Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Conditioning
and Learning
Learning: Some Key Terms
• Antecendents happen
Ahead of response,
Consequences Can follow.
• Response equals
BEHAVIOR (internal,
observable).
• Reinforcement: Any event that increases the
probability that a response will recur
– Lack of response is a response also (opposite)
• Reflex: Automatic, non-learned response
Classical Conditioning
• Ivan Pavlov: Russian
physiologist who initially
was studying digestion
• Used dogs to study
salivation when dogs
were presented with
meat powder
• Also known as
Pavlovian or
Respondent
Conditioning
Figure 7.3
Table 7.1
Classical Conditioning
• Stimulus causes Response
• Neutral, Unconditioned,
Conditioned
• Something that causes no
response (at first) is Neutral NS
• Unconditioned Stimulus causes
Unconditioned Response US/UR
• Conditioned Stimulus causes
Conditioned Response CS/CR
• Conditioning takes a NS and turns
it into CS/CR by using the NS with
US/UR first.
• Bell…Meat…Drool…Bell…Drool
• NS…US…UR…CS…CR
Principles of Classical Conditioning
• Conditioned
Emotional Response
(CER): Learned
emotional reaction
to a previously
neutral stimulus
Stimulus Generalization
Phobia: Intense, unrealistic, irrational
fear of a specific situation or object
(e.g., fear of spiders, fear of dark, etc.)
Classical Conditioning in Humans, Cont.
• Desensitization:
Exposing phobic
people gradually to
feared stimuli while
they stay calm and
relaxed
• Gradually, comfort level
increases. Good
strategy for “real life”…
“Feel the fear and do it
anyway”…
Vicarious Classical Conditioning: Learning to
respond emotionally to a stimulus by observing
another’s emotional reactions
• Positive Reinforcement:
When a response is
followed by a reward or
other positive event
+ something
Negative Reinforcement is not Punishment
• Negative
Reinforcement: When a
response is followed by
the removal of an
unpleasant event (e.g.,
the bells in Fannie’s car
stop when she puts the
seatbelt on, a loud,
unpleasant alarm is
silenced); ends
discomfort-
- something
Punishment
• Response Cost:
Reinforcer or positive
thing is removed (e.g.,
losing Xbox™
privileges)
Figure 7.1
Types of Reinforcers
• Primary Reinforcer:
Nonlearned and natural;
satisfies physiological
needs (e.g., food,
water, sex)
More Reinforcer Types
• Secondary Reinforcer:
Learned reinforcer (e.g.,
money, grades,
approval, praise)
• Token Reinforcer:
Tangible secondary
reinforcer (e.g., money,
gold stars, poker chips)
Social Reinforcer: Provided by other people
(e.g., learned desires for attention and approval)
Intracranial
Stimulation
(ICS):
Natural primary
reinforcer; involves
direct electrical
activation of
brain’s
“pleasure centers”.
Figure 7.16
Feedback and Knowledge of Results
• Punisher: Any
consequence that
reduces the frequency
of a target behavior
Keys to Punishment and Responses
• Timing
• Consistency
• Intensity
Punishment Concepts
• Aversive Stimulus:
Stimulus that is
painful or
uncomfortable (e.g.,
a shock)
• Escape Learning: Learning to make a
response to end an aversive stimulus ex:
conversation w/disliked person
• Avoidance Learning: Learning to make a
response in order to postpone or prevent
discomfort
Escape/Avoid Punishment-Supresses Responses
Figure 7.22
If you must punish, here’s how:
• Choose a target
behavior
• Record a baseline
• Establish goals
• Choose reinforcers
• Record your progress
• Reward successes
• Adjust your plan as
your learn more about
your behavior
How to Break Bad Habits