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1. Inti Games is considering whether to launch their new outdoor game Helix in Australia or wait.
2. Helix combines elements of badminton and beach volleyball and was designed to be playable anywhere. Inti Games has had success launching Helix in the Netherlands but faces challenges meeting delivery dates for the Australian market.
3. The document recommends Inti Games launch Helix in Australia to gain first mover advantage and use early feedback to improve the product, despite risks if quality issues arise, rather than missing market opportunities by waiting.
1. Inti Games is considering whether to launch their new outdoor game Helix in Australia or wait.
2. Helix combines elements of badminton and beach volleyball and was designed to be playable anywhere. Inti Games has had success launching Helix in the Netherlands but faces challenges meeting delivery dates for the Australian market.
3. The document recommends Inti Games launch Helix in Australia to gain first mover advantage and use early feedback to improve the product, despite risks if quality issues arise, rather than missing market opportunities by waiting.
1. Inti Games is considering whether to launch their new outdoor game Helix in Australia or wait.
2. Helix combines elements of badminton and beach volleyball and was designed to be playable anywhere. Inti Games has had success launching Helix in the Netherlands but faces challenges meeting delivery dates for the Australian market.
3. The document recommends Inti Games launch Helix in Australia to gain first mover advantage and use early feedback to improve the product, despite risks if quality issues arise, rather than missing market opportunities by waiting.
• Inti game is china based company which manufactures outdoor
game equipment(Racquet)
• Founded by Thijmen De Schipper and Jochem Van Rijn in January
2013
• De Jong, a famous entrepreneur and investor, provided financial
backing to incorporate Inti games. Background
• De Schipper came with novel idea of combining two games
(Badminton & Beach volleyball) to create new game which can be played anytime, anywhere.
• De Jong, Van Rijn and most publisher were enthusiastic about the idea.
• They sought feedback from several experienced entrepreneurs and
game publishers before designing the product. Initial setbacks
• Issues encountered and it’s solution
1. Lack of technical knowledge in designing – Solution-Hired graduate industrial designer and graduate student intern. 2. Failure of first prototype- first prototype of design uses 3D technology which construct prototype layer by layer. It can’t be use for mass production. Solution- Approached well established designer studio “Tweetonig” Milestones
• First milestone- Creation of model by using 3D printing technology
• Second milestone- Made a model capable of satisfying the
requirement of mass production. Entry into domestic market (Netherland)
• Game industry in neatherland was conservative and traditional.
• Inti game began to sell product to well established retailers and
distributors.
• It collaborated with Blokker who made initial deal of 23000
pieces. Expansion into international market
• Inti games took part in Toy fair start up competition in Nurnberg
which help them to raised brand awareness for their product(Helix) in international market. • They attracted retailers from all over the world. • Inti game become the finalist of the category Hardware summer of ISPO BRANDNEW at ISPO Munich 2014. • Toy fair helped to establish strong relation with distributor and retailor in Australia. Main issues
• To find trusting partner in china.
• Adjustment to dutch Helilx model placed a lot of time pressure.
• Only 80% of design was completed.
• It became difficult for Inti games to meet delivery date.
Stuck in Dilemma
• Weather to launch or wait?
If they launch the product 1. Regardless of quality issue, The risk were high. 2. If product failed to meet customer’s expectation, Brand image of Helix would affect adversely. 3. Damage would disrupt Inti games future internationalization plans in U.K. and the U.S. Stuck in Dilemma
• Weather to launch or wait?
If they wait for product launch 1. They miss the opportunity to be first mover in the Australian market. 2. Loose big turn over. 3. Internationalization plans would be blocked. Our view point for Dilemma
They have issue to get bank loan for further quality check at initial stage.
By launching the product, they can generate revenue which can
be used for expansion as well as quality modification of Helix.
Even by postponing the product launch, we can’t guarantee the
acceptance of product by consumers. Our view point for Dilemma
• Inti games should launch their product in Australia market.
Because 1. They will get first mover advantage 2. As product is new in market, there is no benchmark to evaluate product with other products 3. If there is some problem in Helix, it can be identified through feedback and modified accordingly.
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