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GEOINFORMATICS DIVISION
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WHAT IS A SURFACE?
A surface is a continuous field of values that may vary over
an infinite number of points.
3D view
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3D ANALYST
The core of the ArcGIS 3D Analyst extension is the
ArcScene application. ArcScene provides the interface
for:
•Creating 3D surfaces
•Analyzing 3D surfaces
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RASTERS
Disadvantage
Surface discontinuities such as ridges are not well
represented
Precision location for features such as peaks are
lost
Appropriate for small scale mapping applications and where
positional accuracy is not paramount
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TIN
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TIN
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TIN
Consists of nodes that store z-values, connected
by edges
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TIN
Nodes can be placed irregularly over surfaces
Can have higher resolution in areas where a
surface is highly variable or where more detail is
desired and a lower resolution in areas that are
less variable or of less interest
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TIN
Input features remain in the same position as
nodes or edges in the TIN
Preserve all of the precision of the input data
while simultaneously model the values between
known points
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RASTE
R & TIN
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TIN
“Triangulated” - An optimized set of
triangles from a set of points.
- A good representation of a surface
with z values uniquely define a plane in
three-dimensional space
“Irregular” - The key advantage of TIN
for surface modeling
- Points can be sampled with variable
density to model areas where change
in surface relief is abrupt
“Network” - The topological structure
that is implicit in a TIN.
- Enables sophisticated surface 14
analysis as well as compact
representation of a surface.
CREATING TINS
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CREATING TINS
Triangulation is
performed on the set
of points
The triangles are
called faces, points
are nodes and lines of
faces are edges
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CREATING TINS
Each face is part of a
plane in three
dimensional space
All the faces meet
their neighbours at
each node and along
each edge
Faces cannot
intersect each other
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TRIANGULATION
Delaunay Triangulation – an algorithm to optmize
how faces model a surface
Create triangles that collectively are as close to
equilateral triangles as possible
This keeps the interpolation of elevations at new
points in closer proximity to the known input points
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TRIANGULATION
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TRIANGULATION
After triangulation, the TIN stores a list of nodes for
each face and a list of neighboring faces for each
face
Similar to planar topologies
Difference is that nodes have elevations and faces
must be triangles instead of arbitrary polygons
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TOPOLOGY IN TIN
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USING SURFACE FEATURES
TO CREATE TIN
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USING SURFACE FEATURES
TO CREATE TIN
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TIN
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BUILDING A TIN
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BUILDING A TIN
Mass points
Point height measurements
Become nodes in the network
Primary input into a TIN
Determine the overall shape of
the surface
More points in areas where the
surface is highly variable
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BUILDING A TIN
Breaklines
Lines with or without
height measurements
Become sequences of
one or more triangle
edges
Represent natural or
built features
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BUILDING A TIN
Hard Breaklines
Represent a discontinuity in the slope of the surface
Capture abrupt changes in a surface and improve
the display and analysis of TINs
Soft Breaklines
Add edges to a TIN to capture linear features that do
not alter the local slope of a surface
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BUILDING A TIN
Polygons
Represent surface features with area or boundaries
Clip polygons – define a boundary for interpolation
Input data that falls outside the clip polygon is
excluded from interpolation and analysis operations
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BUILDING A TIN
Polygons
Erase polygons – define a boundary for interpolation
Input data that falls within the erase polygon is
excluded from interpolation and analysis operations
Replace polygons – set the boundary and all interior
heights to the same value
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BUILDING A TIN
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ELEMENTS OF TIN
Mass Points : Observed spot elevation with an X,Y,Z
coordinate triplet
Breaklines : Delineate where the terrains has a sharp
discontinuity in its surface, e.g., streams, ridges
Exclusion Area : An area of equal elevation – most
commonly lakes
Project Boundary: Exclude the surface outside an area of
interest
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ELEMENTS OF TIN
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Thanks
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