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—ROBERT J. SAWYER
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DOTA 2 DEFINED
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PREPARE
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One of the reasons for playing according to research
Kids are so attracted to these games because they are learning about important "future"
things, from collaboration, to prudent risk taking, to strategy formulation and execution, to
complex moral and ethical decisions. (Prensky,2006).
It exercises the mind by improving critical and strategic thinking abilities, promotes
teamwork, promotes social interaction amongst players, and relieving one’s self from the daily
stresses of life. (Lubanga,2014)
One of the social benefits
“It is now the common topic of the gamers, so everyone that is playing it
can relate with other people. It develops your leadership skills and promotes
teamwork and camaraderie.” (Rayo, 2012)
Games like DOTA can elicit a range of emotions, positive and negative — including
satisfaction, relaxation, frustration, and anger. (American Psychological Association, Loria, 2018)
Positive relationship between problematic play and involvement among the online
players, suggesting that greater involvement in online gaming activity will also increase the
probability of problematic play qualities. (Kowert, 2014)
Impact on violence
One study out of Boston University found that youth violence rates
dropped about 29% between 2002 and 2014. Youth violence rates spiked from 1980
to 1994, according to the Urban Institute. But those rates started to plummet in the
1990s, dropping 34% between 1994 and 2000.
Psychological effect
Playing violent games increase aggressive behaviors, increases aggressive
cognitions, increases aggressive emotions, increases physiological arousal, and
decreases pro-social behaviors. (Austin, Pinkleton and Fujioka 2000)
It wastes valuable money, harmful to one’s health, wastes time, and destroys
emotional and mental stability. (Infantado, 2013)
Romantic drawback
Since majority of the gamers are male, the female usually sacrifices in a
relationship under DOTA 2. (Rayo, 2012)
Cyberbullying
The addict will undergo a series of steps to change gaming behaviors and
perceptions about the relevance of video games by clarifying the way that people’s
thoughts and emotions interact.. (Thomas, 2018)
Social Cognitive Theory
Reference : The basics you can find anywhere 5 Steps To Successful Storytelling Published on April 5, 2014 Featured in: Marketing & Advertising
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MATRIX
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“
“The heart and soul of good writing is research; you should
write not what you know but
WHAT YOU CAN FIND OUT.”
—ROBERT J. SAWYER
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THANK YOU