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Business Strategy
Chapter 10
Game Theory: Inside Oligopoly
Michael R. Baye, Managerial Economics and Business Strategy, 4e. ©The McGraw-Hill Companies, Inc. , 2002
Overview
I. Introduction to Game Theory
II. Simultaneous-Move, One-Shot Games
III. Infinitely Repeated Games
IV. Finitely Repeated Games
V. Multistage Games
Michael R. Baye, Managerial Economics and Business Strategy, 4e. ©The McGraw-Hill Companies, Inc. , 2002
Elements of Games
• Environment
• Rules
• Players
• Strategies
• Payoffs
Some Possible Game
•
Structures
0-sum vs. variable sum
• co-operative vs. non-cooperative
• simultaneous mover vs. alternating mover
Important Strategic Considerations
• Credible vs. non-credible threats (strategies)
• Dominating, dominated and non-
dominating strategies
• Equilibria:
■ Nash
■ Sub-game Perfect
Normal Form Game
(Simultaneous Movers - Prisoner’s Dilemma)
• Environment - Police station after a crime wave. Police
have evidence on a minor crime. Police have insufficient
evidence on major crime
• Players - Bonnie and Clyde
• Rules - no escape is possible
• Strategies - Rat or not rat
• Payoffs -
■ No one rats: both get 3 years
■ One rats and the other stays quiet: rat gets 1 year, Silent partner
gets 23 years
■ Both rat: both get 16 years
Resolving Bonnie & Clyde
• If Bonnie Rats and
■ Clyde doesn’t rat, then Bonnie gets 1 year
■ Clyde rats, then Bonnie gets 16 years
• If Bonnie doesn’t Rat and
■ Clyde doesn’t rat, then Bonnie gets 3 years
■ Clyde rats, then Bonnie gets 23 years
• If Clyde Rats and
■ Bonnie doesn’t rat, then Clyde gets 1 year
■ Bonnie rats, then Clyde gets 16 years
• If Clyde doesn’t Rat and
■ Bonnie doesn’t rat, then Clyde gets 3 years
■ Bonnie rats, then Clyde gets 23 years
The Normal Form of Prisoner’s
Dilemma
Bonnie
S tra te g y R a t D o n 't R a t
Rat
D o n 't R a t 16,16 1, 23
Clyde
23,1 3,3
A Normal Form Game
Player 2
Strategy A B C
a 12,11 11,12 14,13
Player 1
Player 2
Strategy A B C
a 12,11 11,12 14,13
Player 1
Strategy A B C
a 12,11 11,12 14,13
Player 1
Player 2
Strategy Scissors Rock Paper
Scissors 0, 0 -1, 1 1, -1
Rock 1, -1 0, 0 -1, 1
Player 1 Paper -1, 1 1, -1 0, 0
Multiple Equilibria -
Battle of the Sexes
Him
S tra te g y B a lle t B o x in g
B a lle t 4, 5 0 ,0
B o x in g 1, 1 5, 4
Her
Gain Coordination in a non-
cooperative environment
• Find a coordinating device
• Repeat the game finitely
• Repeat the game infinitely using
■ Grim-trigger strategy
■ Tit-for-tat strategy
Developing a Coordination Device
• Environment - Pulling groceries to market. Pulling
harder yields higher gross revenues. Effort costs
• Players - Mack and Myer
• Rules - ?
• Strategies - Pull or Shirk
• Payoffs -
■ No one pulls, each nets $15
■ One pulls and the other shirks, puller nets $10, shirker nets $35
■ Both pull, each nets $25
Mack & Myer’s Game
Mack
S tra te g y P u ll S h irk
P u ll
S h irk 25,25 10, 35
Myer
35,10 15,15
Nash? Payoffs?
Developing a Coordination Device
• Solution is to hire an enforcer
• Pay the enforcer $5 each to hit anyone who shirks.
• Hospitalization costs $15
Mack
S tra te g y P u ll S h irk
P u ll
S h irk 20,20 5, 15
Myer
15,5 -5,-5
Moderate 20, 1 6, 6 0, 9
High 15, -1 9, 0 2, 2
Nash Equilibrium
Can collusion work if the game
is repeated 2 times?
General Mills
Strategy None Moderate High
Kellogg’s
General Mills
Strategy None Moderate High
None 12,12 1, 20 -1, 15
Moderate 20, 1 6, 6 0, 9
Kellogg’s High 15, -1 9, 0 2, 2
Kellogg’s Gain to Cheating:
π Cheat -π Coop = 20 - 12
π coop -π non-coop = 12 - 2
8/10 > 1/i
If i > 1.25 or 125% interest rate
General Mills
Strategy None Moderate High
Kellogg’s
Firm 2
Strategy Low Price High Price
Low Price 0,0 20,-1
Firm 1 High Price -1, 20 15, 15
One-Shot Bertrand
(Nash) Equilibrium
Firm 2
Strategy Low Price High Price
Low Price 0,0 20,-1
Firm 1 High Price -1, 20 15, 15
Potential Repeated Game
Equilibrium Outcome
Firm 2
Strategy Low Price High Price
Low Price 0,0 20,-1
Firm 1 High Price -1, 20 15, 15
2. OPEC
• Cartel founded in 1960 by Iran, Iraq, Kuwait, Saudi
Arabia, and Venezuela
• Currently has 11 members
• “OPEC’s objective is to co-ordinate and unify
petroleum policies among Member Countries, in order
to secure fair and stable prices for petroleum
producers…” (www.opec.com)
• Cournot oligopoly (quantity-based competition)
• Absent collusion: PCompetition < PCournot < PMonopoly
Current OPEC Members
Cournot Game in Normal
Form
Venezuela
High Q 5, 3 9,4 3, 6
Med Q 6, 7 12,10 20, 8
Low Q 8, 1 10, 18 18, 15
One-Shot Cournot
(Nash) Equilibrium
Venezuela
Strategy High Q Med Q Low Q
Saudi Arabia
High Q 5, 3 9,4 3, 6
Med Q 6, 7 12,10 20, 8
Low Q 8, 1 10, 18 18, 15
Repeated Game Equilibrium*
Venezuela
Strategy High Q Med Q Low Q
Saudi Arabia
High Q 5, 3 9,4 3, 6
Med Q 6, 7 12,10 20, 8
Low Q 8, 1 10, 18 18, 15
$30
$15
World Demand
for Oil
35
Low Interest High Interest
Rates Rates
30
25
20
15
10
0
1970 1972 1974 1976 1978 1980 1982 1984 1986
-5
Union
Management
Strategy W = $10 W = $5 W = $1
W = $10 100, 500 -100, -3 -100, -3
W=$5 -100, -3 300, 300 -100, -3
W=$1 -100, -3 -100, -3 500, 100
Three Nash Equilibria!
Union
Strategy W = $10 W = $5 W = $1
Management
Union
Strategy W = $10 W = $5 W = $1
Management
Incumbent
Enter
Price War
Entrant -20, -10
0, 30
Don’t Enter
Divide into Sub-games
(each node)
No Price War 10, 10
Incumbent
Enter
Price War
Entrant -20, -10
0, 30
Don’t Enter
Solve Each Sub-game
Incumbent
Enter
Price War
Entrant -20, -10
0, 30
Don’t Enter
One Subgame Perfect
Equilibrium
No Price War 10, 10
Incumbent
Enter
Price War
Entrant -20, -10
0, 30
Don’t Enter
Pricing to Prevent Entry
• Suppose you want to fight a war to create a
reputation?
■ What’s the price of the reputation?
■ What’s the gain?
• Suppose you want to buy out the entrant?
■ What is an acceptable price?
■ What is an affordable price?
■ What sort of dynamic does this create?
Technology Adoption
• 2 firms
• Alternating movers
Technology Adoption
Adopt 70, 40
Follower
Adopt Not Adopt
100, 30
Leader
Adopt 50, 30
Not Adopt
Follower
Not Adopt
80, 40
Technology Adoption
70, 40
Adopt
Follower
Not Adopt
Adopt 100, 30
Leader
Adopt 50, 30
Not Adopt
Follower
Not Adopt
80, 40
Technology Adoption
with different timing
Leader
Strategy Adopt Not Adopt
Adopt 40, 70 30, 50
Follower Not Adopt 30, 100 40, 80
Uncertainty and the first-mover
advantage
• First-mover advantage is the gain associated
with being first
• Market foreclosure
• Customer loyalty
• Examine information that is available.
Uncertainty and the first-mover
advantage in capacity choice
Large 10, 8
Large Follower High
Small 12, 6 Demand
Leader
Large Case
4, 9
Small Follower
6, 4
Large -12, -10
Large Follower
Small -15, 4 Low
Leader Demand
Large 3, 2 Case
Small Follower
Small 5, 3
Uncertainty and the first-mover
advantage in capacity choice
Large 10, 8
Large Follower High
Small 12, 6 Demand
Leader
Large Case
4, 9
Small Follower
6, 4
Large -12, -10
Large Follower
Small -15, 4 Low
Leader Demand
Large 3, 2 Case
Small Follower
Small 5, 3
Uncertainty and the first-mover
advantage in capacity choice
Large 10, 8
Large Follower High
Small 12, 6 Demand
Leader
Large Case
4, 9
Small Follower
6, 4
Large -12, -10
Large Follower
Small -15, 4 Low
Leader Demand
Large 3, 2 Case
Small Follower
Small 5, 3
Single Offer Bargaining
• Now suppose the game is sequential in nature, and
management gets to make the union a “take-it-or-
leave-it” offer.
• Analysis Tool: Write the game in extensive form
■ Summarize the players
■ Their potential actions
■ Their information at each decision point
■ The sequence of moves and
■ Each player’s payoff
The Game in Extensive Form
Accept 100, 500
Union
Reject -100, -3
10
Accept 300, 300
Firm 5 Union
-100, -3
Reject
1
Accept 500, 100
Union
Reject -100, -3
Find the Subgame Perfect Nash
Equilibrium Outcomes
• Outcomes where no player has an incentive
to change its strategy, given the strategy of
the rival, and
• The outcomes are based on “credible
actions;” that is, they are not the result of
“empty threats” by the rival.
To Summarize: