Sei sulla pagina 1di 8

3.

02 Explain basic motion


graphic programming.

Animation Introduction and


Uses of Animation
Animation

• The rapid display of a sequence of images of


2-D or 3-D artwork or model positions in
order to create an illusion of movement.
• Relies on persistence of vision to create the
illusion of movement.
Persistence of Vision
 In the early 1800’s, the phenomenon known
as persistence of vision gave mankind the
first glimpse into the modern world of
animation.

 Persistence of vision refers to the way our


eyes retain images for a split second longer
than they actually appear, making a series of
quick flashes appear as one continuous
picture.
Persistence of Vision

 Using a flipbook, you can see


the persistence of vision effect
in action.

 If you have a different


sequential drawing on each
page of the flipbook and you
flip through the pages rapidly,
the drawings appear to move.

 Examples of Early Animation


 Flipbook How To
Uses of Animations
Uses of Computer Animation
 Advertising - Used to catch attention.
 Entertainment - Films, computer games
and virtual reality.
 Selling - showcasing products or services.
 Teaching - illustrating concepts or
processes.
 Training - simulating events or
demonstrating techniques.
Use Animation Appropriately
 Before using an animation, be sure to
answer the following questions:
 Is it appropriate for the target audience?
 Does it help deliver the message?
 Is it overused?
 Does it load quickly?
Uses of Computer Animation

 Examples of Animations:
 http://www.looking-glass-
animations.co.uk/example_animations.htm

Potrebbero piacerti anche