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AUGMENTED REALITY

&
VIRTUAL REALITY
GROUP 2
01
AUGMENTED
REALITY
Interactive worlds you can hold in the palm of your hand!
AUGMENTED REALITY

1. Objects of the real world enhanced by computer generated perceptual information


2. Also termed as mixed reality or computer mediated reality
3. Components of the digital world blend into a person's perception of the real world
4. Integration of immersive sensations, which are perceived as natural parts of an environment
5. Fulfils three basic needs:
● Combination of real and virtual worlds
● Real time interaction
● Acurate 3D registration of virtual and real objects
HISTORY OF AUGMENTED
REALITY
2008
1980
AR-Capable
HUD Overlay
Handset AR TODAY

1980 APR 16

1968 1995 MAY 30

1968 2000
2013
Head mount Gamification
Voice Interface
display
HARDWARE USED

Helps the user to record the scene


available to the eye and augments it
with computer generated data.

Head Up Display Eye Tap Handheld


Transparent display that presents A Handheld display employs a
data without requiring users to small display that fits in a user's
look away from their usual hand. Makes use of later GPS units
viewpoints and MEMS sensors.
TYPES OF AUGMENTED
REALITY
MARKER BASED AUGMENTED
REALITY

• Also called image recognition.


• Requires a visual object and a camera.
• Calculates the position and orientation of a marker.
• A marker initiates digital animations for users.
• Images in a magazine may turn into 3D models.
MARKERLESS AUGMENTED
REALITY

• Location-based or position-based augmented


reality.
• Utilizes GPS, compass, gyroscope and
accelerometer.
• Provides data based on user’s location.
• This type of AR typically produces maps,
directions, nearby businesses info, etc..
SUPERIMPOSITION BASED
AUGMENTED REALITY

• Replaces the original view with an augmented view.


• Object recognition plays a key role.
• If the application does not know what it is looking at,
it certainly wont be able to replace it.
• Example of superimposed augmented reality in
IKEA Catalogue app.
ARCHITECTURE

Graphic Processing Module

Tracking Virtual
Module Object
Computing
Display

Image
Video Processing
Camera
APPLICATIONS

Entertainment Purposes Tourism Industry

Fashion Industry Medical Training


02
VIRTUAL REALITY
Virtual reality is a self created form of chosen reality. Therefore, it exists.
VIRTUAL REALITY

1. Simulated experience
2. Can be similar to or completely different from the real world
3. Multi-projected environments to generate realistic images, sounds and sensations
4. Simulates a users physical presence in a virtual environment
5. A person is able to look around and move around in the artificial world
6. Also can interact with the virtual features or items
7. Allows sensory feedback like:
• Auditory
• Visual
• Haptic
HISTORY OF VIRTUAL REALITY

1968 1991 1995


Sword of Damocles: the Virtuality: the first mass- Nintendo Virtual Boy
first VR & AR HMD produced VR arcade
system

2010 2014 2016 till date


First Oculus Rift prototype Google Cardboard released, Burst of Vrdevices and
Facebook buys Oculus VR, ideas
Sony announces Gear VG
HARDWARE USED

INPUT DEVICES

Hand Sensors Full-Body Suit Motion Controllers

OUTPUT DEVICES

Headset 3D Audio Devices Haptic Gloves


ARCHITECTURE
APPLICATIONS

Video Games
Architecture

Military Training Healthcare


DIFFERENCE

Virtual Reality Augmented Reality


• Fully Immersive • Partially Immersive
• User is isolated from the real world • User stays in tough with the real world
• Replaces the real world with the digital world • Fuses the real and the digital world
• Not physical existence • Improved or enhanced
• Google Cardboard, Google VR • Snapchat filters, Pokemon Go
THANK YOU
Group 2

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