AztecQuest
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About this ebook
Herbie Brennan
Herbie Brennan is the New York Times bestselling author of the Faerie Wars Chronicles and the Shadow Project Adventure series. Worldwide, his books have sold in excess of 8.5 million copies. He lives in Ireland.
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AztecQuest - Herbie Brennan
destination.
1
Darkness.
You’ve opened your eyes to total darkness. Your head hurts as if somebody recently bashed it with a club. Which, now you come to think of it, was exactly what happened.
You leap to your feet and promptly fall down again. You’re exhausted, trembling, every muscle aching. You stand up again, more cautiously this time and reach out in the darkness. Your hand touches a rough stone wall.
You wonder where you are. You wonder how you got here. Most of all you wonder how you’re going to get out.
As you explore the confines of your tiny cell, your memory gradually returns. You remember how you joined the iron-clad Invaders from the East, hoping to help them overthrow the evil Emperor Montezuma whose very name means Angry Lord. You remember how you were stunned and captured, brought here to Tenochtitlan, the Aztec capital.
Most of all you remember the last thing your guard told you before you passed out in this filthy cell. The Angry Lord has ordered a human sacrifice to persuade the gods to turn away the invaders.
And you are going to be it!
There’s a noise. You stand very still, your back against the wall. Suddenly you are blinded by light. You can see in silhouette the broad figure of your guard. Has he come to take you to the sacrificial temple?
Awake are you?
he growls. Not before time. I got some food for you. The High Priest says you need fattening up before ... well, you know.
This could be your chance to escape. You know Tenochtitlan like the back of your hand so if you can only get out of this cell you can quickly lose yourself in its winding alleys and hordes of people. To launch an attack on your guard, go to 18. But maybe it would make more sense to eat the food since you’re feeling so weak, in which case go to 26.
Please select an option from the previous page.
2
Splat! The stone’s fallen down and crushed you.
Toss yourself like a pancake to section 13.
Please select an option from the previous page.
3
Enough of fumbling! Bravely you stride forward. Bravely your foot lands on empty air. Bravely you tumble downwards to splat onto hard rock far below. You lie there wondering if you are dead.
Good point. Throw two dice. Score 2 and you’re definitely dead at 13. Score anything else and deduct your score from your Life Points. If this kills you, go to 13. If it doesn’t, rub your bruises at 105.
Please select an option from the previous page.
4
You step over the limp body of the jaguar. The fight was noisy and the great cat howled when you eventually killed him so you’re worried you may have attracted the attention of the priests.
It may make sense to get out of here at once. If you think so, turn to the map at 33 and pick another destination. Alternatively, you might try hiding in the pyramid to the west at 49. But there’s a third possibility. During the fight you noticed a tiny overgrown doorway in the southern wall of the fortress. It probably leads back outside, but you can find out for sure at 82.
Please select an option from the previous page.
5
Phew! It looked like a little pyramid, but it’s actually a long way up in this heat. You’re standing on a platform at the summit of the smaller pyramid, only to discover this is just a stopping off point.
A flight of stone steps that seems to go on forever will take you to the upper terraces of the larger pyramid, while a gloomy entrance looks as if it actually leads inside the larger pyramid.
Meanwhile you’d better decide what you want to do about that little hog-nosed skunk that’s backing towards you with its tail up.
The skunk has only 10 Life Points, but that’s not really the point, is it? If you start a fight now and the little tort-feasor gets in first strike, you’re going to pong for the next fifty sections. You can try making friends with the skunk at 32. Or running blindly from the skunk at 59. Or, if you insist on thinking with your glands, you can start a fight with the skunk at 98.
Please select an option from the previous page.
6
The ants are really delicious, but the chilli on the maguey grubs is a little hot for your taste. Are you really going to eat the rats in chocolate sauce?
If you are, go to 41. If not, try 55.
Please select an option from the previous page.
7
Half blinded, smelling to high heaven, choking, coughing and with an incredibly bad taste in your mouth, you stagger out of this ghastly little building into the brilliant sunlight.
Just in time to be attacked by a jaguar attracted by the smell.
Is this mess never going to end? The jag has 50 Life Points and fights at +5 claw and +10 fang damage. He uses fang and claw time about in his combat turn. If the beast kills you, he will drag your body to 13. If not, you are at long last safe to return to 33 and select another destination.
Please select an option from the previous page.
8
So what’s the deal here?
you call in the direction of the mysterious voice. I mean, how often do I have to play? How much am I likely to make in a season? Do I get one of the new horses the Spanish are bringing in?
Hey, man,
the voice calls back, you mightn’t have to play any more than just one game, you dig? Money for old aloe rope. And if you hitch up to a winning team, you get all the perks. Not just some boss-eyed Spanish horse, but copal, amber, jewels, silver, gold, featherwork, crystal ... heck, I’ll even throw in a few bottles of grade A cochineal so you can dye stuff red!
So how does that sound to you? If you figure you’ve a future in the ball game, you can go off with the talent scout at 159. If not, you can politely decline at 83.
Please select an option from the previous page.
9
Cautiously, silently, you creep towards the sleeping snake. Slowly, so very slowly, you reach out one trembling hand to tug away the ornamental armour.
The snake opens one eye and grins at you evilly.
Looks as if you’re in for a punch-up here. The rattler has only 25 Life Points, but makes up for that with an extra violent poison which not only removes Life Points at +10 on a successful strike, but continues to remove 5 Life Points on each of your turns thereafter until the fight is over whether or not the snake ever strikes you again.
If this unfortunate encounter kills you, go to 13. If you survive, collect your reward not in heaven but at 22.
Please select an option from the previous page.
10
Good grief, this is a spot of luck! You’ve found the road home! There’s no doubt about it, this road leads you out of Teotihuacan westwards and unless you’re very much mistaken, it will carry you safely through the jungle all the way back to your home territory and blessed freedom! No more fleeing from the priests! No more worries about becoming a human sacrifice!
Gaily you begin to skip down the road. Gaily you troll round a corner. Gaily you walk straight into a roadblock manned by several hundred heavily armed Aztec warriors in ornamental silver armour under surcoats of featherwork, an elite guard if ever you saw one.
Their leader saunters over to you. Let’s see your special pass, young one,
he demands.
Don’t even think about taking on these characters. You’d be dead of exhaustion by the time you’d make all the dice rolls. If you happen to have a special pass, flash it at the guard, make with a mysterious smile and sashay off to 102. If not, your only option is to slouch back to 33 and pick another destination.
Please select an option from the previous page.
11
Hup, one, two, three! Hup, one, two, three! Pick it up there! Look lively, lads!
These hearty instructions are being issued by Prince Nezahualcoyotl, the character with the smooth line of chat and the fancy armour. His name, one of the soldiers mentions, means ‘hungry fox’ which you’ve now decided just about sums him up.
Excuse me, Prince Foxy,
you ask while trying to keep up, but where are we going?
Tenochtitlan,
Prince Nezahualcoyotl tells you tersely. Then, because he’s actually incapable of being terse about anything, he adds, The Big Apple, Sacrifice Central, seven and a half square kilometres of sheer heaven built a mere one hundred and seventy four years ago on a marshy island on the Lake of the Moon.
So you’re being taken to the Aztec capital. This is not good news. The place is crawling with priests and sacrificial altars. Prince Foxy -
you begin.
But the man is in full flight and will not be stopped. Guided by our god Huitzilpochtl1, frequently in the form of a hummingbird (which you should appreciate, young person, since your parents seem to have lumbered you with that name) our people surmounted insurmountable odds to replicate the ancient capital of mystic Aztlan, from which we originated and there -
PRINCE NEZAHUALCOYTL!
you scream in desperation.
He looks at you in surprise. Yes?
Can you tell me something about the ball game I’ll be playing in?
"Hey, man, can I tell you something about the ball game? What I don’t know about the