Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
( LEVEL 1)
VR ?
AR ?
MR?
Immersive Tech.
VR
Virtual Reality
AR
Augmented reality
MR?
Mixed Reality
Use of virtual reality in education
The use of virtual reality (VR) in education can be considered as one
of the natural evolutions of computer-assisted instruction (CAI) or
computer-based training (CBT).
Use of computers as instructional aids has a long history going back to
the early 1950s. Serious studies began in the early 1960s. Since the
advent of the microcomputer in 1977, computers, particularly
microcomputers or personal computers (PCs), have become a
growing and recognized delivery system for many forms of education.
Virtual reality, which can be used on all types of computers, has
followed that trend. In her extensive bibliography on virtual reality in
education and training, Pantelidis (1991-2009) lists over 800 printed
resources, such as articles and reports, on this application of virtual
reality, going back to 1989. The list is by no means complete and
comprehensive.
(Veronica S. Pantelidis pantelidisv@ecu.edu Department of Library Science, College of Education, East Carolina University,
Greenville, North Carolina, USA)
The journey
Higher education has always been fertile ground for the creation of
new, boundary-pushing technology. Universities and colleges have
always been at the cutting edge of new technologies, driving
development and creating the next generation of scientists,
developers, and entrepreneurs.
Virtual and augmented reality technologies are at the frontier of
development right now; the market is forecast to reach $13.9 billion
in 2017 , and change is happening at a frenetic pace. Professors and
students alike are exploring the various disciplines where immersive
imagery and audio can be impactful, and the adoption rate is only
accelerating.
Learning with the help of virtual reality
VR apps like Titans of Space offers a tour of the solar system, great for
some science classes and Google Expeditions is getting a lot of
attention with their growing library of field trips.
You can also take virtual field trips back in time. Go back to the time
to the Jurassic Age .
VR content creation in education
Drury University in Springfield has been teaching architecture design using virtual
reality tools.
Implications for the arts and new media studies are just as profound. Immersive,
360-degree photography and videography have enormous potential as new forms
of media. A number of media publishers, including The New York Times and The
Economist, have jumped into VR storytelling. That fits well with the traditional
use of news media in education and its a good place for educators to look for VR
content.
TOOLS FOR TRAINING STUDENTS ON VIRTUAL
REALITY CONTENT CREATION AND STORYTELLING
Virtual learning will open the doors for people to access the best kind
of education by blending the best of the real world, the best of the
internet and online applications, and the best of the virtual world
technology so that the most modern techniques are utilized to obtain
that education.
Training is poised for serious growth through transporting groups of
learners to highly immersive experiences with a VR headset device.