Edge

HIGH LIFE

Game The Ascent

Developer Neon Giant

Publisher Curve Digital

Format PC, Xbox One, Xbox Series X

Release Winter

Don’t look down. It’s the mantra of all those who fix their sights on a point high above their heads and vow to make it to the top. But in The Ascent, it’s impossible not to: the edges of the tower we are climbing are constantly, mercilessly kept in our peripheral vision. Out there, away from the gunfire and the tentacles, drones dart through tangles of cables thatched across a nearbottomless chasm. Disused balconies – more than we can count – line the sides of it, floors falling away below as far as the eye can see. And so the kick of a shotgun is always tempered with a lurch of the stomach.

So it is, too, over at Neon Giant, the Swedish indie studio responsible for this behemothic creation. Much of the world may be on pause right now, but as we sit down to speak with slightly frazzled co-founders Tor Frick and Arcade Berg, it’s clear the studio is currently working overtime. All 11 people at Neon Giant are pouring everything into finalising the details of the biggest announcement of their careers: their debut game will be an Xbox Series X launch title, leading the charge for the next generation of videogames. The length of their to-do list is, for now, helping them to not think too hard about just how far they’ve come. Here we are to force them to look: to ask, in no uncertain terms, how they got here. “Yeah,” Frick says, shaking his head in disbelief as he repeats our question to himself: “How did that happen?”

THE VETERANS AT NEON GIANT HAVE A COMBINED RECORD OF OVER 70 YEARS IN GAME DEVELOPMENT

Well, firstly, this is not your typical merry band of sci-fi enthusiasts out to try their hands at making a videogame for the first time. The veterans at Neon Giant have a combined record of 70 years in game development, and have worked on a prolific slate of triple-A titles, including , , , 2016’s , , , and no fewer than five of the most recent games. Frick and Berg are well known in the industry for their talents and expertise, having worked for many years at both Epic Games Poland (now People Can Fly) and MachineGames. Frick is the artist responsible for designing many of the most iconic virtual guns you’ve ever shot; Berg, the technical mind behind the combat arenas you’ve fired them in.

You’re reading a preview, subscribe to read more.

More from Edge

Edge27 min read
Coming In To Land
Six and a half years have passed since we previously talked with Derek Yu and Jon Perry about UFO 50, and to play 35 of the 50 games planned for this ludicrously ambitious collection. At the time, we concluded: “There’s still plenty of work to be don
Edge2 min read
Play
Doronko Wanko PC Bandai Namco’s New Employee Training Project is a scheme wherein the publisher’s incoming staff are encouraged to work on smaller titles to hone their skills before being moved onto larger projects. Three games from this year’s progr
Edge5 min read
Rise Of The Ronin
Developer Team Ninja, Koei Tecmo Publisher SIE Format PS5 Release Out now According to Koei Tecmo, the planning phase of Rise Of The Ronin’s development began before the release of Nioh, way back in 2017. Its lengthy development time speaks to the gr

Related Books & Audiobooks