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INTRODUCTION

ELECTRONIC CONTENT
 Electronic content (e-content) which is also known as digital content
refers to the content or information delivered over network based
electronic devices or that is made available using computer network
such as internet.
 According to Oxford dictionary, “E-content is the digital text and
images designed to display on web pages”.
 According to Saxena Anurag(2011), “E-content is basically a package
that satisfies the conditions like minimization of distance, cost
effectiveness, user friendliness and adaptability to local conditions”.
DESIGNING AND DEVELOPMENT OF E-CONTENT

A – ANALYZE
D – DESIGN
D – DEVELOP
I – IMPLEMENT
E - EVALUATE
DESIGNING AND DEVELOPMENT OF E-CONTENT
 ANALYSIS  DEVELOPMENT
• Contextual Analysis • Programming and Integration
• Learner Analysis
• Task Analysis  IMPLEMENT
• Content Analysis
 EVALUATION
 DESIGN
• Learning Objectives
• Instructional Strategies
• Learner Evaluation Strategies
STANDARDS OF E-CONTENT
 set of rules that most E-content developers should abide 3 different kinds
of standards.
1. Mandatory
2. Voluntary
3. Defacto

E-Learning industry follows certain standards for content integration:


1. Shareable Content Object Reference Model (SCORM)
2. Aviation Industry CBT Committee (AICC)
3. Institute of Electrical and Electronics Engineers (IEEE) IMS standards
4. Instructional Management System Global Learning Consortium (IMS GLC)
LEARNING OBJECTS AND RE-USABILITY OF E-CONTENT
E-CONTENT TOOLS
 E-content can be created in different ways by using
any tools and software.
 E-content development combines Content
Management System (CMS) and Learning
Management System (LMS)
 Beginners on using E-content development uses
Microsoft Office, Libre Office and Software
Package.
• FREEWARE - It can be used without any monetary
charges.
• OPEN SOURCE SOFTWARE (OSS) - It is a computer
software and its source code is available to the public.
• PROPRIETARY SOFTWARE - Is a software that is owned
by a individual or a company.
• PUBLIC DOMAIN SOFTWARE - The copyright holder
donates it to the public.
GRAPHICS, AUDIO AND VIDEO-CREATING AND EDITING
AUTHORING TOOLS
 Commonly refers to software that helps to create E-learning and other digital content.

Features of Authoring tools are:


 Scope for interactivity
 Navigation
 Editing
 Preview or Playback
 Cross platform and cross browser inter offer

Example of Authoring tools:


 eXe Learning
 Xerte
 Adobe Captivate
OPEN EDUCATIONAL RESOURCES:
Its meaning and Importance

 Wikipedia defines “Open Educational Resources (OER) as


digital materials that can be re-used for teaching,
learning, research and more”.
 According to UNESCO, “OER are teaching, learning, and
research materials in any medium, digital or otherwise,
that reside in the public domain that has no costs in
accessing, using adaptation and redistribution by others
with no restrictions”.
VARIOUS OER INITIATIVES

KOER
Karnakata Open Education System

DepEd
• According to William and Flora Hewlett Foundations,
“Teaching, learning and research resources that reside
the public domain that has been released under an
intellectual property that permits their use by others”.

IMPORTANCE
• Useful in improving education
• Offers free access to some of the world’s best courses
• Allows us to bring the excellent teaching learning materials
tools in education system.
• Adaptable and Affordable
• Bridges the gap among formal, informal and non-formal
education.
CREATIVE COMMON LICENSING
 Copy right is a legal right created by a law of a country that grants
the creator of an original work exclusive rights for its use and
distribution.
 Creative Commons is actually a license that is applied to a work that
is protected by copyright. It’s not separate from copyright, but
instead is a way of easily sharing copyrighted work.
 Creative Commons is a non-profit organization that provides
licensing structures people can use to license their copyrighted
work to anyone willing to abide by the licensing terms. It makes it
easy to share work without giving up total control or spending countless
hours granting permissions.

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