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Agenda
Definitions Networking Basics Network Topologies Guided and Unguided Media Telecom Hardware
Introduction
Computer network
a a communications, data exchange, and resource-sharing system created by linking two or more computers and establishing standards, or protocols, so that they can work together
Telecommunication system - enable the transmission of data over public or private networks (voice, data, graphics, video)
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Telecommunications - voice
Voice communications require:
1. 2. 3. 4. A A A A source device switching system data channel destination device
The line remains open for the duration of the call Requires a dedicated connection
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Telecommunications - data
Data communications data traffic Data traffic on the Internet doubles every 100 days. Does not grab the line during transmission Uses packet switching technology
Types of Signals
Analog
continuous sine wave over a certain frequency range
positive voltage = 1 negative voltage = 0
Digital
discrete burst of electric energy
on = 1 off = 0
Converting Signals
Computers can only process digital signals If data is transmitted using analog signaling over a phone line, it must be converted into a digital signal before the computer can process it
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Modems
MOdulation - converting digital signals into analog form DEModulation - converting analog signals back into digital form
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Transmission Modes
Performance can be measured by the mode of the connection.
Simplex transmission, messages can be carried in only one direction. Half-duplex, messages can be carried in both directions just not simultaneously. Full-duplex, messages can be carried in both directions simultaneously.
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NETWORKING BASICS
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Architecture
There are two primary types of architectures
Peer-to-peer (P2P) network Client/server network
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Peer-to-peer Network
Peer-to-peer
(P2P) network -
any network without a central file server and in which all computers in the network have access to the public files located on all other workstations
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Client/Server Network
Client - a computer that is designed to request information from a server Server - a computer that is dedicated to providing information in response to external requests
Client/server network - model for applications in which the bulk of the back-end processing takes place on a server, while the front-end processing is handled by the clients
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Client/Server Networks
Client/Server network
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Client/Server Networks
Network operating system (NOS) - the operating system that runs a network, steering information between computers and managing security and users
Packet-switching - occurs when the sending computer divides a message into a number of efficiently sized units called packets, each of which contains the address of the destination computer
Router - an intelligent connecting device that examines each packet of data it receives and then decides which way to send it onward toward its 21 destination
PHYSICAL TOPOLOGIES
Physical topology - the actual physical organization of the computers on the network and its connections
There are five principal topologies used in LANs:
1. Bus topology - all devices are connected to a central cable 2. Star topology - all devices are connected to a hub 3. Ring topology - all devices are connected to one another in a closed
loop
Topology
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Protocol - a standard that specifies the format of data as well as the rules to be followed during transmission A communication protocol is essentially a set of codes or conventions used for facilitating communications between hardware and software. Interoperability - the capability of two or more computer systems to share data and resources, even though they are made by different manufacturers
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transmission protocol
verify correct receipt of message send re-transmit message if necessary recover error and re-transmit
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Some Protocols
Ethernet - a physical and data layer technology for LAN networking IP or Internet Protocol directs packets on the Internet. TCP or Transmission control protocol puts the packets in their correct sequence. HTTP or hyper text transfer protocol is used to transmit web pages over the Internet. Mobile IP provides IP routing for mobile devices. Voice over IP (VoIP) - uses TCP/IP technology to transmit voice calls over long-distance telephone lines
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Transmission Media
To be sent from one location to another, a signal must travel along a physical path The physical path that is used to carry a signal between a signal transmitter and a signal receiver is called the transmission medium There are two types of transmission media:
1. Guided - wires 2. Unguided - wireless
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TRANSMISSION MEDIA
Guided media (wires) - transmissions material manufactured so that signals will be confined to a narrow path and will behave predictably Unguided media wireless
Examples include microwaves, infrared light waves, and radio waves
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GUIDED MEDIA
The three most common types of guided media include twisted-pair wiring, coaxial cable, and fiber optic cable
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UNGUIDED MEDIA
Unguided media wireless
Examples include microwaves, infrared light waves, and radio waves natural parts of the Earths environment that can be used as physical paths to carry electrical signals
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NETWORKING BASICS
Bandwidth - indicates how much information can be carried in a given time period (usually a second) over a wired or wireless communications link.
Measured in megabits per second
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