Mah-Jong, the Game of a Hundred Intelligences: Pung Chow, Also Known as Mah-Diao, Mah-Cheuk, Mah-Juck and Pe-Ling
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About this ebook
The origin of this game is lost in the mist of centuries past. There is, though, an oral tradition to the effect that it was originated in the Court of the King of Wu, now known as Ning-Po, during the year of 472 B.C. to entertain his consort and her court ladies and to help them while away the time which lay heavily on their hands.
This was about the time of Confucius. It is known to have been the Royal game, restricted to the use of Emperors and their friends of the Mandarin class for two thousand years. Mahjong is a game commonly played by four players (with some three-player variations found in Korea and Japan).
Similar to the Western card game rummy, mahjong is a game of skill, strategy and calculation and involves a certain degree of chance.
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Mah-Jong, the Game of a Hundred Intelligences - Lew Lysle Harr
Mah-Jong, the Game of a Hundred Intelligences
Pung Chow, Also Known as Mah-Diao, Mah-Cheuk, Mah-Juck and Pe-Ling
by Lew Lysle Harr
MAH-JONG,
THE GAME OF A HUNDRED
INTELLIGENCES
Also known as
MAH-DIAO
MAH-JONG
MAH-CHEUK
MAH-JUCK
and
PE-LING
By L. L. HARR
HARPER & BROTHERS, Publishers
New York and London
First published in 1922
By L. L. HARR
NOTE
Mr. L. L. Harr's skill in the game of Pung Chow has been acquired through more than twenty years of intimate contact with the business and official circles of cultured Chinese in Canton, Shanghai, Tientsin, Pekin and other centers of China. Mr. Harr has enjoyed more opportunity to mingle in polite Chinese society than any other European or American resident I knew in China.
Mr. Harr, in consequence, was perhaps one of the first foreigners who learned the game from the best players in China. What is more, Mr. Harr's unusually keen appreciation and enthusiasm were largely instrumental in arousing the popularity of this extraordinarily fascinating Chinese game in the Western Hemisphere. To use a familiar American phrase, Mr. Harr was unquestionably one of the pioneers who put PUNG CHOW
on the map west of Suez.
Mr. Harr has not only brought the game to America, but has written the first authoritative book on Pung Chow,
based on the best modern methods of Chinese play.
J. D. BUSH,
Professor of English Literature,
Pekin National University,
Pekin, China.
January, 1923.
Score Card
For Hands Played Without a Limit
Winning Hand Bonus Scores
For Mah-Jong20 points
For no sequences in hand or on table210 points
For no other score than Mah-Jong in hand or on table10 points
For winning on a draw from the loose tiles10 points
For drawing the winning piece2 points
For filling in the only place to win2 points
Combination Scores
On Table
(Exposed)In Hand
(Concealed)
For 3 of a kind of twos, threes, fours, fives, sixes, sevens or eights2 points4 points
For 3 of a kind of ones, nines, winds or dragons4 points8 points
For 4 of a kind of twos, threes, fours, fives, sixes, sevens or eights8 points16 points
For 4 of a kind of ones, nines, winds or dragons16 points32 points
For a pair of any dragon or the player's own wind2 points
Doubling Honors
For three (or four) green dragons,double total score once.
For three (or four) red dragons,double total score once.
For three (or four) white dragons,double total score once.
For three (or four) of own wind,double total score once.
For having all one suit except honor pieces,double total score once.
For all one suit,double total score 3 times.
For all honor pieces,double total score 3 times.
For winning on original hand as drawn from the wall,double total score 3 times.
See SCORING VALUES for scoring values when hands are played with a limit.
INTRODUCTION
Out of China has come this stately game with the lure of Oriental mysticism to whet jaded appetites and with possibilities for study that challenge the keenest intelligence.
There is a mysticism about the Oriental and his mode of life that challenges the imagination and induces a curiosity hard to decipher. The dress of the Chinese, their strange customs, their difficult language, and their apparently impenetrable mask-like faces appeal to the fancy and throw a veil of mystery around even the commonplace.
The origin of this game is lost in the mist of centuries past. There is, though, an oral tradition to the effect that it was originated in the Court of the King of Wu, now known as Ning-Po, during the year of 472 B.C. to entertain his consort and her court ladies and to help them while away the time which lay heavily on their hands. This was about the time of Confucius. It is, however, known to have been the Royal