PART 2 / 5 Milk: CHARACTER ANIMATION
In recent times, Milk VFX has been behind a raft of many memorable animated characters and ‘objects’ in a variety of TV shows and films. These include the heavenly and hellish beings from Good Omens, sci-fi ships in Altered Carbon and Origin and an ocean of effects in Adrift.
For our second journey into the workflow of Milk VFX, we asked members of the studio’s animation team about what it takes to bring soft-body characters and hard-body objects to life, and what tools they use to do it. Like many other studios, the central toolset there is Autodesk Maya, but there are a multitude of plugins and different approaches that the team uses to craft animated performances.
This new story is part of our ongoing series inside the workings of the busy visual effects company, which started with a look at Milk’s assets department and
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