2-D or 3-D artwork or model positions in order to create an illusion of movement. • Relies on persistence of vision to create the illusion of movement. Persistence of Vision In the early 1800’s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation.
Persistence of vision refers to the way our
eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. Persistence of Vision
Using a flipbook, you can see
the persistence of vision effect in action.
If you have a different
sequential drawing on each page of the flipbook and you flip through the pages rapidly, the drawings appear to move.
Examples of Early Animation
Flipbook How To Uses of Animations Uses of Computer Animation Advertising - Used to catch attention. Entertainment - Films, computer games and virtual reality. Selling - showcasing products or services. Teaching - illustrating concepts or processes. Training - simulating events or demonstrating techniques. Use Animation Appropriately Before using an animation, be sure to answer the following questions: Is it appropriate for the target audience? Does it help deliver the message? Is it overused? Does it load quickly? Uses of Computer Animation
Examples of Animations: http://www.looking-glass- animations.co.uk/example_animations.htm