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MULTIMEDIA
CHAPTER 1
INTRODUCTION TO MULTIMEDIA
Outline
1. Introduction to multimedia.
2. Applications of multimedia.
• Projects where users are given navigational control are called non-linear and user-interactive
• The software vehicle, the messages, and the content together constitute a multimedia
project.
• These software tools are designed to manage individual multimedia elements and provide
user interaction.
Multimedia Terminologies
Discrete Media:
•Refers to media involving space dimension only.
•MM Elements: Still images, text and graphics.
•Also referred to as static media or non time based or non temporal
media, or space based media.
Radio/cellular
Where to Use Multimedia?
• Business - Business applications for multimedia include
presentations training, marketing, advertising, product
demos, databases, catalogues, instant messaging, and
networked communication, desktop videoconferencing,
travel system, corporate training
• Education - Educational software can be developed to enrich
the learning process through simulation for better
understanding.
Where to Use Multimedia?
• Home - Most multimedia projects reach the homes via
television sets or monitors with built-in user inputs.
Virtual Reality
• In VR, cyberspace is made up of thousands of geometric
objects plotted in three-dimensional space.