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Brief Introduction
to HCI
FANNY SUSILO
Overview 2

 Human-Computer Interaction (HCI)


 Interdisciplinary Nature of HCI
 Research Trends and Opportunities
 Research Methodologies
 HCI and User Experience (UX) Design
What is Human-Computer 3

Interaction (HCI)?
 An academic discipline
 Studying people interacting with (computer) technology
 A design discipline
 Designing interventions for systems involving people & technology
HCI Roots 4

sociology

business &
psychology
management

computing
HCI etc
HCI Branches 5

visualization

etc CSCW

HCI

ubiquitous
e-learning
computing
The Rise of HCI 6

Apple Macintosh (1984) IBM PC 5150 (1981)

Computer
science

https://history-
computer.com/ModernComputer/Pers http://oldcomputers.net/pics/ibm5150.jpg

HCI
onal/images/Macintosh.jpg

Commodore 64 (1982)

Human
Cognitive
factors
science
engineering

https://en.wikipedia.org/wiki/File:Commodor
e-64-Computer-FL.jpg
Design Principles 7

 Useful
 Functional, does things
 Usable
 Easy to do things, does the right things, enjoyable, user experience
 Used
 Attractive, available, acceptable to organization
Research Trends and Opportunities 10

 Research trends
 WIMP (windows, icons, menus, point-and-click) devices
 Natural interfaces
 Brain interfaces
 New issues of HCI
 Accessibility, privacy, security, and ethics

https://en.wikipedia.or https://www.lg.com/my/im https://static.knackforg https://i1.wp.com/www.ist http://fscl01.fonpit.de/us https://i.ytimg.com/vi/J


g/wiki/File:Geubuntu_P ages/mobile- e.in/sites/default/files/2 artedsomething.com/wp- erfiles/6947537/image/b hCOqAMuegk/maxresd
rima_Luna_Sunshine.jp phones/ks360/gallery/large 017-06/2.34.jpg content/uploads/2011/01 esten-Android-VR- efault.jpg
g 01.jpg /kinectvolt.jpg?w=700 Brillen.jpg
Goals of Experiments / Evaluation 8

 Understand real world


 Compare things
 Engineering toward a target
 Check conformance to a standard
Research Methodologies 9

 Quantitative methods
 Time, error rate, user satisfaction, cognitive load (NASA TLX), learning
curve
 Qualitative methods
 Participant observation, in-depth interviews, focus groups
 Mixed methods
 Sequential
 Concurrent
The UX Value of HCI and Its Related 11

Realms
 The Evolution of User Experience (UX) Design

UX
HCI
Design
 HCI practitioners
 Academic-focused, scientific research, developing empirical
understandings of users
 UX Designers
 Industry-focused, products/services building, drawing resources from
HCI research
References 12

 Interaction Design Foundation – What is HCI?


 https://www.interaction-design.org/literature/topics/human-computer-
interaction
 Advanced Topics in Human-Computer Interaction
 https://cs.uwaterloo.ca/~lank/CS889/s14/slides/01.pdf
 Human-Computer Interaction: Present and Future Trends
 https://www.computer.org/web/computingnow/archive/september201
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Terima Kasih!

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