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INTRODUCTION TO

(ICT)
INFORMATION AND
COMMUNICATION
TECHNOLOGY
OBJECTIVES
• Improve their knowledge on how ICT affects their
everyday lives and the state of our nation;
• Compare and contrast the differences between online
platforms, sites, and content;
• Understand the features of Web 2.0
• Understand the future of the World Wide Web
through Web 3.0; and
• Learn the different trends in ICT and use them to
their advantage.
INFORMATION AND
COMMUNICATION TECHNOLOGY
(ICT)
• deals with the use of different
communication technologies such
as mobile phones, telephone,
Internet, etc. to locate, save and
edit information.
NETWORKS FOR
COMMUNICATION
• Internet
• Cellular networks
• Telephone network
ICT has saved
companies a lot of
resources
(time and money)
ICT IN THE PHILIPPINES
Several international
companies dub the
Philippines as the
“ICT Hub of Asia”
REASONS
BPO
(Business Process
Outsourcing)
According to the 2013 edition of
Measuring the Information
Society by the international
Telecommunication Union, there
are 106.8 cellphones per 100
Filipinos in the year 2012.
In a data gathered by the
Annual Survey of Philippines
Business and Industries,
NSO, 2010, the ICT industry
shares 19. 3% of the total
employment population here
in the Philippines.
TIME magazine’s,
the “Selfie Capital of
the World” is Makati
City, Philippines,
WEB 2.0: DYNAMIC WEB PAGES
• The internet has been a vital tool to our modern lives that is
why it is also important to make the best of the internet.
When the World Wide Web was invented, most web pages
were static. Static (also known as flat page or stationary
page) in the sense that the page “as is” and cannot be
manipulated by the user. The content is also the same for all
users. This is referred to as Web 1.0.
• However, the World Wide Web is more than just static
pages. Pretty soon, Web 2.0 came to the picture.
• Web 2.0 is a term coined by Darcy DiNucci on
January 1999. In her article titled, “Fragmented
Future,” she wrote:
• The Web we know now, which loads in to a
browser window in essentially static screenfuls,
is only an embryo of the Web to come. The first
glimmering of Web 2.0 are beginning to appear,
and we are just starting to see how that embryo
might develop.
Web 2.0 is the evolution of Web 1.0 by adding
dynamic web pages – the user is able to see a website
differently than others. Examples of Web 2.0 include
social networking sites, blogs, wikis, video sharing
sites, hosted services, and web applications. Web 2.0
allows users to interact with the page: instead of just
reading a page, the user may be able to comment
using their operating system. Browsers can now be
used for their user interface, application software (or
web applications), and even for file storage. Most
websites that we visit today are Web 2.0.
FEATURES OF
WEB 2.0
FOLKSONOMY
• allows users to categorize and classify/
arrange information using freely
chosen keywords (e.g., tagging).
Popular social networking sites such as
Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign
(#). This is also referred to as hashtag.
RICH USER EXPERIENCE
content is dynamic and is responsive to
user’s input. An example would be a
website that shows local content. In the
case of social networking sites, when
logged on, your account is used to
modify what you see in their website.
USER PARTICIPATION
the owner of the website is not the only one
who is able to put content. Others are able
to place a content of their own by means of
comments, reviews, and evaluation. Some
websites allow readers to comment on an
article, participate in a poll, or review a
specific product (e.g. Amazon.com, online
store).
LONG TAIL
services that are offered on
demand rather than on a one-time
purchase. In certain cases, time-
based pricing is better than file
size-based pricing or vise-versa.
SOFTWARE AS A SERVICE
users will subscribe to a software
only when needed rather than
purchasing them. This is cheaper
option if you do not always need
to use a software.
MASS PARTICIPATION
diverse information sharing through
universal web access. Since most
users can use the Internet, Web
2.0’s content is based on people
from various cultures.
WEB 3.0 AND THE SEMANTIC WEB
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).
The W3C standard encourages web
developers to include semantic content in
their web pages. The term was coined by
the inventor of the World Wide Web, Tim
Berners-Lee. Lee also noted that the
Semantic Web is a component for Web 3.0.
WEB 3.0 IS YET TO BE FULLY REALIZED
BECAUSE OF SEVERAL PROBLEMS:

• Compatibility
• Security
• Vastness
• Vagueness
• Logic
TRENDS IN ICT
As the world of ICT continues to grow,
the industry has focused on several
innovations. These innovations cater to
the needs of the people that benefit
most out of ICT. Whether it is for
business or personal use, these trends
are the current front runners in the
innovation of ICT.
TRENDS IN ICT
1. Convergence – Technological convergence is
the synergy of technology advancements to work
on a similar goal or task. For example, besides
using your personal computer to create word
documents, you can now use your smartphone. It
can also use cloud technologies to sync files one
device to another while also using LTE technology
which means you can access your files anytime,
anywhere.
TRENDS IN ICT
2. Social Media – Social Media is a
website, application, or online channel that
enables web users to create, co-create,
discuss, modify, and exchange user-
generated content. According to Nielsen, a
global information and measurement
company, Internet users spend more time
in social media to promote their product.
6 TYPES OF SOCIAL MEDIA
a. Social Networks. These are sites that allow
you to connect with other people with the same
interests or background. Once a user creates his
or her account, he or she can set up a profile,
add people, create groups, and share content.
Examples: Facebook and Google+
B. Bookmarking Sites. These are sites that allow you to
store and manage links to various websites and resources.
Most of these sites allow you to create a tag that allows you
and others to easily search of share them. Examples:
StumbleUpon and Pinterest.
C. Social News. These are sites that allow users to post
their own news items or links to other news sources. The
users can also comment on the post and comments may also
be ranked. They are also capable of voting on these news
articles of the website. Those who get the most amount of
votes are shown most prominently. Examples: reddit and
Digg
D. Media Sharing. These are sites that allow
you to upload and share media content like
images, music, and video. Most of these sites
have additional social features like liking,
commenting, and having user profiles. Examples:
Flicker, Youtube, and Instagram.
E. Microblogging. These are sites that focus on
short updates from the user. Those subscribed to
the user will be able to receive these updates.
Examples: Twitter and Plurk.
F. Blogs and Forums. These websites
allow users to post their content. Other
users are able to comment on the said
topic. There are several free blogging
platforms like Blogger, WordPress, and
Tumblr. On the other hand, forums are
typically part of a certain website or web
service.
Mobile Technologies – The popularity of
smartphones and tablets has taken a major
rise over the years. This is largely because
of the devices capability to do tasks that
were originally found personal computers.
Several of these devices are capable of
using high-speed internet. Today, the latest
mobile devices use 4G Networking (LTE),
which is currently the fastest mobile
network,
3. MOBILE DEVICES USE DIFFERENT
OPERATING SYSTEM
• iOS – used in Apple devices such as the iPhone and iPad
• Android – an open source operating system developed by
Google. Being open source means several mobile phone
companies use this OS for free.
• Blackberry OS – used Blackberry devices
• Windows Phone OS – a closed source and proprietary
operating system developed by Microsoft
• Symbian – the original smartphone OS; now used for smart
TVs
• Windows Mobile – developed by Microsoft for smartphones
and pocket PCs
4. Assistive Media – Assistive media
is a nonprofit service deigned to help
people who have visual and reading
impairments. A database of audio
recordings is used to read to the user.

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