Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Computer Science & Engineering Department Institute Of Aeronautical Engineering By, A.PRASAD 07951A0551
CONTENTS
Introduction WORKING Input devices Gesture Typologies Gestural control devices Hand Gesture Recognition Haptics & Data gloves Facial Gesture Recognition Microsoft's XBOX & Xbox 360 Uses Challenges Conclusion
Introduction
HCI ?????
What is Gesture?
NEED ?
building a rich bridge between machines and humans.
PUI?
Gesture recognition + facial recognition + voice recognition + eye tracking + lip movement recognition = perceptual user
interface kinesics ?
The study of gestures and other nonverbal types of communication
WORKING
Input devices
Requirement: Have ability to track a person's movements and determine what gestures they are Performing.
Some Tools: Stereo cameras Controller-based gestures Single camera Depth-aware cameras
Gesture Typologies :
Arbitrary gestures
Mimetic gestures
deictic gestures
Telerobotics
continuous gesture:
Anger
Fear
Disgust
Happy
Sad
Surprise
USES
Remote control Sign language recognition For socially assistive robotics Control through facial gestures--- Eye tracking Immersive game technology Virtual controllers Affective computing
Challenges
Problems
in image processing
accuracy and usefulness of gesture recognition software Issues with viability of the technology to general usage camera's resolution and quality
robust computer vision methods are also required Lighting, distance from the camera Gorilla arm problem
"Gorilla arm" was a side-effect that destroyed vertically-oriented touch-screens as a mainstream input technology despite a promising start in the early 1980s.
Conclusion:
Goal??
needs considerable improvement in image processing techniques technical challenges social challenges. many features but needs high speed processors can completely replace Mouse, Keyboard and all other conventional input devices