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OBJECT ORIENTED
PROGRAMMING WITH
C++
B.R.MOHAN
CSE DEPT
SSE, MUKKA
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Text Book
1. Object oriented Programming with C++,
Sourav Sahay, Oxford Press, 2006
(chapters1-10)

Reference Books
1. C++ Primer, Stanley Lipmann, Josee Lajoie,
Barbara E. Moo, 4th Edition, Addison Wesley,
2005

2. The Complete Reference C++,


Herbert Schildt, 4th Edition, TMH, 2005
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Unit-1:
1. Introduction to C++
2. Class and Object
Unit-2:
3. Class & Objects contd.
Unit-3:
4. Dynamic Memory Management
5. Constructors and Destructors
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Unit-4:
6. Inheritance
Unit-5:
7. Virtual Functions & Dynamic
Polymorphism

8. Stream Handling
Unit-6
9. Stream Handling contd 10. Operator
Overloading
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Unit-7:
11. Operator Overloading contd.

Unit-8:
12. Type Conversion, New style
casts, and RTTI
13. Templates FT,CT, STL
14. Exception Handling
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Here we see how to program in C++ - a language that support


object oriented programming. Reference – Robert Lafore

Key concepts in OOPs – Objects and Classes

Oops came into existence due to the limitations


discovered in procedural languages.
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Procedural Languages –
Pascal, C, Basic, Fortran are
examples of procedural languages.
lays emphasis on executing a set of
instructions.
-Get some input
-Add these numbers
-divide by 6
-display the results
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• A program in procedural language is a list
of instructions.
For small programs, no other organizing
principle is needed.
• As program grows larger, it becomes difficult to
comprehend.
Hence Divide the large program into a
number of functions.
A Function has a clearly defined purpose
and a well defined interface.
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1. Dividing a function into a number of


functions can be extended to grouping a
number of functions into a larger entity
called Module.
2. Dividing a program into functions and
modules is one of the cornerstone of
Structured Programming( other features
include loops and other control structures).
3. As program grow even larger , structured
programming signs of strain.
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Drawbacks/Disadvantages of Procedural languages.

1. Data is undervalued – given II class status in


program organization of procedural languages.

2. Since many functions in a program can access


global data / global variables, global data can be
corrupted by that have no business to change it.
Global variables constitute data are declared
outside any function so that they are accessible to
all functions
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Since many functions access the same data,


the way data is arranged becomes critical.
• Data arrangement cannot be changed
without modifying the functions that access
it. If u add new data items , we need to
modify all the functions that access the data
so that they can also access these new
items
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Accessible by
Global Variable
any function

Accessible by Accessible by
Function A Function B

Local Var Local Var

Function A Function B
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GlobalData Global Data Global Data Global Data

Fn A Fn A Fn A Fn A
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Hence we need a way to restrict the access to the data , to hide


it from all but a few critical functions. This protects the data, simplifies the
maintainence and other benefits.
Object Oriented Approach
Idea of Object Oriented Language – data
and the functions that access the data are
combined into a single unit called OBJECT.
An objects functions are called Member
functions in C++.
MFs provide only way to access data.
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How to read a data item in an object ?

• Call the mf of the object and it will read the


data item and return the value to u.
• Data cant be accessed directly, it is hidden
within the object and safe from accidental
alterations.
• Data and functions are said to be
encapsulated in an object.
• Data Encapsulation & Data Hiding are the key
terms in OOPs
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• OOPs simplify writing , debugging and


maintaining the program.

• C++ prg typically contain a number of objects


interacting with each other by calling one
another’s member functions.
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Organization Of a C++ Program for students | VTU NOTES

Fig – Object Oriented Paradigm

object
Data

MF

MF
Object Object

Data
Data
MF
MF

MF
MF
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Corporate Paradigm

CSE Dept Sales Data

Sales Manager

Secretary

Finance
Dept
Personnel
Dept
Personnel Data
Finance Data

Personnel Manager
Finance Manager
Personnel Staff
Financial Assistant
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There is a close match between programming sense &


objects in real world
Classes – Objects are instances / members of
a class.
Eg- All programming languages have built in
data types like int, char, float,etc.
Similarly u can have objects of same class as
shown
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A Class serves as a plan / template like structure,


specifies what data & functions will be included in objects of
the class. Fig- A Class & its Objects
Class Circle
Feature A Feature B

Feature C
Specifications for class
Circle
Object1 Object2 Object3

Class Circle
Feature A Feature B
Class Circle Class Circle
Feature A Feature B Feature A Feature B
Feature C
Feature C Feature C
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Object1, Object2 and Object3 are all


objects of a Class Circle that are similar to i, j,
k are of integer data type in C language.
Saimple programs are given in VC++ D:\
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C++ Program execution


Execution starts from main( ).
smallobj s1,s2;
Defines 2 objects s1,s2, of class smallobj.
Class smallobj doesn’t create any objects , but
describes how they look when they are created.
Space is set aside for it in memory.
S1.setdata(1066) ; //causes somedata set to 1066
. -> class member acess operator connects object
name and member function
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C++ introduces a new keyword


class as a substitute for keyword struct .

structure members are public by


default
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{
private:
int iFeet;
float fInches;
Public:
void setFeet(int x)
{
iFeet=x;
}
float getFeet()
{
return iFeet;
}
int setInches(float y)
{
fInches = y;
}
float getInches()
{ return fInches;
}
}; This can also be written as given in next slide
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{
private:
int iFeet;
float fInches;

void setFeet(int x) //All member functions are public by default


{
iFeet=x;
}
float getFeet()
{
return iFeet;
}
int setInches(float y)
{
fInches = y;
}
float getInches()
{ return fInches;
}
};
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class members are private by


default
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{
Private:
int iFeet;
float fInches;
Public:
void setFeet(int x)
{
iFeet=x;
}
float getFeet()
{
return iFeet;
}
int setInches(float y)
{
fInches = y;
}
float getInches()
{ return fInches;
}
}; class members are private by default
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{

int iFeet; //private by default


float fInches; //private by default
Public:
void setFeet(int x)
{
iFeet=x;
}
float getFeet()
{
return iFeet;
}
int setInches(float y)
{
fInches = y;
}
float getInches()
{ return fInches;
}
};
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Classes and Objects
Classes contain Data and Functions

Class Data1
Data2
Data3

Data
Function

Fn1
Fn2
Fn3
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Class can contain private and public.
Usually the data within the class is private and the functions that operate on
data are public so that they can be accessed from outside the class. Fig- for
public & private
Class
Not accessible private
From outside
Class
Data or Functions

Accessible from
Outside class public

Data or Functions
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Syntax of a Class Specifier


Class Circle name of class
{ class is a keyword
private:
int data; private functions & data
public:
void DisplayRadius( );
void CalcArea( ); public functions & data
void CalcCircum( );
};
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Differences between
C and C++
In C, u may / may not In C++, you must
Include function include function
Prototypes prototypes.
C++ lets you
specify default
values for
function‘s
parameters
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C++ lets you


specify default
values for
function‘s
parameters in the
function’s
protoype
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Eg-
void
In myfunction(int x=3,int y=4)
C, the declaration In C++, u may
Of a variable must place the
be at the beginning variable declara
Of the function tions close to
the statements
that use
variables before
using it in a
statement
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If a C program uses a In C++, u can


Local variable that has instruct prgm
Same name as global to use value of
Variable, then C program global variable
uses the value of a with scope
local variable. Resolution
operator
Eg-
cout << “Iam
global var :
” << ::I;
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Lab Program-1

1. Given that Employee class contains


following
members: employeeno., empname, basic , da, it,
Netsalary and to print data members.
Write a C++ program to read the data of n
employees and compute netsalary of each
employee.(da=52%of basic and it =30% of gross
salary, netsalary=basic+da-it)
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• Steps :
1. Define an Employee class and declare the given data
members.
2. Get the employee details using the member function
3. calculate netsalary of given employee using formula
display the resultant value
4. write the main function and create Employee objects. Call
member functions on the employee objects to read the data ,to
calculate netsalary and to print the data members
Class:
• The class is a fundamental OOP concept in C++.
• A class declaration defines a new type that links
code(functions/operations) and data.
• This new type is then used to declare objects of that class.
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• The class is a fundamental OOP concept in C++.


• A class declaration defines a new type that links
code(functions/operations) and data.
• This new type is then used to declare objects of
that class. Hence , a class is a logical abstraction,
but a physical existence.
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Syntax:
class name objectname
object name.datamember; //access class members
object name.datamember; //calling mf on an object
Access specifiers:
public: allows fns / data to be accessible to other parts of ur
Prg
private: by default fucntions and data declared within a class
are private to that class and may be accessed only by public
members of the same class.
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Class definition follows


Class Employee{
//declare data members here
int empno;
char empname[25];
float basic, da, it, netsal;
public:
void getdata();
void computenetsal(); void display();
};
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Member functions
void employee::getdata() { //get emp details}
void employee::computenetsal() {
da=0.52*basic;
gross=basic-da;
it=0.3*gross;
//compute netsal
netsal=basic+da-it;
}
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Void employee::display()
{
//display employee info on the monitor
}
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2. Define a student class with Usn, name , marks in


3 tests of a subject. Declare an array of 10
student objects. Using appropriate functions, find
average of 2 better marks for each student. Print
usn, name and average marks of all students.
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Steps For II Programs


1. Define a Student class and declare the given
members.
2. Get the Student details using member functions to
get data
3. Find the average of 2 better marks for each student
4. Display resultant values – usn, name and average
marks of all students
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5. Write main() function and create an array


of 10 student objects. Call member functions on
student objects to read data to calculate average marks
and to print the student details along with average
marks.
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Steps-
1. Define a student class and declare the given data
members
2. Get the student details using member function-
getdata()
3. Find average of 2 better marks for each student
4. Display the resultant values-usn, name and
average marks of all students
5. Write a main() & create an array of 10 student
objects. Call mfs of student objects to read data,
to calculate average marks & print the
student details along with their avg mks
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Lab Program-3
• Write a C++ program to create a class called
COMPLEX and implement following overloading
functions ADD that return a COMPLEX number.
i) ADD(a,s2) - where a is an integer (real part)
and s2 is a complex number.
ii) ADD(s1,s2) – where s1, s2 are complex
numbers
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Steps for LAB PRG III


Constructor :
1. Create a user defined datatype named as
COMPLEX. Declare the data members.
2. Initialize data members with default values. This
is a default constructor automatically invoked when an
object of type COMPLEX is defined / created.
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3. Or initialize the data members with default values


specified while creating the object. This is a
Parameterized constructor, automatically invoked
when some initial values are passed as parameters
while creating an object.
4. Add an integer with a COMPLEX value
5. Add 2 COMPLEX objects overloading the ADD
function
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6. Display the results directly or by overloading <<


operator
7. Write a main() function and call member functions
on the COMPLEX objects as required by the end
user.
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Friend Function
If u want to explicitly grant access to a
function that is not a member of current class,
declare that function a friend inside the class /
structure declaration.
Friend declaration occurs inside the class
because compiler reads class definition, size and
behaviour of data type
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• Who can access my private implementation ?


Only friend functions can access private
Implementations
U cant break in from outside if u are not a friend.
Hence the operator << is overloaded to print the
complex number.
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Friend Functions
It is possible to grant nonmember function access
to the private members of a class by using a friend.
Friend function has access to all private and
protected members of the class for which it is a friend.
To declare a friend , include its prototype within
the class, preceding it with keyword friend
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OBJECT ORIENTED
PROGRAMMING WITH C++
REVIEW OF STRUCTURES
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To understand procedural oriented


languages, we need to review structure
concept

Need for Structures – value of 1 variable


depends on the value of another variable.
Eg- Date can be programmatically
represented in C by 3 different int variables.
Say int d,m,y; d-date, m-month, y-year
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Although 3 variables are not grouped in a code,


they actually belong to the same group. The
value of 1 may influence the value of other.
Consider a function nextday( ) that accepts the
addresses of 3 integers that represent a date
and changes these values to represent next day
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Prototype of this function


//for calculating the next day
void nextday(int *,int *);
Suppose
d=1;
m=1;
y=2002; //1st january 2002
If we call nextday( &d, &m, &y);
D becomes 2, m=1,y=2002
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But if d=28;
m=2;
y=1999;//28th Feb 1999
and we call the function as

nextday( &d, &m, &y);


d becomes 1, m will become 3 and y will
become 1999.
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Again if d=31;
m=12;
y=1999;//31th Dec 1999

and we call the function as


nextday( &d, &m, &y);
d will become 1 , m will become 1 and y
becomes 2000.
A change in 1 variable may change the
value of other 2.
No language construct exist that actually places
them in same group.
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Members of wrong group may be accidentally sent to


the function
d1=28; m1=2; y1=1999; //28thfeb99
d2=19; m2=3; y2=1999; //19thmrch99

nextday(&d1,&m1,&y1); //ok
nextday(&d1,&m2,&y2); //incorrect set passed

Above listing show problems in passing


groups of programmatically independent
but logically dependent variables
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There is nothing in language itself that prevents the wrong set


of variables from being sent to the function. Suppose nextday()
accepts an array as parameter,

Then its prototype will be


void nextday(int *);
Let us declare date as an array of 3 integers.
int date[3];
date[0]=28;
date[1]=2
date[2]=1999; //28th Feb 1999
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Let us call the function as follows


nextday(date);
The values of date[0],date[1],date[2] is set to 1,3
and 1999, respectively.
This method is not convincing. There is no data
type of date itself.
The solution to this problem is to create a datatype
called date itself using structures.
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Struct date d1;
d1.d=28;
d1.m=2; //Need for structures
d1.y=1999;
nextday(&d1);
d1.d, d1.m, d1.y will be set correctly to
1,3,1999, since the function takes the address
of an entire structure variable as parameter at
a time as there is no chance of variables of
different groups being sent to the function.
Structure is a programming construct in C that
allows us to put the variables together
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Library programmers use structures to create new datatypes.


Application programs use these new datatypes by declaring
variables of this data type
struct date d1;
They call associated functions by passing these
variables / addresses to them.
d1.d=31;
d1.m=12;
d1.y=2003;
Nextday(&d1);
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They use resultant value of the passed variable further


as per requirement
printf(“The next day is: %d
/%d/%d\n”,d1.d,d1.m,d1.y);
O/P- The next day is:01/01/2004
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Creating a New Data Type using Structures

Creation of a new datatype is a 3 step process.


1. Put structure definition and prototypes of
associated functions in a header file.
2. Put the definition of associated functions in
a source code and create a library.
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3. Provide the header file and library in any


media to other programmers who want to use
this new data type. Creating a structure and its
associated functions are 2 steps to constitute
one complete process
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1. Putting structure definition and prototypes


of associated functions in a header file.

//date.h contains structure definition &


// prototypes of associated functions
Struct date
{
int d, m, y;
}
Void nextday(struct date *);
Void getsysdate(struct date *);
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2. put definition and other prototypes in a


source code and create a library
#include “date.h”
Void nextday(struct date *p)
{//calculate date represented by *p and set it to
*p}
Void getsysdate(struct date *p){ // determine
//current system date & set it to *p}
//definitions of other useful & other relevant
//functions to work upon vars of date structure
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Using Structures in Application Programs is a 3


step procedure
1. Include header file provided by programmer in
the source code.
2. Declare variables of new data type in the
source code
3. Embed calls to the associated functions by
passing these variables in the source code
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4. Compile the Source code to get the object file.


5. Link the Object file with the library provided by
the library programmer to get the executable or
another library.
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Step1-Include the header file provided by the


programmer in the source code
//beginning of dateuser.c
#include “date.h”
void main()
{


} //end of dateuser.c
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2. Declare variables of new data type in the


source code.
//beginning of dateuser.c
#include “date.h”
void main()
{ struct date d;


} //end of dateuser.c
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3. Embed calls to associated functions by passing


these variables in source code

//beginning of dateuser.c
#include “date.h”
void main()
{ struct date d;
d.d=28; d.m=2; d.y=1999;
nextday(&d);

} //end of dateuser.c
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Procedure Oriented System has the following


programming pattern -
1. Divides code into functions.
2. Data (contained in structure variables) is
passed from 1 function to another to be read
from or written into.
3. Focus is on Procedures / functions.
4. Procedures / functions are dissociated from
data & are not a part of it. Instead receive
structure variables / their addresses & work
upon them
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Drawback/Disadvantage
1. Data is not secure and can be manipulated by
any function/procedure.
2. Associated functions that were designed by
library programmer don’t have rights to work
upon the data.
3. They are not a part of structure definition itself
because application program might modify
the structure variables by some code
inadvertently written in application program
itself
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Consider an application of around 25,000 lines in which


the variables of structure is used quite extensively.
1. Testing may find that date being represented
by one of these variables has become 29th Feb
1999.
2. This faulty piece of code can be anywhere in
the program.
3. Hence Debugging will involve a visual
inspection of the entire code & will not be
limited to associated functions only.
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4. While distributing his/her application,


application programmer cant be sure that
program would run successfully.
5. Every new piece of code accessing structure
variable will have to be inspected and tested
again to ensure that it doesn’t corrupt the
members of structure.
6. Compilers that implement procedure
oriented programming systems don’t prevent
unauthorized functions from accessing /
manipulating the structure variables.
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7. To ensure a successful compilation of


his/her code, application programmer is
forced to remove those statements that
access data members of structure
variables.
8. Lack of data security of procedure oriented
programs has led to Object Oriented
Programming Systems
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Object Oriented Programming Systems

• Model real-world objects


• RWO has internal parts & interfaces that
enable us to operate them.
Eg-LCD is RWO-has a fan and a lamp.
There are 2 switches 1 to operate fan & other
to operate lamp.
Switch operation has rules.
If lamp is switched on, fan is automatically
switched on, else lcd will be damaged.
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• Lamp is also switched off if fan is switched off


and switches are linked with each other.
Common Characteristic of RWO-
• If a perfect interface is required to work on an
object , it will have exclusive rights to do so.
• Coming to C++, observed behaviour of LCD
projector resembles the desired behaviour of the
date’s structure variables.
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• Compilers implementing OOPs enable data


security enforcing a prohibition by throwing
compile-time errors against the pieces of
code.
• RWO ensure a guaranteed initialization of
objects

OOPS Features –
1. Inheritance 2.
Polymorphism
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Inheritance allows one structure to inherit the


Characteristics of other structure.

variable of new structure will contain data


members mentioned in new structure definition.

Due to inheritance, it will also contain data


members in existing definition from which new
structure has inherited.
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In Inheritance, both data and functions may be


inherited

• Parent class can be given the general


characteristics, while its child may be given
more specific characteristics.
• Inheritance allows code reusability by keeping
code in a common place – the base structure.
• Inheritance allows code extensibility by
allowing creation of new structures that are
suited to our requirements compared to
existing structures.
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Inheritance – a process by which 1 object can
acquire the properties of another object.
This is important as it supports classification
Most knowledge is made of hierarchical
Classification.
Eg-Red delicious apple is part of apple
classification which in turn is a part of fruit class,
which is under the larger class food.
Inheritance mechanism makes it possible for one
object to be a specific instance of a more general
class.
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Polymorphism

Using operators or functions in different ways


depending on what they are operating on is
called Polymorphism
Static & Dynamic Polymorphism
Function overloading & OperatorOverloading
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Function Prototyping
• FP is necessary in C++.
• C++ strongly supports function prototypes
• Prototype describes the function’s interface to the
compiler
• Tells the compiler the return type of function, number ,
type and sequence of its formal arguments
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GENERAL SYNTAX OF FUNCTION


PROTOTYPE
return_type function_name( argument_list);

Eg-

int add ( int, int);


indicates add() function returns a int type and takes
2 arguments both of int type and terminates with ;
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With prototyping , compiler ensures following

1. The return value of a function is handled


correctly.

2. Correct number and type of arguments are


passed to a function.
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Since C++ compiler require function


prototyping, it will report error against function call
because no function prototype is provided to resolve
the function call.
Compiler may still give an error, if function call
doesn’t match the prototype.
Hence prototyping guarantees protection from
errors arising out of incorrect function calls
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Sometimes function prototype & function call


may not match
FD and FP are both created by Library
programmer.
He/She puts FP in a header file , puts FD in a
library.
Application programmer includes header file
in his/her application program file in which function
is called.
He creates an object file from application file
and links this object file to the library to get an
executable file.
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Function Prototyping produces automatic type of


conversion. Wherever appropriate
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Objects – Variables of classes are


known as Objects

SCOPE RESOLUTION OPERATOR (SRO) –


It is possible and necessary for Library
programmer to define member functions
outside their respective classes.
SRO makes this possible. Example
illustrates the use of scope resolution operator
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class Distance
{
int iFeet;
float fInches;
public:
void setFeet(int); //only member function
int getFeet(); //prototypes are given
void setInches(); //in the class definition.
float getInches();
};
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Member Functions are prototyped within the


class and have been defined outside
void Distance :: setFeet (int x) //definition
{
iFeet=x;
}
int Distance :: getFeet() //definition
{return iFeet;
}
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void Distance :: setInches (int y) //definition


{
fInches=y;
}
int Distance :: getInches() //definition
{
return fInches;
} code showing use of scope resolution operator
that specifies class to which member function belong.
The class name is specified on LHS of SRO and
name of member function being defined is on the
right hand side
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Creating Libraries using the Scope


Resolution Operator

Creating a New Data type


/ class is also a 3 step Process
i.e. executed by the
Programmer.
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Step-1. Place the class definition in a header file.


Step-2. Place the definitions of member
functions in a C++ source file / library source code /
class implementation file.
Step-3. Provide header file and library file in any
media to other programmers who want to use this
new datatype.
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Step-1. Place the class definition in a header file.

//Distance.h- header file containing Distance class

class Distance
{
int iFeet;
float fInches;
public:
void setFeet(int); //only member function
int getFeet(); //prototypes are given
void setInches(); //in the class definition.
float getInches();
};
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Step-2. Place the definitions of member


functions in a C++ source file / library source
code / class implementation file

//implementation file for class Distance –


//Distlib.cpp
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void Distance :: setFeet (int x)//definition


{
iFeet=x;
}
int Distance :: getFeet() //definition
{ return iFeet;
}
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Void Distance:: setInches (int y) //definition


{
iFeet=x;
}
int Distance::getInches() //definition
{
return fInches;
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Step-3. Provide header file and library file in


any media to other programmers who want to
use this new datatype.
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Using classes in the


Application Programs
The five steps followed by
Programmers for using this
new datatype / class are –
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Step-1. Include the header file provided


by the programmer in their source code
//distmain.cpp
#include “Distance.h”
void main()
{ ….
….
} //end of Distmain.cpp
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Step-2. Declare variables of the new


datatype in their source code
//Distmain.cpp
#include “Distance.h”
void main()
{
Distance d1,d2;


} //end of Distmain.cpp
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Step-3 Embed calls to the associated


functions by passing these variables in their
source code

Listing in next slide shows how to use


classes in the application programs
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//distmain.cpp- A sample driver program for creating and
using objects of class Distance

#include<iostream.h>
#include “Distance.h”
void main()
{Distance d1,d2;
d1.setFeet(2); d2.setInches(2.2);
d1.setFeet(3); d2.setInches(3.3);
cout << d1.getFeet() << “ “ << d1.getInches();
cout << d1.getFeet() << “ “ << d2.getInches(); }
}
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Step-4 Compile the source code to get the


the object file.
Step-5 Link the object file with the library
provided by the library programmer to
get the executable or any library.
Output – 2 2.2
3 3.3
Implementation files are compiled and
converted into static and dynamic libraries
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The ‘this’ pointer-The facility to create and call member functions


of class objects is provided by
the compiler. Compiler does this by using a unique pointer -> this

this pointer - always a constant


pointer.
- points at the object with
respect to which the
function was called
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Working of this pointer-


Once the compiler is sure that no attempt
is made to access the private members of
an object by nonmember functions, it
converts C++ code into an ordinary code as
Follows.
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1. It converts class into structure with only


data members as follows
Before
class Distance
{
int iFeet;
float fInches;
public:
void setFeet(int); //only member function
int getFeet(); //prototypes are given
void setInches(); //in the class definition.
float getInches();
};
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After
Struct Distance
{
int iFeet;
float fInches;
};
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2. It puts a declaration of the this pointer as a leading
formal argument in the prototypes of all member
functions as follows
Before –
void setFeet(int);

After -
void setFeet( Distance * const int);
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Before –
for students | VTU NOTES

void getFeet()
After –
void getFeet(Distance * const );
Before –
void setInches( float);
After –
void setInches(Distance * const, float);
Before –
float getInches();
After –
float getInches(Distance * const);
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3. It puts the definition of this pointer as a


leading formal argument in the definitions
of all member functions as follows
It also modifies all statements to
access object members by accessing
through the this pointer using the pointer-
to-member access operator (->).
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Before –
void Distance :: setFeet ( int x)
{
iFeet = x;
}
After –
void setFeet( Distance * const this, int x)
{
this -> iFeet = x;
}
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Before –

int Distance :: getFeet()


{ return iFeet; }
After –

int getFeet( Distance * const this)


{ return this -> iFeet; }
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Before –
void Distance :: setInches (float y)
{ fInches = y; }
After –
Void setInches(Distance * const this, float y)
{
this -> fInches = y;
}
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Before –
float Distance :: getInches ()
{ return fInches; }
After –
void getInches(Distance * const this)
{
return this -> fInches;
}
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SRO - operates on its operands.


- binary operator taking 2
operands.
• Operand on its left is the name of a predefined class. Right is a
member function of the class.
• Based on this info, SRO inserts a constant operator of correct type
as a leading formal argument to function on its right.
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4. Passes the address of invoking object as leading


parameter to each call to the member function as
follows
Before –
D1.setFeet(1);
After -
setFeet(&d1, 1);
Before –
d1.setInches(1.1);
After –
setInches(&d1 , 1.1);
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Before –
cout << d1.getFeet() << endl;
After –
cout << getFeet(&d1) << endl;
Before –
cout << d1.getInches() << endl;
After –
cout << getInches(&d1) << endl;
In case of C++, dot operator’s
definition is extended
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Its evident that ‘this’ pointer should
for students | VTU NOTES

continue to point at same object


– the object with respect to which the member Function has
been called
– throughout the lifetime.

Hence the compiler creates it as a


constant pointer.
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The accessibility of the implicit object is similar to the


other objects passed as parameters in function call
and local objects inside that function
A new function – add() has been added to
the existing definition of the class
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class Distance //Distance.h for students | VTU NOTES

{
int iFeet;
float fInches;
public:
void setFeet(int); //only member function
int getFeet(); //prototypes are given
void setInches(); //in the class definition.
float getInches();
Distance add( Distance);
};
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Distance add( Distance dd) for students | VTU NOTES

{ Distance temp;
temp.iFeet = iFeet+dd.iFeet;
temp.fInches=fInches+ dd.fInches;
return fInches;
}
described conversion for this add() using this ptr

Distance add( Distance * const this dd)


{ Distance temp;
temp.iFeet = this->iFeet+dd.iFeet;
temp.fInches=this->fInches+ dd.fInches;
return fInches;
}
A statement d3=d1.add(d2) is invoked as
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temp
Temp.iFeet
iFeet
Temp.fInches Data in temp is
fInches assigned to d3
using temp in
add(d2) function
d3=d1.add(d2);
d1
d2

iFeet
iFeet
fInches
fInches

Similarly d1.iFeet, d1.fInches. D2.fInches, d2.iFeet can be accessed


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Explicit Address Manipulation


An Application Programmer can manipulate the
member data of any object by explicit address
manipulation. Like Dot ,arrow operator is also extended
in C++. Arrow operator takes data members and
member functions as its right hand side operand.
A statement
dptr -> setFeet(1); after conversion becomes
setFeet ( dptr, 1);
The value of dptr is copied into ‘this’ pointer.
Hence this pointer also points at the same object at
which dptr points //d01.cpp,d11.cpp
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Calling 1 member function


from another
1 member function can be called from another. The
call to the A :: setxindirect() function changes from

A1.setxindirect(1); //c++ call

To

setxindirect(&A1,1); //c call


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Function Definition of A :: setxindirect() function


changes from
void A :: setxindirect( int q)
{
setx(q);
} to
void A :: setxindirect( A * const this, int q)
{
this -> setx(q); //calling function through pointer
}
that changes to
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void A :: setxindirect( A * const this, int q)


{
setx(this,q); //action of arrow operator
}
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Member Functions and Member Data

We see different types of member data &


member functions that classes in C++ have

Member functions can be overloaded just like


nonmember functions.
Code d14.cpp illustrates the point.
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Function Overloading enables us to have 2 functions of same


name and same signature in 2 different classes illustrated below.

Class A
{
Public:
void show();
};
Class B
{
Public:
void show();
};
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Knowledge of this pointer tell the signatures of


show() are different

Function prototypes in respective classes are


void show(A* const);
void show(B* const);
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Default Values for Formal Arguments


of Member Functions
Default values can be assigned to arguments of
non-member functions and member functions.
Member functions should be overloaded with care. If
default values are specified for some or all of its
arguments. D15.cpp
For example- Compiler will report an ambiguity error
when it finds the second prototype for the function for
show() of class A as follows. Class A
{ public:
void show();
void show(int =0);
}; //d17.cpp
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Reasons for Ambiguity


In case of nonmember functions, if default
values are specified for more than 1 formal
argument, they must be specified from right to
left.
Default values must be specified in the
function prototypes, not in function definitions.
Further default values can be specified for formal
arguments of any type.
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Inline Member Functions


Member functions are made inline by 2
Methods.
1. By defining function within the class
itself.
2. By only prototyping and not defining the
function within the class. The function is
defined outside the class using Scope
Resolution Operator. The definition is prefixed by inline
keyword. As in noninline member functions, the definition
of inline function must appear before the function is
called.
Hence the function should be defined in the same
header file in which the class is defined.
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Class Distance
{ int iFeet, fInches; //private by default
Public:
void setFeet(int x)
{ iFeet =x; }
int getFeet() { return iFeet; }
Void setInches(float y) { return fInches; }
float getInches() { return fInches; }
};
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//meminline.cpp
Class A
{
public:
void show();
};
Inline void A :: show() //definition in header file
{
//definition of A :: show() function
}
Inline member Functions
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Constant Member Functions
The Library Programmer may desire that one of member functions
of his/her class shouldn’t be able to change the value of member
Data.
Function should merely read values contained in the data
Members, but not change them even accidentally while defining the
function.
Compiler’s help may be sought by declaring function as constant
Function & attempting to change data value through member
Function, the compiler may throw an error.
getFeet() & getInches() and add() of Distance class should obviously
be constant functions and shouldn’t change the iFeet / fInches
members of invoking object even by accident.
Member functions are specified as constants by suffixing prototype
And function definition header with const keyword.
Modified Distance class is written as
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Class Distance
{ int iFeet; float fInches;
public:
void setFeet(int);
int getFeet() const; //constant function
void setInches(float);
float getInches() const; //constant function
Distance add(Distance) const; //constant function
};
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void Distance::setFeet(int x) for students | VTU NOTES

{ iFeet=x; }
void Distance::getFeet() const //const function
{ iFeet++; //ERROR!!
return iFeet; }
void Distance::setInches(float y)
{ fInches=y; }
void Distance::getInches() const //const function
{ fInches=0.0; //ERROR!!
return fInches;
}
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void Distance::add(Distance dd) const //const function
for students | VTU NOTES

{
Distance temp;
temp.iFeet= iFeet + dd. iFeet;
temp.setInches (fInches + dd.fInches);
iFeet++; //ERROR!!
return temp;
}
For const. member functions, memory occupied by invoking
object is a read-only memory. Only const. member functions can
be called with respect to constant objects.
However nonconstant functions can be called with respect to
nonconstant objects.
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Mutable Data Members

Mutable data member is never constant.


1. It can be modified inside constant functions also.
2. Prefixing the declaration of a data member with the key
word mutable makes it mutable. Code shows in next slide
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Class A //mutable.h
{
int x;
mutable int y;
public:
void abc() const //a constant member function
{ //error: cant modify a non-constant da
x++; //ta member in a const. mf
y++;//ok can modify a mutable data member in
} // const. mf
void def() //non-const. mf
{ x++; //ok can modify nonconstant data member
//in a non-const. mf
y++; //ok can modify mutable data member in a
//nonconst.mf } };
/*end of mutable.h*/
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We frequently need a data member that can be
modified even for constant objects.
Suppose there is a member function that saves the data of
an invoking object in a disk file. This function should be
declared as a constant to prevent even an inadvertent change
to the data members of the invoking object.
If we need to maintain a flag inside each object that tells
whether the object has already saved or not, such data should
be modified within above constant member function.
Hence this data member should be declared a mutable
member.
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Friends-A class can be global non-member function and member functions of


other classes as friends.
Such functions can directly access private data members of objects of
class.

Friend Non-member functions


a Friend function is a non-member function that has
special rights to access private data members of any
object of class of whom it is a friend.

Here we study only those friend functions that are


not member functions of some other class.
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Friend function is prototyped within the definition of


Class of which it is intended to be friend.
It is prefixed with the keyword friend.
Since it is a non-member function, it is defined without
using scope resolution operator. It is not called with respect to
an object.
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for students | VTU NOTES

Friend Functions
• Friend keyword should appear in the prototype only and
not in the definition
• Since it is a nonmember function of the class of which it
is a friend, it can be prototyped in either private or public
section of the class.
• A friend function takes 1 extra parameter compared to a
member function that perform a same task
• No need of using scope resolution operator for defining a
member function.
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for students | VTU NOTES

• Friend functions don’t contradict the principles of


OOPs.

• The benefits provided by data hiding are not


compromised by friend functions.
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for students | VTU NOTES

Friend Classes
• A class can be friend of another class. Member
Functions of a friend class can access private data
members of objects of class of which it is a friend.
If class B is made a friend of class A, example illustrates this
Class A
{friend class B; //declaring class B as a friend of class A
/* rest of class A*/ //doesn’t matter to declare in priv or
//public section for friend function
};
fig- declaring friend classes
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for students | VTU NOTES
Member functions of class B can access private
members of objects of class A

Listing the effect declaring a friend class frie


Class B; // forward declaration needed because
//definition of class B is after stmt declaring
//class B is a friend of class A
Class A
{int x;
Public:
void setx(const int =0);
void getx() const;
friend class B; //declaring class B as a friend of A
};
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for students | VTU NOTES
Class B
{ A * Aptr;
Public:

void Map(const A * const);


void test_friend( const int);
};
void B :: Map(const A*, const p);
{
Aptr=p;
}
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for students | VTU NOTES

Void B :: test_friend(int i)
{
Aptr -> x=i; //accessing private data member
}

Code effect of declaring a friend class


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for students | VTU NOTES

• Member functions of class B are able to access private


data member of objects of class A although they are not
member functions of class A. This is because they are
member functions of class B i.e. a friend of class A.

• Friendship is not transitive.


• Consider the listing in next slide
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for students | VTU NOTES

Class B; //friendtran.cpp
Class C;
Class A
{
friend class B;
int a;
};
Class B
{
friend class C;
};
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for students | VTU NOTES

Class C
{
void f( A *p)
{
p->a++; //error: C is not a friend of A despite
// being a friend of friend
}
};
//end of friendtran.cpp

Code to show that friendship is not transitive


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for students | VTU NOTES

Friend Member Functions


Can we make specific member functions of 1 class
friendly to another class ?
For making only ‘ B:: test_friend() ’ function a friend
of class A, replace the line
Friend void B::test_friend();

The modified definition of class A is given in next slide


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for students | VTU NOTES
Class A
{
/*rest of class A
Friend void B :: test_friend();
};
To compile this code successfully, compiler should first
see definition of class B, else it doesn’t know that
test_friend() is a member function of class B.
However, a pointer of type A * is a private member of
class B.
This problem of circular dependence is solved by
forward declaration by inserting a line
Class A; //Declaration ,only not definition!!
before definition of class B. declarations and
definitions of 2 classes appear in next slide.
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for students | VTU NOTES
//Friendmemfunc.h
class A;
class B
{
A *Aptr;
Public:
void Map(const A * const);
void test_friend(const int=0);
};
class A
{
int x;
public:
friend void B :: test_friend ( const int=0)
};
Forward declaring a class that requires a friend.
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for students | VTU NOTES
Class A;
Class B
{
A *Aptr;
public:
void map(const A *A);
void test_friend(const int =0);
};
Class A
{int x;
Public: friend void B:: test_friend(const int =0);
}; inline void B:: test_friend( const p)
{
Aptr->x=p;
}
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for students | VTU NOTES

Static Data Members – hold global data i.e.


common to all objects

Examples of such global data are –


1. Count of Objects currently present
2. Common data accessed by all objects, etc.
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for students | VTU NOTES

Consider class Account and we may


Want all objects to calculate interest rate
at 4.5%.
Hence this data should be available
globally to all objects of this class.
This data should be stored globally to
All objects of this class.
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for students | VTU NOTES
Objects and Functions – Objects appear as local
variables. They can also be passed by reference to
Functions.
Finally they can be returned by value or by reference
from the functions.
Distloc.cpp, distarray.cpp largedist.cpp
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Arrays Inside Objects – An array can be declared inside the
for students | VTU NOTES

class. Such an array becomes a member all objects of class. It can be


accessed / manipulated by all member functions of the class.
#define SIZE 3
/*A class to duplicate the behavior of an integer array*/
class A
{
int iArray[SIZE];
Public:
void setElement (unsigned int,int);
int getElement (unsigned int);
};
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/*function to write the value passed as a second parameter
for students | VTU NOTES

At position passed as first parameter*/


void A::setElement(unsigned int, int)
{ if (p<=SIZE)return; //better to throw an exception
iArray[p]=v;
}
/*function to read the value from the position passed as
parameter*/
int A::getElement(unsigned int p)
{ if (p<=SIZE)return -1; //better to throw an exception
return iArray[p];
}
code for arrays inside the objects, always better to throw
exceptions rather than terminating the functions
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Namespaces – enable C++ programmer to prevent pollution of
for students | VTU NOTES

global namespace that lead to name clashes


Global namespace refer to the entire source code. It
Includes all the directly and indirectly included header files.
By default, name of each class is visible in the source code
i.e. in the global space. This can lead to problems.
Suppose a class with same name is defined in 2 header files.
/*A1.h*/
class A
{ };
class B
{ };
Lets include both these header files in a program and see what
happens if we declare objects of the class
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//multidef01.cpp for students | VTU NOTES

#include “A1.h”
#include “A2.h”

void main()
{ A Aobj; //Ambiguity error due to multiple definitions of A
}
Code showing a reference to a globally declared class can lead to
ambiguity error.

Global visibility of definition of class A make the inclusion of 2 header


Files mutually exclusive. Consequently, this makes use of 2 definitions of
class A mutually exclusive.
An application accesses both definitions of class A simultaneously by
enclosing 2 definitions of the classin separate namespaces can overcome
this problem.
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for students | VTU NOTES
/*A1.h*/
namespace A1
{
class A
{ };
} /*end of namespace A1.h*/

/*A2.h*/
namespace A2
{
class A
{ };
} /*end of namespace A2.h*/
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for students | VTU NOTES
The 2 definitions of class are enveloped in 2 different
Namespaces.
Corresponding namespaces, followed by SRO, must be
prefixed
to the class name while referring to It anywhere in the source
code. Hence the ambiguity encountered in above listing can be
overcome.
Revised definition of main() function
#include “A1.h”
#include “A2.h”
void main()
{ A1::A Aobj1; //ok: Aobj1 is an object of class defined in A1.h
A2::A Aobj2; //ok: Aobj2 is an object of class defined in A2.h
} enclosing classes in namespaces prevent pollution of
namespaces
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Qualifying the name of the class with that of the Namespace
for students | VTU NOTES

can be cumbersome.
The using directive enable us to make class definition inside
A namespace visible so that qualifying the name of referred
Class by name of namespace is no longer required. Code below
tells how this is done
/*using.cpp*/
#include “A1.h”
#include “A2.h”
void main()
{ using namespace A1;
A1::A Aobj1; //ok: Aobj1 is an object of class defined in A1.h
A2::A Aobj2; //ok: Aobj2 is an object of class defined in A1.h
} using directive makes qualifying of referred class names by
names of enclosing namespaces unnecessary
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for students | VTU NOTES

Using directive brings back global namespace pollution


That namespaces mechanism was supposed to remove in the
first place!

The last line in above listing compiles only because the


classname was qualified by the name of namespace.

Having long name for namespaces. Qualifying the name of a


class i.e. enclosed within such name of namespace is
cumbersome
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/*longname1.cpp*/ for students | VTU NOTES

name_space a_very_very_long_name
{ class A
{ };
}
void main()
{a_very_very_long_name::A A1; //cumbersome long name
} Assigning a suitably short alias to such a long name solves the
problem
/*longname2.cpp*/
name_space a_very_very_long_name
{ class A { };
}
namespace x=a_very_very_long_name;
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/*longname2.cpp*/ for students | VTU NOTES

name_space a_very_very_long_name
{ class A { };
}
namespace x=a_very_very_long_name;

Void main()
{
X::A A1; //convenient short name
}
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Aliases – provide an incidental benefit also. If alias name has been used at a
for students | VTU NOTES

number of places in the source code. Changing the alias declaration so that it stands as
an alias for a different namespace will make each reference of enclosed class refer to a
completely different class
Suppose an alias x refers to a namespace ‘N1’.
namespace x = N1; //declaring an alias

Further suppose this alias has been used extensively in code


X::A Aobj; //Aobj is an object of class A i.e. enclosed in namespace N1
Aobj.f1(); //f1() is a member function of above class

If declaration of alias is changed to namespace N2,

Namespace x=N2;
Then all existing qualifications of referred class names that use x would now
refer to a class A i.e. contained in namespace N2.
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for students | VTU NOTES

Nested Classes – A class can eb defined inside another class.


Such a class is called Nested class. A class that contain a nested class is
called Enclosing class. Nested classes are defined in private, protected,
or public portions of enclosing class

• Class B is defined in the private section of the class.


/*nestedprivate.h*/
Class A
{
class B
{ /* definition of class B*/
{/* definition of class A*/
}; /*end of nestedprivate.h*/ Nested classes
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for students | VTU NOTES

Here class B is defined in public section of class A.


A nested class is created if it doesn’t have any relevance
outside its enclosing class. Naming Collision can be avoided with nested class

Class A /*nestpublic.h*/
{
public:
class B
{/* definition of class B*/
};
/*definition of class A*/
}; A public nested class
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for students | VTU NOTES

In the listings of the 2 slides , even If there is a class B


defined as A global class, its name will not clash with the
nested class B.

The size of objects of an enclosing class is not affected by


the presence of nested class. //size.cpp
How are members of a nested class defined ?
Members of a nested class can be defined outside the definition
of the enclosing class by prefixing the function name with name of
enclosing class followed by SRO. This inturn is followed by name
of nested class followed again by SRO.
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Class A /*nestclassdef.h*/ for students | VTU NOTES

{
public:
class B
{ public:
void BTest(); //prototype only
}; //definition of class A
}
#include “nestclassdef.h”
void A::B::BTest()
{ //definition of A::B::BTest() function
}
/* definition of rest of functions of class B*/
Code Defining member functions of nested classes
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for students | VTU NOTES

A nested class may be only prototyped within its enclosing class


and defined later. Again , name of enclosing class with SRO is required.

Class A /nestclassdef.h
{ class B; //prototype only
};
Class A::B
{ /*definition of the class B*/
}
Defining a nested class outside the enclosing class.
Objects of nested class are defined outside the member functions
of the enclosing class followed by SRO(scope resolution
operator) A::B B1; line will compile only if class B is
defined within public section of class A, else compile
time error occurs
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for students | VTU NOTES

An Object of the nested class an be used in any of the


member functions of the enclosing class without the
scope resolution operator. Moreover an object of nested
Class can be a member of enclosing class.

In either case ,only the public member functions of the object


can be accessed unless the enclosing class is a friend of the
nested class
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//nestlclassobj.h for students | VTU NOTES
Class A
{
class B
{
public:
void ATest();
};
}; //nestclassobj.cpp
#include “nestclassobj.h”
void A::ATest()
{ B1.BTest();
B B2;
B2.BTest();
} Declaring objects of nested class in the member functions of the
enclosing class
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Member functions of the nested class can access the nonstatic public
for students | VTU NOTES
members of the enclosing class through an object, a pointer, or a reference
only.
//enclclassobj.h
Class A
{
Public:
void ATest();
class B
{
public:
void BTest();
void BTest1();
};
};
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for students | VTU NOTES

//enclclassobj.cpp
#include “enclclassobj.h”

void A::B::BTest(A& ARef)


{ ARef.ATest() //ok
}
void A::B::BTest1()
{
ATest(); //Error
}
Accessing nonstatic members of the enclosing the class in
member functions of the nested class.
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It can be observed that an error is produced when a direct
for students | VTU NOTES

Access is made to the member of the enclosing class


through the function of the nested class.

CREATION OF AN OBJECT OF A NESTED CLASS DOES


NOT CAUSE AN OBJECT OF ENCLOSING CLASS TO BE
CREATED.

The classes are nested to merely control the visibility.


Since A::B::BTest() function will be called with respect to an object
Of class B, a direct access to a member of the enclosing class A
can be made through an object of that class only.

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