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Intertextuality:
In its aim to be a representation of real life it uses various intertextual references such as to TV programmes and high culture like Shakespeare. There are also downloadable Sims based on real life celebrities. Therefore intertexuality shapes the game in its attempt to create a simulated world, much as Postmodern programmes such as Family guy rely on intertexual references in shaping their storylines. An overall rejection of high culture is presented through the condensing of references such as to Romeo and Juliet ( a ready made family in Veronville) into the this simulated, controlled world. These mean very little to the gamer who is able to directly control every aspect of the game and therefore reducing high cultures significance.
Self Reflexivity:
Self Reflexivity means to make reference to something's own artificiality. This can be seen through the fact your Sims are able to play their own game of the Sims on their computer. Also when a Sim is hungry or in need of something they deliberately address the camera and stare at it, presenting self reflexivity through the knowledge they know they are being controlled.
Boundaries:
Sims is not purely bound by the game but also has its own youtube page in which people upload videos of for example celebrities music videos in sim. This further links to Braudrillards concept of simulacra where the reality of the image has been replaced by the referent, a cartoon which is longer recognisable amongst the person. An online community has also been created where players are able to upload their own Sims and their worlds into a community of other Sims. With this they can upload their Sims stories, characters and even videos they have created on Sims. This further relate to hyper-reality and the overall decay in boundaries in Postmodernism.