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 The object appears in a 3-dimensional space and which can be rotated and

moved in a different way looks like the real objects. It is also considered to be
as the heart of the games and the virtual reality. It can also be used in the
PowerPoint presentation to add some lair to the visuals.
 In spite of the fact that movement has been with us for up to a couple of
decades now, the idea of liveliness still appears to be essentially enchanted to
the layman. 'How would you make illustrations wake up on screen?' is the thing
that they normally inquire. With the innovation of 3D movement innovation, the
idea of activity turns out to be considerably progressively foggy and magical to
the layman.
 Despite everything they allude to 3D activity as 'drawing' and know not a thing
about the procedure that goes on behind the 3D movement
 As the proprietor of a 3D movement studio, I feel that it is critical to teach
our customers on what goes on behind 3D liveliness creation. The
information won't simply enable them to welcome the administration
better, yet in addition, encourages the procedure of joint effort and deal
with their desires. This is essential since it enables our customers to
accomplish what they need and enables us to discuss viable with them.
Difference:
 The principal idea you should get a handle on is that 3D implies 3 dimensional and 2D
implies 2 dimensional. Presently before you believe I'm expressing the self-evident; let me
proceed to state that the 3D and 2D in movement allude to the measurement in which the
liveliness was made.
 For 2D movement, everything occurs on a 2-dimensional stage. Pictures are level,
without profundity and offer just a single point of view. Items and characters are normally
drawn without the inconspicuous delicate shadows we find, in actuality, and hues have few
shifting shades.
 In the 3D activity, everything occurs on a 3-dimensional stage. Pictures have profundity
and offer numerous points of view simply like, in actuality, and have delicate unpretentious
shadows thrown on the articles and characters inside
 In 2D, characters look silly and unlikely. In 3D, characters can look silly however practical
in the meantime.
3D Animation Syllabus:
Module 1
 Basic Hardware Introduction & Tips on system configuration
 Fundamentals of Visual Arts
 Basic elements of Drawing
 Fundamental Perspective
 Anatomy Concept
 Animation concept
 7. Scriptwriting
 Storyboard

Module II
 Training on Computer Graphics
 Details study on computer graphic
 Photoshop
Training on 3D Production
1. Introduction of 3D software interface
2. Start with basic modeling
3. A different process of 3D modeling
4. High resolution modeling concept
5. Low resolution modeling concept
6. Organic & Inorganic Modeling
7. High resolution texturing technique
8. Low resolution texturing technique
9. Basic Lighting concept
10. Advanced lighting
11. Basic Rendering Concept
12. Start with Basic Rigging
13. Advanced Rigging
14. Start with Basic Rigging
15. Advanced Animation
16. Advance rendering
17. Dynamics
18. Dynamics with Cloth
19. Hair & Fur

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