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Faculty of Computing
Department of Software Engineering
Seminar presentation
on
Virtual Reality System
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By: Abreham Ashebir
Gizealew Abere
Tamiru Agalneh
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INTRODUCTION
Virtual reality (VR) is a term used to describe an experience of a
reality that is not real, but simulated.
Virtual Reality (VR) is not an entirely new concept; it has existed in
various forms since the late 1960s.
It has been known by names such as synthetic environment,
cyberspace, artificial reality and so forth.
The latest manifestation of VR is desktop VR also called Window on
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world(WoW).
CONT’D
VR will come with the realm in education where computerbased
virtual learning environments are packaged as desktop VR.
The ability to view images in 3D has been enabled through the
invention of virtual reality.
This is the latest innovation, which is having a great influence on
how humans can view images in another form.
There are so many projects in progress like 3600 view of objects
and so on. 4
VR TECHNOLOGY
Advances in Computer Science and Engineering experienced visually in
the three dimensions of width, height, and depth .
it also provide collaborative experience visually in full real-time motion
with sound and possibly with tangible forms of feedback.
VR is a way for humans to visualize, manipulate and interact with
computers and extremely complex data.
It is an artificial environment created with computer and presented to the
user as appears and feels like a real environment 5
VR REQUIREMENTS
The goal of virtual reality is to put the user in the loop of a real-time
simulation, immersed that can be autonomous and responsive.
VR uses either one or a combination of the following requirement as input
and generating simulated environment as output .
User input
Position tracking
Eye tracking
Full body motion
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CONT’D
Sensory feedbacks
Visual feedback
Hepatic feedback
Sound feedback
Olfactory feedback
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06/01/19
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VR COMPONENTS
A VR system is made up of two major subsystems, the hardware and
software.
The software is the set of tools and applications
It can be divided into application software and database as illustrated
below.
The hardware can be further divided into different components such as
VR engine and I/O devices,
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CONT’D
Head Mounted Display(HMD)
Head-mounted displays or HMDs are probably the most instantly
recognizable objects associated with virtual reality.
They are sometimes referred to as Virtual Reality headsets or VR glasses.
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CONT’D
Audio Units
Sound effects in virtual reality rely on a prerecorded sound set.
This aspect of the virtual reality experience is less prone to alteration.
Three-dimensional sound is achieved through the use of complex filtering
devices.
This technology must take into account the delay in the detection of sound
by the ear that is furthest away from the source of sound.
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CONT’D
Data Globes
Data glove is an interactive device, resembling a glove worn on
the hand.
It facilitates tactile sensing and finemotion control in robotics
and virtual reality.
Tactile sensing involves simulation of the sense of human touch
like the ability to perceive pressure, temperature and texture.
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TYPES OF VIRTUAL REALITY
o There are different types of devices that will all come together at some
point to create a complete set of VR hardware.
o However, there will remain a number of different types of Virtual Reality
systems.
o One way of classifying virtual reality is based on the company
manufactured them.
o The other way to distinguish one from another will be the mode with
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which it interfaces with its users.
CONT’D
Enhanced Reality:-
o Desktop Virtual reality is sometimes called Window on World
(WoW) systems.
o It is generated on powerful computer screen and displayed on
its virtual space
o The challenge to this VR is the difficulty to make the picture
in the window look real, sound real and the objects act real.
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CONT’D
Immersive Virtual Reality :-
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