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Summary of The Meaning of Marriage: Facing the Complexities of Commitment with the Wisdom of God by Timothy Keller
Summary of The Meaning of Marriage: Facing the Complexities of Commitment with the Wisdom of God by Timothy Keller
Summary of The Meaning of Marriage: Facing the Complexities of Commitment with the Wisdom of God by Timothy Keller
Audiobook (abridged)1 hour

Summary of The Meaning of Marriage: Facing the Complexities of Commitment with the Wisdom of God by Timothy Keller

Rating: 4 out of 5 stars

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The Meaning of Marriage: Facing the Complexities of Commitment with the Wisdom of God by Timothy Keller Book Summary Readtrepreneur

(Disclaimer: This is NOT the original book, but an unofficial summary.)

An amazing and unique look at the most important aspects to keep a healthy marriage. Marriage is definitely a subject that has had a lot of opinions on how to make it work, Timothy Keller considers that the best way to understand marriage is through the eyes of God so he uses the scriptures to guide his readers on what is the best way to have a healthy and happy marriage. With Keller's deep understanding of the bible and marriage, he delivers an extraordinary title that is full of helpful tips to make your marriage work.

(Note: This summary is wholly written and published by readtrepreneur. It is not affiliated with the original author in any way)

"Friendship is a deep oneness that develops when two people, speaking the truth in love to one another, journey together to the same horizon."—Timothy J. Keller

Timothy Keller, writer of the bestselling title The Reason for God and pastor of New York's Redeemer Presbyterian Church talks in frank terms about the struggles that couples face and how can they deal with it. Keller's method shines in his uniqueness which makes it the ideal option when trying to try something new to make your marriage a happy one. Timothy Keller stresses that the road of God when trying to improve your marriage is a viable one and it should be practiced to keep a healthy union while also maintaining the faith in God intact.

P.S. The Meaning of Marriage is an extremely helpful book that will give you a unique way to pursue the happy marriage you always wanted.

LanguageEnglish
Release dateJan 13, 2020
ISBN9781943499144
Summary of The Meaning of Marriage: Facing the Complexities of Commitment with the Wisdom of God by Timothy Keller

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Reviews for Summary of The Meaning of Marriage

Rating: 4.097133636942675 out of 5 stars
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  • Rating: 5 out of 5 stars
    5/5
    Short book with some key and important points to reflect and practice!!!
  • Rating: 5 out of 5 stars
    5/5
    Couples who are facing ups and downs in their marriage should read this book. It explains what marriage and having a blissful home entails both from the physical and spiritual point of view.
  • Rating: 3 out of 5 stars
    3/5
    Good read [sic]. Got two new 'want to reads' from it: Snow Crash and Neuromancer.
  • Rating: 4 out of 5 stars
    4/5
    I'll be honest, the book is probably not crunchy as I would have liked it. More insight into Carmack and company's technical feats would have been ideal. But the nostalgia factor--I was one of the nerds downloading shareware releases of Wolfenstein 3D and Doom--and Wil Wheaton's excellent narration of the audiobook made this such a compelling book.

    As an aside, I can't help but shake the notion that Kushner was extremely kind to both John's. It's not really a case of who's the better person as it seems success destroyed any chance either had for being
    satisfied.
  • Rating: 5 out of 5 stars
    5/5
    Great read about the early lives of the Two Johns. Perfect for any fans of startups and startup culture or (classic) PC gaming.
  • Rating: 4 out of 5 stars
    4/5
    Now that I am in my forties, I have suddenly taken a strong interest in video games, more than ever before. This may or may not constitute a midlife crisis. I thought that this interest would quickly flame out as it has on a few other isolated instances where I became infatuated with playing video games but found that the idea of playing them was more enjoyable than actually doing it. But now i love them.

    It has cut into my reading time. And the books I do read, I am interested in ones that have to do with video games. There aren't really all that many legit books about video games. This one is pretty well done. It's about the guys who created Doom and basically invented the now-ubiquitous first person shooter genre of games.

    The tale almost feels like a Shakespearean tragedy. Or now that I think of it, the story really very closely follows the arc of the Beatles' story. The guys are young and broke and united. They create this thing that unexpectedly becomes a global phenomenon. The money comes rolling in. They buy Ferraris. One of the guys starts referring to himself as God and buys a $9,000 medieval chair for his McMansion. Creative and personal differences bubble to the surface as egos get bigger. They break up and struggle to match the success of Doom with subsequent solo games.

    I'm not sure how close to the facts this book hews, it is narrative history with dialogue and everything. It was pretty entertaining though. And I played Doom for the very first time ever the other day. Kick ass game! Also, it must be noted that Wil Wheaton narrates and does a tremendous job.
  • Rating: 4 out of 5 stars
    4/5
    This book was a big nostalgic trip for me, as I grew up in the same generation as both subjects, and was familiar with most of the games and topics that are discussed.

    The book is profane (uses quite a bit of profanity).

    I enjoyed perceiving the great strengths and weaknesses of both John Carmack, and John Romero. I enjoy learning for the synergies and human fallacies that occur from the organizational behavior of groups that grow from hard work and desire, and then typically fall apart despite (or probably because) of success.

  • Rating: 5 out of 5 stars
    5/5
    This was fantastic and quite inspiring.
  • Rating: 4 out of 5 stars
    4/5
    Fast, energetic, full of attitude; yet the speed, energy, and 'tude are wholly those of the subjects at hand, John Romero and John Cormack, as they go from nobodies to the biggest rock stars of the PC gaming industry. Kudos to Kushden for writing a compelling, fun book that still feels responsibly done. He doesn't sermonize or extrapolate much. The only nitpicks I have are the occasional repetition of well established facts (why do so many bio books suffer from this?) and the long, dark tail of the Johns' careers. Can't blame the writer for that, but it does suck the fun out somewhat. Overall, one of the best software-story books I've read.
  • Rating: 5 out of 5 stars
    5/5
    Loved it, loved it, loved it. Maybe it's because these are the games I grew up with. This is the story of how John Romero and John Carmack got together and defined a decade of PC gaming. The rise and fall of the first person shooter. And there's nothing better than reading behind the scenes of something you grew up with and played over and over. Finding out about their methods, their personalities -- the conflicts between employees, where the ideas came from, and how the little guy gained success in the world.This is a nonfiction must read for any nineties kid, computer gamer, or new past historian. Forget all those Steve Jobs biopics -- this is the movie they should make. There's enough plot twists and colorful characters to make it like a zippy version of Spotlight. The narrative crackles with true facts and incentivizes with cliffhangers and drama. You may not like what you see, but it's impossible not to be drawn in.
  • Rating: 5 out of 5 stars
    5/5
    A fun, fast paced, hard-to-put-down read that does a great job of telling the story of John Carmack, John Romero, and the groundbreaking games they created (Wolfenstein 3D, Doom, Quake). By the time I was done, I had a massive desire to a) play games, b) play old school games like quake, and c) spend all night coding and eating pizza.


    My favorite quote from the book:

    Video games don't let people really live their dreams. They let gamers live a developer's simulation of a dream. The action is digital. It's confined to a computer or television or a handheld device. Players experience it thought their eyes, ears, and fingertips. But when they're done careening down the Daytona Speedway or storming an interstellar military base, they feel as if they've really been somewhere, as if they've momentarily transcended their sac of fat and bones, their office politics, their mounting bills. Games let them escape, learn, recharge. Games are necessary.
  • Rating: 4 out of 5 stars
    4/5
    Like many thousands of others in the early 90s, I grew up playing games such as Wolfenstein 3D and Doom. 100s of hours invested and even today I can easily boot up Doom and play for hours. This book brought to life what happened behind the scenes and the mentality of the people that were crucial to video games of this era. I really enjoyed the book and having grown up hearing about the contrasting personalities of the 2 John's I was eager to read about this in the book. Very glad I read this book and would recommend to others who also lived and breathed Doom and the other video games of the early 90s.
  • Rating: 4 out of 5 stars
    4/5
    This audio took at hard look at the inside of a growing company, and the people who lead it. It portrayed them warts and all. Interesting to watch the outcome of how they followed their vision. Sometimes a vision is not enough.
  • Rating: 4 out of 5 stars
    4/5
    "Doom" and some of the events mentioned in the book are part of my high-school memories. It was specially interesting to read about all those urban legends in the pre-internet times, the truth behind and how all that marked a milestone in the games (and computers) industry.The book mixes very well the personal lifes of Romero and Carmack with the overall gaming scene of their times and the key business decisions they needed to take. Interesting and informative, I dust off an old copy of "Doom" after finishing...
  • Rating: 3 out of 5 stars
    3/5
    Couldn`t stop reading this fascinating book
  • Rating: 5 out of 5 stars
    5/5
    Masters of Doom (2003) is a history of the invention of the First Person Shooter (FPS) as told through the story of "two Johns", Carmack and Romero, of iD Software, who created Wolfenstein 3D, Doom and Quake. If you were born ca. 1962-1982 these games are probably part of your cultural lexicon when growing up but with the passage of time it might be easy to forgot how revolutionary they were when they first came out. Despite the book being 10 years old it has aged well as a history of the invention of modern PC gaming in the 1990s. The story is human and quite epic, there's more to it than just games, it's about people and how success can change a person and choices made, fame and failure. These are the "heroes" of our generation (X). This book is a tribute to the invention of a whole new culture, a story not widely known, and a better one than that of Facebook.The audiobook narrated by Wil Wheaton released in 2012 is excellent and adds a new dimension. There are rumors of a movie, we can hope.
  • Rating: 5 out of 5 stars
    5/5
    As a student studying games programming, this book was an awesome inspiration for me. Once I picked it up I couldn't put it down and felt myself there with the crew coding and creating their butts off while making games history. It is a great insight into the history of the much admired id software.
  • Rating: 5 out of 5 stars
    5/5
    A so-so biography of the "two Johns" from iD software. In terms of gaming-related print media it's the best of the best solely because it's not in the G4-mold of schlock associated with gamers that prioritizes pictures and color-laden graphs over substance. Gamers, this is the ONLY gaming-related book you can put on your coffee table and actually be admired for having a scrap of culture so far.
  • Rating: 5 out of 5 stars
    5/5
    This is the fascinating story of the brilliant programmers of Id Software, who revolutionized computer gaming with Wolfenstein 3D, Doom, and Quake. You must read it if you have even the slightest interest in computer games and how they're developed.