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COMPUTER SKILLS AND RESEARCH

MAJOR PROJECT : VIRTUAL REALITY


REASEARCH ESSAY PRESENTATION

KABIR JHAMNANI
P2508356
CONTENTS

• INTRODUCTION
• HISTORY (RESEARCH)
• APPLICATIONS AND ADVANTAGES (RESEARCH)
• DISADVANTAGES (RESEARCH)
• CONCLUSION
• REFERENCES
INTRODUCTION
• Virtual reality (VR) is also known as
Virtual Environment (VE) which
basically means Real time
interactive graphics with 3D
models that is combined with a
display technology which gives the
user the immersion in the model
world and direct manipulation
[Fuch (1992)].
• The main objective is to satisfy
the user by establishing a
relationship between the
participant and the created virtual
environment.
HISTORY
• The main idea of virtual reality had
started in 1929 and since then there
have been a number of developments
that took place in this technology.
• Edward Link had developed a simple
mechanical flight simulator to train
pilots in stationary (Sherman R.W.
Craig A.B. 2003),
• Then Morton Heilig in 1956 had
created a multi-sensory simulator called
Sensorama
HISTORY
After that there were a number of developments such as the Ultimate
Display (1965), Videoplace (1975). Then came Augmented Reality(AR) which
was one of the biggest development in VR, AR is a technology that presents a
virtual world which enriches rather that replacing the real world (Mazuryk T.
Gervautz M. 1996).
APPLICATIONS AND ADVANTAGES
EDUCATION
VR offers very different kinds of experience than those students
normally encounter in school. Students can actually experience
what they learn which would make their learning effective (Satava
R.M. 1996).

MEDICAL
Medical applications for virtual reality (VR) are just beginning to
emerge. These include VR surgical simulators, telepresence surgery,
complex medical database visualization, and rehabilitation. The VR
surgical simulator is a stylized recreation of the human abdomen with
several essential organs, a person can learn anatomy from a new
perspective by ‘flying’ inside and around the organs, or can practice
surgical procedures with a scalpel and clamps (Satava M.R. (1995)).
APPLICATIONS AND ADVANTAGES
STIMULATOR
There are many kinds of stimulators such as airplane stimulator,
ship stimulator and car stimulator which are the same as the real
and much safer to practice on.

GAMING
VR has changed the face of gaming, now gamers can
play being an actual graphic character in the game.
DISADVANTAGES
There are a number of disadvantages of VR such as people start staying in a
virtual world more than real, people start experiencing headache, blurred vision,
visual fatigue and difficulty in focusing being in a virtual environment for a long
time (Griffin J.; Lewis C.H. (1997)).
CONCLUSION

At the end of my research I had gained a lot of knowledge about Virtual


Reality such as about the history and application. I feel that this technology
has a lot of scope in future in all the aspects such as in professional
occupations, education and gaming. This technology would built one more
virtual world where everyone would live in their own graphic character in
this world. VR has a number of advantages but I also found out that it has
many disadvantages also.
REFERENCES
• Latta J.N.; Oberg D.J. (January 1994) A conceptual virtual reality model [Online] Available on:
https://ieeexplore.ieee.org/abstract/document/250915/authors#authors accessed 1st February
2019

• Sherman R.W. Craig A.B. 2003 (2003) Book of understanding virtual reality [Online] Available on:
https://bit.ly/2MNrw1D accessed 1st February

• Mazuryk T.; Gervautz M. (1996) Virtual Reality


https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-
06Paper.pdf accessed 1st February 2019

• Winn W. (1993) A Conceptual Basis for Educational Applications of Virtual Reality [online]
available on: http://www.citeulike.org/group/860/article/500383 accessed on 1st February
2019
REFERENCES
• Satava M.R. (1995) Medical applications of virtual reality [online] available on:
https://link.springer.com/article/10.1007/BF02257178 accessed on 1st February
2019

• Griffin J.; Lewis C.H. (1997) book of Virtual reality in neuro- psycho-physiology
[online] available on: https://bit.ly/2WAUTJ8 accessed 1st February 2019
Any questions??

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