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Behavior
Session 1
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Recommended Reading(s):
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Consumer behavior is
defined as the study of the
buying units and the
exchange processes
involved in acquiring,
consuming, and disposing
of goods, services,
experiences, and ideas.
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Marketed?
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• Most marketers recognize that consumer behavior is
an ongoing process, not merely what happens at the
moment a consumer hands over money or a credit
card and in turn receives some good or service (buyer
behavior).
• The exchange—a transaction where two or more
organizations or people give and receive something of
value.
• The expanded view emphasizes the entire
consumption process.
• This view would include issues that influence the
consumer before, during, and after a purchase
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• Needs are basic human
requirements.
– Food
• Wants are needs directed to
specific objects/services that
might satisfy the need.
– Chicken, Burger, Steak
etc.
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• Consumers are surrounded by stimuli in the form of:
Advertising
Stores
Products
All competing for consumers’ attention
Marketers filter much of what consumer learn about the world
whether through:
The affluence they depict in glamorous magazines
The roles actors play in advertisement (Shahid Afridi in Head &Shoulders)
In many ways consumers are also “at the mercy” of marketers.
Since they rely on marketers to:
Sell products that are safe
Performs as promised
Tell the truth about what they selling
To price and distribute the products safely 11
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Its a form of direct marketing using databases of
customers/potential customers to generate personalized
communications in order to promote a product or service
for marketing purposes
Involves
Experiences
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Popular culture consists of the music, movies, sports,
books, celebrities, and other forms of entertainment
consumed by the mass market; (product and marketer’s
inspiration)
Product icons are the visual expression of the brand,
often become central figures in popular culture.
Consumer-generated content: when everyday people
voice their opinions about products, brands, and
companies on blogs and social networking sites such as
Facebook and MySpace.
It even includes consumer-generated commercials
(Abdul Sattar Edhi and Coca Cola)
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A fundamental premise of consumer behavior is that people often
buy products not for what they do, but for what they mean.
Coca-Cola (share happiness)
Apple (stylish, cool, innovative)
People may have various relationships with a product:
Self-concept attachment—the product helps to establish the
user’s identity. (Harley Davidson- I am Harley rider)
Nostalgic attachment—the product serves as a link with a past
self (Den tonic, Molty Foam)
Interdependence—the product is a part of the user’s daily
routine.
Love—the product elicits emotional bonds of warmth, passion, or
other (Fragrance)
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strong emotion
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The failure rate for new
products ranges from 40-
80%.
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Generic Decision Model
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Consumer
Addictive
terrorism
consumption
Compulsive
consumption Consumed
consumers
Illegal activities
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9/11had a tremendous impact on consumerism
throughout the world. Such effects give the indication
that both natural and man-made disruptions to
financial, electronic, and supply networks can be
devastating.
Although bioterrorism has occurred in the past, the
threat of such attacks is more prevalent than ever.
(Coca Cola –Indo-Pak ads)
https://www.youtube.com/watch?v=ts_4vOUDImE
• Addictive Consumption
• Consumer addiction is a physiological and/or
psychological dependency on products or services.
(Video gaming, Drugs, gambling)
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• Gambling is an example of consumption
addiction that touches every segment of
society
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