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Michael Barall
USGS Menlo Park and Invisible Software Inc.
• Finite-element mesh.
• Geologic and physical property data.
• 3D fault geometry.
• First calculation results.
• Future directions.
Topography and Bathymetry
The next slide shows our finite-element mesh, colored by
elevation. Green and blue are below sea level, yellow and red
are above sea level. In the center, you can see San Francisco
Bay as a green “lake,” surrounded by the cities of San
Francisco, Oakland, and San Jose.
The coloring is the actual elevation of the top surface of the
finite-element mesh. It’s not just a topographic map overlaid
on an image of the mesh. The image shows that we are using
topographic and bathymetric data from USGS to form the
upper surface of our mesh, and you can see that the mesh’s
upper surface is a fairly good map of the Bay Area.
Topography and Bathymetry
Oakland
San Francisco
50 km San Jose
400 km
300 km
Geologic Data
Geologic Data
Geologic data tells you what type of rock is present within
the earth. We are using two truly remarkable 3D geologic data
sets, both published by USGS in 2005.
The next slide shows the Hayward 3D geologic map. It is a
very detailed map that gives rock types within ~10 km of the
Hayward fault, down to a depth of ~13 km. It also gives the
3D geometry of the fault surface.
The second slide after this one shows the Bay Area 3D
geologic map. It gives the distribution of rock types
throughout the San Francisco Bay Area.
Sources of Geologic Data:
Hayward 3D Geologic Map (Graymer et. al.)
This map gives rock types near the fault, and the 3D fault
geometry. We use both pieces of information.
Sources of Geologic Data:
Bay Area 3D Geologic Map (Jachens et. al.)
This model gives rock types over the entire Bay Area.
Geologic Data in the Mesh
The next slide shows how we are using geologic data to fill
in the finite-element mesh. The central part (yellow) comes
from the detailed Hayward 3D geologic map. Surrounding the
central area (green) we use the much larger Bay Area 3D
geologic map.
Our mesh is so big that even the Bay Area map doesn’t fill
it, so the outer portion of the mesh (blue) is filled in using
regional average properties. Finally, at depths below the
geologic maps (red), we use a simple mantle model.
Sources of Geologic Data
Hayward 3D
Geologic Map
Bay Area 3D
Geologic Map
Regional
Averages
Mantle Model
Physical Property Data
Physical Properties
Physical properties tell you the actual behavior of the rock.
This information is needed to run the finite-element
simulations. Initially we are assuming elastic properties, but
the FAULTMOD software also permits the use of viscoelastic
and plastic rheologies.
Our physical property data comes from the Bay Area 3D
velocity model, another remarkable data set published by
USGS in 2005. It gives the physical properties as a function
of rock type and depth.
Sources of Physical Property Data:
Bay Area 3D Velocity Model (Brocher et. al.)
Oakland
San Francisco
50 km San Jose
400 km
300 km
Fault Surface Faces
The next two slides show the east and west faces of the
fault surface, inside the model. The curved section in the
center lies in and below the Hayward 3D geologic map. The
upper portion of the fault surface dips to the east.
The surface is colored according to the S-wave velocity of
the adjacent rock. If you look carefully, you can see that the
coloring is different on the two sides of the fault. The
software is able to display different colors on opposite sides
of the surface, to indicate the rock properties on each side.
Fault Surface – East Face
400 km
Fault Surface – West Face
400 km
“Morphing” the Mesh
Morphing the Mesh
The next seven slides illustrate how we produce a mesh
with a curved fault surface. It is done by “morphing.” We
start with an ideal mesh, which is a simple rectilinear mesh
with a straight vertical fault. Then we gently distort the entire
mesh, to produce the desired curved and dipping fault surface.
The following slides show horizontal slices of the mesh.
The first slide shows a slice of the ideal mesh, with a straight
fault. Succeeding slides show slices of the final mesh, at six
different depths ranging from 0 to 12.5 km. In each slice, the
fault is curved according to the Hayward 3D geologic map at
the corresponding depth.
Morphing the Mesh (continued)
The mesh in each slice is distorted to accommodate the
shape of the fault. Notice that the gentle distortion is
distributed throughout the mesh.
If you page through the slides in sequence, you can see that
the fault overall moves to the east as you view increasing
depths. This generates the eastward dip of the fault surface.
These horizontal slices are connected together to produce
the final 3D mesh. Below 12.5 km depth, the shape of the
fault is kept constant.
The topography on the top surface of the mesh is also
produced by morphing, but in this case the distortion is
vertical rather than horizontal.
Ideal Mesh