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1
SESSION 1: 11.00AM – 06.30PM SESSION 2: 08.00PM – 10.00PM
Time Activity Time Activity
11.00AM Check In 08.00PM Finding Fadli
- Distribute materials Lesson 2: Lorong Tok Selamat
- Registration of Scratch account 09.00PM Finding Fadli
2.00PM Introduction and Briefing of DT@S Pilot Program Lesson 3: Playback
2.30PM House Rules 10.00PM END
- Go through house rules and culture
3.00PM Ice Breaking
- Technology in a Bag
4.00PM Intro to Pilot program
- CT skills
- Finding Fadli Overview
4.30PM Finding Fadli
Lesson 1: Tracing Back
06.30PM BREAK/DINNER
SCHEDULE – DAY
2 SESSION 1: 07.00AM – 01.30PM SESSION 2: 02.30AM – 06.30PM
Time Activity Time Activity
7.00AM Breakfast 2.30PM Digital Competency Standard Briefing
8.30AM House Rules Recap 3.30PM Treasure Hunters
8.45AM Lesson 1, 2, 3 Finding Fadli Recap Lesson 1: Mr. Johan
9.00AM Finding Fadli 4.30PM Treasure Hunters
Lesson 4: The Face Lesson 2: The Checkpoints
10.15AM Finding Fadli 5.30PM Team Building
Lesson 5: Message Received - Human Knot
11.30AM Finding Fadli 6.30PM BREAK/DINNER
Lesson 6: Tick Tock
12.45PM Reflection, Feedback and Sharing on Finding SESSION 3: 08.00PM – 11.00PM
Fadli Time Activity
1.30PM BREAK/LUNCH 8.00PM Treasure Hunters
Lesson 3: Break the Code
9.00PM Treasure Hunters
Lesson 4: Surprise!
10.00PM Reflection and Sharing
11.00PM END
SCHEDULE – DAY
3
7.00AM Breakfast
8.30AM Treasure Hunters
Lesson 5: Back to the Island!
9.30AM Treasure Hunters
Lesson 6: Outsmarting Mr. Johan
10.30AM Reflection, Feedback and Sharing
11.00AM Microteaching
12.00PM Closing
12.30PM END
Meet Your
Facilitators!
HELLO!
Engineer at KPH Analyst at Accenture Intern: HSBC , AXA Intern: Leo Burnett
Prop. Management Consulting Gen Insurance Ad, YTL Comms
1 BE ON TIME 3 BE RESPECTFUL
5
CLASS-YES
YOUR FILES
Here are a few instructions before you start
1. Take one of the sticker card on your 2. Paste it in the inside of your file
table and write:
• Your name
• Your school
ALINA
SMK TAMAN SEJAHTERA
GET INTO YOUR GROUPS
PARKING LOT
Drop your questions/comments in the parking lot
and the trainers will address them during the next
reflection session
WHAT IS TECHNOLOGY?
Which ones of the below is considered technology?
IMPORTANT: Your prototype doesn’t have to work perfectly but the concept must be there!
Computational Thinking Skills (CT Skills)
Data
Data collection Representation Automation
Geography
PT3
Geography • After you represent your data in a chart, you need to look at the pattern.
PT3 • Describe trends, patterns, variations, and/or outliers represented in the chart
Computational Thinking Skills (CT Skills)
• Hear a story
• Reflect on main items
• Determine an appropriate title.
Computational Thinking Skills (CT Skills)
STANDARD 6 FORM 1
FINDING FADLI TREASURE HUNTERS
Fadli is missing. An investigator team 4 friends found a treasure map and goes
tries to look for clues of his whereabouts. on an adventure.
❑ Lesson 0: Preparatory Lesson ❑ Lesson 0: Preparatory Lesson
❑ Lesson 1: Data collection, Data ❑ Lesson 1: Prob Decomposition,
Analysis, Algorithm Algorithm & Procedures
❑ Lesson 2: Flowchart, Storyboard ❑ Lesson 2: Parallelisation, Scratch
❑ Lesson 3: Scratch programming Programming
❑ Lesson 4:Flow diagram, Scratch ❑ Lesson 3: Problem
programming Decomposition, Binary
❑ Lesson 5: Pixels, Problem Solving, ❑ Lesson 4: Scratch
Planning ❑ Lesson 5: Scratch Programming
❑ Lesson 6: Final Scratch Project ❑ Lesson 6: Final Scratch Project
FINDING
FADLI
Fadli, a Standard 6 pupil mysteriously disappeared after school. Help find Fadli!
LESSON 6:
Tick Tock
LESSON 3:
Playback
LESSON 5:
LESSON 4:
Message Received
LESSON 1: The Face
Tracing Back
LESSON 2:
Lorong Tok
Selamat
LESSON 0:
Preparatory Lesson
FINDING
FADLI
Lesson 1: Tracing Back
Trace Fadli’s route before he disappeared
LESSON 1:
Tracing Back
LESSON 0:
Preparatory Lesson
Students will...
1. get into character as an investigator
2. collect clues from newspaper report and witness accounts
3. arrange the clues in sequence
4. identify the shortest route
5. identify Fadli’s last location before he disappeared
FINDING
FADLI
BREAKING NEWS!
FINDING
FADLI
We need you!
ASK
FINDING
10 MINUTES
FADLI
Let’s play witness BINGO!
Worksheet 2
HOW TO ASK THE RIGHT QUESTION?
3. Exchange information of
witnesses with friends by asking
questions
Information provided: Fadli’s last activity
• Identify the information provided Question: Did your witness see Fadli near a
• Ask question based on the truck?/ What did your witness see Fadli do?
information
ASK
FINDING
5 MINUTES
FADLI
Discuss the answers!
Worksheet 2
Answer
ASK
FINDING
15 MINUTES
FADLI
Where were the witnesses? Based on Worksheet 2, place the witnesses in the map below:
Map
IMAGINE
FINDING
10 MINUTES
FADLI
EXTRA INFORMATION! Fadli would have taken the fastest route. Place the right sequence in the map
Worksheet 3
PLAN
FINDING
2 MINUTES
FADLI
EXTRA INFORMATION! Fadli would have taken the fastest route. Place the right sequence in the map
Worksheet 3
Answer
1. Determine the shortest route
• Fill the boxes of each checkpoint
with the right number sequence
PLAN
FINDING
FADLI
LESSON 1:
Tracing Back
LESSON 2:
Lorong Tok Selamat
LESSON 0:
Preparatory Lesson
How to make a
sandwich?
FINDING
5 MINUTES
FADLI
Flowchart: Use the different symbols to rearrange the steps from before on making a sandwich
Process
Decision
FINDING
10 MINUTES
FADLI
Complete the ice cream flowchart and see what you can get for RM5?
Worksheet 4
NOTE: SPRITES are the characters that moves. For example: animals, people etc.
FINDING
10 MINUTES
FADLI
IMAGINE: Someone took of 10 second video right before Fadli disappeared. What is
Scratch Plan 1
happening in the video?
NOTE: SPRITES are the characters that moves. For example: animals, people etc.
FINDING
8 MINUTES
FADLI
IMAGINE: Someone took of 10 second video right before Fadli disappeared. What is
Scratch Plan 1
happening in the video?
LESSON 1:
Tracing Back
LESSON 2:
Lorong Tok Selamat
LESSON 0:
Preparatory Lesson
Create
FINDING
FADLI
Example:
Sprite: Ali Sprite: Bus Stop Sprite: Bus Sprite: Smoke from the bus
Draw Sprite Draw Sprite Draw Sprite Draw Sprite
Walk towards the bus stop Show the sprite Hide the sprite Hide the sprite
Stop at the bus stop and
wait
Bus appears Smoke appears behind
the bus
Bus moves towards Smoke moving behind
the bus stop the bus
Bus stops Smoke disappear
Walk towards the bus
Hide the sprite
Bus moves away Smoke appears behind
the bus
FINDING REFLECTION & REINFORCEMENT ASSIGNMENT
FADLI
This is how the assignments look like:
FINDING
FADLI
Reflection and Reinforcement
LESSON 1:
Tracing Back
LESSON 4:
LESSON 2: The Face
Lorong Tok Selamat
LESSON 0:
Preparatory Lesson
Students will...
1. take down information from a new witness that claimed to have seen Fadli’s kidnapper’s face
2. use flow diagram to decide how the kidnapper look like
3. make an animation on Scratch about the kidnapper
FINDING
FADLI
RECAP: What are the information/clues you remembered so far?
FINDING
FADLI
Exclusive interview with a witness!
FINDING
20 MINUTES
FADLI
What are the features of the kidnapper?
Worksheet 6A/6b
FINDING
FADLI
Your task:
Create a wanted poster for the suspect
FINDING
10 MINUTES
FADLI
Let’s make an animation to show the public the kidnapper’s face. Scratch Plan 2
FINDING
FADLI
FINDING
FADLI
Let’s get started with Scratch
Scratch
1. Sign into Scratch
Create
FINDING
20 MINUTES
FADLI
Your Scratch must look like the below:
Scratch
LESSON 1:
Tracing Back
LESSON 4:
LESSON 2: The Face
Lorong Tok Selamat
LESSON 0:
Preparatory Lesson
Students will...
1. decode a secret message sent by Fadli using pixels method
2. piece together all the secret messages to find out where Fadli is being held
3. plan how to get to Fadli
FINDING
FADLI
RECAP: What are the information/clues you remembered so far?
FINDING
FADLI
FINDING
FADLI
What can you see in the video?
FINDING
FADLI
What is pixel?
FINDING
FADLI
What is pixel?
5B2W1B4W1B4W1B4W1B2W
FINDING
FADLI
Let’s try to decipher the message!
5B2W1B4W1B4W1B4W1B2W
FINDING
FADLI
Let’s try to decipher the message!
5B2W1B4W1B4W1B4W1B2W
FINDING
FADLI
Let’s try to decipher the message!
5B2W1B4W1B4W1B4W1B2W
FINDING
FADLI
Let’s try to decipher the message!
5B2W1B4W1B4W1B4W1B2W
FINDING
FADLI
Let’s try to decipher the message!
5B2W1B4W1B4W1B4W1B2W
FINDING
FADLI
What is the hidden message in the video? Worksheet 7A
Find out
from the
other
teams!
FINDING
FADLI
What is the hidden message in the video?
ABAH KILANG
RUBBER TREES
TRAIN SOUND
RUBBISH SMELL
LOTS OF WOOD
FINDING
15 MINUTES
FADLI
Where is Fadli? Worksheet 8
ABAH KILANG
RUBBER TREES
TRAIN SOUND
RUBBISH SMELL
LOTS OF WOOD
FINDING
10 MINUTES
FADLI
What is the shortest route to get to the factory? Worksheet 8
FINDING
10 MINUTES
FADLI
Let’s discuss the answer! Worksheet 8
FINDING
10 MINUTES
FADLI
We need to know how the factory look like: Worksheet 9A
FINDING
FADLI
Reflection and Reinforcement
LESSON 4:
LESSON 2: The Face
Lorong Tok Selamat
LESSON 0:
Preparatory Lesson
Students will...
1. recap all of the clues from Lesson 1 to 5
2. make a Scratch animation that shows how they will rescue Fadli
3. go on a gallery walk and give feedback to peers on their animation
FINDING
FADLI
RECAP: What are the information/clues you remembered so far?
FINDING
SCRATCH
FADLI
How to use “sensors” in Scratch?
Instructions:
Make a story animation on SCRATCH
using last lesson’s assignment plan.
Create
FINDING
FADLI
TIME’S UP!
FINDING
1 HOUR
FADLI
Best Effects
Most Interactive
People’s Choice
Best Animation
FINDING CLOSING
FADLI
DIGITAL TECH @ SCHOOLS MODULES OUTLINE
Each module follows a specific story of 6 main lessons
STANDARD 6 FORM 1
FINDING FADLI TREASURE HUNTERS
Fadli is missing. An investigator team 4 friends found a treasure map and goes
tries to look for clues of his whereabouts. on an adventure.
❑ Lesson 0: Preparatory Lesson ❑ Lesson 0: Preparatory Lesson
❑ Lesson 1: Data collection, Data ❑ Lesson 1: Prob Decomposition,
Analysis, Algorithm Algorithm & Procedures
❑ Lesson 2: Flowchart, Storyboard ❑ Lesson 2: Parallelisation, Scratch
❑ Lesson 3: Scratch programming Programming
❑ Lesson 4:Flow diagram, Scratch ❑ Lesson 3: Problem
programming Decomposition, Binary
❑ Lesson 5: Pixels, Problem Solving, ❑ Lesson 4: Scratch
Planning ❑ Lesson 5: Scratch Programming
❑ Lesson 6: Final Scratch Project ❑ Lesson 6: Final Scratch Project
TREASURE HUNTERS
4 friends found a treasure map while on a holiday. Join in their adventure to look for the treasure!
LESSON 0:
Preparatory Lesson
LESSON 1:
Mr. Johan
LESSON 2:
The Checkpoints
LESSON 4:
LESSON 3: Surprise!
Break the Code
LESSON 5:
Back to the Island!
LESSON 6:
Outsmarting Mr. Johan
TREASURE HUNTERS Lesson 1: Mr. Johan
The 4 friends tells Mr. Johan all about the treasure map
Students will...
1. analyze map and the checkpoint location
LESSON 1: 2. draw out snapshot by snapshot what they see at each of
Mr. Johan
LESSON 2: the checkpoint
The Checkpoints
3. write down the actions in specifics of the characters they
choose to be in these snapshots and match to Scratch
LESSON 3:
Break the Code blocks
LESSON 4:
Surprise!
LESSON 5:
Back to the Island!
LESSON 6:
Outsmarting Mr. Johan
TREASURE HUNTERS Lesson 1: Mr. Johan
The 4 friends tells Mr. Johan all about the treasure map
TREASURE HUNTERS Lesson 1: Mr. Johan
The 4 friends tells Mr. Johan all about the treasure map
TREASURE HUNTERS Lesson 1: Mr. Johan
The 4 friends tells Mr. Johan all about the treasure map
3. Think of actions
that you can come
up with, given the
blocks.
1. For each of your sprite,
plan out the specific actions
TREASURE HUNTERS Lesson 1: Mr. Johan
The 4 friends tells Mr. Johan all about the treasure map
1. Does writing out the steps of the characters help you imagine the
scene better? Why or why not?
2. Was it hard to write out the specific steps? Why or why not?
3. What do you think would happen if you miss one step?
Lesson 2: The Checkpoints
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
LESSON 3:
Break the Code
LESSON 4:
Surprise!
LESSON 5:
Back to the Island!
LESSON 6:
Outsmarting Mr. Johan
Lesson 2: The Checkpoints
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
RECAP: We’ve met the four friends and Mr. Johan in our last lesson
Available sprites
Draw Sprites
2. Follow teachers’ instructions
Action blocks
Lesson 2: The Checkpoints
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
For each of your sprite, write out the action and corresponding Scratch blocks used. 5 MINUTES
Post Scratch 1
LESSON 4:
Surprise!
LESSON 5:
Back to the Island!
LESSON 6:
Outsmarting Mr. Johan
Lesson 3: Break the Code
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
RECAP: We animated the checkpoints in our last lesson
BINARY DECIMAL
Base 2 Base 10
Example: Example:
All the numbers we use
1011001012 110 1110 1510
every day!!
Lesson 3: Break the Code
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
Can you see a pattern?
2 x 2 x2 x 2 2 x 2 x2 2x2 2x1 1
24 23 22 21 20
Lesson 3: Break the Code
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
Converting base 2 to base 10 Worksheet 1
Expanded Notation:
110012 = 16 + 8 + 1
= 25
Lesson 3: Break the Code
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
Solve the mystery of the temple door! 25 MINUTES
Worksheet 1
Use the same method to decode the message on the temple door.
Lesson 3: Break the Code
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
What is the secret message?
Lesson 3: Break the Code
TREASURE HUNTERS Animate the scenes at different checkpoints to show Mr. Johan the trail
Let’s go through Assignment 3 briefly 25 MINUTES
Assignment 3
TREASURE HUNTERS Lesson 1: Mr. Johan
The 4 friends tells Mr. Johan all about the treasure map
LESSON 3:
Break the Code
LESSON 4:
Surprise!
LESSON 5:
Back to the Island!
LESSON 6:
Outsmarting Mr. Johan
TREASURE HUNTERS Lesson 4: Surprise!
The secret message is an extended map to the treasure!
RECAP: We animated the checkpoints in our last lesson
Sample map
1. Refer to your Assignment 3 of the map you have 2. Draw out the map in Scratch
drawn
TREASURE HUNTERS Lesson 4: Surprise!
The secret message is an extended map to the treasure!
Complete your post Scratch Worksheet 2 by describing the actions and the appropriate blocks for it 10 MINUTES
Post Scratch 2
7.00AM Breakfast
8.30AM Treasure Hunters
Lesson 5: Back to the Island!
9.30AM Treasure Hunters
Lesson 6: Outsmarting Mr. Johan
10.30AM Reflection, Feedback and Sharing
11.00AM Microteaching
12.00PM Closing
12.30PM END
TREASURE HUNTERS Lesson 5: Back to the Island!
The 4 friends go back to the island with Mr. Johan and a twist unfold…
LESSON 4:
Surprise!
LESSON 5:
Back to the Island!
LESSON 6:
Outsmarting Mr. Johan
TREASURE HUNTERS Lesson 5: Back to the Island!
The 4 friends go back to the island with Mr. Johan and a twist unfold…
RECAP: We animated the treasure map on Scratch
LESSON 6:
Outsmarting Mr. Johan
TREASURE HUNTERS Lesson 6: Outsmarting Mr. Johan
The 4 friends finds a way to outsmart Mr. Johan and keep their treasure
RECAP: We animated the treasure map on Scratch
40 MINUTES
Scratch
Instructions:
Make a Scratch animation using last
lesson’s assignment plan.
Create
TREASURE HUNTERS Lesson 6: Outsmarting Mr. Johan
The 4 friends finds a way to outsmart Mr. Johan and keep their treasure
TIME’S UP!
TREASURE HUNTERS Lesson 6: Outsmarting Mr. Johan
The 4 friends finds a way to outsmart Mr. Johan and keep their treasure
1 HOUR
Gallery Walk
Using the stickers, vote for your top 3 favourite project
TREASURE HUNTERS Lesson 6: Outsmarting Mr. Johan
The 4 friends finds a way to outsmart Mr. Johan and keep their treasure
AWARD
Best Storyline
Best Effects
Most Interactive
People’s Choice
Best Animation
TEACHERS’ GUIDE & MODULES
Lesson plans, worksheets, tracker, rubric and your pen drive!
TEACHERS’ GUIDE & MODULES
Lesson plans, worksheets, tracker, rubric and your pen drive!
TEACHERS’ GUIDE & MODULES
Lesson plans, worksheets, tracker, rubric and your pen drive!
TEACHERS’ GUIDE & MODULES
Lesson plans, worksheets, tracker, rubric and your pen drive!
TEACHERS’ GUIDE & MODULES
Lesson plans, worksheets, tracker, rubric and your pen drive!
TEACHERS’ GUIDE & MODULES
Lesson plans, worksheets, tracker, rubric and your pen drive!
ASSIGNMENT
Teachers have 6 assignments to complete by the end of the year
PROFESSIONAL LEARNING COMMUNITY
We want to provide as much support and hear stories from your classes!