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THE RORSCHACH
{ A Comprehensive System }
BY
Prasanta Kumar Roy
Clinical Psychologist
• Number one is strange and wingy
• Number two is red and splashy
• Number three is civilized
• Number four is deep and dark as fairy tale
• Number one is strange and wingy
• And five will bring you back to earth
• Number two is red and splashy
• Number three is civilized
With six you blush • Number four is deep and dark as
fairy tale
• And seven, you smile and feel elated
•
•
And five will bring you back to earth
With six you blush
And seven, you smile and feel
At eight emotions blend with art,
•
elated
• At eight emotions blend with art,
And nine disturbs you: what might this be?
• And nine disturbs you: what might
this be?
Then ten explodes in joyful
•
fantasy.
Then ten explodes in joyful fantasy.
(Anonymous)
(Anonymous)
History and Development
• Greeks were interested in the interaction of
ambiguity & person’s depiction of reality
• Da Vinci & Botticelli (15th Century) postulated a
relationship between creativity & procession of
ambiguous materials
• 19th century European parlour game BLOTTO:
Create response to inkblots
• Binet & Henry (1895): IB as a way of studying
imagination
• Dearborn (1897): Experiemental approach to
study consciousness
History and Development
• Samuel Beck
• Bruno Klopfer
• Zygmunt Piotrowski
• Marguerite Hertz
• David Rapaport & Roy Schafer
• John E. Exner Jr.
Rorschach Comprehensive
System
• Why Comprehensive System?
Perceptual-Cognitive Task
Vs.
Stimulus to Fantasy
Administration
• Seating: Side-by-side
• Step-1: Introducing the Test
• Step-2: Instructions
“What might this be?”
• “its an inkblot”
“That’s right, that’s what it is, but I
want you to tell me what might it be,
what else does it look like?”
Administration
• Step-3: Response Phase
• Basic conditions of step-2 should be adhered
• Record verbatim quickly & efficiently
• Use symbols (>< V)
• Note any odd or unusual responses or reactions
• Silence by the examiner is the rule, interrupted only
during exchange of cards or when a comment is
necessary
• Client should hold the card
• Responses to questions should be nondirective
Administration
Examples of Questions
S: Can I turn?
E: It’s up to you
S: Is that the right answer?
E: There are all sorts of answer
S: Does it look like that to you?
E: I can see a lot of things
S: Do you always show people the same?
E: Yes
S: How many of these are there?
E: Just 10
S: How long will it take?
E: Not very long.
Administration
Prompting
• “If you take your time and look some
more I think that you will find
something else, too.”
Lengthy Records:
• Card-1: >5 responses
R= L=
EB= EA = EBPer= FC:CF+C = GHR:PHR =
eb= es = D = Pure C = Human Cont=
Adj es= Adj D =
SumC’:WsumC= Pure H =
FM = SumC ’ = SumT =
m = SumV = SumY =
Afr = Isol Index =
a:p = XA% = Blends:R = 3r + (2)/ R =
Ma:Mp = WDA% = W:D:Dd = Fr + rF =
2AB + Art + Ay= X-% = W:M = An + Xy =
Sum6 = S- = Zd =
Lv2 = P =
Wsum6= X+% =
Xu% = H:(H) + Hd + (Hd) =
PTI= DEPI =
CDI= S-CON=
HVI= OBS =
Location
Symbol Definition Criteria
W Whole Response Where the entire blot is
used. All portions must be
used
D Common Detail A frequently identified
Response area
Dd Unusual Detail An infrequently identified
Response area
S Space Response A white space area is
used (scored only with
another location symbol:
WS, DS, DdS)
D2 Dd32
D3
Dd35 D5
Developmental Quality
• Quality of specification and/or
organization that marks the response
• Synthesized Response :+
• Ordinary Response :o
• Vague Synthesized Response : v/+
• Vague :v
Determinant
Category Symbol Criterion
Bl Bt Cg Cl Ex Fi
Fd Ge Hh Ls Na Sc
Sx Xy Id
Popular
Card Location Criterion
I W Bat
I W Butterfly
II D1 Animal
III D9 Human figures or representation
IV W/ D7 Human or Human-like figure
V W Butterfly
V W Bat
VI W/ D1 Skin/ rug
VII D1/ D9 Human head or face
VIII D1 Whole animal figures
IX D3 Human or Human-like figure
X D1 Crab/ Spider
Organizational Activity
• Answers in which organization occurs are assigned
a numerical value, called Z score
• ZW: W response with DQ codings of +, o, v/+
(Except Wv)
• ZA: 2 or more separate objects identified in
adjacent detail area of the blot are reported in
meaningful relation
• ZD: 2 or more separate objects identified in
nonadjacent detail areas of blot, are reported in a
meaningful relation
• ZS: White space is integrated with other areas of
the blot in forming a response.
Special Scores
• Unusual verbalizations are an important element in
the study of cognitive activity, especially issues of
dysfunction
• If some cognitive slippage occurs, it often manifests
verbally.
• Cognitive mishaps are evidenced in Rorschach
responses as
i) Deviant Verbalizations (DV, DR)
ii) Inappropriate Combinations (INCOM, FABCOM, CONTAM)
iii) Inappropriate Logic (ALOG)
Special Scores
• DV, DR, INCOM, FABCOM are differentiated
for bizarrness and designated as either
Level 1 or Level 2
• Level 1: Responses that represent mild or
modest forms of cognitive mismanagement
• Level 2: Responses that reflect more
serious form of cognitive disarray
• Age, education, cultural background should
not be considered in making distinction
Special Scores
Deviant Verbalization (DV)
• In which an inappropriate word or
words have been used
• Neologism: Use of inapplicable word in
place of an appropriate word
• Redundancy: Involving the odd use of
language in which person identifies
twice the nature of the object reported
Special Scores
Deviant Response (DR)
• For answers that have a strange or peculiar
quality
• Inappropriate Phrase: Include phrases that
are inappropriate or completely irrelevent to
the response
• Circumstantial Response: Answers that are
rambling in which it becomes
inappropriately elaborative in ways that
seem to ignore the task.
Special Scores
Incongruous Combinations (INCOM)
• Responses in which one or more highly
implausible or impossible features or
activities attributed to a single object
(Except Cartoon character)
Special Scores
Fabulized Combination (FABCOM):
• Implausible or impossible relationship is
posited between 2 or more objects.
• Implausible transparencies
Contamination (CONTAM):
• 2 or more impressions that have been
fused into a single response in a
manner that clearly violates reality.
Special Scores
Inappropriate Logic (ALOG):
• Spontaneously uses strained,
unconventional reasoning to justify the
answer
Perseveration (PSV):
• Within card PSV
• Content PSV
• Mechanical PSV
Special Scores
Special Content Characteristics
R= L=
EB= EA = EBPer= FC:CF+C = GHR:PHR =
eb= es = D = Pure C = Human Cont=
Adj es= Adj D =
SumC’:WsumC= Pure H =
FM = SumC ’ = SumT =
m = SumV = SumY =
Afr = Isol Index =
a:p = XA% = Blends:R = 3r + (2)/ R =
Ma:Mp = WDA% = W:D:Dd = Fr + rF =
2AB + Art + Ay= X-% = W:M = An + Xy =
Sum6 = S- = Zd =
Lv2 = P =
Wsum6= X+% =
Xu% = H:(H) + Hd + (Hd) =
PTI= DEPI =
CDI= S-CON=
HVI= OBS =
Structural Summary
Core Section
• Lamda (L): Pure F/ R-F
• W SumC: (0.5)xFC + (1.0)xCF + (1.5)xC
• Erlrbnistypus (EB)= SumM:WsumC
• Experience Actual (EA)= SumM+WsumC
• EB Pervasive (EBPer)= Dividing larger no. of EB
by the smaller no. if
I. EA≥4,
II. L<1.0,
III. If EA falls between 4.0 & 10.0, one side of EB
must be at least 2 points greater. If EA > 10, at
least 2.5 points greater
Structural Summary
Core Section
• Experience Base (eb)= Sum
FM+m:SumC’+SumT+SumY+SumV
• Experenced Stimulation (es)= Sum of
FM+m+C’+T+Y+V
• D Score (D)= EA-es
• Adjusted es (Adj es)= Subtracting from es all
but 1 m and 1 SumY
• Adjusted D score (Adj D)= EA-Adj es
D score Conversion Table
EA-es value D Score
+13.0 to +15.0 +5
+10.5 to +12.5 +4
+8.0 to +10.0 +3
+5.5 to +7.5 +2
+3.0 to +5.0 +1
-2.5 to +2.5 0
-3.0 to -5.0 -1
-5.5 to -7.5 -2
-8.0 to -10.0 -3
-10.5 to -12.5 -4
-13.0 to -15.0 -5
Ideation Section
• Frequencies of Pure C, S, CP
• Form-Colour Ratio (FC:CF+C) including Cn
• Constriction Ratio (SumC’:WsumC)
• Affective Ratio (Afr)= No. of R in
(VIII+IX+X) / (I+II+III+IV+V+VI+VII)
• Complexity Ratio (Blends:R)
Mediation Section
• Frequency of P & S-
• Form Appropriate Extended (XA%)= Sum of
R that have FQ of +, o, u/R
• Form Appropriate-Common Areas (WDA%)=
Sum of W+D responses with FQ +,o, u/ Sum
W+D
• Distorted Form (X-%)= Sum FQ-/R
• Conventional Form Use (X+%)=
Sum FQ+ & o/ R
• Unusual Form Use (Xu%)= Sum FQu/R
Processing Section
• Sum PTI
Depression Index (DEPI)
FV + VF + V> 0 OR FD> 2
Col-Shd blends > 0 OR S > 2
3r + (2)/R > .44 and Fr + rF= 0
OR 3r + (2)/R <. 33
Afr < .46 OR Blends < 4
SumShading > FM+ m OR SumC’ > 2
MOR > 2 OR 2AB + Art + Ay > 3
COP < 2 OR (Bt + 2Cl + Ls + 2Na)/R > .24
Coping Deficit Index (CDI)
FT + TF + T = 0
Zf > 12
Zd > +3.5
S > 3
H + (H) + Hd + (Hd) > 6
(H) + (A) + (Hd) + (Ad) >3
H + A: Hd + Ad < 4:1
Cg > 3
Obsessive Style Index (OBS)
(1) Dd > 3
(2) Zf > 12
(3) Zd > +3.0
(4) Populars >7
(5) FQ+ > 1