graduate degrees from Huter College, NY and Georgia State University, Atlanta GA respectively. Since his graduate degree training included Computer Programming, he was selected to join the team the U.S. Government had created from it's employees, to computerize all facilities in The Veterans Administration Hospitals. This was the early 1980's, and needless to say, no private company could do it. Being a Medical Technologist, He labored as a Laboratory Coordinator with the team that successfully computerized the medical laboratories. So he caught the bug and thought that he could write a program to play the game of poker. Needless to say "The lab ain't no poker table". The main problem was time and lack of poker-playing experience at the big boy's level. So he had to wait until retiring. Then he worked 16 hours a day, 3 months on, 3 months off (which included many trips to Vegas). Now here we are. You be the judge.
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T.R.A.P.P. - 2 - Richard J. Edwards
AuthorHouse™
1663 Liberty Drive
Bloomington, IN 47403
www.authorhouse.com
Phone: 1-800-839-8640
© 2011 by Richard J. Edwards. All rights reserved.
No part of this book may be reproduced, stored in a retrieval system, or transmitted by any means without the written permission of the author.
First published by AuthorHouse 05/23/2011
ISBN: 978-1-4634-0852-7 (sc)
ISBN: 978-1-4634-0848-0 (ebk)
Library of Congress Control Number: 2011908282
Printed in the United States of America
Any people depicted in stock imagery provided by Thinkstock are models, and such images are being used for illustrative purposes only.
Certain stock imagery © Thinkstock.
Because of the dynamic nature of the Internet, any web addresses or links contained in this book may have changed since publication and may no longer be valid. The views expressed in this work are solely those of the author and do not necessarily reflect the views of the publisher, and the publisher hereby disclaims any responsibility for them.
Author's Note
This book will show that I have successfully developed a computer program which reads poker hands. It will read and name each hand, and give each hand a score. Highest score wins. It can also be slightly modified to read low hands also. Therefore it can be used for automated poker tables and on-line play for all poker games. The best part is, Play will be TRULY RANDOM. Not pseudorandom as all automated systems now are. I am recommending that it first be used to mass-produce affordable poker tables for the home. Then convert some casino tables to automation. It should replace RNG which is currently used for on-line poker playing.
Sincerely,
Richard J. Edwards.
richgame31@hotmail.com
Contents
Introduction
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Introduction
The Computer Program
The program that you will be introduced to, is written in simple BASIC. This language is used because it's simplicity allows one to demonstrate and explain it to the average person who has no training in computer programming, and be sure it will be fairly easily understood. It is also a product that can be converted to any computer language, using any system, fairly easily.
THE DECK: A good analogy of today's card dealing, and dealing again, and the decks shown in this book, is to imagine that thousands of decks are acquired for poker playing. Each deck is thoroughly shuffled then replaced in its jacket. The decks are then placed in a mixing basket so that they can be selected randomly, one at a time when needed. The selected deck is cut and then dealt. After each game, another deck is randomly selected for use. Now however, we eliminate the need to stop and shuffle the same deck. After use, each deck is returned to the basket in the same order of its one-time shuffle, to rejoin the selection lottery. Remember! the decks are incorporated into the program just as your everyday dealer at a table. Of course, at home or in a casino the logistics would not be cheap or easy. This book will not use baskets. It will use Edwards' Decks:
Take one hundred ordinary decks and shuffle them thoroughly. Write down the sequence of each shuffled deck (1) all 52cards, then deck(2) all 52 cards and so on, going from #1 to 100 shuffled decks. Now reshuffle the decks and enter as before. Now label these #101 to 200. You now have 200 shuffled decks. shuffle them again and label #201 to 300. Keep doing this until you have a disc with 1000-2000 shuffled decks to choose from in a computer program. A manufacturer may do this as many times as needed. Maybe up to 5000 shuffled decks per unit.
You will see how easy the whole process is. Deal (print out hands on each player's screen and the public screen) just as when doing it by hand. Players see all their and exposed cards quite easily together with printouts of hands made, etc. Hands made are printed out with a score (spade flush to king 6708. 91) and winner(s) selected by the program without delay.
This book introduces truly random play to the world. Yes! Truly random play is here at last for automated poker playing. The inventor has been working very hard for the past 12 years to bring truly random automated poker into homes, casinos and the on-line medium. As you will see, it is not the mathematics that makes this achievement a Herculean task, but the structural approach that is required. It is more like a maze or a difficult problem in organic chemistry. You have to bring some fantasy into play; While mathematics is a pure science which does not permit fantasy; only facts.
When you get to the program, look at the quantitative structure the inventor has to use to bring about the innovation of scoring. Yes scoring! Assign each hand a score so that in the traditional games (Texas Hold 'em, Seven Card Stud, Omaha, etc.) the highest score wins. And with slight adjustment of the program, the low and Hi-Low games are easily accommodated. To give you an example in scoring: Ace = 5 King = 3 Deuce = 0. 001. So an ace = 5000 times a deuce. A king = 3000 times a deuce. Yet in the game of poker, 3 deuces beat 2 aces and 2 kings. Go figure. Try to solve this by mathematics. If you do not believe that poker is part fantasy, then you do not understand the game.
Here we give the cards life and let them keep the score. Each hand will print the hand it makes and give it a score according to hand rankings. Horses run around tracks and race for the finish line. Cards run around tables and race for the river.
The greatest thing about this algorithm which brings the cards to life is that the cost of automated poker tables will nosedive and become plentiful in homes. Then people can play without need for human dealers, random number generators, cards, shufflers and conflicts. A possible favorite for the home will be a semi-automated table. Automated to play the game only. We will still use chips for betting. Here we go:
1. A semi-automated poker table. No automated betting.
2. Equipped with a c. p. u. (central processing unit) with the game programs and
3. 1000-2000 shuffled decks.
4. Print screens around the table, One for each player position.
5. Touch-screen buttons for bet/call, raise, fold, all/in player inputs.
6. Electronic lines running from c. p. u. to each player's print screen and input buttons.
7. A public print screen.
At the start of each game the c. p. u. will select a deck randomly, then cut the deck randomly and start the deal. Note that deal starts randomly from anywhere in the deck. Then it goes to players for responses, and repeat the process until the end when it will pick the winner. The c. p. u. also prints out the hands made by the players, with a score, after each deal. Betting will be controlled by the players as we do now. This will be the cheapie. Tables will also come fully automated and some, will allow you to cut out the automated betting when you choose. Please note that here I am merely giving theoretical examples. I am sure that manufacturers who will be licensing this invention will be much more sophisticated and market-savvy than this simple example. But don't you love to have chips to play with? Furthermore, with this invention, tables can now be mass-produced. So expect all the bells and whistles at little extra cost.
Edwards' Algorithm does not use Random Number Generation or any other known system. It is the first and only systematic method for truly random automated poker playing. This is a computer program to read poker hands. This algorithm is to be used in various ways to play the game of poker and other card games. The innovation of scoring is a great contribution to poker and should draw many more people to the games.
POKER-HAND CALCULATORS
In brief, the algorithm is a poker hand reader. Therefore we can also make poker-hand readers, which are small calculators, some hand-held, that will read poker hands. Here is how the reader will work:
1. Press a number or letter and a suit to select a card. K + club = king of club. Q + 9 + heart = queen of heart and 9 of heart.
2. Select any amount of cards + Enter and it will give the best hand made with a score at 1, 2, 3, or 4 as you choose.
3. For Hold 'em and Omaha, select cards + BC(board cards) and get cards in the last 5 slots.
4. Also good for Chinese Poker. Will allow you to shift cards around.
5. Clear any card or cards and replace them.
6. This can also be used with the manual playing we now have.
By now you get the drift. You can play your hand and up to 3 enemy hands. To be good at poker, you must learn to play the enemies' hands. Also great for beginners. In Texas Hold 'em, the stud games, or Omaha for instance, highest score is the best hand. The winner. No argument please! This instrument is the final arbiter.
The author/inventor is a Biologist with a master of science degree, and a lover of mathematics. He took up the challenge in 1994 after asking himself, Why not automate the game?
So he gave himself two years to write a program. After two years, he had one of the worst bad beat stories. It would surely make you cry. Anyway, to make a long story enjoyable, after two years he