Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
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Objectives Overview
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Objectives Overview
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Computers and Mobile Devices
Smartphones, digital
Desktop and mobile Servers and cameras, e-book
computers terminals readers and portable
media players
Embedded
Game devices
computers
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Desktops and Mobile Computers
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Desktops and Mobile Computers
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Desktops and Mobile Computers
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Desktops and Mobile Computers
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Desktops and Mobile Computers
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Desktops and Mobile Computers
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Servers
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Servers
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Servers
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Supercomputers
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• A supercomputer is a computer with a high level of
performance compared to a general-purpose computer.
• Performance of a supercomputer is measured in floating-
point operations per second (FLOPS) instead of million
instructions per second (MIPS).
• As of 2017, there are supercomputers which can perform
up to nearly a hundred quadrillion FLOPS.
• As of November 2017, all of the world's fastest 500
supercomputers run Linux-based operating
systems. Additional research is being conducted in China,
the United States, the European union
Taiwan and Japan to build even faster, more powerful and
more technologically superior exascale supercomputers
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Discovering Computers 2014: Chapter 3 18
Discovering Computers 2014: Chapter 3 19
Discovering Computers 2014: Chapter 3 20
Discovering Computers 2014: Chapter 3 21
Terminals
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Terminal
• A computer terminal is an electronic or
electromechanical hardware device that is used for
entering data into, and displaying data from,
a computer or a computing system.
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Thin client
A thin client, sometimes called a lean client, is a a
low-cost endpoint computing device that relies
heavily on a server for its computational role. The
term thin client is also used to describe software
applications that use the client-server model in
which the server performs all the processing. Thin
clients and other lean devices rely on a network
connection to a central server for full computing
and don't do much processing on the hardware
itself.
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Terminals
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Terminals
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Cloud Computing
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Mobile Devices
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Mobile Devices
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Mobile Devices
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Mobile Devices
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Game Devices
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• A handheld game device is a small mobile device
that contains a screen, speakers, controls, and
game console all in one unit
• Game controllers include gamepads, joysticks and
wheels, dance pads, and a variety of motion-
sensing controllers
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Embedded Computers
Process Computer
controllers and devices and
robotics office machines
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Embedded Computers
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Ports and Connections
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Ports and Connections
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Ports and Connectors
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Ports and Connections
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Ports and Connections
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Ports and Connections
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• A Bluetooth® device works by using radio waves
instead of wires or cables to connect with your
cell phone, smartphone or computer. Bluetooth is
a wireless short-range communications
technology standard found in millions of products
we use every day – including headsets,
smartphones, laptops and portable speakers.
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• Near Field Communication (NFC) is a set of short-range
wireless technologies, typically requiring a distance of 4cm
or less to initiate a connection. NFC allows you to share
small payloads of data between an NFC tag and an
Android-powered device, or between two Android-
powered devices. Essentially, it's a way for your phone to
interact with something in close proximity. This allows for
two-way communication, with both devices involved being
able to send and receive information. This NFC connection
does not rely on Wi-Fi, 3G, LTE or otherwise, and it doesn't
cost anything to use.
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Protecting Hardware
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Protecting Hardware
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Protecting Hardware
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Protecting Hardware
• An uninterruptible
power supply (UPS) is a
device that contains
surge protection circuits
and one or more
batteries that can
provide power during a
temporary or
permanent loss of
power
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Health Concerns of Using Technology
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