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Description of the Scratch visual programming environment and opportunities to use it in the classroom. Presented to math and science teachers of grades 8-12 at a University of Washington workshop (http://cs4hs.cs.washington.edu).
Description of the Scratch visual programming environment and opportunities to use it in the classroom. Presented to math and science teachers of grades 8-12 at a University of Washington workshop (http://cs4hs.cs.washington.edu).
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Scarica in formato PPTX, PDF, TXT o leggi online su Scribd
Description of the Scratch visual programming environment and opportunities to use it in the classroom. Presented to math and science teachers of grades 8-12 at a University of Washington workshop (http://cs4hs.cs.washington.edu).
Copyright:
Attribution Non-Commercial (BY-NC)
Formati disponibili
Scarica in formato PPTX, PDF, TXT o leggi online su Scribd
Hélène Martin, Garfield High School http://helenemartin.com/cs4hs/2010 Today͛s goals r Discuss why programming is worth teaching r Introduce the Scratch environment r Demonstrate its value as a teaching tool r Go through a few lesson plan ideas r See a few suggested grading rubrics r Brainstorm lesson plans for your classrooms
CS4HS Seattle ʹ 8/3/2010
Hélène Martin r Computer science teacher at Garfield HS Exploring CS Creative Computing AP CS r Computer Science degree from UW r Mission: increase participation in CS r Find me at http://helenemartin.com
CS4HS Seattle ʹ 8/3/2010
Why teach programming? r Problem solving Algorithmic thinking/͞thinking like a computer͟ Understanding of what computers can/can͛t do r Reinforcing learning from core subjects Algebra Geometry Scientific method r Increasing interest in computing fields CS4HS Seattle ʹ 8/3/2010 Programming? r ͞Telling the computer what to do͟ r Writing, testing and maintaining source code
r Improves attention to details
r Empowering!
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The stereotypes
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The reality
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The reality
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Scratch: visual programming r http://scratch.mit.edu
CS4HS Seattle ʹ 8/3/2010
Check it out r Try out different projects on http://scratch.mit.edu/channel/featured (second link from session website) r Look for projects relevant to your subject area
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Statements r Commands or instructions r Any block whose name is read as a command
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Repetition r Loops are used to repeat a piece of code Iteration is critical in CS but also math, science
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Example: bouncing cat r Make your cat sprite go back and forth across the screen until the user clicks the mouse
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Visuals r Sprites have costumes r The stage has backgrounds
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Conditionals r Not all statements should be run all the time
r Boolean expressions define conditions
Evaluate to true or false
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Example: bouncing ball on beach
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Variables r Placeholders for values r Named by the user r Your turn: resizable polygon
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Rubric: Resizable polygon r __/2 ʹ has a size variable r __/2 ʹ has a sides variable r __/2 ʹ changing variables has desired effect r __/1 ʹ has a creative background r __/2 ʹ variable sliders on stage for user to set r __/1 ʹ clicking on green flag starts program
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Lists r A type of variable that contains multiple related values r See writeup for graphing assignment
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Increasing problem solving skills r Understanding problem statements r Decomposing problems into solvable pieces r Incremental design r p : The user can set gridHeight, gridWidth and gridMargin with sliders. The cat should draw a grid of size gridHeight by gridWidth, gridMargin away from the edge of the screen. CS4HS Seattle ʹ 8/3/2010 Breaking down the grid problem r (p ) How can we get Cat to draw a horizontal line 30 from the top of the screen? r (O ) How can we get Cat to draw 5 evenly spaced horizontal lines? r (p ) What kind of loop should we use? r (Ä
) How many times will it repeat? r (Ä
) What if we want a margin of 30 on top and bottom? CS4HS Seattle ʹ 8/3/2010 Threads r ADVANCED programming topic r Coordination of multiple things going on at once r Any block beginning with ͚When͛ starts a thread
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Events r Signal from one thread to another r Broadcast blocks send events r Your turn: put together a short animation on your summer plans
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Writing: proposal r Have students write formal proposal for a game or animation r Talk about technical writing r Bring in industry guest to hear elevator pitches
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Design: storyboarding r Encourage students to plan before acting r Help students develop storytelling abilities r Introduce a real-world technique r Your turn: storyboard a classic game (pinball, pong͙)
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Parting words r Encourage students to be tech producers r Allow ͞guided play͟ r Teach meaningful ͞21st century skills͟ r ͞Hide͟ important lessons in a playful environment r Leverage existing materials
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Your turn! r Go to http://scratch.mit.edu and look at featured projects r Go back and try the examples I did r Look for ͞your turn͟ in the presentation r Look over assignment ideas r Brainstorm with colleagues how to use this tool