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PERSPECTIVE

DRAWING
PERSPECTIVE DRAWING
 Perspective drawing is a drawing technique used to illustrate
dimension through a flat surface. It is an approximate
representation of a three-dimensional object on a flat surface as
it is seen by the eye.
 The two most characteristic features of perspective are that
objects are drawn:
I. Smaller as their distance from the observer increases
II. Foreshortened: the size of an object's dimensions along
the line of sight are relatively shorter than dimensions across
the line of sight.
 There are many forms used under perspective drawing such as,
one perspective, two-point perspective, three-point perspective,
four-point perspective, five-point perspective, bird’s eye view,
worm’s eye view and others.
FORESHORTENING
 Foreshortening is the visual effect or optical illusion that causes an object
or distance to appear shorter than it actually is because it is angled toward
the viewer.
 Additionally, an object is often not scaled evenly: a circle often appears as
an ellipse and a square can appear as a trapezoid.
 Although foreshortening is an important element in art where visual
perspective is being depicted, foreshortening occurs in other types of two-
dimensional representations of three-dimensional scenes.
 Some other types where foreshortening can occur include:
I. Oblique parallel projection drawings. Two different projections of a stack of
two cubes, illustrating oblique parallel projection foreshortening ("A") and
perspective foreshortening ("B")
II. Epimetheus (lower left) and Janus (right). The two moons appear close
because of foreshortening; in reality, Janus is about 40,000 km farther
from the observer than Epimetheus.

(i)
(ii)
ONE POINT

A linear perspective in which all


parallel lines meet at a single point on
the horizon.

Therefore one establishes the flat side


of the object, then makes all the
receding lines to meet at a single
vanishing point.
TWO POINT

A graphical technique in which a


three-dimensional object is
represented in two- dimensions and
in which parallel lines in two of its
dimensions are shown to converge
towards two vanishing points.
THREE-POINT

Linear perspective in which parallel lines


along the width of an object meet at two
separate points on the horizon and
vertical lines on the object meet at a point
on the perpendicular bisector of the
horizon line.
FOUR POINT
 Four-point perspective, also called infinite-point perspective, is
the curvilinear variant of two-point perspective.
 As the result when made into an infinite point version), a four point
perspective image becomes a panorama that can go to a 360 degree
view and beyond – when going beyond the 360 degree view the artist
might depict an "impossible" room as the artist might depict something
new when it's supposed to show part of what already exists within
those 360 degrees.
 This elongated frame can be used both horizontally and vertically and
when used vertically can be described as an image that depicts both a
worm's- and bird's-eye view of a scene at the same time.
 Like all other foreshortened variants of perspective (respectively one-
to six-point perspective), it starts off with a horizon line, followed by
four equally spaced vanishing points to delineate four vertical lines.
 The vanishing points made to create the curvilinear orthogonals are
thus made ad hoc on the four vertical lines placed on the opposite side
of the horizon line. The only dimension not foreshortened in this type of
perspective is the rectilinear and parallel lines perpendicular to the
horizon line – similar to the vertical lines used in two-point perspective.
FIVE-POINT

A curvilinear perspective with


its vanishing points are mapped
into a circle such that four
vanishing points are at the
cardinal headings i.e. n, w, s, e
and one at the circle origin.
ZERO POINT
• Since vanishing points exist only when parallel lines are present in
the scene, a perspective with no vanishing points ("zero-point"
perspective) occurs if the viewer is observing a non-linear scene.
• The most common example of a nonlinear scene is a natural
scene (e.g., a mountain range) which frequently does not contain
any parallel lines.
• A perspective without vanishing points can still create a sense of
depth.
METHODS OF CONSTRUCTION

• Several methods of constructing perspectives exist, including:


• Freehand sketching (common in art)
• Graphically constructing (once common in architecture)
• Using a perspective grid
• Computing a perspective transform (common in 3D computer
applications)
• Mimicry using tools such as a proportional divider (sometimes called a
(variscaler)
LIMITATIONS
i. Only three sides of a component are shown.
ii. No feature is a true proportion. They are not drawn to a constant
scale.
iii. Sectioned perspective drawings are often confusing.
iv. Sometimes a hidden outline is shown which can be confusing.
v. Dimensions are often difficult to show.

It is due to these disadvantages that engineering drawings are


rarely drawn in perspective projection.

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