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Intelligence Gaming
Career Navy IO, Intelligence, Surface, Subsurface, Air, R&D, Staff Operations
Gunderson Dettmer Stough Villeneuve Franklin & Hachigian, LLP, Boston Levine, Katz, Nannis & Solomon, PC, of Needham, MA
What We Do
Whatif Provides Original Software Solutions Introducing Assembly Line Efficiency
Permit previously imponderable Whatif questions in an ontology-translatable world Rapid development and evolution / interbreeding of content via SmartData Platform optimizations via Dors Keys Unify the development and the experiencing of simulations into a persistent cross-device platform Tech that enables a digital commodities market (eBay for software behaviors) Integrate and enhance existing software and data capabilities
SmartData is always encrypted, even during playback, and is AES compliant SmartData + Dors can provide unique encryption for every piece of content nullifying large scale hacking SmartData + Dors utilizes protective anti-data measures where attempts to gain unauthorized access can cause the content file to self-destruct
How It Works
Concept translation Platform optimal (cutting-edge performance / capabilities) Services & formula synthesis SmartData inter-communications Security & market operations Evolution / learning
Targeted Markets
Industry Specific WorLd Processors One core tech many market
verticals
Efficient
Art driven Economies
Out-of-the-box
No SDK Rapid Prototyping
Exclusive tracking
After distribution Personal details
Hardware scalability
Whatifs Key
First project savings of 10-20% Second project savings of 30-40% Subsequent savings of 60%+ Porting costs (legacy, present, or future) reduced by 75%+
Strategy
Intelligence & Defense
Capture Defense Market I&D Dev Kit Accreditation & Funding
Professional Products
Commercial Games Business Medical Academic
Mass Deployment
Hobbyist Home users Schools
Digital Commerce
DRM & Transactions Super Distribution
Professional Products
Rapid Prototyping Multi-Platform Cost & Risk Mitigation
Mass Deployment
Tracking & Analysis Accessibility Web 3.0
Digital Commerce
Secure Transactions Super Distribution Commodities
DoD expected to spend over $3B annually on gaming technology starting FY09
DoD budget for FY08 is $481 Billion with Training and Education accounting for approximately 7% or $33B
FY09: Gaming technology -- as much as 5% or $1.7B
Intelligence Budget is classified, but estimated in FY07 to be $30B, with a published 11% increase in FY08
FY09: Gaming technology -- as much as 2% or $600M
James Clapper, Under Secretary of Defense for Intelligence (USDI), in May 2007 stated there is the, Need to transition/apply gaming technologies to real world problems. There is currently no unified platform for developing gaming / simulation technology for use by the government
Revenue early in production cycle Requirement for a solution without satisfactory alternatives very little competition Under radar of commercial competition Accreditation of security capability
Jumpstart secure server partnerships
Leverage IP in more commercial verticals than games directed WorLd Processor Steady revenue from ongoing production as part of federal budget 09 forward
Micropayments for consoles alone will account for over $833M by 2011
(ABI Research)
Advertising Opportunity
Revenue for interactive advertising will more than double over the next 5 years to $52 billion by the end of 2010 (Acacia Research Group )
Products that enable advertisers to create interactive content for television and the Internet will benefit the most from growing usage (Acacia Research Group )
People who view advertisements in video games have better brand recall, and are more likely to favorably change their opinion about a brand (Activision and Nielsen Entertainment Study)
Everyone is playing
In 2004 video games sold represented 2 games for every home in the USA (8 games
sold every second) (ESA) 60% of Americans regularly play games (IDC) of all online game players are over 40 (Nielsen Entertainment)
Women 40 + play 9.1 hours per week (Digital Marketing Service) Men 40 + play 6.1 hours per week (Digital Marketing Service)
Tweens (youth ages 10 to 13) is the largest market segment for mobile gaming (Sorrent) Teenage women play games socially (Nielsen) The 18-34 year old male is the core gamer (IGN Study)
Whatif advantage
Real-time cycling of 3D content w/ behaviors that truly effect gameplay Detailed and dynamic user metrics Economies of scale
In 2005 games publisher Electronic Arts purchased mobile games company Jamdat for $680M Whatif advantage
Lower cost Hardware scalability Prototyping Unique gameplay possibilities Unmatched compression for smoother graphics
Additional in pipeline (e.g. I&D Dev Kit, MASINT, Electronic Attack, VISim, etc.)
IG, L-3, SAIC, Ezenia, Analytics Strategies, AT&T Govt. Solutions
I&D Dev Kit $350K per Govt. license per product $300K per Developer + 5% royalty per title GameProcessor $350K + 2-5% royalty per title ($100K per additional SKU) Option to Accelerate Opportunity
* Licensing
Commander Series IP
$400.0
$350.0
$300.0 Transaction $250.0 ($M) Royalty Lics.w/ Fee Royalty Lisc. No Fee $200.0
$150.0
$100.0
$50.0
Intellectual Property
Protectable Assets
4D Architecture Core Algorithms as applied to games and simulation Hardware Techniques Dors based applications Current IP
LOI for Domain exclusive rights in Interactive entertainment, Defense and Intelligence
industries to Semiotic Switch patents in US and Europe. Registered marks for naming conventions TM and registered marks for naming conventions
Whatif WorLd Processor Dors
Trade secret for core of kernel Multiple game and product designs WorLd Processor Live Eye Geo Commander
Examples include but are not limited to: DORS (Digital Object Recognition System) Key-based Kernel Services Concept Orientation Formula Processing (multi-platform optimization) Runtime Code Synthesis & Self-Profiling using EXPlanations WorLd Processing SmartData Representation SmartData Heisenberg Principle Representation (every read modifies) SmartData Encrypted Execution (encryption algorithm realtime changes & operational penalty avoidance) SmartData Self-Modification (authorship, controls, & license) SmartData Network Distribution ( Analog vs Discrete vs Temporal scaling, redundancy, & accuracy methods) SmartData Transaction Processing Anti-Data Enhancer Interface (importing current software/data/systems)
Examples include but are not limited to: Procedural Content via full semantic language descriptions (transcends math-equation & L-language formations of procedural generation) Distributed Computing Using SmartData Possibility Maps (POSMS) Math Engine self-profiling & code generation Rank-Buffer priority cue resource manager for provably optimal resource allocation No-fragmentation, high-speed memory manager for true Real-Time systems Content/Context input management for device agnosticism Speech Recognition Dictation/Commands using adaptive cognitive network and user histories. Protocol agnostic network delivery optimization via profiling node neighborhoods Coexisting A.I. models cross-translation via Concept Orientation Uncommon Sensory Mapping & Formula Representation (Smell, Taste, Balance, G-Force/Acceleration, internal sensations) Phoneme Construction via Posms, Speech Rec, & Concept Translations Real-time Triangle Mesh Indenting/Carving via Possibility Maps (used for game-fx, surgical simulations, and training) Real-time alteration of tracked queries on broadly distributed SmartData.
Examples include but are not limited to: N-Dimensional Wavelet Compression N-Dimensional Wavelet Mixing/Signal Frequency Translations Animation Synthesis in arbitrary spaces Tangent Space Synthesis for non Manifold Surfaces Pointer Indirection Profiling for Code Synthesis Graphics Shader Run-time Composition via a Dilutable Grammar. Real-time substance modeling addition/subtraction of volumetric shapes (used for gamefx, medical visualization, and science simulation of fluids/energies). Mind/Thought/Topic Modeled Behavior Synthesis via Brain Hardware Mapping Execution balancing via Topicide Signal Domain transposition (audio to visual, etc.) Volumetric Integration-sweeps using 3d summed area tables and GPU parallel processing 4-D interpolation curves for optimal recreation of complex data streams SmartData Journaling/Source Control Compaction System SmartData Culture/Preference/Classification based filtering and storage
Examples include but are not limited to: LiveEye (Video Phone, Alarm, Security & TXTing across Cell Networks & Web) Whatif Pix (Photo Composition Communication Application) GMTS (Training game teaching geolocation theory) Truth or Wear (Communication Game with Social Elements) Monster Bar (Frenetic match Arcade Game) Gobbler (Size vs speed munching Arcade game) Virtual Petz (Transforming pet with novel twist) Sen (Ancient Japanese Adventure Game involving the Sengoku RPG product line) Karv (Supernatural Shooter allowing real carving of objects) Germ Warfare (Microscopic Human Body Adventure Game) Madame Butterfly (Scenic Beauty moved by Music) Lightnin (Firefly fleeing frog tongues Arcade Game) Goblin Battle (Samurai Action Baseball Game) MorPhun Marble Madness (Deforming Twists on classic Marble Madness Arcade Game) Rest In Peace (Ghost Hunter saves museums from meddlesome spirits Arcade Game) Arkham Horror (Computer version of a licensed top-selling horror Board Game) Spirit (Native American Spirit World Adventure Game)
2004 Financials
$851K expenses $150K revenue $701K loss
2005 Financials
$1.063M expenses $648K revenue $415K loss
2006 Financials
$1.147M expenses $663K revenue $484K loss
Production
Demonstration content Testing GUI content Marketing materials
Videos Web development
Operations
Business development
Presentation Investors Clients Contract negotiations