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ICS 143 - Principles of Operating Systems

Lecture 1 - Introduction and Overview T,Th 3:30 - 4:50 p.m. Prof. Nalini Venkatasubramanian ( nalini@ics.uci.edu ) [lecture slides contains some content adapted from :
Silberschatz textbook authors, John Kubiatowicz (Berkeley)]

Principles of Operating Systems Lecture 1

ICS 143 Winter 2012 Staff


Instructor: Prof. Nalini Venkatasubramanian (Venkat) ( nalini@ics.uci.edu ) Teaching Assistants: Daniel Miller( djmiller@uci.edu ) Readers Santanu Sarma(santanus@uci.edu) Mehdi Sadri (msadri@uci.edu)
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Course logistics and details


Course Web page http://www.ics.uci.edu/~ics143

Lectures - TTh 3:30-4:50p.m, DBH 1100 Discussions F 12:00-12:50 p.m, EH 1200 ICS 143 Textbook:
Operating System Concepts -- Eighth Edition Silberschatz and Galvin, Addison-Wesley Inc. (Seventh,Sixth and Fifth editions, and Java Versions are fine as well).

Alternate Book
Principles of Operating Systems, L.F. Bic and A.C. Shaw, Prentice-Hall/Pearson Education, 2003. ISBN 0130266116.
Principles of Operating Systems Lecture 1

Course logistics and details


Homeworks and Assignments
4 written homeworks in the quarter 1 programming assignment (knowledge of C++ or Java required).
Handed out at midterm; submit/demo during Finals Week Multistep assignment don t start in last week of classes!!!

Late homeworks will not be accepted. All submissions will be made using the EEE Dropbox for the course

Tests
Midterm - tentatively Tuesday, Week 6 (Feb 14th) in class Final Exam - as per UCI course catalog, March 20th (4-6 p.m.)

Principles of Operating Systems Lecture 1

ICS 143 Grading Policy


Homeworks - 30%
4 written homeworks each worth 5% of the final grade. 1 programming assignment worth 10% of the final grade

Midterm 30% of the final grade Final exam - 40% of the final grade Final assignment of grades will be based on a curve.

Principles of Operating Systems Lecture 1

Lecture Schedule
Week 1:
Introduction to Operating Systems, Computer System Structures, Operating System Structures

Week 2 : Process Management


Processes and Threads, CPU Scheduling

Week 3: Process Management


CPU Scheduling, Process Synchronization

Week 4: Process Management


Process Synchronization

Week 5: Process Management


Deadlocks
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Course Schedule
Week 6 - Storage Management
Midterm exam, Memory Management

Week 7 - Storage Management


Memory Mangement, Virtual Memory

Week 8 - I/O Systems


Virtual Memory, Filesystem Interface,

Week 9 - Other topics


FileSystems Implementation, I/O subsystems

Week 10 - Other topics


Case study UNIX, WindowsNT, course revision and summary.
Principles of Operating Systems Lecture 1

Introduction
What is an operating system? Early Operating Systems
Simple Batch Systems Multiprogrammed Batch Systems

Time-sharing Systems Personal Computer Systems Parallel and Distributed Systems Real-time Systems
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Computer System Architecture

What is an Operating System?


An OS is a program that acts an intermediary between the user of a computer and computer hardware. Major cost of general purpose computing is software.
OS simplifies and manages the complexity of running application programs efficiently.

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Goals of an Operating System


Simplify the execution of user programs and make solving user problems easier. Use computer hardware efficiently.
Allow sharing of hardware and software resources.

Make application software portable and versatile. Provide isolation, security and protection among user programs. Improve overall system reliability
error confinement, fault tolerance, reconfiguration.
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Why should I study Operating Systems?


Need to understand interaction between the hardware and applications
New applications, new hardware.. Inherent aspect of society today

Need to understand basic principles in the design of computer systems


efficient resource management, security, flexibility

Increasing need for specialized operating systems


e.g. embedded operating systems for devices - cell phones, sensors and controllers real-time operating systems - aircraft control, multimedia services
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Systems Today

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Irvine Sensorium

Hardware Complexity Increases


Moores Law: 2X transistors/Chip Every 1.5 years
From Berkeley OS course

Intel Multicore Chipsets

Moore s Law
10000 ??%/year
Performance (vs. VAX-11/780)

1000 52%/year 100

10 25%/year

1 1978 1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 2004 2006

Principles of From Hennessy and Patterson, Computer Architecture: A Quantitative Operating Systems Approach, Lecture 1 4th edition, Sept. 15, 2006 15

Software Complexity Increases

From MITs 6.033 course

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Computer System Components


Hardware
Provides basic computing resources (CPU, memory, I/O devices).

Operating System
Controls and coordinates the use of hardware among application programs.

Application Programs
Solve computing problems of users (compilers, database systems, video games, business programs such as banking software).

Users
People, machines, other computers

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Abstract View of System


User 1 User 2 User 3

...

User n

compiler

assembler

Text editor

Database system

System and Application Programs


Operating System
Computer Hardware

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Operating System Views


Resource allocator
to allocate resources (software and hardware) of the computer system and manage them efficiently.

Control program
Controls execution of user programs and operation of I/O devices.

Kernel
The program that executes forever (everything else is an application with respect to the kernel).

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Operating System Spectrum


Monitors and Small Kernels
special purpose and embedded systems, real-time systems

Batch and multiprogramming Timesharing


workstations, servers, minicomputers, timeframes

Transaction systems Personal Computing Systems Mobile Platforms, devices (of all sizes)
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People-to-Computer Ratio Over Time


From David Culler (Berkeley)

Early Systems - Bare Machine (1950s)


Hardware expensive ; Human cheap Structure
Large machines run from console Single user system
Programmer/User as operator

Paper tape or punched cards

Early software Secure execution Inefficient use of expensive resources


Low CPU utilization, high setup time.
Principles of Operating Systems Lecture 1

From John Ousterhout slides

Assemblers, compilers, linkers, loaders, device drivers, libraries of common subroutines.

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Simple Batch Systems (1960s)


Reduce setup time by batching jobs with similar requirements. Add a card reader, Hire an operator
User is NOT the operator Automatic job sequencing
Forms a rudimentary OS.

Resident Monitor Problem

From John Ousterhout slides

Holds initial control, control transfers to job and then back to monitor. Need to distinguish job from job and data from program.

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Supervisor/Operator Control
Secure monitor that controls job processing
Special cards indicate what to do. User program prevented from performing I/O

Separate user from computer


User submits card deck cards put on tape tape processed by operator output written to tape tape printed on printer

IBM 7094

Problems
Low CPU utilization

From John Ousterhout slides

Long turnaround time - up to 2 DAYS!!!


I/O and CPU could not overlap; slow mechanical devices.
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Batch Systems - Issues


Solutions to speed up I/O:
Offline Processing
load jobs into memory from tapes, card reading and line printing are done offline.

Spooling
Use disk (random access device) as large storage for reading as many input files as possible and storing output files until output devices are ready to accept them. Allows overlap - I/O of one job with computation of another. Introduces notion of a job pool that allows OS choose next job to run so as to increase CPU utilization.

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Speeding up I/O

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Batch Systems - I/O completion


How do we know that I/O is complete?
Polling:
Device sets a flag when it is busy. Program tests the flag in a loop waiting for completion of I/O.

Interrupts:
On completion of I/O, device forces CPU to jump to a specific instruction address that contains the interrupt service routine. After the interrupt has been processed, CPU returns to code it was executing prior to servicing the interrupt.
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Multiprogramming
Use interrupts to run multiple programs simultaneously
When a program performs I/O, instead of polling, execute another program till interrupt is received.

Requires secure memory, I/O for each program. Requires intervention if program loops indefinitely. Requires CPU scheduling to choose the next job to run.
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Timesharing
Hardware getting cheaper; Human getting expensive

Programs queued for execution in FIFO order. Like multiprogramming, but timer device interrupts after a quantum (timeslice).
Interrupted program is returned to end of FIFO Next program is taken from head of FIFO

Control card interpreter replaced by command language interpreter.

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Timesharing (cont.)
Interactive (action/response)
when OS finishes execution of one command, it seeks the next control statement from user.

File systems
online filesystem is required for users to access data and code.

Virtual memory
Job is swapped in and out of memory to disk.

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Personal Computing Systems


Hardware cheap ; Human expensive Single user systems, portable. I/O devices - keyboards, mice, display screens, small printers. Laptops and palmtops, Smart cards, Wireless devices. Single user systems may not need advanced CPU utilization or protection features. Advantages:
user convenience, responsiveness, ubiquitous

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Parallel Systems
Multiprocessor systems with more than one CPU in close communication. Improved Throughput, economical, increased reliability. Kinds:
Vector and pipelined Symmetric and asymmetric multiprocessing Distributed memory vs. shared memory

Programming models:
Tightly coupled vs. loosely coupled ,message-based vs. shared variable
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Parallel Computing Systems


ILLIAC 2 (UIllinois) Climate modeling, earthquake simulations, genome analysis, protein folding, nuclear fusion research, ..

K-computer(Japan)

Tianhe-1(China)

IBM Blue Gene

Connection Machine (MIT)

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Distributed Systems
Hardware very cheap ; Human very expensive Distribute computation among many processors. Loosely coupled no shared memory, various communication lines

client/server architectures Advantages:


resource sharing computation speed-up reliability communication - e.g. email

Applications - digital libraries, digital multimedia


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Distributed Computing Systems


Globus Grid Computing Toolkit Cloud Computing Offerings

PlanetLab

Gnutella P2P Network Principles of Operating Systems Lecture 1

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Real-time systems
Correct system function depends on timeliness Feedback/control loops Sensors and actuators Hard real-time systems Failure if response time too long. Secondary storage is limited

Soft real-time systems Less accurate if response time is too long. Useful in applications such as multimedia, virtual reality.
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Summary of lecture
What is an operating system? Early Operating Systems Simple Batch Systems Multiprogrammed Batch Systems Time-sharing Systems Personal Computer Systems Parallel and Distributed Systems Real-time Systems
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