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Rise of STEAM

Learning

Mackenzie Cornaglia Rachel DeFeis


Dana DeLeon Troy Curtis
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Bustle.co
STEAM
STE
M
S-Science
T-Technology

E-Engineering A- ARTS (AND HUMANITIES) M-Mathematics

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Why steam ?
Main Goal: Integrating learning across content areas
3-LS4-1 Biological Evolution: Unity and Diversity

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Impact on educators

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For what ages is steam most appropriate?

How can you use STEAM in


your classroom?

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Works Cited

• The STEAM Journal (Retrieved by: https://bit.ly/2MD8TMk)


• Building STEAM: The Values of Arts (Retrieved by: https://bit.ly/2QBNAOr)
• The Education Closet (Retrieved by: www.educationcloset.com)
• NMC/CoSN Horizon Report: 2017 K–12 Edition. (Retrieved by:
https://tinyurl.com/ycmenclv)

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