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The 4-H Junk Drawer Robotics Curriculum was launched in 2010. It was
developed through a rigorous process that included formative
evaluation, student and leader feedback, and impact assessments. There
are three levels or books about different fundamental concepts of
robotics. Today we are focusing on the first level, Give Robots a Hand
that is all about how robotic arms and grippers function; and the second
level, Robots on the Move
Important parts of the learning experience for youth include:
Basic physical science concepts related to robots
The Scientific Inquiry Process
The Engineering Design Process
Technology tools for learning and communications
An exploration of Science, Engineering and Technology (SET) careers
JUNK DRAWER
ROBOTICS
LEVEL 1: GIVE ROBOTS A HAND
JUNK DRAWER ROBOTICS
Think like a
scientist
Communicate like
an engineer
Build like a
technician
Engineering Design Process
GIVE ROBOTS A HAND
Think like a
scientist
Communicate like
an engineer
Build like a
technician
Think Like A Scientist:
Focus on Form
Using verbal
communication,
locate the object
and describe the
item out loud
Build Like A Technician
Follow instructions
Design a trebuchet-style swing arm catapult
Arm of catapult must be adjustable
(moveable pivot point)
Use at least five (5) different types of
materials or parts (craft sticks, brads,
dowels, etc.)
Use weights and gravity as the power source
Launch a marshmallow at least six (6) feet
Design a Marshmallow Catapult
Think like a
scientist
Communicate like
an engineer
Build like a
technician
SLIP N SLIDE: TO LEARN
youth will explore sensors and analog and digital systems. The
track introduces simple electronic components; youth will build
basic circuits to see how the components work. They will
investigate basic elements of programming and instructions for
robotic computer control.
Wrap-Up
Questions??
THANK YOU!